Cyberpunk 2077

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Cyberpunk 2077
Logo of Cyberpunk 2077.png
Developer(s) CD Projekt Red [lower-alpha 1]
Publisher(s) CD Projekt
Director(s) Adam Badowski [lower-alpha 2]
Producer(s) Richard Borzymowski [3]
Writer(s) Stanisław Święcicki [4] [lower-alpha 2]
Composer(s) Marcin Przybyłowicz
Engine REDengine 4
Platform(s)
ReleaseTBA
Genre(s) Role-playing
Mode(s) Single-player

Cyberpunk 2077 is an upcoming role-playing video game developed and published by CD Projekt, releasing for Microsoft Windows, PlayStation 4, and Xbox One. Adapted from the 1988 tabletop game Cyberpunk 2020 , it is set fifty-seven years later in dystopian Night City, California, an open world with six distinct regions. In a first-person perspective, players assume the role of the customisable mercenary V, who can apply experience points to stat upgrades to reach prominence in the character classes NetRunner, Techie, and Solo. V has an arsenal of ranged weapons and options for melee combat, all of which can be modified. V travels Night City by foot and in a range of vehicles.

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

CD Projekt

CD Projekt S.A. is a Polish video game publisher and distributor based in Warsaw, founded in May 1994 by Marcin Iwiński and Michał Kiciński. Iwiński and Kiciński were video game retailers before they founded the company. CD Projekt is best known for their The Witcher series, developed by their CD Projekt Red division, and their digital distribution service GOG.com.

Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft. Each family caters to a certain sector of the computing industry. Active Windows families include Windows NT and Windows Embedded; these may encompass subfamilies, e.g. Windows Embedded Compact or Windows Server. Defunct Windows families include Windows 9x, Windows Mobile and Windows Phone.

Contents

Cyberpunk 2077 is being developed by CD Projekt Red, an internal studio within CD Projekt, using the REDengine 4 game engine. They launched a new division in Wrocław and partnered with Digital Scapes to assist development. The staff exceeds the number that worked on The Witcher 3: Wild Hunt .

Wrocław Place in Lower Silesian Voivodeship, Poland

Wrocław is a city in western Poland and the largest city in the historical region of Silesia. It lies on the banks of the River Oder in the Silesian Lowlands of Central Europe, roughly 350 kilometres (220 mi) from the Baltic Sea to the north and 40 kilometres (25 mi) from the Sudeten Mountains to the south. The population of Wrocław in 2018 was 639,258, making it the fourth-largest city in Poland and the main city of Wrocław agglomeration.

<i>The Witcher 3: Wild Hunt</i> action role-playing video game developed by CD Projekt RED

The Witcher 3: Wild Hunt is a 2015 action role-playing game developed and published by CD Projekt. Based on The Witcher series of fantasy novels by Polish author Andrzej Sapkowski, it is the sequel to the 2011 game The Witcher 2: Assassins of Kings. Played in an open world with a third-person perspective, players control protagonist Geralt of Rivia, a monster hunter known as a witcher, who is looking for his missing adopted daughter on the run from the Wild Hunt: an otherworldly force determined to capture and use her powers. Players battle the game's many dangers with weapons and magic, interact with non-player characters, and complete main-story and side quests to acquire experience points and gold, which are used to increase Geralt's abilities and purchase equipment. Its central story has several endings, determined by the player's choices at certain points in the game.

Gameplay

Cyberpunk 2077 is a role-playing video game played in a first-person perspective as V, [5] [6] a mercenary whose sex, hairstyles, face, body type, body modifications, background, and clothing are customisable. V's clothing alters how interactions fare with non-player characters (NPCs), who are also at V's disposal for romantic and sexual relationships. Stat categories—Strength, Constitution, Intelligence, Reflex, Tech, and Cool—are malleable to the character classes that players assume, which are mainly NetRunner (hacking), Techie (machinery), and Solo (combat). V must consult a "ripperdoc" to upgrade and purchase cyberware implants, at the cost of eurodollars, more so in black markets for military-grade abilities. [6] [7] [8] [9] Colours signify the rarity of any given equipment, from "uncommon" (green) to "epic" (purple). [10] V can take cover, aim, run on the ground and walls, jump, double jump, and slide. [11] [12] If provided with arm blades, V may climb walls and, like with other close-combat weapons, deal melee strikes. [8] [13] There are three types of ranged weapons—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets). [14] [15] These can be customised and modified. [15] Ranged weapons are equipped to ricochet bullets in a target's direction and (with a reflex booster) slow them down in bullet time. Four types of damage can be inflicted—Physical, Thermal, EMP, and Chemical (which are identified in enemies by scanning them with a bionic eye). [7] [16] Gunsmiths repair and upgrade weapons. [8]

In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. Many genres incorporate first-person perspectives, among them adventure games, driving, sailing, and flight simulators. Most notable is the first-person shooter, in which the graphical perspective is an integral component of the gameplay.

Body modification deliberate alteration of the human anatomy

Body modification is the deliberate altering of the human anatomy or human physical appearance. It is often done for aesthetics, sexual enhancement, rites of passage, religious beliefs, to display group membership or affiliation, in remembrance of lived experience, traditional symbolism such as axis mundi and mythology, to create body art, for shock value, and as self-expression, among other reasons. In its broadest definition it includes plastic surgery, socially acceptable decoration, and religious rites of passage, as well as the modern primitive movement.

In role-playing games (RPG), a character class is a job or profession commonly used to differentiate the abilities of different game characters. A character class aggregates several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridise them with skill-based systems or emulate them with character templates.

The open world metropolis Night City, California consists of six regions—the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. V navigates these locations on foot and in vehicles, which are customisable and subject to either a first or third-person view. Autonomous cars allow V to focus on combat instead of driving while engaging in gunplay; [6] [10] [16] [17] [18] pedestrians can also be run over. [15] The full day-night cycle and dynamic weather affect the way NPCs behave. [14] [19] Apartments can be bought and used as home bases, where V will fetch weapons, dress, use a computer, and bring back NPCs for sexual activity. [8] The game features non-English-speaking characters; players who do not speak the languages can buy translator implants to better comprehend them (depending on the advancement of the implants, the quality of translations will vary). [20] "Braindance", a digital recording device streamed directly into the brain, allows the player character to experience the emotions, brain processes, and muscle movements of another person as though they were their own. [21] [22] Branching dialogues are employed to interact with NPCs and take actions in quests. [23] Experience points are obtained from main quests and fuel the stats, while side quests yield "street cred" and unlock skills, vendors, places, and additional quests. [10] [14] [15] [24] Quests are acquired from characters known as Fixers. [15] Throughout the game, V is aided in quests by various companions. [8] Consumables, like soft drinks, are used for healing, and objects can be inspected in V's inventory. [12] Player agency and choice lead to different endings. [22]

In video games, an open world is a virtual world in which the player can explore and approach objectives freely, as opposed to a world with more linear gameplay. While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard that has been used since.

California State of the United States of America

California is a state in the Pacific Region of the United States. With 39.6 million residents, California is the most populous U.S. state and the third-largest by area. The state capital is Sacramento. The Greater Los Angeles Area and the San Francisco Bay Area are the nation's second- and fifth-most populous urban regions, with 18.7 million and 8.8 million residents respectively. Los Angeles is California's most populous city, and the country's second-most populous, after New York City. California also has the nation's most populous county, Los Angeles County, and its largest county by area, San Bernardino County. The City and County of San Francisco is both the country's second-most densely populated major city after New York City and the fifth-most densely populated county, behind only four of the five New York City boroughs.

The American upper class is a social group within the United States consisting of people who have the highest social rank, primarily due to the use of their wealth to achieve social status. These criteria differ from those of the traditional "upper class" in Britain and Europe which favor landed gentry and aristocracy.

Setting

Night City is an American megacity in the Free State of California, controlled by corporations and unassailed by the laws of both country and state. It sees conflict from rampant gang wars and its ruling entities contending for dominance. The city is contingent on robotics for everyday aspects like waste collection, maintenance, and public transportation. [25] Homelessness abounds, but does not preclude the poor from modifying themselves with technology, which has brought people to addiction and violence. If they become a threat, the armed force Psycho Squad is deployed to deal with them. [5] [26] Because of the constant threat of physical harm, all citizens are allowed to own and openly carry firearms in public. [27]

Megacity metropolitan area with a total population in excess of ten million people

A megacity is a very large city, typically with a population in excess of 10 million people. Precise definitions vary: the United Nations Department of Economic and Social Affairs in its 2014 "World Urbanization Prospects" report counted urban agglomerations having over 10 million inhabitants. A University of Bonn report held that they are "usually defined as metropolitan areas with a total population of 10 million or more people". Others list cities satisfying criteria of either 5 or 8 million and also have a population density of 2,000 per square kilometre. A megacity can be a single metropolitan area or two or more metropolitan areas that converge. The terms conurbation, metropolis, and metroplex are also applied to the latter. The term metacity has been used to describe metropolitan conurbations containing over 20 million people.

Robotics design, construction, operation, and application of robots

Robotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others. Robotics deals with the design, construction, operation, and use of robots, as well as computer systems for their control, sensory feedback, and information processing.

Waste collection public service

Waste collection is a part of the process of waste management. It is the transfer of solid waste from the point of use and disposal to the point of treatment or landfill. Waste collection also includes the curbside collection of recyclable materials that technically are not waste, as part of a municipal landfill diversion program.

Development

Cyberpunk 2077 entered pre-production as soon as developer CD Projekt Red had finished The Witcher 3: Wild Hunt – Blood and Wine . [28] Around this time, approximately fifty staff members were involved; [29] they later devoted a team larger than that of The Witcher 3: Wild Hunt , [30] and after it was released, began upgrading their REDengine 3 to complement Cyberpunk 2077. [31] They learned early on how aspects like stream processing and global illumination would function without disturbing the central processing unit. [32] CD Projekt Red was granted subventions of US$7 million by the Polish government, whose funding application confirmed they were using REDengine 4. [33] In June 2017, early designs were stolen and threatened to be released to the public, but the developer refused to comply with the ransom demand. [34] [35] The development reportedly reached a milestone in late 2017, [36] and in March 2018, a new studio was opened in Wrocław to aid the production. [37] That July, nearly 350 employees were developing it, [38] and by the following month, the story was fully realised and could facilitate a complete playthrough. [3] In October 2018, CD Projekt Red announced the establishment of a long-term partnership with Canadian studio Digital Scapes to craft additional technology for Cyberpunk 2077. [39] By January 2019, the staff exceeded 400. [40]

<i>The Witcher 3: Wild Hunt – Blood and Wine</i> 2016 video game

The Witcher 3: Wild Hunt – Blood and Wine is the second and final expansion pack for the 2015 video game The Witcher 3: Wild Hunt. Developed by CD Projekt Red, Blood and Wine was released for Microsoft Windows, PlayStation 4, and Xbox One on 31 May 2016. The expansion follows Geralt of Rivia as he travels to Toussaint, a duchy untouched by the war taking place in the base game, as he hopes to track down a mysterious beast terrorizing the region. The expansion received universal acclaim from critics, winning a number of awards.

Stream processing is a computer programming paradigm, equivalent to dataflow programming, event stream processing, and reactive programming, that allows some applications to more easily exploit a limited form of parallel processing. Such applications can use multiple computational units, such as the floating point unit on a graphics processing unit or field-programmable gate arrays (FPGAs), without explicitly managing allocation, synchronization, or communication among those units.

Global illumination Group of rendering algorithms used in 3D computer graphics

Global illumination, or indirect illumination, is a general name for a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source, but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not.

Originally to launch with multiplayer, [41] this was later assigned to research and development, [42] with the single-player since prioritised. [22] [43] The first-person perspective was selected to immerse players more than a third-person view would allow, given the detail the developer devoted to the open world. [14] Cutscenes and gameplay were made to seamlessly blend together, also for the purpose of immersion. [44] Cyberpunk 2077 will feature full nudity, which game director Adam Badowski said encapsulates the theme of transhumanism—"the body is no longer sacrum [sacred]; it's profanum [profane]". [45] The quest designers, who oversee the development of their own ideas, resolved to make the quest system allow players to decide the order in which quests are partaken of. [46] Side quests are often made from unused parts of the main story. [47] Animation and facial animation systems were remade to better generate lip syncing and muscle movement; motion capture was also improved. Environments are created from prefabricated designs for scalability's sake. [48] Reused models have altered colours and details. [49]

The game draws inspiration from several cyberpunk works, including the 1982 film Blade Runner , Japanese cyberpunk manga / anime series Ghost in the Shell , and video games System Shock (1994) and Deus Ex (2000). [50] It also features a motorbike from the Akira manga / 1988 anime film. [51] Mike Pondsmith, who created the original tabletop game Cyberpunk 2020 , started consulting on the project after being approached in 2012. [48] [52] The Witcher 3: Wild Hunt composer Marcin Przybyłowicz was chosen to write the score. [53]

Release and marketing

Cyberpunk 2077 was announced in May 2012. [29] In January 2013, a teaser trailer was released, [54] reaching twelve million views in its first week. [55] The game was confirmed for Microsoft Windows the same year, [56] and for PlayStation 4 and Xbox One at E3 2018, [57] where they revealed a second trailer and a media-exclusive, pre-alpha gameplay demonstration, [55] [58] [59] released to the public in August of that year, following its appearance at Gamescom. [60] The game will be distributed in North America by Warner Bros. Interactive Entertainment. [61] Bilkom is publishing it in Turkey. [62] Bandai Namco Entertainment will act as publisher for twenty-four European countries. [63]

Reception

The teaser trailer received the People's Choice award for Best Animation at the 2013 FITC Awards, [64] the award for Best Trailer at the 2013 Machinima Inside Gaming Awards, [65] and a nomination for Best Video Game Trailer at the 2013 Golden Trailer Awards. [66] Following E3 2018, Cyberpunk 2077 won the awards for Best Game, Best Xbox One Game, Best PC Game, [67] Best RPG, [68] and People's Choice at IGN , [69] Best Role-Playing Game and Game of the Show at Game Informer , [70] Best of E3 at PC Gamer , [71] and Game of the Show at GamesRadar+ . [72] The second trailer was broadly considered one of the best at the expo, [73] [74] [75] [76] although writer William Gibson, credited with pioneering the cyberpunk subgenre, said "the trailer for Cyberpunk 2077 strikes me as GTA skinned-over with a generic 80s retro-future". [77] The fact that it is played in a first-person perspective, contrary to The Witcher 3: Wild Hunt's third-person view, was also subject to criticism. [78] [79] At the 2018 Golden Joystick Awards, Cyberpunk 2077 won the Most Wanted Game award. [80]

Notes

  1. Additional work by Digital Scapes
  2. 1 2 Sebastian Stępień served as head writer and creative director before leaving for Blizzard Entertainment [1] [2]

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