WWE 2K | |
---|---|
Genre(s) | Sports |
Developer(s) | Yuke's (2000–2018) Visual Concepts (2019–present) |
Publisher(s) | THQ (2000–2012) 2K (2013–present |
Platform(s) | Android iOS Microsoft Windows Mobile Nintendo DS Nintendo Switch PlayStation PlayStation 2 PlayStation 3 PlayStation 4 PlayStation 5 PlayStation Portable Stadia Wii Xbox 360 Xbox One Xbox Series X |
First release | WWF SmackDown! March 2, 2000 |
Latest release | WWE 2K24 March 8, 2024 |
Parent series | List of WWE video games |
WWE 2K, formerly released as WWF SmackDown!, WWE SmackDown!, WWE SmackDown! vs. Raw, WWE SmackDown vs. Raw, WWE, and Exciting Pro Wrestling in Japan, is a series of professional wrestling sports simulation video games that launched in 2000. The premise of the series is to emulate professional wrestling, specifically that of WWE, formerly known as the World Wrestling Federation (WWF). The series began with WWF SmackDown! on the original PlayStation and has continued as an annual release (with the exception of 2021). It was originally exclusive to PlayStation platforms until 2006's WWE SmackDown vs. Raw 2007 , which expanded the series to other platforms. In 2013, the series was rebranded as WWE 2K, beginning with WWE 2K14 .
The games were originally published by THQ and developed by Yuke's under the WWF SmackDown! name—in 2002, the WWF was renamed to WWE. Beginning with WWE SmackDown! vs. Raw in 2004, the series changed its name to WWE SmackDown vs. Raw and then simply WWE with 2011's WWE '12 . 2K, previously under the 2K Sports sub-label, took over as publisher following THQ's bankruptcy beginning with 2013's WWE 2K14, changing the series to WWE 2K, and the series was co-developed with Visual Concepts until Yuke's departure in 2018. Visual Concepts would take over lead development of the series beginning with WWE 2K20 in 2019. Due to major technical issues with that installment, the main series took a two-year hiatus with a spin-off, WWE 2K Battlegrounds , released in 2020 before the next main installment, WWE 2K22 , released in 2022.
2000 | WWF SmackDown! |
---|---|
WWF SmackDown! 2: Know Your Role | |
2001 | WWF SmackDown! Just Bring It |
2002 | WWE SmackDown! Shut Your Mouth |
2003 | WWE SmackDown! Here Comes the Pain |
2004 | WWE SmackDown! vs. Raw |
2005 | WWE SmackDown! vs. Raw 2006 |
2006 | WWE SmackDown vs. Raw 2007 |
2007 | WWE SmackDown vs. Raw 2008 |
2008 | WWE SmackDown vs. Raw 2009 |
2009 | WWE SmackDown vs. Raw 2010 |
2010 | WWE SmackDown vs. Raw 2011 |
2011 | WWE '12 |
2012 | WWE '13 |
2013 | WWE 2K14 |
2014 | WWE 2K15 |
2015 | WWE 2K WWE 2K16 |
2016 | WWE 2K17 |
2017 | WWE 2K18 |
2018 | WWE 2K19 |
2019 | WWE 2K20 |
2020 | WWE 2K Battlegrounds |
2021 | |
2022 | WWE 2K22 |
2023 | WWE 2K23 |
2024 | WWE 2K24 |
The first game, WWF SmackDown! , was developed by Yuke's, published by THQ, and released on March 2, 2000; this arrangement would continue until 2012. The series was originally named after one of WWE's weekly television programs, SmackDown , and was initially exclusive to Sony's PlayStation 1 and PlayStation 2. [1] [2] The series engine was originally based on the one used by the Japanese Toukon Retsuden , which was also developed by Yuke's. [3]
The series rebranded with 2004's WWE SmackDown! vs. Raw , following the introduction of the brand extension, which saw WWE's roster divided between the SmackDown and Raw brands; the latter named after WWE's two flagship programs, Monday Night Raw and Friday Night SmackDown. After using subtitles in previous installments, voice overs were introduced to the game's "Season Mode". With the exception of 2003's WWE SmackDown! Here Comes the Pain , pre-recorded commentary by WWE commentators has been included in each game since the release of WWF SmackDown! Just Bring It in 2001. [4]
Yuke's studios in Yokohama, Japan worked with WWE writers to create storylines for the "Season" modes of each game since 2005's WWE SmackDown! vs. Raw 2006 . [5] Up until the release of SmackDown! vs. Raw 2006, Yuke's had released previous entries of the series in Japan under the title of Exciting Pro Wrestling. That year, THQ took over as the Japanese publisher and rebranded the Exciting Pro Wrestling series under the licensed name. [6]
2006's WWE SmackDown vs. Raw 2007 was the first game in the series to be released for multiple game consoles. The series continued to expand to various seventh-generation consoles, handhelds, and mobile devices. Yuke's revealed they had to port their original game codes that make up each game mode and graphic designs to a new game engine that supported the new consoles. When new features are added to future games, the developers had to create new gaming codes for these features. The developers also had to test the game for any errors. [7] While there were no errors, the game received a lot of reports for overheating in the earlier releases.
The series relaunched in 2011 with the release of WWE '12 . However, after THQ's bankruptcy, liquidation, and eventual dissolution in January 2013, publishing rights for the WWE video games were acquired by Take-Two Interactive. [8] Take-Two confirmed the acquisition in February, saying that it would also retain the services of Yuke's and the THQ staff that worked on the WWE series.
2013's WWE 2K14 was the first game to be released under the 2K Sports branding. [9] In 2015, a mobile-only spin-off was released for Android and iOS. 2K's license of the series extended in early 2016. [10] 2018's WWE 2K19 was the last game in the series to be developed by Yuke's.[ citation needed ]
2019's WWE 2K20 was the first game in the series to be developed solely by Visual Concepts, who had worked with Yuke's on previous games under the WWE 2K banner. [11] [12] The game received generally negative reviews for various changes seen as a regression from 2K19, and for numerous bugs and technical issues upon its launch. The series went on a two-year hiatus in response, with WWE 2K Battlegrounds released in 2020 as a replacement for a previously planned WWE 2K21 game. [13] WWE 2K22 , the twenty-second installment of the series, was released in March 2022 to a generally more favourable reception than its predecessor. WWE 2K23 , the twenty-third installment of the series, was released in March 2023 surpassing the expectations preceded by 2K22.
The first game in the series, WWF SmackDown!, had a clear cut system[ clarification needed ] for moves such as combining an arrow key with the circle button for grappling and moves and combining an arrow key with the X button for striking moves. Most of the later games, from WWF SmackDown! 2: Know Your Role to WWE SmackDown vs. Raw 2006 used the aforementioned control scheme. With WWE SmackDown vs Raw 2007 new game mechanics were introduced, in which a new control scheme altered the grappling system of the game, called "Ultimate Control moves". Unlike the previous games, where the player pressed two buttons to perform a grapple or an attack, players were able to place their opponents into a grapple position and then choose to perform a move by moving the directional buttons of their system's controller. For example, the player could place their opponent in a suplex grappling position and then either perform a normal suplex or an inverted suplex slam. [14] [15] Before the release of WWE SmackDown vs. Raw 2008, in order for players to force a character to submit, they had to tap buttons to move a marker towards the end of the meter labeled "Submit", and the only way for opponents to escape was for them to move the meter towards "Escape". Included with the release of WWE SmackDown vs. Raw 2008 was a new submission system, in which the player had to move the analog sticks of their system's controller in different directions to force the opponent to submit, while the opponent could do the same to escape the submission hold. [16]
Every game in the SmackDown vs. Raw series used to have the amount of damage inflicted to the player's chosen character, measured with a meter on the HUD, where a design of a male figure presented the damage. As a move was performed against a character, the affected area of the body flashed—the more damage that is done to that specific body part, the more likely it is for the character to submit. Colors were used to represent the amount of damage done to a specific body area; yellow represented minimal damage, orange represented moderate damage, and red represented maximum damage. [17]
Included with the release of WWE SmackDown! vs. Raw was the option of fighting "dirty" or "clean". When players select "dirty", the player character is booed by the audience in the game; conversely, the "clean" character is cheered by the audience. With the "dirty" or "clean" option comes the inclusion of performing a special maneuver when playing. Players using a "dirty" character must direct them into building up their "dirty" meter by performing "dirty" tactics, such as attacking the referee or taking the pad off the ring's turnbuckle. Unlike performing dirty tactics, "clean" characters build their meters by performing "clean" tactics, such as an aerial technique or performing a taunt. When "dirty" character' meters build up, they are able to perform a signature low blow; likewise, "clean" characters can perform their signature move at double its normal damage. [18] [19]
With the release of WWE SmackDown! vs. Raw 2006 was the inclusion of a stamina system, which was a measure of the characters' stamina. The stamina system was measured by a meter on the HUD; the meter decreased when performing a variety of moves. The meter increases, however, when the player does nothing with the character or holds down a selected button that increased the stamina, which varied depending on the player's system. When the character's stamina was low, the wrestler reacted by moving slower when performing moves, walking, and running. If the meter decreased completely, they fell to the ground until the meter increased. [20] [21] This system is disabled by default for WWE SmackDown vs. Raw 2008 and was disabled until 2K took over the series, bringing in a similar system with WWE 2K16. [22]
The weak/strong grapple system from the past games was removed from WWE '12 onwards. Characters now perform different moves based on their opponent's current physical state. Players now have a window of opportunity to attack while still in a downed state and can also interrupt moves and Royal Rumble eliminations with attacks. Similarly, the pinning meter from the past games has been reworked to make it more difficult to kick out as a wrestler takes more damage. The game's artificial intelligence has also been adjusted to prevent players from overusing the same move. In addition, the ability to store finishing moves has returned. "Dynamic Comebacks" gives players on the verge of losing the opportunity to successfully hit a combination of moves to gain two finishing moves. New "wake up taunts" bring a downed opponent to their feet for a finishing move (such as pounding on the ground before RKO finishing maneuver). [23] Players also have the ability to target specific limbs during matches and perform submissions through a "Breaking Point" submission minigame. [24]
In the WWE SmackDown vs. Raw series, the player was able to choose a character from a roster and compete in an arcade-like feature called season mode. In season mode, players direct their characters through different career obstacles through a year of WWE programming to gain respect by other wrestlers and popularity among the fans. Like storylines from WWE, the characters in the WWE SmackDown vs. Raw series season mode are involved in storylines that affect their career mode in some way. Beginning with the release of WWE SmackDown! Shut Your Mouth, the WWE Brand Extension has been included in season mode, and characters are exclusive to one brand of WWE. A result of this feature is that the player's character may only wrestle others and compete for championships from the same brand on which they are a part of. In season mode, the player's character has the ability to earn and wrestle for a variety of championships based on actual WWE Championships. When characters win championships, their respect and popularity increase, which also increases their involvement in main event matches. As the character's respect and popularity increases through the year of WWE programming, it becomes more likely for the player to achieve the main goal in season mode, which is to earn a World Heavyweight Championship or WWE Championship match at WrestleMania, the WWE's flagship pay-per-view event and the final stage in season mode. After the final stage, season modes begins again with the same character chosen before, though the player has the option of switching characters. They are then a part of the WWE Draft Lottery and assigned to a brand. [25] [26]
Other than the season mode, every game features an exhibition mode, where different professional wrestling match types are available. Basic matches included in every game are "one-on-one" matches, where a player chooses one character to wrestle another bot operated or human operated character, or tag team matches, where a pair of characters team together to face another team, Mixed Gender Tag Team matches have been removed in WWE 2K18. These basic matches may also expand into six-man tag team matches or non-elimination type matches, which include four or more characters. [27] Besides basic matches, hardcore based matches are also included, such as the Steel Cage match, which has been included in every game, the Ladder match, the Elimination Chamber, which was first included with the release of WWE SmackDown! Here Comes the Pain, [28] and ECW Extreme Rules matches, which is basic hardcore wrestling based on the ECW brand of WWE (which first appeared with the release of WWE SmackDown vs. Raw 2008). [29] Also included in every game is the Royal Rumble match, which is based on WWE's actual Royal Rumble match, in which a player chooses to compete as one character, and must wrestle against twenty-nine other characters. [30]
Starting with the release of WWE SmackDown! vs. Raw, online gameplay was made available through PlayStation 2's Sony Network Adapter. Online gameplay was kept at a minimum, as online players only had two game modes to compete in: one-on-one and a strip match, in which a player competes as any female wrestler in WWE and strips the opposition of her clothes, until she is left with only her undergarments. [31] When WWE SmackDown! vs. Raw 2006 was released, the online gameplay was changed, and players were able to compete in more match types, defend the created championships, and compete with up to four players in each match. [32] With the release of WWE SmackDown vs. Raw 2008 on the Xbox 360 console (PS3 would not see this feature until WWE SmackDown vs. Raw 2009), players were able to select music from their system's hard disk drive into the video game, where the music can be used in character' ring entrances. [33]
Every game in the WWE series includes a roster of characters, "superstars" and "divas", based on people who perform for WWE. Every year, WWE acquires new people and releases old ones. As a result, every time a WWE SmackDown vs. Raw game is released, the new characters are added into the game and the old are removed from the game to reflect the changes in the actual WWE. From the release of WWF SmackDown! to the release of WWF SmackDown! Just Bring It, characters were not divided into brands. In 2002, the WWE split its roster into two brands of wrestling, called Raw and SmackDown!, which were named after WWE's television shows. [34] The WWE Brand Extension was first featured in WWE SmackDown! Shut Your Mouth. [35] In 2006, WWE launched a new brand, called ECW, which was named after the original Extreme Championship Wrestling promotion. [36] The new ECW brand was first featured in WWE SmackDown vs. Raw 2008. [37] WWE holds an annual draft lottery, in which WWE characters switch brands. The games in production when the draft occurs include the changes that take place in the draft. For example, when WWE SmackDown vs. Raw 2008 was in production during June 2007, the 2007 WWE Draft took place, and the draft changes were included in the video game. Another brand of wrestling included in the series is the legends program, which was first included with the release of WWE SmackDown! Here Comes the Pain. [38] Popular WWE alumni or members of the WWE Hall of Fame have been included since then under the legends program. This was featured up until the release of WWE SmackDown vs. Raw 2008, as alumni and Hall of Fame members were not featured in WWE SmackDown vs. Raw 2009 due to production of WWE Legends of WrestleMania . [39] WWE SmackDown vs. Raw 2009 was also the first game to feature characters as downloadable content (DLC). [40]
WWE '12 has 56 wrestlers and 78 by DLC, WWE '13 with 84 and 107 by DLC, WWE 2K14 with 82 and 103 by DLC, WWE 2K15 with 76 and 113 with DLC, WWE 2K (Mobile) with 19, WWE 2K16 with 133 including DLC giving this title "the highest character roster in the video game's history" with 165. WWE 2K17 carries 145 for the physical disc versions for PS3 and Xbox 360; 150 for the NXT Edition made for PS4 and Xbox One with DLC at 172. WWE 2K18 contains 197 for the standard version (202 via Deluxe and Collector's Edition) with DLC announced at a later date. An update on the WWE 2K18 roster revealed on September 25, 2017, the final roster is 220 (197 on disc virtually reading 204 by attires counted). WWE 2K19 has 217 characters on disc (224 via Woo Edition) and 236 with DLC counted as final. WWE 2K20 has 217 characters on disc (221 via SmackDown 20th Anniversary Edition) with DLC yet to be finalized. [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55]
WWE 2K22 has 173 in its base roster with the DLC pushing the expanded character list to 214.[ citation needed ]
WWE 2K23 has 221 on the internal base roster with 25 others for DLC given an immense total of 246 (surpassing the 2k16 roster by double the portion) but 30 less than 2k20 which had 276 [ citation needed ]
The series features a create-a-superstar mode, where players are able to create their own wrestler, including their move set and ring entrances. The feature was introduced when WWF SmackDown! was released in 2000. As new games were released, the mode was altered; the first change came with the release of WWF SmackDown! 2: Know Your Role, which featured a mode in which wrestler taunts could be created and customized. This was further modified in WWE SmackDown! Shut Your Mouth, which enabled players to create the walking style of a wrestler. [56] With the release of WWE SmackDown! vs. RAW 2006, the game first featured the ability for players to make an entrance for the created character. [57] The feature was expanded with the release of WWE SmackDown vs. Raw 2007, as players could place pyrotechnics and special effects in any part of the character's entrance. [58]
Game | Metacritic |
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WWF SmackDown! | (PS1) 86% [59] [b] |
WWF SmackDown! 2: Know Your Role | (PS1) 90/100 [60] |
WWF SmackDown! Just Bring It | (PS2) 76/100 [61] |
WWE SmackDown! Shut Your Mouth | (PS2) 82/100 [62] |
WWE SmackDown! Here Comes the Pain | (PS2) 85/100 [63] |
WWE SmackDown! vs. Raw | (PS2) 80/100 [64] |
WWE SmackDown! vs. Raw 2006 | (PS2) 84/100 [65] (PSP) 81/100 [66] |
WWE SmackDown vs. Raw 2007 | (PS2) 80/100 [67] (PSP) 78/100 [68] (X360) 81/100 [69] |
WWE SmackDown vs. Raw 2008 | (NDS) 61/100 [70] (PS2) 71/100 [71] (PS3) 74/100 [72] (PSP) 68/100 [73] (Wii) 59/100 [74] (X360) 71/100 [75] |
WWE SmackDown vs. Raw 2009 | (NDS) 58/100 [76] (PS2) 78/100 [77] (PS3) 78/100 [78] (PSP) 72/100 [79] (Wii) 79/100 [80] (X360) 79/100 [81] |
WWE SmackDown vs. Raw 2010 | (NDS) 75/100 [82] (PS3) 81/100 [83] (Wii) 78/100 [84] (X360) 80/100 [85] |
WWE SmackDown vs. Raw 2011 | (PS3) 74/100 [86] (Wii) 72/100 [87] (X360) 75/100 [88] |
WWE '12 | (PS3) 72/100 [89] (Wii) 74/100 [90] (X360) 71/100 [91] |
WWE '13 | (PS3) 76/100 [92] (Wii) 74/100 [93] (X360) 78/100 [94] |
WWE 2K14 | (PS3) 74/100 [95] (X360) 75/100 [96] |
WWE 2K15 | (PC) 70/100 [97] (PS3) 55/100 [98] (PS4) 62/100 [99] (X360) 50/100 [100] (XONE) 56/100 [101] |
WWE 2K16 | (PC) 74/100 [102] (PS4) 73/100 [103] (XONE) 72/100 [104] |
WWE 2K | (iOS) 73/100 [105] |
WWE 2K17 | (PC) 61/100 [106] (PS4) 69/100 [107] (XONE) 68/100 [108] |
WWE 2K18 | (NS) 35/100 [109] (PC) 64/100 [110] (PS4) 66/100 [111] (XONE) 67/100 [112] |
WWE 2K19 | (PS4) 77/100 [113] (XONE) 77/100 [114] |
WWE 2K20 | (PC) 43/100 [115] (PS4) 43/100 [116] (XONE) 45/100 [117] |
WWE 2K Battlegrounds | (NS) 56/100 [118] (PS4) 60/100 [119] (XONE) 58/100 [120] |
WWE 2K22 | (PC) 72/100 [121] (PS4) 76/100 [122] (PS5) 77/100 [123] (XSX) 78/100 [124] |
WWE 2K23 | (PC) 79/100 [125] (PS5) 82/100 [126] (XBXS) 81/100 [127] |
WWE 2K24 | (PC) 78/100 [128] (PS5): 81/100 [129] (XSXS): 83/100 [130] |
The original WWF SmackDown! sold over 975,000 units for the PlayStation, [131] and selling over one million copies in the United States. [132] By 2003, the series had sold more than 4.7 million units for the PlayStation and PlayStation 2 in the United States. [133]
The series as a whole initially received generally positive reviews, however, overall reception would begin to decline in the late 2000s, as later games were criticized for their lack of innovations or improvements from previous installments. [134] [135]
WWF WrestleMania X8 is a professional wrestling video game developed by Yuke's and released on the GameCube by THQ in June 2002.
WWE SmackDown! vs. Raw is a professional wrestling video game developed by Yuke's and published by THQ for the PlayStation 2 on November 2, 2004, in North America. It is the sixth installment of professional wrestling promotion World Wrestling Entertainment (WWE)'s video game series, the sequel to 2003's WWE SmackDown! Here Comes the Pain, and the first game to be released under the SmackDown! vs. Raw title. The game series was rebranded after the introduction of the brand extension which divided WWE's roster into two brands, the latter brand in the game's title being named after WWE's weekly Monday Night Raw program.
WWE SmackDown! vs. Raw 2006 is a professional wrestling video game and developed by Yuke's that was released on the PlayStation 2 and PlayStation Portable by THQ in 2005. It is part of the WWE SmackDown vs. Raw video game series based on the professional wrestling promotion World Wrestling Entertainment (WWE), and is the successor to the 2004 game of the same name. SmackDown! vs. Raw 2006 was also the first game in the series to be released on PlayStation Portable and the last game in the SmackDown!/SmackDown! vs. Raw series that was PlayStation exclusive.
WWE SmackDown! Here Comes the Pain is a professional wrestling video game developed by Yuke's and published by THQ for PlayStation 2 in North America on October 27, 2003. It is the sequel to WWE SmackDown! Shut Your Mouth, the fifth and last game in the WWE SmackDown! series based on World Wrestling Entertainment (WWE).
WWF SmackDown! Just Bring It, known in Japan as Exciting Pro Wrestling 3, is a professional wrestling video game developed by Yuke's, and published by THQ for PlayStation 2, and was released in November 2001. It is the third game in the WWF SmackDown! series, based on the World Wrestling Federation (WWF) professional wrestling promotion, the sequel to WWF SmackDown! 2: Know Your Role, the first game in the series to be released on the PlayStation 2 console, and the last game in the series to be released under the "WWF" name.
WWF SmackDown! 2: Know Your Role, known in Japan as Exciting Pro Wrestling 2, is a professional wrestling video game developed by Yuke's released in November 2000 on the PlayStation by THQ. It is the sequel to WWF SmackDown!, and the second game in the SmackDown series, itself based on the World Wrestling Federation professional wrestling promotion.
WWF SmackDown!, known in Japan as Exciting Pro Wrestling, is a professional wrestling video game developed by Yuke's and released for the PlayStation by THQ. It is based on the World Wrestling Federation (WWF) and is named after the company's weekly SmackDown! television program. Originally released on March 2, 2000, the game received a direct sequel released several months later, entitled WWF SmackDown! 2: Know Your Role.
WWE SmackDown vs. Raw 2007 is a professional wrestling video game developed by Yuke's and published by THQ in 2006. It is the third game under the WWE SmackDown vs Raw name, the eighth game overall in the video game series based on the World Wrestling Entertainment (WWE) professional wrestling promotion, and is the successor to 2005's WWE SmackDown! vs. Raw 2006. The game was released worldwide in November 2006 for PlayStation 2 and Xbox 360, and a month later for PlayStation Portable. The Xbox 360 version was the first game in the series to be published on a seventh-generation video game console. A PlayStation 3 version was also planned as a launch title but was later canceled.
WWE SmackDown vs. Raw 2008 is a professional wrestling video game published by THQ in November 2007, and developed by Yuke's for the PlayStation 2, PlayStation 3, Xbox 360, Wii, and PlayStation Portable video game consoles, with Amaze Entertainment overseeing development for the Nintendo DS version.
WWE SmackDown vs. Raw 2009 is a professional wrestling video game developed by Yuke's and published by THQ for the PlayStation 3, PlayStation 2, PlayStation Portable, Wii, and Xbox 360 video game consoles, with TOSE overseeing development for the Nintendo DS version. The game was first released on November 9, 2008, in North America. It is the tenth overall installment in the video game series based on the World Wrestling Entertainment (WWE) promotion, and the fifth game under the SmackDown vs. Raw name, named after the promotion's Raw and SmackDown brands. It is the sequel to 2007's SmackDown vs. Raw 2008 and the second game to feature the promotion's ECW brand.
WWE Legends of WrestleMania is a professional wrestling video game featuring legends of the professional wrestling promotion, World Wrestling Entertainment (WWE), who have appeared at WrestleManias 1 to XV in the 1980s and 1990s; during that time, WWE was known as the World Wrestling Federation (WWF). The game was released for the PlayStation 3 and Xbox 360 in March 2009 to coincide with WrestleMania 25. The game was developed by Yuke's and published by THQ, the same developer and publisher for the WWE SmackDown vs. Raw video game series. The retro WWE logo featured in the game was a slight modification of the 1980s and early 1990s WWF logo to match the letter design of the current logo. Unlike all other WWE Smackdown vs. Raw games released, this game was not ported over to the PlayStation 2 or Wii.
WWE SmackDown vs. Raw 2010 is a professional wrestling video game developed by Yuke's and published by THQ for PlayStation 2 (PS2), PlayStation 3 (PS3), PlayStation Portable (PSP), Wii, Nintendo DS, Xbox 360, and iOS. It was released worldwide in October 2009, with the PS3 and Xbox 360 versions for Japan in January 2010. TOSE oversaw the development for the Nintendo DS version, which was the last installment to be released for the handheld. 2010 was also the first installment to be released as an iPhone app, launching on App Store on December 23 the same year.
WWE SmackDown vs. Raw 2011 is a professional wrestling video game developed by Yuke's and published by THQ for PlayStation 2 (PS2), PlayStation 3 (PS3), PlayStation Portable (PSP), Xbox 360, and Wii systems. The game was released worldwide in October 2010, with the PS3 and Xbox 360 versions for Japan in February 2011.
WWE 2K15 is a professional wrestling video game developed by Yuke's and published by 2K for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows. It is the sequel to WWE 2K14, and was succeeded by WWE 2K16. It was released on October 28, 2014, in North America and on October 31, 2014, in Europe for last generation consoles and released on November 18, 2014, in North America and on November 21, 2014, in Europe for current generation consoles. It was released for Microsoft Windows on April 28, 2015, and was the first WWE game to be released on the platform since WWE Raw, which was released in 2002. Online server play was shut down on May 31, 2016. It is the first game in the series to use the new WWE logo since it was introduced earlier in 2014, which was originally used as the logo of the WWE Network.
WWE 2K16 is a professional wrestling video game developed by Yuke's and published by 2K for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It is the sequel to WWE 2K15, and was succeeded by WWE 2K17. It was released on October 27, 2015, in North America and on October 30, 2015, in Europe, while being released on PC on March 11, 2016.
WWE 2K18 is a professional wrestling video game developed by Yuke's and published by 2K. It is the nineteenth instalment in the WWE game series and a follow-up to WWE 2K17. It was released worldwide on October 17, 2017, for Microsoft Windows, PlayStation 4, Xbox One and Nintendo Switch. With its release, WWE 2K18 became the first in the series to be exclusively released on eighth generation hardware and also the first in the series to be released for PC and consoles simultaneously. A Nintendo Switch version followed on December 6, 2017, the only release of the series for the Switch and the first WWE game to be released for a Nintendo platform since WWE '13.
WWE 2K20 is a professional wrestling video game developed by Visual Concepts and published by 2K. It was released worldwide on October 22, 2019, for Microsoft Windows, PlayStation 4, and Xbox One. It is the twenty-first installment of the WWE series, the seventh under the WWE 2K banner, and the successor to WWE 2K19. 2K20 is the first game in the series not to be developed by Yuke's, which had developed every entry in the series since its inception in 2000. Visual Concepts, who had previously worked with Yuke's as co-developers since 2014, took over as lead studio for the series.
WWE 2K22 is a 2022 professional wrestling sports video game developed by Visual Concepts and published by 2K. It is the twenty-second overall installment of the video game series based on WWE, the eighth game under the WWE 2K banner, and the successor to 2019's WWE 2K20. It was released on March 11, 2022, for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The follow-up title, WWE 2K23, was released on March 14, 2023.
A brand new Struggle Submission System will give players intuitive and natural control over their WWE Superstars by using the game's popular analog controls. Realism and strategy are at the forefront, as players will now control the amount of pressure they apply to their opponents.
Also, 360 kids get to rip music from their hard drive and put it in as entrance music.
So you've got everyone from the well-known (Orton, Triple H), to the less well known (Elija Burke, Paul London), and some more in between, including a healthy dose of Divas (the ridiculously named Kelly Kelly is a personal favourite) and plenty of unlockables, but there are no Legends – an omission which is sure to disappoint and even anger some fans (THQ is saving them for the upcoming WWE Legends of WrestleMania game).