WWF WrestleMania 2000 (video game)

Last updated

WWF WrestleMania 2000
Wwfwrestlemania2000n64.jpg
European Nintendo 64 cover art featuring The Big Show, Mankind, The Rock, Triple H, and The Undertaker
Developer(s) AKI Corporation (N64)
Natsume (GBC)
Publisher(s)
Director(s) Geta-San (N64)
Shinji Kyogoku (GBC)
Composer(s) Kouji Niikura (N64)
Yukie Sugawara (N64)
Iku Mizutani (GBC)
Platform(s) Nintendo 64
Game Boy Color
ReleaseNintendo 64
  • EU: October 12, 1999
  • NA: November 18, 1999 [1] [2] [3]
  • JP: September 15, 2000
Game Boy Color
  • EU: November 1, 1999
  • NA: November 18, 1999 [1] [2]
Genre(s) Fighting
Mode(s) Single player
multiplayer

WWF WrestleMania 2000 is a professional wrestling video game released in 1999 on the Nintendo 64 (N64) console. It was based on the World Wrestling Federation's (WWF, now WWE) annual pay-per-view, WrestleMania. Despite the fact that this game is based upon WrestleMania 2000, the game was released five months prior (and four months prior on the Game Boy Color) to the actual PPV itself, therefore resulting in the game using the stage design from the 1999 event, WrestleMania XV, instead. Released at the height of the WWF's Attitude Era, WrestleMania 2000 was the first WWF game released by THQ. The wrestling company ended its long relationship with Acclaim Entertainment after witnessing the video game success of its competitor, World Championship Wrestling (WCW), on behalf of THQ. [4] WrestleMania 2000 shares its game engine with the Japan-only release Virtual Pro Wrestling 2: Ōdō Keishō .

Contents

The game would be succeeded by WWF No Mercy in 2000.

Gameplay

WWF WrestleMania 2000 uses the exact same game engine previously seen in WCW/nWo Revenge, which released the previous year. More than 50 WWF wrestlers were included in the game, and, with the exception of existing superstars' move sets, all of them can be freely edited to the player's liking. Using the same system, the Create-a-Wrestler mode is extensive. Players are able to create a highly detailed wrestler with an extensive library of wrestling moves, many of which are carried over from previous AKI games in the series. Usual WWF modes such as Royal Rumble and King of the Ring modes are included, along with a pay-per-view mode, enabling the player to either recreate or create unique pay-per-views with television-style features. Players can also create up to eight championship belts and put them up for contest in Exhibition mode.

The "Road To WrestleMania" mode places the player on the long road to WWF glory. Starting out as a rookie, the player gradually works their way up the ladder and earns opportunities to gain various WWF titles, win various tournaments, be challenged by various wrestlers and ultimately main-event at WrestleMania 2000. Although the story mode is long and extensive in the number of matches in which it pits the player, there are no branching storylines and if the player loses a match, it is simply recorded as a loss in their win–loss record. Throughout the mode, when the player wins a championship, they are expected to defend their title in future in-game pay-per-view events. This rule applies to all championships that the player currently holds. For example, if one holds the WWF European Championship, WWF Intercontinental Championship, WWF Tag Team Championship, and the WWF Championship, the player must defend all four titles during one single pay-per-view event.

There are often feuds at different parts in the storyline, occasionally with one wrestler calling out another wrestler in the ring. Also, feuding wrestlers often interrupt matches, helping the opponent. However, the season continues whether or not the player wins or loses their matches. If the player progresses through a winning season with a created wrestler and then starts a new season as a new created wrestler, the first character will still be used in season mode.

Features

The Rock prepares to execute his finisher, the Rock Bottom, on Ken Shamrock. Wrestlemania-screen.jpg
The Rock prepares to execute his finisher, the Rock Bottom, on Ken Shamrock.

The game features several arenas at which WWF held events in 1998 and 1999. There are also arenas based on each WWF television show, such as Sunday Night Heat , Raw is War , as well as other pay-per-view venues of the time.

This was the first WWF game to allow players to freely edit their favorite superstars (i.e. putting Stone Cold Steve Austin in The Rock's trunks) and also be able to create and modify alternate attires for each wrestler, as each character in the game has four templates that can be individually edited and switched between using the left and right 'C' buttons. If the player makes changes that they do not like, a default button resets the edited costume into the original costume for that slot. It was also the first THQ produced Nintendo 64 title to feature a "Create a Wrestler" mode.

In addition to the numerous default and secret characters, several other realistic likenesses and movesets in the create-a-wrestler mode make it possible to add even more characters. Some examples include The Road Warriors, Hulk Hogan, Taka Michinoku, and Davey Boy Smith. Also, some taunts and move sets were carried over from WCW/nWo Revenge , allowing the player to create and include WCW wrestlers such as Goldberg, Kevin Nash, Scott Hall, Diamond Dallas Page, and Macho Man Randy Savage. The drawback to the create-a-wrestler mode, however, is the fact that there are limited slots available due to limited memory space, but players can edit the individual templates in the character models to include four different characters with separate appearances which allows a great deal of flexibility. However, wrestlers in the same template are forced to have the same moves.

Additionally, by making two superstars' entrance music the same, if they are a real-life tag team they will be introduced as such; for instance, matching the Road Dogg and Mr. Ass's themes would lead to them being introduced together as The New Age Outlaws before a tag team match.

Also, some features are implemented in the game that were not seen in WCW/nWo Revenge, such as a Cage Match and a First Blood mode. Reversals and counter moves were also expanded upon and made much more commonplace.

A normally unselectable Computer Intelligence mode can also be accessed using a GameShark code, as well as WCW and nWo ring aprons.

This game's roster is notable compared to both the preceding WWF Attitude and its successor WWF SmackDown! . It is the only THQ WWF game where Droz, Chaz (Mosh), Thrasher and Jeff Jarrett are playable, due to Droz suffering a career-ending injury and the remaining names leaving the company the same year. It is also the only game in which where Scott Taylor and Brian Christopher are featured in their earlier "Too Much" gimmick, as well as the only game where Shawn Stasiak's short-lived gimmick as "Meat" is playable (he would soon after leave for WCW and return to the company following the company's purchase in 2001). It is one of only two games in which Michael Hayes is playable (the other being WCW Wrestling from a decade prior). In addition, one of The Godfather's Hos is a playable character despite not being a wrestler.

Signature taunts

In WWF WrestleMania 2000, many players have their signature taunts, such as Stone Cold Steve Austin flipping off an opponent or Mr. Ass mooning another wrestler. Also, by pressing in a different direction on the joystick, a different taunt is performed. Rotating the joystick counter clock wise results in the player mimicking his opponent's taunt.

Roster

Male wrestlers

Female wrestlers

Unlockables

All characters are unlocked by playing the "Road to WrestleMania" mode:

Advertising and release

In a TV commercial promoting the game, The Rock becomes furious at how the game includes his name, likeness, and move-set. At the end of the ad, he threatens to shove copies of the game up Santa Claus's "candy-ass".

Some copies of WWF WrestleMania 2000 shipped with a special card containing four holograms of the in game action, such as a wrestler's entrance or finishing move.

Reception

The N64 version of the game received "favorable" reviews, while the Game Boy Color version received "mixed" reviews, according to video game review aggregator GameRankings. [5] [6] Daniel Erickson of NextGen said of the former console version: "Wonderful gameplay even overshadows the lack of quality audio." [21] Stuart Clarke of The Sydney Morning Herald said of the same console version: "The strong gameplay will even appeal to non-wrestling fans and with up to four people able to fight simultaneously it's sure to be a popular party game." [23] In Japan, Famitsu gave the same console version a score of 28 out of 40. [12]

In one GamePro review, The Enforcer called the Nintendo 64 version "the best wrestling title this year. [...] The king of the ring has arrived." [24] [lower-alpha 2] In another review, The D-Pad Destroyer called it "a very fun game, especially for four players, and its ease of play will endear it to hardcore wrestling fans who don't want to spend months studying a list of moves. It may be new, and it may have the WWF, but in the end, it's just the revenge of Revenge ." [25] [lower-alpha 3]

In the final edition of Nintendo Power , WWF WrestleMania 2000 was ranked number 223 in a list of the best games released on Nintendo consoles, namely for its massive roster and positive gameplay ability. The game sold more than one million units by January 2000. [26]

During the Academy of Interactive Arts & Sciences' 3rd Annual Interactive Achievement Awards, the Nintendo 64 version was a finalist for the "Console Fighting Game of the Year" award, which was ultimately given to Soulcalibur . [27]

See also

Notes

  1. Two critics of Electronic Gaming Monthly gave the Nintendo 64 version each a score of 8.5/10, and two others gave it each a score of 8/10.
  2. GamePro gave the Nintendo 64 version two 4.5/5 scores for graphics and control, 3.5/5 for sound, and 5/5 for fun factor in one review.
  3. GamePro gave the Nintendo 64 version 4/5 for graphics, 3.5/5 for sound, and two 4.5/5 scores for control and fun factor in another review.

Related Research Articles

<i>WCW vs. nWo: World Tour</i> 1997 video game

WCW vs. nWo: World Tour is a professional wrestling video game released in 1997 for the Nintendo 64 game console. Released at the peak of World Championship Wrestling's (WCW) dominance in the Monday Night Wars, World Tour was THQ's first foray into the N64 wrestling scene and is a semi-sequel to the lesser known WCW vs. the World for the PlayStation. It is the second best-selling wrestling game for the N64 console.

<i>WCW/nWo Revenge</i> 1998 video game

WCW/nWo Revenge is a professional wrestling video game released in 1998 for the Nintendo 64 game console. It is the sequel to 1997's WCW vs. nWo: World Tour. Like its predecessor, Revenge features AKI's proprietary grappling system; as well as heavily improved graphics, a championship mode, and a large roster of wrestlers.

<i>WWF No Mercy</i> (video game) 2000 professional wrestling video game

WWF No Mercy is a professional wrestling video game released in 2000 by THQ for the Nintendo 64. It is based on the World Wrestling Federation and is named after the company's annual event of the same name. Developed by Asmik Ace Entertainment and AKI Corporation, No Mercy is the last in a series of Nintendo 64 wrestling games from the companies that started with WCW vs. nWo: World Tour.

<i>WWF WrestleMania X8</i> (video game) 2002 video game

WWF WrestleMania X8 is a professional wrestling video game developed by Yuke's and released on the GameCube by THQ in June 2002.

<i>Madden NFL 2000</i> 1999 American football video game

Madden NFL 2000 is a football video game. This was the second of the Madden NFL games to not solely feature John Madden on the cover in North America. The only other one was Madden NFL '95. Most versions of the game cover featured Madden prominently in the foreground, and a recognizable Barry Sanders in a background action graphic. The European PAL edition features only Dorsey Levens on the cover.

<i>WWF SmackDown! Just Bring It</i> 2001 professional wrestling video game

WWF SmackDown! Just Bring It, known in Japan as Exciting Pro Wrestling 3, is a professional wrestling video game developed by Yuke's, and published by THQ for PlayStation 2, and was released in November 2001. It is the third game in the WWF SmackDown! series, based on the World Wrestling Federation (WWF) professional wrestling promotion, the sequel to WWF SmackDown! 2: Know Your Role, the first game in the series to be released on the PlayStation 2 console, and the last game in the series to be released under the "WWF" name.

<i>WWE Road to WrestleMania X8</i> 2002 video game

WWE Road to WrestleMania X8 is a professional wrestling video game released on the Game Boy Advance handheld console by THQ in 2002, based on WWE's 2002 pay-per-view WrestleMania X8. The game featured improved gameplay and grappling techniques compared to its predecessors. This game was the Game Boy Advance successor to WWF Road to WrestleMania from 2001 and was succeeded by WWE Survivor Series in 2004. It was one of two games named after the event, the other being WWE WrestleMania X8 for the GameCube, released five months prior in June 2002. Of the three WWE games developed by Natsume Co., Ltd. for the Game Boy Advance, WWE Road to WrestleMania X8 was the most successful in regard to both sales and reviews.

<i>Virtual Pro Wrestling 2: Ōdō Keishō</i> 2000 video game

Virtual Pro Wrestling 2: Ōdō Keishō is a professional wrestling video game released in 2000 for the Nintendo 64. The game was only released in Japan and is the sequel to 1997's Virtual Pro Wrestling 64. The subtitle, Ōdō Keishō, translates to English as Royal Road Succession, which is also the name of the game's single player mode.

<i>WCW Mayhem</i> (video game) 1999 video game

WCW Mayhem is a professional wrestling video game published by Electronic Arts (EA), based on the American promotion World Championship Wrestling (WCW). The first WCW game produced by EA, it was released for Nintendo 64 and PlayStation in 1999 and for the Game Boy Color the following year.

<i>WCW Backstage Assault</i> 2000 video game

WCW Backstage Assault is a professional wrestling video game by Electronic Arts (EA). It was the final World Championship Wrestling (WCW) game released before the World Wrestling Federation (WWF) purchased the company's assets three months later. Backstage Assault features commentary by Tony Schiavone and Bobby "The Brain" Heenan. The game is distinguished by the fact that all gameplay takes place outside of a standard wrestling ring. This approach was poorly received, and the game sold only 200,000 copies.

<i>WCW Nitro</i> (video game) 1998 video game

WCW Nitro is a professional wrestling video game based on the television show WCW Monday Nitro. Released by THQ for the PlayStation game console in 1998, the game featured a large roster of playable WCW wrestlers as well as full motion video clips of the television show. The game was followed by WCW/nWo Thunder, which was based on Nitro's Thursday night counterpart. Ports for Nintendo 64 and Microsoft Windows were released later in 1998 and 1999 with the updated roster featured in Thunder.

<i>WWF War Zone</i> 1998 professional wrestling video game

WWF War Zone is a professional wrestling video game developed by Iguana West and released by Acclaim Entertainment in 1998 for the PlayStation, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation.

<i>WWF Attitude</i> 1999 professional wrestling video game

WWF Attitude is a professional wrestling video game based on the World Wrestling Federation released by Acclaim Entertainment in 1999 for the PlayStation and Nintendo 64. A slightly enhanced port of the game was later released for the Dreamcast, as well as a handheld version for the Game Boy Color. The game is named after the WWF's then-current "Attitude" marketing campaign, with the tagline "Get it" also being used on company programming during that period.

<i>WWF WrestleMania: The Arcade Game</i> 1995 video game

WWF WrestleMania is a professional wrestling arcade game released by Midway Manufacturing Co. in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion.

<i>WWF Road to WrestleMania</i> 2001 video game

WWF Road to WrestleMania is a video game released on the Game Boy Advance handheld console by THQ, based on the World Wrestling Federation's pay-per-view of the same name. It was the first WWF game to be released on the Game Boy Advance, and the only one released under the WWF name, as the promotion was renamed in 2002. The main part of the game is the season mode where players have to win matches to get a heavyweight championship title match.

<i>WWF Super WrestleMania</i> 1992 video game

WWF Super WrestleMania is a multiplatform wrestling video game based on the World Wrestling Federation (WWF), released in 1992 for the Super Nintendo Entertainment System and the Sega Genesis.

<i>ECW Hardcore Revolution</i> 2000 video game

ECW Hardcore Revolution is a professional wrestling video game released by Acclaim Entertainment, based on the professional wrestling promotion Extreme Championship Wrestling (ECW). The game was released for the Nintendo 64, PlayStation, Game Boy Color, and Dreamcast in 2000. It was the first wrestling game to be based on ECW, as well as the first professional wrestling video game to receive a Mature rating from the ESRB, although the Game Boy Color version was rated Everyone. Acclaim followed this title with the release of a sequel, ECW Anarchy Rulz, in August 2000.

syn Sophia, Inc., formerly AKI Corporation and The Man Breeze, is an independent video game development studio located in Kichijōji, Tokyo, Japan, founded on June 19, 1995. The company is best known for its popular wrestling games in the late 1990s and early-mid-2000s, starting with the release of Virtual Pro-Wrestling in 1996.

<i>Knockout Kings 2000</i> 1999 fighting video game

Knockout Kings 2000 is a video game developed by Black Ops Entertainment and published by EA Sports for Nintendo 64, PlayStation, and Game Boy Color in 1999.

References

  1. 1 2 "PR - 11/18/99 - THQ/JAKKS PACIFIC SHIP WWF WRESTLEMANIA 2000 FOR NINTENDO 64 AND GAME BOY COLOR". August 19, 2000. Archived from the original on August 19, 2000. Retrieved March 18, 2023.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. 1 2 "Game Informer Magazine - News Story". Game Informer . March 2, 2000. Archived from the original on March 2, 2000. Retrieved April 6, 2023.{{cite magazine}}: CS1 maint: bot: original URL status unknown (link)
  3. "What a Shocker!". December 1999. Archived from the original on May 17, 2023. Retrieved May 17, 2023.
  4. McLaughlin, Rus (November 12, 2008). "IGN Presents the History of Wrestling Games". IGN . Ziff Davis. Archived from the original on November 3, 2022. Retrieved June 11, 2022.
  5. 1 2 "WWF Wrestlemania 2000 for Game Boy Color". GameRankings . CBS Interactive. Archived from the original on May 21, 2019. Retrieved March 13, 2020.
  6. 1 2 "WWF Wrestlemania 2000 for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on May 12, 2019. Retrieved March 13, 2020.
  7. Ottoson, Joe. "WWF Wrestlemania 2000 (GBC) - Review". AllGame . All Media Network. Archived from the original on November 15, 2014. Retrieved February 19, 2015.
  8. Ottoson, Joe. "WWF Wrestlemania 2000 (N64) - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved February 19, 2015.
  9. Ham, Tom (December 22, 1999). "WWF WrestleMania 2000 (N64)". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved June 11, 2022.
  10. "WWF Wrestlemania 2000 (GBC)" (PDF). Electronic Gaming Monthly . No. 125. Ziff Davis. December 1999. p. 288. Retrieved June 11, 2022.
  11. Hsu, Dan "Shoe"; Hager, Dean; Johnston, Chris; Smith, Shawn (December 1999). "WWF Wrestlemania 2000 (N64)". Electronic Gaming Monthly. No. 125. Ziff Davis. p. 269.
  12. 1 2 "WWF レッスルマニア2000 [NINTENDO64]". Famitsu (in Japanese). Enterbrain . Retrieved March 13, 2020.
  13. Fitzloff, Jay (December 1999). "WWF WrestleMania 2000 - Game Boy Color". Game Informer . No. 80. FuncoLand. Archived from the original on October 26, 2000. Retrieved February 19, 2015.
  14. McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (December 1999). "WWF WrestleMania 2000 - Nintendo 64". Game Informer. No. 80. FuncoLand. Archived from the original on October 25, 2000. Retrieved February 19, 2015.
  15. Mears, Rick "The Wanderer" (November 8, 1999). "REVIEW for Wrestlemania 2000 (N64)". GameFan . Shinno Media. Archived from the original on November 27, 1999. Retrieved February 19, 2015.
  16. Dodson, Joe (March 2000). "WWF Wrestlemania 2000 Review (N64)". GameRevolution . CraveOnline. Archived from the original on February 20, 2015. Retrieved February 19, 2015.
  17. Gerstmann, Jeff (November 12, 1999). "WWF Wrestlemania 2000 Review (N64)". GameSpot. Red Ventures. Archived from the original on September 17, 2018. Retrieved February 19, 2015.
  18. Harris, Craig (December 8, 1999). "WWF Wrestlemania 2000 (GBC)". IGN. Ziff Davis. Archived from the original on February 19, 2015. Retrieved February 19, 2015.
  19. Boulding, Aaron (November 24, 1999). "WWF Wrestlemania 2000 (N64)". IGN. Ziff Davis. Archived from the original on February 19, 2015. Retrieved February 19, 2015.
  20. Hurley, Oliver (Christmas 1999). "WWF WrestleMania 2000 (N64)". N64 Magazine . No. 36. Future Publishing. pp. 54–56.
  21. 1 2 Erickson, Daniel (December 1999). "Wrestlemania 2000 [sic] (N64)". NextGen . No. 60. Imagine Media. p. 108. Retrieved April 1, 2020.
  22. "Wrestlemania 2000 (N64)". Nintendo Power . Vol. 127. Nintendo of America. December 1999. p. 155. Retrieved March 13, 2020.
  23. 1 2 Clarke, Stuart (January 29, 2000). "Wrestlemania 2000 Review (N64)". The Sydney Morning Herald . Fairfax Media. Archived from the original on December 6, 2000. Retrieved March 26, 2022.
  24. The Enforcer (December 1999). "WWF Wrestlemania 2000 (N64)" (PDF). GamePro . No. 135. IDG. pp. 182–83. Retrieved June 11, 2022.
  25. The D-Pad Destroyer (November 18, 1999). "Wrestlemania 2000 [sic] Review for N64 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on November 6, 2004. Retrieved February 19, 2015.
  26. Ocampo, Jason (January 20, 2000). "WrestleMania Hits One Million". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved July 13, 2019.
  27. "Third Interactive Achievement Awards: Console". Academy of Interactive Arts & Sciences . Archived from the original on October 11, 2000. Retrieved June 11, 2022.