Military exercise

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Marines moving between cover during a bilateral military exercise between the United States Marine Corps and Italian Armed Forces, 2019 SPMAGTF 19.2 Trains with Italians in Joint Stars 190514-M-GJ479-0102.jpg
Marines moving between cover during a bilateral military exercise between the United States Marine Corps and Italian Armed Forces, 2019

A military exercise, training exercise, or war game is the employment of military resources in training for military operations. Military exercises are conducted to explore the effects of warfare or test tactics and strategies without actual combat. They also ensure the combat readiness of garrisoned or deployable forces prior to deployment from a home base.

Contents

While both war games and military exercises aim to simulate real conditions and scenarios for the purpose of preparing and analyzing those scenarios, the distinction between a war game and a military exercise is determined, primarily, by the involvement of actual military forces within the simulation, or lack thereof. Military exercises focus on the simulation of real, full-scale military operations in controlled hostile conditions in attempts to reproduce war time decisions and activities for training purposes or to analyze the outcome of possible war time decisions. War games, however, can be much smaller than full-scale military operations, do not typically include the use of functional military equipment, and decisions and actions are carried out by artificial players to simulate possible decisions and actions within an artificial scenario which usually represents a model of a real-world scenario. Additionally, mathematical modeling is used in the simulation of war games to provide a quantifiable method of deduction. However, it is rare that a war game is depended upon for quantitative results, and the use of war games is more often found in situations where qualitative factors of the simulated scenario are needed to be determined. [1]

The actual use of war games and the results that they can provide are limited by possibilities. War games cannot be used to achieve predictive results, as the nature of war and the scenarios that war games aim to simulate are not deterministic. Therefore, war games are primarily used to consider multiple possible outcomes of any given decision, or number of decisions, made in the simulated scenario. These possible outcomes are analyzed and compared, and cause-and-effect relationships are typically sought for the unknown factors within the simulation. It is typically the relationships between visual aspects of the simulation that aid in the assessment of the problems that are simulated within war games, like geographic locations and positionings that would be difficult to discern or analyze at full-scale and for complex environments. [2]

Military exercises involving multiple branches of the same military are known as joint exercises, while military exercises involving two or more countries are known as combined, coalition, bilateral, or multilateral exercises, depending on the nature of the relationship between the countries and the number of them involved. These exercises allow for better coordination between militaries and observation of enemy tactics, and serve as a visible show of strength and cooperation for the participating countries. [3] According to a 2021 study, joint military exercises within well-defined alliances usually deter adversaries without producing a moral hazard because of the narrow scope of the alliance, while joint military exercises outside of an alliance (which are extremely rare) usually lead to conflict escalation. [4]

Exercises in the 20th and 21st centuries have often been identified by a unique code name, such as Cobra Gold, in the same manner as military contingency operations and combat operations like Operation Phantom Fury.

Military exercises are sometimes used as cover for the build up to an actual invasion, as in the cases of the Warsaw Pact invasion of Czechoslovakia and the 2022 Russian invasion of Ukraine, or it can provoke opponents at peace to perceive it as such, as in the case of Able Archer 83.

Military exercise in Ystad, Sweden in 2015

Types

Command post

A Command Post Exercise (CPX) typically focuses on the battle readiness of staffs such as a particular Unified Combatant Command or one of its components at any level. It may run in parallel with an FTX or its equivalent, or as a stand-alone event for headquarters staff only with heavy emphasis on simulated events.

Field

British Army soldiers with a Covenanter tank during a World War II military exercise, 1942 An Army Training Exercise in Britain, 1942 TR103.jpg
British Army soldiers with a Covenanter tank during a World War II military exercise, 1942

Historical names for the field exercise, or the full-scale rehearsal of military maneuvers as practice for warfare in the military services of the British Commonwealth include "schemes", while those of the military services United States are known as Field Training Exercises (FTX), or, in the case of naval forces, Fleet Exercises (FLEETEX). In a field exercise or fleet exercise, the two sides in the simulated battle are typically called "red" (simulating the enemy forces) and "blue", to avoid naming a particular adversary. [5] This naming convention originates with the inventors of the table-top war-game (the "Kriegsspiel"), the Prussian Georg von Reisswitz; their army wore Prussian blue, so friendly forces were depicted by the color blue.

Multiple forces

A joint naval exercise between the Indian Navy, United States Navy, Japan Maritime Self-Defense Force, and Royal Australian Navy in 2020 Exercise MALABAR 2020 14.jpg
A joint naval exercise between the Indian Navy, United States Navy, Japan Maritime Self-Defense Force, and Royal Australian Navy in 2020

Several different armed forces of the same nation training together are described as having a joint exercise. Those involving forces of multiple nations are described as having a combined exercise or coalition exercise. These are called a bilateral exercise if based on security agreements between two nations, or a multilateral exercise if the agreement is between multiple nations.

Simulation

Royal Artillery soldiers training in a virtually simulated area, 2015 Soldiers from the Royal Artillery inside the FST Simulation tent, which uses 360 degree technology to assist in training during Exercise Steel Sabre. MOD 45158564.jpg
Royal Artillery soldiers training in a virtually simulated area, 2015

Other types of exercise include the Tactical Exercise Without Troops (TEWT), also known as a sand table, map, cloth model, or computer simulation exercise. These allow commanders to manipulate models through possible scenarios in military planning. This is also called warfare simulation, or in some instances a virtual battlefield, and in the past has been described as "wargames". Such examples of modern military wargames include DARWARS, a serious game developed since 2003 by DARPA with BBN Technologies, a defense contractor which was involved in the development of packet switching, used for ARPANET, and which developed the first computer modem in 1963.

Military operations and training have included different scenarios a soldier might encounter with morals and different ethics. In one military operation soldiers are frequently asked to engage in combat, humanitarian, and stabilization roles. These increase the ambiguity of a role one may encounter and challenge of ethics. This will also lead the military personnel to have to make a difficult call in challenging circumstances. [6] Even in difficult situations and conditions, military personnel still has to follow rules and regulations such as: 1) when the right thing to do is not immediately clear; 2) when two or more important principles or values support different actions, and 3) when some harm will result, regardless of the actions taken (Defense Ethics Program, Department of National Defense, 2012). These simulations involve crude living conditions, sleep deprivations, time limit, and either lack or ambiguous amount of information.

A subset of simulated exercises is the Table Top Exercise (TTX), typically limited to senior personnel stepping through the decision-making processes they would employ in a crisis, a contingency, or general warfare.

History

German pre-World War I military exercise Herbstmanover in southern Germany, autumn 1909 (Emperor Wilhelm II second on the left) Kaiserparade 1909 Karlsruhe.jpg
German pre-World War I military exercise Herbstmanöver in southern Germany, autumn 1909 (Emperor Wilhelm II second on the left)

The use of military exercises and war games can be found to date back to as early as the early 19th century, wherein it was the officers of the Prussian Army who created the contemporary, tactical form of wargames that have since been more widely used and developed by other military conglomerations throughout the world. Non-tactical forms of wargames have existed for much longer, however, in the forms of tabletop games such as chess and Go. [7]

The modern use of military exercises grew out of the military need to study warfare and to reenact old battles for learning purposes. During the age of Kabinettskriege (Cabinet wars), Frederick the Great, King of Prussia from 1740 to 1786, "put together his armies as a well-oiled clockwork mechanism whose components were robot-like warriors. No individual initiative was allowed to Frederick's soldiers; their only role was to cooperate in the creation of walls of projectiles through synchronized firepower." [8] This was in the pursuit of a more effective army, and such practices made it easier to look at war from a top-down perspective. Disciplined troops should respond predictably, allowing study to be confined to maneuvers and command.

Prussia's victory over the Second French Empire in the Franco-Prussian War (1870–71) is sometimes partly credited to the training of Prussian officers with the wargame Kriegsspiel , which was invented around 1811 and gained popularity with many officers in the Prussian army. These first wargames were played with dice which represented "friction", or the intrusion of less than ideal circumstances during a real war (including morale, meteorology, the fog of war, etc.).

21st century militaries still use wargames to simulate future wars and model their reaction. According to Manuel de Landa, after World War II the Command, Control and Communications (C3) was transferred from the military staff to the RAND Corporation, the first think tank. Around the mid to late 20th century, computer simulated war games were created to replace traditional war gaming methods with the goal of optimizing and speeding up the process and making it possible to analyze more complex scenarios with greater ease. In 1958, the Naval War college installed a computer war game system where their traditional war gaming activities were held. The system was called the Navy Electronic Warfare System, and cost over $10 million to install. [9] The change from traditional war gaming methods to electronic computer simulated ones meant that the value and accuracy of a war game simulation was less dependent on skill and individual experiences, and more dependent on quantitative data and complicated analysis methods. [10]

Von Neumann was employed by the RAND Corporation, and his game theory was used in wargames to model nuclear dissuasion during the Cold War. Thus, the U.S. nuclear strategy was defined using wargames, "SAM" representing the U.S. and "IVAN" representing the Soviet Union.

A wargame at the U.S. Marine Corps War College, 2019 MCWC-wargame-Lacey-13-cropped.png
A wargame at the U.S. Marine Corps War College, 2019

Early game theory included only zero-sum games, which means that when one player won, the other automatically lost. The prisoner's dilemma, which models the situation of two prisoners in which each one is given the choice to betray or not the other, gave three alternatives to the game:

This model gave the basis for the massive retaliation nuclear doctrine. The zero-sum fallacy and cooperative games would be theorized only later, while the evolution of nuclear technology and missiles made the massive retaliation nuclear strategy obsolete. [11]

List of military exercises

M113 armored personnel carriers passing civilian traffic in Herbstein, West Germany during Exercise Reforger 83 M113 during Reforger '83 in Stockhausen (Herbstein) Germany.JPEG
M113 armored personnel carriers passing civilian traffic in Herbstein, West Germany during Exercise Reforger 83

Current and recurring

NameHostTypeFocusFirst heldFrequency
Anatolian Eagle Turkey MultilateralAerial warfare2001No fixed schedule
AMAN Pakistan MultilateralMaritime security2007Biannual
Balikatan Philippines BilateralCombined arms1991Annual
BALTOPS NATO MultilateralNaval warfare1971Annual
Blue Flag Israel BilateralAerial warfare2013No fixed schedule
Bright Star Egypt BilateralCombined arms1980Biannual
Cobra Gold Thailand MultilateralCombined arms; military simulation; humanitarian aid and disaster relief1982Annual
Cold Response NATO (Norway)MultilateralDefense readiness2006Biannual
Croix du Sud France MultilateralHumanitarian aid and disaster relief2002Biannual
Dynamic Manta NATOMultilateralNaval warfare2006Annual
Garuda Shield Indonesia MultilateralCombined arms; command post; humanitarian aid and disaster relief2007Annual
Green Dagger United States MultilateralInfantry combat2019Annual
Malabar India MultilateralNaval warfare; maritime security1992Annual
Maple Flag Canada MultilateralAerial combat1978Annual
Real Thaw Portugal MultilateralAerial combat2009Annual
Red Flag United StatesMultilateralAerial combat1975Triannual/bimonthly
Red Flag – Alaska United StatesMultilateralAerial warfare2006Triannual/quadannual
Resolute Dragon Japan BilateralDefense readiness; command and control2021Annual
RIMPAC United StatesMultilateralNaval warfare1971Biannual
Saif Sareea Oman BilateralCombined arms1986No fixed schedule
Talisman Saber Australia, United StatesBilateralCombined arms; combat readiness2005Biannual
Varuna IndiaBilateralNaval warfare1993Annual
Zapad Russia, Soviet Union JointVarying focuses1981No fixed schedule

Former, significant

NameHostTypeFocusHeldFrequencySignificance
Fleet problem United StatesJointNaval warfare1923–1941, 2014–2021No fixed scheduleBulk of U.S. Navy exercises in the interwar period until World War II
Carolina Maneuvers United StatesJointWarfare strategy1941StandaloneInvolved approximately 350,000 soldiers
Louisiana Maneuvers United StatesJointWarfare strategy1941StandaloneInvolved approximately 400,000 soldiers, including several officers who would become prominent military leaders during World War II
Reforger NATO (West Germany)MultilateralCombat readiness1969–1988, 1990–1993AnnualDisplay of preparedness in the event of war between NATO and the Warsaw Pact
North China Military Exercise China JointUnknown1981StandaloneInvolved over 114,000 soldiers; the largest Chinese military exercise up to that point
Able Archer NATOMultilateral; command postCombat readiness; nuclear warfare UnknownAnnual Able Archer 83 was mistakenly perceived by the Soviet Union to be genuine NATO war preparations
Brasstacks IndiaJointCombined arms1986–1987StandaloneInvolved approximately 500,000 soldiers; the largest military exercise on the Indian subcontinent in history
Millennium Challenge United StatesSimulationWarfare strategy2002StandaloneRestarted after Blueforce (representing the U.S.) was quickly defeated by Redforce (representing Iran or Iraq), with a new rule limiting Redforce's capabilities and favoring Blueforce; caused controversy when Blueforce won
Caucasus 2009 Russia JointCombat readiness2009StandaloneConducted as a show of force against Georgia after the Russo-Georgian War
Vostok 2010 RussiaJointCombat readiness; command and control2010StandaloneOne of the largest military exercises in Russia since the dissolution of the Soviet Union; intended to test Russian military modernization
Vostok 2018 RussiaMultilateralCombat readiness; command and control2018StandaloneIncluded China and Mongolia, the first countries outside the former Soviet Union to join Russia's Vostok Exercises
Union Resolve 2022 RussiaBilateralCombined arms; warfare strategy2022StandaloneConsidered a cover for Russian mobilization prior to the Russian invasion of Ukraine
2022 Chinese military exercises around Taiwan China, Taiwan Joint (not involving Taiwan)Naval warfare; combined arms2022StandaloneConducted as a show of force against the U.S. to deter American influence in Taiwan, shortly after U.S. Speaker of the House Nancy Pelosi's visit to Taiwan

See also

Related Research Articles

<span class="mw-page-title-main">Wargame</span> Strategy game that realistically simulates war

A wargame is a strategy game in which two or more players command opposing armed forces in a hypothetical simulation of some military operation. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat, as well.

<span class="mw-page-title-main">Simulation</span> Imitation of the operation of a real-world process or system over time

A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Another way to distinguish between the terms is to define simulation as experimentation with the help of a model. This definition includes time-independent simulations. Often, computers are used to execute the simulation.

Millennium Challenge 2002 (MC02) was a major war game exercise conducted by the United States Armed Forces in mid-2002. The exercise, which ran from 24 July to 15 August and cost US$250 million, involved both live exercises and computer simulations. MC02 was meant to be a test of future military "transformation"—a transition toward new technologies that enable network-centric warfare and provide more effective command and control of current and future weaponry and tactics. The simulated combatants were the United States, referred to as "Blue", and a fictitious state in the Persian Gulf, "Red", often characterized as Iran or Iraq.

<span class="mw-page-title-main">Opposing force</span> Military term

An opposing force is a military unit tasked with representing an enemy, usually for training purposes in war game scenarios. The related concept of aggressor squadron is used by some air forces. The United States maintains the Fort Irwin National Training Center with the 11th Armored Cavalry Regiment serving in the OPFOR role. Fort Johnson's Joint Readiness Training Center (JRTC) is another major training site typically reserved for light infantry units, and the OPFOR are the 1st of the 509th Airborne Infantry Regiment. The Army's Joint Maneuver Readiness Center has the 1st of the 4th Infantry Regiment as their OPFOR. Other major units include the First United States Army which consists of 16 training brigades that often also serve as OPFOR.

Harpoon is a series of realistic air and naval computer wargames based upon Larry Bond's miniatures game of the same name. Players can choose between either the Blue or Red side in simulated naval combat situations, which includes local conflicts as well as simulated Cold War confrontations between the Superpowers. Missions range from small missile boat engagements to large oceanic battles, with dozens of vessels and hundreds of aircraft. The game includes large databases containing many types of real world ships, submarines, aircraft, and land defenses.

<i>The Next War</i> (board game)

The Next War: Modern Conflict in Europe is a board wargame published by Simulations Publications, Inc. (SPI) in 1978 that simulates a hypothetical Warsaw Pact invasion of Western Europe.

War in the Age of Intelligent Machines (1991) is a book by Manuel DeLanda, in which he traces the history of warfare and the history of technology.

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<span class="mw-page-title-main">Military simulation</span> Type of simulation

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<span class="mw-page-title-main">Red Flag – Alaska</span> United States Air Force training exercise

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<span class="mw-page-title-main">Computer wargame</span> Wargame played on a computer or other digital device

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<span class="mw-page-title-main">Professional wargaming</span>

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<i>Torgau</i> (wargame) Board wargame published in 1974

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