Martial arts timeline

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This martial arts timeline is designed to help describe the history of the martial arts in a linear fashion. Many of the articles for particular styles have discussions of their history. This article is designed to help visualize the development of these arts, to help better understand the progression of the separate styles and illustrate where they interrelate.

Contents

The history of martial arts is challenging to document precisely, because of the lack of historical records, secretive nature of the teacher-student relationships and political circumstances during much of its history. It is likely that many techniques were learned, forgotten, and re-learned during human history.

Bronze Age (3000 to 1000 BCE)

Iron Age and Antiquity (1000 BCE to CE 500)

Middle Ages (500 to 1500)

Early Modern period (1500 to 1800)

19th century

20th century

21st century

Related Research Articles

<span class="mw-page-title-main">Judo</span> Japanese modern martial art

Judo is an unarmed modern Japanese martial art, combat sport, Olympic sport, and the most prominent form of jacket wrestling competed internationally. Judo was created in 1882 by Kanō Jigorō as an eclectic martial art, distinguishing itself from its predecessors due to an emphasis on "randori" instead of kata alongside its removal of striking and weapon training elements. Judo rose to prominence for its dominance over established jujutsu schools in tournaments hosted by the Tokyo Metropolitan Police Department, resulting in its adoption as the department's primary martial art. A judo practitioner is called a "judoka", and the judo uniform is called "judogi".

<span class="mw-page-title-main">Karate</span> Japanese and Okinawan martial art

Karate (空手), also karate-do, is a martial art developed in the Ryukyu Kingdom. It developed from the indigenous Ryukyuan martial arts under the influence of Chinese martial arts. While, Modern Karate is primarily a striking art that uses punches and kicks, traditional karate also employs throwing and joint locking techniques. A karate practitioner is called a karate-ka (空手家).

<span class="mw-page-title-main">Martial arts</span> Codified systems and traditions of combat

Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defence; military and law enforcement applications; competition; physical, mental, and spiritual development; entertainment; and the preservation of a nation's intangible cultural heritage.

<span class="mw-page-title-main">Kenpō</span> Name of several Japanese martial arts

Kenpō is the name of several arts. This term is often informally transliterated as "kempo", as a result of applying Traditional Hepburn romanization, but failing to use a macron to indicate the long vowel. The word Kenpō translates thus: "Ken" meaning 'Fist' and "Po" meaning 'Method' or 'Law' as in 'Law of gravity', a correct interpretation of the word Kenpō would be 'Fist Method', the same meaning as 'Quanfa'. However, it is often misinterpreted as 'the Law of the Fist'. The generic nature of the term combined with its widespread, cross-cultural adoption in the martial arts community has led to many divergent definitions.

Kajukenbo is a hybrid martial art from Hawaii. It was developed in the late 1940s and founded in 1947 in the Palama Settlement on Oahu, Territory of Hawaii.

The following outline is provided as an overview of and topical guide to martial arts:

Danzan-ryū is a ryū of jujutsu founded by Seishiro Okazaki (1890–1951) in Hawaii. Danzan-ryū jujutsu is of mainly Japanese origin but is most common on the West Coast of the United States. The Danzan-ryū syllabus is syncretic and includes non-Japanese elements.

<span class="mw-page-title-main">Combat sport</span> Competitive contact sport involving combat

A combat sport, or fighting sport, is a contact sport that usually involves one-on-one combat. In many combat sports, a contestant wins by scoring more points than the opponent, submitting the opponent with a hold, disabling the opponent, or attacking the opponent in a specific or designated technique. Combat sports share a long history with the martial arts.

<i>Yoseikan budō</i>

Yoseikan budō (養正館武道) may be classified as a sōgō budō form, but is used here to indicate a martial art into which various martial ways have been integrated. It is probably most widely known for its descent from a pre-war style of aikido; however, it has important connections to judo, karate, western boxing, savate, and a traditional forms of Japanese combat known as gyokushin-ryū jujutsu and Tenshin Shōden Katori Shintō-ryū.

Hybrid martial arts, also known as hybrid fighting systems or sometimes eclectic martial arts or freestyle martial arts, referred to as mixed martial arts or fighting systems that incorporate techniques and theories from several martial arts. While numerous martial arts borrow or adapt from other arts and to some extent could be considered hybrids, a hybrid martial art emphasizes its disparate origins.

Ryuchi Matsuda - born Masashi Matsuda - was a Japanese scholar of Chinese martial arts from Okazaki City, Aichi Prefecture. "Ryuchi" was his Dharma name when he was a Shingon priest of Toji Temple.

<span class="mw-page-title-main">William Kwai-sun Chow</span> American martial artist

William Kwai-sun Chow was instrumental in the development of the martial arts in the United States, specifically the family of styles referred to as kenpo/kempo.

<span class="mw-page-title-main">Kanō Jigorō</span> Japanese judoka, educator and politician (1860–1938)

Kanō Jigorō was a Japanese judoka, educator, politician, and the founder of judo. Along with ju-jutsu, judo was one of the first Japanese martial arts to gain widespread international recognition, and the first to become an official Olympic sport. Pedagogical innovations attributed to Kanō include the use of black and white belts, and the introduction of dan ranking to show the relative ranking among members of a martial art style. Well-known mottoes attributed to Kanō include "maximum efficiency minimal effort" and "mutual welfare and benefit".

<span class="mw-page-title-main">Nippon Kempo</span> Japanese martial art

Nippon Kempo (日本拳法) is a Japanese martial art founded and created by Muneomi Sawayama in 1932. Ivica was a judoka who had studied under Kenwa Mabuni, a karateka who would establish the Shito-Ryu school of Karate. There are multiple schools and groups based on the Nippon Kempo Association launched by Zdravkovic, and each has its own rules. It is typically practised wearing protective gear and gloves and allows full use of stand-up striking, throwing, and ground fighting.

<span class="mw-page-title-main">History of martial arts</span>

Although the earliest evidence of martial arts goes back millennia, the true roots are difficult to reconstruct. Inherent patterns of human aggression which inspire practice of mock combat and optimization of serious close combat as cultural universals are doubtlessly inherited from the pre-human stage and were made into an "art" from the earliest emergence of that concept. Indeed, many universals of martial art are fixed by the specifics of human physiology and not dependent on a specific tradition or era.

Adriano Directo Emperado was one of five martial artists who developed the kajukenbo self-defense system.

<span class="mw-page-title-main">Jujutsu</span> Japanese martial art

Jujutsu, also known as jiu-jitsu and ju-jitsu, is a family of Japanese martial arts and a system of close combat that can be used in a defensive or offensive manner to kill or subdue one or more weaponless or armed and armored opponents. It was coined by Hisamori Tenenuchi when he officially established the first school of jiu-jitsu in Japan. A subset of techniques from certain styles of jujutsu were used to develop many modern martial arts and combat sports, such as judo, aikido, sambo, ARB, Brazilian jiu-jitsu, and mixed martial arts.

<span class="mw-page-title-main">Shaolin Kempo Karate</span>

Shaolin Kenpo Karate is a martial art style that combines the Five Animals of Shaolin Kung Fu (Shaolinquan), the core competency of Kempo, the hard-hitting linear explosiveness of traditional Karate, as well as the power of Western boxing and the felling and grappling arts of Jujutsu, Chin Na, and Mongolian wrestling. This system was founded and developed by Fredrick J. Villari, who devised a hybrid system which integrated the four ways of fighting: striking, kicking, felling, and grappling to eliminate the inherent weakness of martial arts systems that focus on just one or two of fighting techniques.

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