WWE Road to WrestleMania X8 | |
---|---|
Developer(s) | Natsume Co., Ltd. |
Publisher(s) | THQ |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
WWE Road to WrestleMania X8 is a professional wrestling video game released on the Game Boy Advance handheld console by THQ in 2002, based on WWE's 2002 pay-per-view WrestleMania X8. The game featured improved gameplay and grappling techniques compared to its predecessors. This game was the Game Boy Advance successor to WWF Road to WrestleMania from 2001 and was succeeded by WWE Survivor Series in 2004. It was one of two games named after the event, the other being WWE WrestleMania X8 for the GameCube, released five months prior in June 2002. Of the three WWE games developed by Natsume Co., Ltd. for the Game Boy Advance, WWE Road to WrestleMania X8 was the most successful in regard to both sales and reviews.
With the limited number of buttons on the Game Boy Advance, just "A" and "B", WWE Road to WrestleMania X8 employed a simple approach to simulating wrestling moves. It has been likened to how Fire Pro Wrestling based the actions on timed button pressing and strategy. [2] The combination of a button push and a direction choice when the two wrestlers lock up would result in different wrestling moves and also allowed for moves to be reversed if the timing was right. In addition, characters could climb ropes, perform running moves and pick up weapons. [2] The gameplay was seen as an improvement over the "button mashing" approach of its predecessor WWF Road to WrestleMania . [2]
Reviewers did point out that the game lacked a "Create-a-Wrestler" feature, most likely due to the limited memory of the Game Boy Advance. [2] While the gameplay itself was improved, several reviewers noted that the Artificial Intelligence that controlled the computer opponents was easy and predictable. The AI also had problems during multi-man matches, on occasion attacking their own partner during a game. [2]
WWE Road to WresteMania X8 features four different game modes, Exhibition, Championship Mode, pay-per-view mode and Gauntlet mode. The Championship allowed a player to play through a WWE "Season" from the day after WrestleMania X-Seven until WrestleMania X8 to challenge for various WWE championship. The pay-per-view mode allowed the player to create a number of matches for a specific WWE PPV to play through. In the Gauntlet mode the player must survive against a set number of opponents, one match at a time. [2] The game allows players to choose standard match options like one versus one, tag team matches as well as options such as lumberjack matches, with other wrestlers around the ring, Hardcore matches where weapons are allowed and even play a fifteen-man version of the Royal Rumble match as well as playing an eight-man King of the Ring tournament. [3] Multiple players could play together, as many a four players if they all have the game cartridge and connect by using the GameLink cable. [3]
The roster for the game included only 15 wrestlers (a reduced number from the previous game's 24): Kurt Angle, Booker T, Edge, Christian, Bubba Ray Dudley, D-Von Dudley, Hulk Hogan, Chris Jericho, Kane, Kevin Nash. Rob Van Dam, The Rock, Triple H, Test and the Undertaker. [2] Of the 15 wrestlers selected for the game only Kevin Nash had not actually wrestled at WrestleMania X8, but did appear on the show as he accompanied Scott Hall (who was released from the company during the game's development) for his match against Stone Cold Steve Austin (who also did not appear in the game, likely due to creative issues that year). Test was not part of the pay-per-view broadcast but did wrestle on the pre-show. [4]
The gameplay takes place in a "side-to-side" view of the ring from a single, fixed point of view providing a view of the wrestlers themselves and the audience in the background. [5] The digitized sprite characters were described to look like as their onscreen counterparts [2] and that they also move rather "smoothly" as well, thanks to an overall increase in animation. [2]
From an audio standpoint the game featured versions of each wrestler's entrance music and the occasional catch phrase, but no ring commentary during the match. The sound was described as "high-quality as well, with punches, kicks, and slams having a crisp meaty sound" that captures the high-impact world of the WWE. [5]
Aggregator | Score |
---|---|
Metacritic | 73/100 [6] |
Publication | Score |
---|---|
Computer and Video Games | 8/10 [7] |
Game Informer | 7/10 [8] |
GameSpot | 8.1/10 [2] |
GameSpy | [5] |
GameZone | 8/10 [3] |
IGN | 7/10 [9] |
Nintendo Power | 3.2/5 [10] |
The game received "mixed or average" reviews according to video game review aggregator Metacritic, based on a total of ten reviews, four of which were positive and six were mixed. [6] Metacritic's user score was slightly better, listed as "generally favorable" with a score of 7.5. [6] GameZone said that the game does a solid job of emulating WWE wrestling while challenging and entertaining the players and rated it as "great". [3]
WWF WrestleMania 2000 is a professional wrestling video game released in 1999 on the Nintendo 64 (N64) console. It was based on the World Wrestling Federation's annual pay-per-view, WrestleMania. Despite the fact that this game is based upon WrestleMania 2000, the game was released five months prior to the actual PPV itself, therefore resulting in the game using the stage design from the 1999 event, WrestleMania XV, instead. Released at the height of the WWF's Attitude Era, WrestleMania 2000 was the first WWF game released by THQ. The wrestling company ended its long relationship with Acclaim Entertainment after witnessing the video game success of its competitor, World Championship Wrestling (WCW), on behalf of THQ. WrestleMania 2000 shares its game engine with the Japan-only release Virtual Pro Wrestling 2: Ōdō Keishō.
WWF WrestleMania X8 is a professional wrestling video game developed by Yuke's and released on the GameCube by THQ in June 2002.
WWE WrestleMania XIX is a professional wrestling video game released for the GameCube by THQ in 2003. Based on the professional wrestling promotion World Wrestling Entertainment (WWE), it is the sequel to WWE WrestleMania X8. The roster consists of around sixty-nine WWE wrestlers between May 2002 and March 2003, as the WWE was beginning to shift its momentum from the Attitude Era into the Ruthless Aggression Era.
WWE WrestleMania 21, also known simply as WrestleMania 21 or Wrestlemania XXI, is a professional wrestling video game released exclusively for the Xbox in 2005. It was published by THQ and developed by Studio Gigante based on the WWE pay-per event of the same name though it does feature the Wrestlemania XX event and not its namesake. It is also the successor to Raw 2. The game was the last WWE game released on the original Xbox. WWE Wrestlemania 21 was the last game to be released by Studio Gigante.
WWE Survivor Series is a professional wrestling video game developed by Natsume Co., Ltd. and published by THQ for the Game Boy Advance handheld console. WWE Survivor Series is based on the World Wrestling Entertainment (WWE) annual pay-per-view, Survivor Series. The game is the sequel to Road to WrestleMania X8. WWE Survivor Series was also the last WWE video game released for a Nintendo handheld console until WWE SmackDown vs. Raw 2008 for the Nintendo DS in 2007.
Legends of Wrestling II is a professional wrestling video game developed by Acclaim Studios Salt Lake City, published by Acclaim Entertainment, and released on November 26, 2002, for both the PlayStation 2 and GameCube. It was later released for the Xbox on December 5, 2002. It is the sequel to the 2001 professional wrestling video game Legends of Wrestling. Legends II contains 25 wrestlers that were not in the first game, though also excludes Rob Van Dam, presumably because he had recently been signed to a WWE contract. The game does contain Eddie Guerrero who, although unemployed at the time, re-signed with WWE by the time the game was released. A Game Boy Advance version of the game was released on November 25, 2002. It was the last game developed by Acclaim's Salt Lake City studio before its closure in December 2002.
WWE Raw 2 is a professional wrestling video game released for the Xbox console by THQ in 2003, and developed by Tokyo-based company Anchor Inc. It is the sequel to the WWF Raw game that was released in 2002. WWE Raw 2 is the last Raw video game to be released on the Xbox and was succeeded by WWE WrestleMania 21.
WWF WrestleMania is a professional wrestling arcade game released by Midway Manufacturing Co. in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion.
WWF Road to WrestleMania is a video game released on the Game Boy Advance handheld console by THQ, based on the World Wrestling Federation's pay-per-view of the same name. It was the first WWF game to be released on the Game Boy Advance, and the only one released under the WWF name, as the promotion was renamed in 2002. The main part of the game is the season mode where players have to win matches to get a heavyweight championship title match.
WWE SmackDown vs. Raw 2009 is a professional wrestling video game developed by Yuke's and published by THQ for the PlayStation 3, PlayStation 2, PlayStation Portable, Wii, and Xbox 360 video game consoles, with TOSE overseeing development for the Nintendo DS version. The game was first released on November 9, 2008, in North America. It is the tenth overall installment in the video game series based on the World Wrestling Entertainment (WWE) promotion, and the fifth game under the SmackDown vs. Raw name, named after the promotion's Raw and SmackDown brands. It is the sequel to 2007's SmackDown vs. Raw 2008 and the second game to feature the promotion's ECW brand.
WWE Legends of WrestleMania is a professional wrestling video game featuring legends of the professional wrestling promotion, World Wrestling Entertainment (WWE), who have appeared at WrestleManias 1 to XV in the 1980s and 1990s; during that time, WWE was known as the World Wrestling Federation (WWF). The game was released for the PlayStation 3 and Xbox 360 in March 2009 to coincide with WrestleMania 25. The game was developed by Yuke's and published by THQ, the same developer and publisher for the WWE SmackDown vs. Raw video game series. The retro WWE logo featured in the game was a slight modification of the 1980s and early 1990s WWF logo to match the letter design of the current logo. Unlike all other WWE Smackdown vs. Raw games released, this game was not ported over to the PlayStation 2 or Wii.
WWE SmackDown vs. Raw 2010 is a professional wrestling video game developed by Yuke's and published by THQ for PlayStation 2 (PS2), PlayStation 3 (PS3), PlayStation Portable (PSP), Wii, Nintendo DS, Xbox 360, and iOS. It was released worldwide in October 2009, with the PS3 and Xbox 360 versions for Japan in January 2010. TOSE oversaw the development for the Nintendo DS version, which was the last installment to be released for the handheld. 2010 was also the first installment to be released as an iPhone app, launching on App Store on December 23 the same year.
WWE '12 is a professional wrestling video game developed by Yuke's and published by THQ for PlayStation 3, Wii and Xbox 360. It was released on November 22, 2011, in North America, November 25 in Europe, and on January 26, 2012, in Japan. A Europe-exclusive WWE '12 WrestleMania Edition was released on May 25, 2012.
WWE 2K14 is a professional wrestling video game developed by Yuke's and published by 2K for the PlayStation 3 and Xbox 360. It was released on October 29, 2013, in North America, October 30, 2013, in Japan, October 31, 2013, in Australia, and November 1, 2013, in Europe and India. The game's box art features The Rock as the cover athlete.
WWE 2K16 is a professional wrestling video game developed by Yuke's and published by 2K for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It is the sequel to WWE 2K15, and was succeeded by WWE 2K17. It was released on October 27, 2015, in North America and on October 30, 2015, in Europe, while being released on PC on March 11, 2016.
WWE 2K17 is a professional wrestling video game developed by Yuke's and published by 2K for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Microsoft Windows. It is the eighteenth game in the WWE game series, serving as the following from their previous game WWE 2K16, and followed by WWE 2K18. This is the fourth and final instalment to be released for the PlayStation 3 and Xbox 360 platforms and on those platforms still follows the gameplay blueprint of WWE 2K14.
WWE 2K19 is a professional wrestling video game developed by Yuke's and published by 2K. It was released worldwide on October 9, 2018, for Microsoft Windows, PlayStation 4, and Xbox One. It is the twentieth game in the WWE series, the sixth under the WWE 2K banner, and the successor to WWE 2K18.
WWE 2K22 is a 2022 professional wrestling sports video game developed by Visual Concepts and published by 2K. It is the twenty-second overall installment of the video game series based on WWE, the eighth game under the WWE 2K banner, and the successor to 2019's WWE 2K20. It was released on March 11, 2022, for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The follow-up title, WWE 2K23, was released on March 14, 2023.