Beatmania IIDX 27 HEROIC VERSE | |
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Developer(s) | Konami Digital Entertainment |
Publisher(s) | Konami Digital Entertainment |
Series | Beatmania IIDX , Bemani |
Platform(s) | Arcade |
Release | October 16, 2019 |
Genre(s) | Music |
Mode(s) | Single-player, multiplayer |
Arcade system | Intel Core i5 9400F |
Beatmania IIDX 27: Heroic Verse is the 27th installment of the Beatmania IIDX series. It takes on the theme of superheroes within a rhythm game multiverse, and was the first arcade game in its series to have an official release in North America.
The first location test of Heroic Verse was held at the Game Silk Hat location in Kawasaki, Japan from July 12 through July 15, 2019, with a follow-up location test from August 8 to August 11, 2019 at Comtech Tower, Aichi, Nagoya, Japan. [1] It was released on October 16, 2019 through an online update, [2] and upgraded "lightning model" (LM) cabinets were distributed in the following months. [3] The introduction of the alternative LM cabinet marked the first major redesign of the arcade cabinet since the series' introduction; the distribution of these cabinets also marked the first time a Beatmania IIDX arcade game was released with an official North American version. [4] [ self-published source ]
Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. [5] Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song. [6]
In addition to the standard 3 difficulties available for each song, beginner and leggendaria difficulty settings are available for selection in the standard song wheel on songs that have charts in those difficulties. [4]
A feature called NOTES RADAR has been added to indicate the parameters of a particular song, such as density of scratch or charge (hold) notes or severity of BPM changes. This feature is similar to the groove radar system introduced in DDRMAX Dance Dance Revolution 6thMix. [4] [7]
Arena Mode also makes a return; it was first introduced in beatmania IIDX 25 CANNON BALLERS, but was absent in 26 ROOTAGE.
Eisei dan (永世段位) courses are available only on LM cabinets; they function similar to previous dan courses as a challenge to determine one's overall skill level, with additional restrictions. To complete an eisei dan course, the corresponding dan course must be completed 5 times in a row. Failing any one time resets the player's progress, and the groove gauge is limited on each consecutive attempt to the lowest value it dropped to on the previous completed course. Clearing an eisei dan course imparts a golden glow to the player's ranking. [4]
Three additional hidden songs are unlockable and playable only on LM cabinets. [4]
While beatmania IIDX 27 functions on standard Bemani PC cabinets used for many of the previous entries in the series, the new LM cabinets had significant upgrades on the hardware side, in addition to integrations with the software that would allow for exclusive features. LM cabinets include an additional 23 inch LCD touchscreen in the base and a 120 Hz display, replacing the original 60 Hz display used on previous models, in addition to improved CPU, RAM and GPU, which include Intel Core and Nvidia Geforce GTX components. [8] It is the first game in the Beatmania series to run at 120 FPS. [4]
Dance Dance Revolution (DDR) is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.
Beatmania (ビートマニア) is a rhythm video game developed and distributed by Japanese game developer Konami and first released in December 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to home consoles and other portable devices, achieving a million unit sales. The Bemani line of music games from Konami is named after the series, was first adopted in the arcade release of Beatmania 3rdMix and kept ever since. The series came to an end with the last game being Beatmania The Final, released in 2002.
Beatmania IIDX (IIDX) is a series of rhythm video games, that was first released by Konami in Japan on the 26th of February 1999. Beatmania IIDX has since spawned 31 arcade releases and 14 console releases on the Sony PlayStation 2. It is the sequel to the beatmania game series, and is part of the Bemani line of music games.
beatmania IIDX 10th Style is the tenth game in the beatmania IIDX series of music video games. It was released in arcades by Konami in early 2004.
Beatmania IIDX 9th Style is the ninth game in the beatmania IIDX series of music video games. It was released in arcades by Konami in 2003. The game features over 50 new songs, some of which can be unlocked using Konami's e-Amusement platform – which made its official debut on 9th Style.
beatmania IIDX 7th Style is the seventh game in the beatmania IIDX series of music video games. It was released in arcades by Konami in March 2002.
Beatmania IIDX 6th Style is the sixth game in the beatmania IIDX series of music video games released in arcades by Konami in 2001 and features 40 new songs. 6th Style introduced new features such as letter grades and the new hard mode.
beatmania IIDX 5th Style is the fifth game in the beatmania IIDX series of music video games. It was released in arcades by Konami in 2001. The game features 35 new songs, five of which are hidden. New features introduced in this version are auto-scratch, as well as two more Hi-Speed settings 5th Style's songlist featured the first songs that would later become "flashing 7s", here differentiated from regular 7s with a kanji meaning "forbidden".
beatmania IIDX 3rd Style is a music video game developed by Bemani and published by Konami, initially released as an arcade game in Japan on February 25, 2000, and subsequently ported to the PlayStation 2 on November 2. 3rd Style removed the 4-keys mode from previous installments and replaced it with the Light7 difficulty, giving most songs a fully separate, easier notechart. The game also introduced Free Mode and Extra Stage, and featured a new aesthetic.
Beatmania IIDX Club Version was released on April 21, 1999 by Konami to the Japanese arcade audience. It could be linked with a Dance Dance Revolution machine for simultaneous play.
Beatmania IIDX is an arcade music video game developed by Bemani and published by Konami. It was released in Japan on February 26, 1999. The objective is to perform songs using a controller with seven keys and a turntable. After the surprise success of Beatmania, Benami conceived IIDX to simulate an actual disc jockey (DJ) live performance. Its arcade cabinet contains a widescreen monitor, speakers, and eight spotlights. Bemani later developed several updated versions of IIDX to increased success. The game retrospectively received a positive reception from video game publications for its gameplay and increased difficulty. A sequel, Beatmania III, was released in 2000.
Beatmania IIDX 16: Empress is the 16th game in the Beatmania IIDX series of music video games. It was released in arcades by Konami on November 19, 2008. The game features over 50 new songs, some of which are unlocked over Konami's e-Amusement platform. The design of Empress's interface is based on a pink color scheme, dominated by sparkles, butterfly wings, and motifs of royalty and jewellery. A PlayStation 2 port for the game was released on October 15, 2009, in Japan.
Beatmania IIDX 17: Sirius is the 17th installment in Konami's Beatmania IIDX series of music video games. The main motif of Sirius's UI is astronomy, as the game is named after Sirius, known to be the brightest star in the night sky. Public location tests began on May 27, 2009, and the game itself was released on October 21, 2009.
Beatmania IIDX 18 Resort Anthem is a music video game in the Beatmania IIDX series of games by Konami. On April 19, 2010, Bemani fansite Zenius -I- Vanisher reported that Konami had announced the first location test for the newest game in the IIDX series. The location test ran from April 22 to April 26 at the Cat's Eye Machida (キャッツアイ町田) in Machida, Tokyo. Follow-up location tests ran in Chōfu, Tokyo and Kyoto from April 30 to May 6, in Nagoya and Sapporo from May 14 to May 20 and in Chiyoda, Tokyo from June 11 to June 12. The game was released on September 15, 2010 This Beatmania iteration's theme focuses heavily on a futuresque modern relaxation and tropical beach resort concert-like setting, with the interface making use of sleek mechanical components with simple whites and bright colors that are easy on the eyes.
Beatmania IIDX 19: Lincle is the 19th game in the beatmania IIDX series of music video games. The location test itself was announced on April 18, 2011. The location test was held first on Akihabara on April 20, 2011. Umeda's location test started on April 22, 2011, and both ended on April 25, 2011. Fukuoka and Nagoya had their location test started from April 28, 2011 until May 1, 2011. Kyoto and Sapporo's location test started on May 6, 2011 until May 8, 2011. It was released on September 15, 2011.
beatmaniaIIDX 20 tricoro is a music video game and the 20th installment of the Beatmania IIDX series of video games. It was first announced on April 14, 2012. Location tests began in Akihabara and Osaka on April 18 and 20, 2012 respectively. Both ended on April 24, 2012. It was released on September 19, 2012 for new cabinets and September 25, 2012 for upgrade kits of old machines. This is the 1st game that requires an internet connection for startup.
Beatmania IIDX 21: Spada is a music video game and the 21st installment of Beatmania IIDX series of video games. The main motif of the game revolves around swords, as the title of the game, Spada is Italian for sword. The UI has a medieval fantasy theme and mainly features black, brown, and red colors. It was first announced on June 12, 2013. Location tests began in Akihabara on June 14, 2013 and ended on June 16, 2013. It was released on November 13, 2013.
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