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Modern warfare is warfare that diverges notably from previous military concepts, methods, and technology, emphasizing how combatants must modernize to preserve their battle worthiness. [1] As such, it is an evolving subject, seen differently in different times and places. In its narrowest sense, it is merely a synonym for contemporary warfare.
In its widest sense, it includes all warfare since the "gunpowder revolution" that marks the start of early modern warfare, but other landmark military developments have been used instead, including the emphasis of artillery marked by the Crimean War, the military reliance on railways beginning with the American Civil War, the launch of the first dreadnought in 1905, or the use of the machine gun, aircraft, tank, or radio in World War I. [2] In other senses, it is tied to the introduction of total war, industrial warfare, mechanized warfare, nuclear warfare, [3] counter-insurgency, [4] or (more recently) the rise of asymmetric warfare also known as fourth-generation warfare. [5]
Modern warfare has its beginnings to the early modern period and multiple conflicts have been fought from the 1500s with modernized military techniques and designs. Major wars in the specific era were the Thirty Years' War, Seven Years' War, the Napoleonic Wars, World War I, World War II, Cold War and the War on Terror.
Some argue that the changing forms of third generation warfare represents nothing more than an evolution of earlier technology. [6]
Aerial warfare is the use of military aircraft and other flying machines in warfare. Aerial warfare includes bombers attacking enemy concentrations or strategic targets; fighter aircraft battling for control of airspace; attack aircraft engaging in close air support against ground targets; naval aviation flying against sea and nearby land targets; gliders, helicopters and other aircraft to carry airborne forces such as paratroopers; aerial refueling tankers to extend operation time or range; and military transport aircraft to move cargo and personnel.
A military situation in which two belligerents of unequal strength interact and take advantage of their respective strengths and weaknesses. This interaction often involves strategies and tactics outside conventional warfare.
Biological warfare, also known as germ warfare, is the use of any organism (bacteria, virus or other disease-causing organism) or toxin found in nature, as a weapon of war. It is meant to incapacitate or kill enemy combatants. It may also be defined as the employment of biological agents to produce casualties in man or animals and damage to plants or material; or defense against such employment. Biological warfare involves the intentional release of living pathogens either in their naturally occurring form, for example the diseased corpses of animals, or in the form of specific human-modified organisms.
Chemical warfare is warfare (associated military operations) using the toxic properties of chemical substances to incapacitate or kill enemy combatants. Chemical warfare nerve agents are potent anticholinesterase compounds deliberately formulated to induce debilitating effects or death during wartime hostilities. A key need for both community emergency preparedness, and restoration of military installations where agents have been processed and/or stored, is access to concise and timely information on agent characteristics and treatment, as well as health-based exposure guidelines derived in a clear manner by contemporary methods of data analysis.
Electronic warfare refers to mainly non-violent practices used chiefly to support other areas of warfare. The term was originally coined to encompass the interception and decoding of enemy radio communications, and the communications technologies and cryptography methods used to counter such interception, as well as jamming, radio stealth, and other related areas. Over the later years of the 20th century and early years of the 21st century, this has expanded to cover a wide range of areas: the use of, detection of and avoidance of detection by radar and sonar systems, computer hacking, etc.
Fourth generation warfare (4GW) is a concept defined by William S. Lind and expanded by Thomas X. Hammes, used to describe the decentralized nature of modern warfare. The simplest definition includes any war in which one of the major participants is not a state but rather a violent ideological network. Fourth Generation wars are characterized by a blurring of the lines between war and politics, combatants and civilians, conflicts and peace, battlefields and safety.
While this term is similar to terrorism and asymmetric warfare, it is much narrower. Classical insurgencies and the Indian Wars are examples of pre-modern wars, not 4GW. Fourth generation warfare usually has the insurgency group or non-state side trying to implement their own government or reestablish an old government over the one currently running the territory. The blurring of lines between state and non-state is further complicated in a democracy by the power of the media.
Ground warfare involves three types of combat units: infantry, armor, and artillery.
Infantry in modern times would consist of mechanized infantry and airborne forces. Usually having a type of rifle or sub-machine gun, an infantryman is the basic unit of an army.
Armored warfare in modern times involves a variety of armored fighting vehicles for the purpose of battle and support. Tanks or other armored vehicles (such as armored personnel carriers or tank destroyers) are slower, yet stronger hunks of metal. They are invulnerable to enemy machine gun fire but prone to rocket infantry, mines, and aircraft so are usually accompanied by infantry. In urban areas, because of smaller space, an armored vehicle is exposed to hidden enemy infantry but as the so-called "Thunder Run"[ clarification needed ] at Baghdad in 2003 showed, armored vehicles can play a critical role in urban combat. In rural areas, an armored vehicle does not have to worry about hidden units though muddy and damp terrain that have always been a factor of weakness for tanks and vehicles.
Artillery in contemporary times is distinguished by its large caliber, firing an explosive shell or rocket, and being of such a size and weight as to require a specialized mount for firing and transport. Weapons covered by this term include the howitzer, cannon, mortar, and field gun (collectively called cannon artillery, gun artillery or tube artillery) and rocket artillery. The term "artillery" has traditionally not been used for projectiles with internal guidance systems, even though some artillery units employ surface-to-surface missiles. Recent advances in terminal guidance systems for small munitions has allowed large caliber shells to be fitted with precision guidance fuses, blurring this distinction.
Guerrilla warfare is defined as fighting by groups of irregular troops (guerrillas) within areas occupied by the enemy. When guerrillas obey the laws and customs of war, they are entitled, if captured, to be treated as ordinary prisoners of war; however, they are often treated by their captors as unlawful combatants and executed. The tactics of guerrilla warfare stress deception and ambush, as opposed to mass confrontation, and succeed best in an irregular, rugged terrain, and with a sympathetic populace, whom guerrillas often seek to win over or dominate by propaganda and reform. Guerrilla warfare has played a significant role in modern history, especially when waged by Communist liberation movements in Southeast Asia (most notably in the Vietnam War) and elsewhere.
Guerrilla fighters gravitate toward weapons which are easily accessible, low in technology, and low in cost. A typical arsenal of the modern guerrilla would include the AK-47, RPGs, and Improvised explosive devices. The guerrilla doctrines' main disadvantage is the inability to access more advanced equipment due to economic, influence, and accessibility issues. They must rely on small unit tactics involving hit and run. This situation leads to low intensity warfare, asymmetrical warfare, and war amongst the people. The rules of Guerrilla warfare are to fight a little and then to retreat.
Propaganda
Propaganda is an ancient form of disinformation concerted with sending a set of messages aimed at influencing the opinions or behavior of large numbers of people. Instead of impartially providing information, propaganda in its most basic sense presents information in order to influence its audience. The most effective propaganda is often completely truthful, but some propaganda presents facts selectively to encourage a particular synthesis, or gives loaded messages in order to produce an emotional rather than rational response to the information presented. The desired result is a change of the cognitive narrative of the subject in the target audience.
Psychological
Psychological warfare had its beginnings during the campaigns of Genghis Khan through the allowance of certain civilians of the nations, cities, and villages to flee said place, spreading terror and fear to neighboring principalities. Psychological actions have the primary purpose of influencing the opinions, emotions, attitudes, and behavior of hostile foreign groups in such a way as to support the achievement of national objectives.
Information
Made possible by the widespread use of the electronic media during World War II, Information warfare is a kind of warfare where information and attacks on information and its system are used as a tool of warfare. Some examples of this type of warfare are electronic "sniffers" which disrupt international fund-transfer networks as well as the signals of television and radio stations. Jamming such signals can allow participants in the war to use the stations for a misinformation campaign.
Naval warfare takes place on the high seas (blue water navy). Usually, only large, powerful nations have competent blue water or deep water navies. Modern navies primarily use aircraft carriers, submarines, frigates, cruisers, and destroyers for combat. This provides a versatile array of attacks, capable of hitting ground targets, air targets, or other seafaring vessels. Most modern navies also have a large naval aviation contingent, deployed from aircraft carriers.[ dubious – discuss ] In World War II, small craft (motor torpedo boats variously called PT boats, MTBs, MGBs, Schnellboote, or MAS-boats) fought near shore. This developed in the Vietnam War into riverine warfare (brown water navy), in intertidal and river areas. Irregular warfare makes this sort of combat more likely in the future.
Network-centric warfare is essentially a new military doctrine made possible by the Information Age. Weapons platforms, sensors, and command and control centers are being connected through high-speed communication networks. The doctrine is related to the Revolution in Military Affairs debate.
The overall network which enables this strategy in the United States military is called the Global Information Grid.
New generation warfare is a Russian military theory of unconventional warfare based on the Gerasimov doctrine which prioritizes the psychological and people-centered aspects over traditional military concerns, and emphasizes a phased approach of non-military influence such that armed conflict, if it arises, is much less costly in human or economic terms.
Nuclear war is a type of warfare which relies on nuclear weapons. There are two types of warfare in this category. In a limited nuclear war, a small number of weapons are used in a tactical exchange aimed primarily at enemy combatants. In a full-scale nuclear war, large numbers of weapons are used in an attack aimed at entire countries. This type of warfare would target both combatants and non-combatants.
Space warfare is the hypothetical warfare that occurs outside the Earth's atmosphere. As of 2023, no wars have been fought here yet. The weapons would include orbital weaponry and space weapons. High value outer space targets would include satellites, military satellites and weapon platforms. Notably no real weapons exist in space yet, though ground-to-space missiles have been successfully tested against target satellites. As of now, this is purely science fiction.
An armoured fighting vehicle or armored fighting vehicle (AFV) is an armed combat vehicle protected by armour, generally combining operational mobility with offensive and defensive capabilities. AFVs can be wheeled or tracked. Examples of AFVs are tanks, armoured cars, assault guns, self-propelled artilleries, infantry fighting vehicles (IFV), and armoured personnel carriers (APC).
Artillery are ranged weapons that launch munitions far beyond the range and power of infantry firearms. Early artillery development focused on the ability to breach defensive walls and fortifications during sieges, and led to heavy, fairly immobile siege engines. As technology improved, lighter, more mobile field artillery cannons developed for battlefield use. This development continues today; modern self-propelled artillery vehicles are highly mobile weapons of great versatility generally providing the largest share of an army's total firepower.
The United States Armed Forces are the military forces of the United States. The armed forces consist of six service branches: the Army, Marine Corps, Navy, Air Force, Space Force, and Coast Guard. All six armed services are among the eight uniformed services of the United States, along with the U.S. Public Health Service Commissioned Corps and the NOAA Commissioned Officer Corps.
A weapon, arm, or armament is any implement or device that is used to deter, threaten, inflict physical damage, harm, or kill. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, self-defense, warfare, or suicide. In a broader context, weapons may be construed to include anything used to gain a tactical, strategic, material, or mental advantage over an adversary or enemy target.
A military aircraft is any fixed-wing or rotary-wing aircraft that is operated by a legal or insurrectionary military of any type. Military aircraft can be either combat or non-combat:
Combined arms is an approach to warfare that seeks to integrate different combat arms of a military to achieve mutually complementary effects—for example, using infantry and armour in an urban environment in which each supports the other.
Anti-tank warfare originated during World War I from the desire to develop technology and tactics to destroy tanks. After the Allies deployed the first tanks in 1916, the German Empire introduced the first anti-tank weapons. The first developed anti-tank weapon was a scaled-up bolt-action rifle, the Mauser 1918 T-Gewehr, that fired a 13.2 mm cartridge with a solid bullet that could penetrate the thin armor used by tanks at that time and destroy the engine or ricochet inside, killing occupants. Because tanks represent an enemy's strong force projection on land, military strategists have incorporated anti-tank warfare into the doctrine of nearly every combat service since. The most predominant anti-tank weapons at the start of World War II in 1939 included the tank-mounted gun, anti-tank guns and anti-tank grenades used by the infantry, and ground-attack aircraft.
Ontos, officially the Rifle, Multiple 106 mm, Self-propelled, M50, was an American light armored tracked anti-tank vehicle developed in the 1950s.
An airstrike, air strike, or air raid is an offensive operation carried out by aircraft. Air strikes are delivered from aircraft such as blimps, balloons, fighter aircraft, attack aircraft, bombers, attack helicopters, and drones. The official definition includes all sorts of targets, including enemy air targets, but in popular usage the term is usually narrowed to a tactical (small-scale) attack on a ground or naval objective as opposed to a larger, more general attack such as carpet bombing. Weapons used in an airstrike can range from direct-fire aircraft-mounted cannons and machine guns, rockets and air-to-surface missiles, to various types of aerial bombs, glide bombs, cruise missiles, ballistic missiles, and even directed-energy weapons such as laser weapons.
Technology played a significant role in World War II. Some of the technologies used during the war were developed during the interwar years of the 1920s and 1930s, much was developed in response to needs and lessons learned during the war, while others were beginning to be developed as the war ended. Many wars have had major effects on the technologies that we use in our daily lives, but World War II had the greatest effect on the technology and devices that are used today. Technology also played a greater role in the conduct of World War II than in any other war in history, and had a critical role in its outcome.
An area denial weapon is a defensive device used to prevent an adversary from occupying or traversing an area of land, sea or air. The specific method may not be totally effective in preventing passage, but is sufficient to severely restrict, slow down, or endanger the opponent. Some area denial weapons pose risks to civilians entering the area even long after combat has ended, and consequently are often controversial. An area denial weapon can be part of an anti-access/area denial (A2/AD) strategy.
Fourth-generation warfare (4GW) is conflict characterized by a blurring of the distinction between war and politics, and of the distinction between combatants and civilians. It is placed as succeeding the third generation in the five-generation model of military theory.
Armoured warfare or armored warfare, is the use of armoured fighting vehicles in modern warfare. It is a major component of modern methods of war. The premise of armored warfare rests on the ability of troops to penetrate conventional defensive lines through use of manoeuvre by armoured units.
Insurgency weapons and tactics (IWAT) are weapons and tactics, most often involving firearms or explosive devices, intended for use by insurgents to engage in guerrilla warfare against an occupier, or for use by rebels against an established government. One type of insurgency weapon are "homemade" firearms made by non-professionals, such as the Błyskawica (Lightning) submachine gun produced in underground workshops by the Polish resistance movement. One weapon that is part of the conventional military arsenal but which has been taken up to great effect by insurgents, is the RPG. Two examples of an improvised weapon used by insurgents would be the improvised explosive devices used in Iraq and the Molotov cocktails used against vehicles and tanks. Two tactics used by many insurgents are assassinations and suicide bomb attacks. The latter tactic is used when an insurgent has a bomb strapped to them or in their car, which provides a low-tech way for insurgents to get explosives close to critical enemy targets.
Industrial warfare is a period in the history of warfare ranging roughly from the early 19th century and the start of the Industrial Revolution to the beginning of the Atomic Age, which saw the rise of nation-states, capable of creating and equipping large armies, navies, and air forces, through the process of industrialization.
Land warfare or ground warfare is the process of military operations eventuating in combat that takes place predominantly on the battlespace land surface of the planet.
The following outline is provided as an overview of and topical guide to military science:
In US military doctrine, unconventional warfare is one of the core activities of irregular warfare. Unconventional warfare is essentially support provided by the military to a foreign insurgency or resistance. The legal definition of UW is:
Unconventional Warfare consists of activities conducted to enable a resistance movement or insurgency to coerce, disrupt or overthrow an occupying power or government by operating through or with an underground, auxiliary or guerrilla force in a denied area.
A ground combat vehicle, also known as a land assault vehicle or simply a combat vehicle or an assault vehicle, is a land-based military vehicle intended to be used for combat operations. They differ from non-combat military vehicles such as trucks in that they are designed for use in active combat zones, to be used in mechanized warfare and mobile infantry roles.
In military history, the term "generations of warfare" refers to the concept of five "generations" in warfare, with each generation having different tactics, strategies, and technologies. The generations of warfare are sometimes dubbed as "4GW" or "5GW". The term originated in 1989 to describe "the changing face of war" over time, initially only referring to the emergence of the fourth generation, but eventually seeing the addition of a fifth generation.