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Combat (French for fight) is a purposeful violent conflict between multiple combatants with the intent to harm the opposition. Combat may be armed (using weapons) or unarmed (not using weapons). Combat is resorted to either as a method of self-defense or to impose one's will upon others. An instance of combat can be a standalone confrontation or part of a wider conflict, and its scale can range from a fight between individuals to a war between organized groups. Combat may also be benign and recreational, as in the cases of combat sports and mock combat.
Combat may comply with, or be in violation of, local or international laws regarding conflict. Examples of rules include the Geneva Conventions (covering the treatment of people in war), medieval chivalry, the Marquess of Queensberry Rules (covering boxing), and the individual rulesets of various combat sports.
Hand-to-hand combat (melee) is combat at very close range, attacking the opponent with the body (striking, kicking, strangling, etc.) and/or with a melee weapon (knives, swords, batons, etc.), as opposed to a ranged weapon.
Hand-to-hand combat can be further divided into three sections depending on the distance and positioning of the combatants:
Military combat always involves between two or more opposing military forces in warfare. Military combat situations can involve multiple groups, such as guerilla groups, insurgents, domestic and/or foreign governments. A military combat situation is known either as a battle or a war, depending on the size of the fighting and which geographical areas in which it occurs. Combat effectiveness has always demanded that the personnel maintain strategic preparedness by being sufficiently trained, armed, equipped, and funded to carry out combat operations in the unit to which they are assigned. [1] Warfare falls under the law of war, which govern its purposes and conduct, and protect the rights of combatants and non-combatants.
A battle is an occurrence of combat in warfare between opposing military units of any number or size. A war usually consists of multiple battles. In general, a battle is a military engagement that is well defined in duration, area, and force commitment. An engagement with only limited commitment between the forces and without decisive results is sometimes called a skirmish.
Infantry is a specialization of military personnel who engage in warfare combat. Infantry generally consists of light infantry, irregular infantry, heavy infantry, mountain infantry, motorized infantry, mechanized infantry, airborne infantry, air assault infantry, and naval infantry. Other types of infantry, such as line infantry and mounted infantry, were once commonplace but fell out of favor in the 1800s with the invention of more accurate and powerful weapons.
Asymmetric warfare is a type of war between belligerents whose relative military power, strategy or tactics differ significantly. This type of warfare often, but not necessarily, involves insurgents, terrorist groups or resistance militias who may have the status of unlawful combatants against a standing army.
Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefield. They involve the application of four battlefield functions which are closely related – kinetic or firepower, mobility, protection or security, and shock action. Tactics are a separate function from command and control and logistics. In contemporary military science, tactics are the lowest of three levels of warfighting, the higher levels being the strategic and operational levels. Throughout history, there has been a shifting balance between the four tactical functions, generally based on the application of military technology, which has led to one or more of the tactical functions being dominant for a period of time, usually accompanied by the dominance of an associated fighting arm deployed on the battlefield, such as infantry, artillery, cavalry or tanks.
Combined arms is an approach to warfare that seeks to integrate different combat arms of a military to achieve mutually complementary effects—for example, using infantry and armour in an urban environment in which each supports the other.
Military science is the study of military processes, institutions, and behavior, along with the study of warfare, and the theory and application of organized coercive force. It is mainly focused on theory, method, and practice of producing military capability in a manner consistent with national defense policy. Military science serves to identify the strategic, political, economic, psychological, social, operational, technological, and tactical elements necessary to sustain relative advantage of military force; and to increase the likelihood and favorable outcomes of victory in peace or during a war. Military scientists include theorists, researchers, experimental scientists, applied scientists, designers, engineers, test technicians, and other military personnel.
A military, also known collectively as armed forces, is a heavily armed, highly organized force primarily intended for warfare. Militaries are typically authorized and maintained by a sovereign state, with their members identifiable by a distinct military uniform. They may consist of one or more military branches such as an army, navy, air force, space force, marines, or coast guard. The main task of a military is usually defined as defence of their state and its interests against external armed threats.
The law of war is a component of international law that regulates the conditions for initiating war and the conduct of hostilities. Laws of war define sovereignty and nationhood, states and territories, occupation, and other critical terms of law.
Urban warfare is warfare in urban areas such as towns and cities. Urban combat differs from combat in the open at both operational and the tactical levels. Complicating factors in urban warfare include the presence of civilians and the complexity of the urban terrain. Urban combat operations may be conducted to capitalize on strategic or tactical advantages associated with the possession or the control of a particular urban area or to deny these advantages to the enemy. It is considered to be arguably the most difficult form of warfare.
Close-quarters battle (CQB), also called close-quarters combat (CQC), is a close combat situation between multiple combatants involving ranged or melee combat. It can occur between military units, law enforcement and criminal elements, and in other similar situations. CQB is typically defined as a short duration, high intensity conflict characterized by sudden violence at close range.
Skirmishers are light infantry or light cavalry soldiers deployed as a vanguard, flank guard or rearguard to screen a tactical position or a larger body of friendly troops from enemy advances. They are usually deployed in a skirmish line, an irregular open formation that is much more spread out in depth and in breadth than a traditional line formation. Their purpose is to harass the enemy by engaging them in only light or sporadic combat to delay their movement, disrupt their attack, or weaken their morale. Such tactics are collectively called skirmishing.
International humanitarian law (IHL), also referred to as the laws of armed conflict, is the law that regulates the conduct of war. It is a branch of international law that seeks to limit the effects of armed conflict by protecting persons who are not participating in hostilities and by restricting and regulating the means and methods of warfare available to combatants.
A ranged weapon is any weapon that can engage targets beyond hand-to-hand distance, i.e. at distances greater than the physical reach of the user holding the weapon itself. The act of using such a weapon is also known as shooting. It is sometimes also called projectile weapon or missile weapon because it typically works by launching solid projectiles ("missiles"), though technically a fluid-projector and a directed-energy weapon are also ranged weapons. In contrast, a weapon intended to be used in hand-to-hand combat is called a melee weapon.
Fourth-generation warfare (4GW) is conflict characterized by a blurring of the distinction between war and politics, and of the distinction between combatants and civilians. It is placed as succeeding the third generation in the five-generation model of military theory.
Hand-to-hand combat is a physical confrontation between two or more persons at short range that does not involve the use of ranged weapons. The phrase "hand-to-hand" sometimes include use of melee weapons such as knives, swords, clubs, spears, axes, or improvised weapons such as entrenching tools. While the term "hand-to-hand combat" originally referred principally to engagements by combatants on the battlefield, it can also refer to any personal physical engagement by two or more people, including law enforcement officers, civilians, and criminals.
Modern warfare is warfare that diverges notably from previous military concepts, methods, and technology, emphasizing how combatants must modernize to preserve their battle worthiness. As such, it is an evolving subject, seen differently in different times and places. In its narrowest sense, it is merely a synonym for contemporary warfare.
A casualty, as a term in military usage, is a person in military service, combatant or non-combatant, who becomes unavailable for duty due to any of several circumstances, including death, injury, illness, missing, capture or desertion.
Industrial warfare is a period in the history of warfare ranging roughly from the early 19th century and the start of the Industrial Revolution to the beginning of the Atomic Age, which saw the rise of nation-states, capable of creating and equipping large armies, navies, and air forces, through the process of industrialization.
The following outline is provided as an overview of and topical guide to military science:
J. R. R. Tolkien's Riders of Rohan is a computer video game from 1991 based upon the fictional War of the Ring set in the Middle-earth world created by J. R. R. Tolkien, centered in The Lord of the Rings novels. The massive-scale simulation takes part in the realm of Rohan and the player controls the forces of Good during the onslaught of the forces of Evil, namely centered on the conflict with Saruman of Isengard. It was published by Konami and Mirrorsoft.