WWF Attitude

Last updated
WWF Attitude
WWF Attitude PSX cover.jpg
Cover art of WWF Attitude featuring (clockwise from top left) Triple H, Stone Cold Steve Austin, The Undertaker, The Rock, and Mankind
Developer(s) Acclaim Studios Salt Lake City
Publisher(s) Acclaim Entertainment [lower-alpha 1]
Platform(s) Game Boy Color, Nintendo 64, PlayStation, Dreamcast
ReleaseGame Boy Color
  • NA: June 1999
  • EU: 1999
PlayStation
Nintendo 64
  • EU: August 9, 1999
  • NA: August 31, 1999
Dreamcast
  • EU: November 5, 1999
  • NA: November 9, 1999 [3]
Genre(s) Sports (Fighting)
Mode(s) Single-player, multiplayer

WWF Attitude is a professional wrestling video game based on the World Wrestling Federation (WWF, now WWE) released by Acclaim Entertainment in 1999 for the PlayStation and Nintendo 64. A slightly enhanced port of the game was later released for the Dreamcast, as well as a handheld version for the Game Boy Color. The game is named after the WWF's then-current "Attitude" marketing campaign, with the tagline "Get it" also being used on company programming during that period.

Contents

The game is the sequel to WWF War Zone and is the last WWF game to be published by Acclaim. The WWF signed a deal with THQ later in 1999, ending a ten-year relationship with Acclaim that began with WWF WrestleMania . Acclaim then signed a deal with Extreme Championship Wrestling, producing two games using the same game engine, ECW Hardcore Revolution and ECW Anarchy Rulz . [4]

The PlayStation version had been originally scheduled to be released on June 3, 1999, [5] but the release date was pushed back to August 5 due the death of Owen Hart to whom the game is dedicated.

Gameplay

D'Lo Brown, Kane, and Mankind face off in a Triple Threat match. Wwf attitude screenshot.jpg
D'Lo Brown, Kane, and Mankind face off in a Triple Threat match.

Gameplay from WWF War Zone was for the most part retained. Players execute wrestling maneuvers by grappling with an opponent then entering a sequence of motions and buttons presses. On-screen life meters indicate how close a wrestler is to defeat, with the meter turning red when a small amount of health is left. The previous edition's "Challenge Mode" was replaced by a Career Mode which allowed a player to wrestle as a WWF superstar. The player first starts wrestling on house shows winning matches to work their way up to RAW, then Pay-Per-View events and eventually getting opportunities to challenge for the European, Intercontinental and WWF championship titles. New match types were also added, including the First Blood and the I Quit Match. [6]

Features added since WWF War Zone include a Create-A-Stable mode and a Pay-Per-View mode, which allows players to set up their own wrestling event - a series of matches, the name of the event, and an arena. The game includes a customizable arena option, including the ability to edit the color of lights, ring ropes, turnbuckles, and logo on the side of the ring. [7] WWF Attitude also features the audio commentary, provided by Shane McMahon and Jerry Lawler.

Create-A-Wrestler mode was expanded with original entrance music, as well as superstar nicknames with unique commentary and crowd chants for each name. [8] Vocals for the original entrance themes were provided by Road Dogg of The New Age Outlaws, a popular wrestler at the time of the game's release who would frequently show off his mic skills during events.

The Game Boy Color version of the game is slightly different from its home console counterparts, using passwords as a way to save a player's progress. [9]

Development

Acclaim added full superstar entrances to the game, improving over the short entrances from War Zone. Match commentary was recorded by Jerry "The King" Lawler and Shane McMahon. Instead of the commentators talking about each of the wrestlers before the match like on War Zone, each wrestler now has a set of pre-match taunts. [10]

Originally, the game was to include fictional jobbers that players would face early on in the Career Mode. For unknown reasons, the fictional jobbers were removed from the game; however, their voices, ring attires, and entrance theme songs remain accessible in the Create-A-Wrestler mode. [11]

In addition, the game's original release date was meant to be March 1999 before getting delayed until June, and then again until its ultimate release in August. Its first planned release date was the time on WWF television when "Dr. Death" Steve Williams was getting a midcard push, where he was managed by a heel Jim Ross. The official strategy guide of WWF Attitude makes mention of this, [12] and "JR's boy" is a chant in the game, referencing the midcard storyline. [13] For many years, players were confused by his inclusion in the game.

Though not playable in the game, The Hardy Boyz provided motion capture for the game.

The intro to the PlayStation and Nintendo 64 versions included a dedication to Owen Hart, who died shortly before the game's release and was featured in the game as a playable character. Although Owen was a "heel" prior to his death, his playable character is a "face", which meant that the crowd would cheer for him instead of booing. His death delayed the PlayStation and Nintendo 64 versions from its initial release of June 1999, likely to remove his Blue Blazer alternative costume as seen in early screenshots from an April 1999 prototype version of the game.

The dedication to Owen was removed from the Dreamcast version due to a wrongful death lawsuit being filed against the WWF by the Hart family. Owen is still however a playable character in this version. [6] [14]

The Dreamcast version was released several months after the PlayStation and Nintendo 64 games, around the same time as THQ's first WWF game WWF WrestleMania 2000 [15] and features improved graphics compared to its PlayStation and Nintendo 64 counterparts, with higher-resolution texture maps and a better animated, less pixelated crowd. [16]

Reception

The PlayStation version received favorable reviews, while the rest of the console versions received mixed or average reviews according to review aggregator GameRankings. [17] [18] [19] [20] Daniel Erickson of NextGen gave the Dreamcast and Nintendo 64 versions negative reviews in two separate issues, saying that the latter was "worth a rental for WWF fans, but everyone else should just wait for THQ and EA to take their shots" (#59, November 1999); [42] and later calling the former "a pathetic port – the only reason this game gets one star is that the jewel case was reusable" (#62, February 2000). [41]

The Rookie of GamePro said of the Nintendo 64 version in one review, "If you loved War Zone , you're going to want to grab WWF Attitude. The combination of the huge lineup of wrestlers and excellent gameplay features like the Career mode and create-your-own-pay-per-view event will satisfy any wrestling fan's hunger for topnotch[ sic ] top-rope action." [46] [lower-alpha 4] He also said of the PlayStation version, "If you're a WWF fan, you'll want this game. Its expanded roster of features and wealth of kick-ass wretling superstars will have you slobber-knockin' and trash-talkin' with your buddies all night long. You smell what The Rock is cookin'?" [47] [lower-alpha 5] The Freshman, however, said in another review that the N64 version's "massive array of options and its long roster of superstars will keep wrestling fans busy for a long time, but its bland graphics and sounds may turn off everyone else. Attitude adds features over War Zone, but it doesn't really make that many improvements. Attitude's got the moves, but it needs to put on more of a show if it's going to go for the title." [48] [lower-alpha 6] In another review of the PlayStation version, The D-Pad Destroyer called it "a decent game with an incredible array of options but with a sore lack of any real personality. Attitude has a great Create-A-Wrestler mode, but eventually you will want to bring your creation into the ring. When it comes to that, WWF fans will have a great time, but the rest will quickly become frustrated. This sequel to War Zone just doesn't have enough attitude." [49] [lower-alpha 7] The Enforcer later said of the Dreamcast version in one review, "If you own only a Dreamcast and are a diehard wrestling fan, you're gonna want WWF Attitude. If you have either the PlayStation or N64 version, however, you'll be satisfied with a rental." [50] [lower-alpha 8] Scary Larry, however, said of the same console version in another review, "The ultimate wrestling game, one that takes the experience and immerses you totally inside of it, may still be a ways off. But Dreamcast fans will feel cheated out of a winner by this fake looking remake. Hope for Smackdown [ sic ] on the Dreamcast - Attitude goes flat on you." (The Dreamcast version of WWF SmackDown!, however, was later cancelled.) [51] [lower-alpha 9]

The PlayStation version was also a bestseller in the UK. [52]

See also

Notes

  1. Released under the Acclaim Sports label
  2. Four critics of Electronic Gaming Monthly gave the Dreamcast version each a score of 6.5/10, 7.5/10, 8/10, and 7/10.
  3. Two critics of Electronic Gaming Monthly gave the Nintendo 64 version each a score of 8/10, and the rest gave it each a score of 8.5/10
  4. GamePro gave the Nintendo 64 version three 4.5/5 scores for graphics, sound, and fun factor, and 4/5 for control in one review.
  5. GamePro gave the PlayStation version two 4/5 scores for graphics and sound, 3.5/5 for control, and 4.5/5 for fun factor in one review.
  6. GamePro gave the Nintendo 64 version 4.5/5 for graphics, 3/5 for sound, 4/5 for control, and 3.5/5 for fun factor in another review.
  7. GamePro gave the PlayStation version two 4/5 scores for graphics and control, and two 3.5/5 scores for sound and fun factor in another review.
  8. GamePro gave the Dreamcast version three 4/5 scores for graphics, sound, and fun factor, and 3.5/5 for control in one review.
  9. GamePro gave the Dreamcast version 4.5 for graphics, and three 3.5/5 scores for sound, control, and fun factor in another review.

Related Research Articles

<i>Ready 2 Rumble Boxing</i> 1999 video game

Ready 2 Rumble Boxing is a boxing video game developed by Midway Studios San Diego, and published by Midway in 1999 for the Dreamcast, PlayStation, Game Boy Color, and Nintendo 64. The success of the Dreamcast version led to it becoming one of the few Sega All Stars titles.

<i>San Francisco Rush 2049</i> 1999 video game

San Francisco Rush 2049 is a racing video game developed and manufactured by Atari Games for arcades. It was ported to the Nintendo 64, Game Boy Color, and Dreamcast by Midway Games West. The arcade machine was released in 1999; home versions followed in 2000 on September 7 for North America and November 17 for Europe. It is the third game in the Rush series and the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA. It is the last game in the Rush series to be set in the city of San Francisco and the last released on a Nintendo console. It also serves as the final game for the Atari Games label, which was retired shortly after the arcade release. The Dreamcast version was later re-released as part of Midway Arcade Treasures 3 for the PlayStation 2, Xbox, and GameCube and later for Windows as part of Midway Arcade Treasures Deluxe Edition.

<i>WWF WrestleMania 2000</i> (video game) 1999 professional wrestling video game

WWF WrestleMania 2000 is a professional wrestling video game released in 1999 on the Nintendo 64 (N64) console. It was based on the World Wrestling Federation's annual pay-per-view, WrestleMania. Despite the fact that this game is based upon WrestleMania 2000, the game was released five months prior to the actual PPV itself, therefore resulting in the game using the stage design from the 1999 event, WrestleMania XV, instead. Released at the height of the WWF's Attitude Era, WrestleMania 2000 was the first WWF game released by THQ. The wrestling company ended its long relationship with Acclaim Entertainment after witnessing the video game success of its competitor, World Championship Wrestling (WCW), on behalf of THQ. WrestleMania 2000 shares its game engine with the Japan-only release Virtual Pro Wrestling 2: Ōdō Keishō.

<i>WWF No Mercy</i> (video game) 2000 professional wrestling video game

WWF No Mercy is a professional wrestling video game released in 2000 by THQ for the Nintendo 64. It is based on the World Wrestling Federation and is named after the company's annual event of the same name. Developed by Asmik Ace Entertainment and AKI Corporation, No Mercy is the last in a series of Nintendo 64 wrestling games from the companies that started with WCW vs. nWo: World Tour.

<i>WCW Mayhem</i> (video game) 1999 video game

WCW Mayhem is a professional wrestling video game published by Electronic Arts (EA), based on the American promotion World Championship Wrestling (WCW). The first WCW game produced by EA, it was released for Nintendo 64 and PlayStation in 1999 and for the Game Boy Color the following year.

<i>WCW Backstage Assault</i> 2000 video game

WCW Backstage Assault is a professional wrestling video game developed by Kodiak Interactive and published by Electronic Arts. It was released for the PlayStation in November 2000, and for the Nintendo 64 in December. It was the final World Championship Wrestling (WCW) game released before the World Wrestling Federation (WWF) purchased the company's assets three months later. Backstage Assault features commentary by Tony Schiavone and Bobby "The Brain" Heenan. The game is distinguished by the fact that all gameplay takes place outside of a standard wrestling ring, an approach that was poorly received, and resulted in the title selling 200,000 copies.

<i>WWF War Zone</i> 1998 professional wrestling video game

WWF War Zone is a professional wrestling video game developed by Iguana West and released by Acclaim Entertainment in 1998 for the PlayStation, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation.

<i>Re-Volt</i> 1999 video game

Re-Volt is a racing video game designed by Paul Phippen and Simon Harrison. It was developed by Acclaim Studios London and published by Acclaim Entertainment for Microsoft Windows, Nintendo 64, PlayStation and Dreamcast.

<i>South Park: Chefs Luv Shack</i> 1999 game show-style party video game

South Park: Chef's Luv Shack is a 2D game show-style party video game and is a sequel to the 1998 video game South Park, itself based on the American animated sitcom of the same name. Developed by Acclaim Studios Austin and published by Acclaim Entertainment, it was released in 1999 for the Dreamcast, Microsoft Windows, PlayStation and Nintendo 64. Its gameplay involves playing minigames and the ability to play against other players in a challenge for the most points. It also involves trivia questions about South Park and other topics.

<i>South Park Rally</i> 1999 kart-style racing video game

South Park Rally is a 2000 kart-style racing video game based on the American animated sitcom South Park published by Acclaim Entertainment and released for the PlayStation, Microsoft Windows, Nintendo 64, and Dreamcast. Gameplay follows the player in a competitive racing championship set in the fictional town of South Park. Players are given the options for multiplayer, arcade, or championship modes, but only the championship unlocks extra features. Competition begins in South Park's 1st Rally, a circuit race around four checkpoints in the downtown area of South Park. Races get gradually more diverse, with more locations, racers, and elements added as the game progresses.

<i>ECW Hardcore Revolution</i> 2000 video game

ECW Hardcore Revolution is a professional wrestling video game released by Acclaim Entertainment, based on the professional wrestling promotion Extreme Championship Wrestling (ECW). The game was released for the Nintendo 64, PlayStation, Game Boy Color, and Dreamcast in 2000. It was the first wrestling game to be based on ECW, as well as the first professional wrestling video game to receive a Mature rating from the ESRB, although the Game Boy Color version was rated Everyone. Acclaim followed this title with the release of a sequel, ECW Anarchy Rulz, in August 2000.

<i>F-1 World Grand Prix</i> 1998 video game

F-1 World Grand Prix, developed by Paradigm Entertainment, is a Formula One racing game/sim first released in 1998 for the Nintendo 64 game console and to later platforms including the Sega Dreamcast, Microsoft Windows, Sony PlayStation, and Game Boy Color. The Nintendo 64 version is based on the 1997 Formula One season, featuring each of the 17 circuits from the season and all 22 drivers, with the exceptions of Jacques Villeneuve and the MasterCard Lola team.

<i>Monaco Grand Prix: Racing Simulation 2</i> 1998 video game

Monaco Grand Prix: Racing Simulation 2, also known as just Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for the Windows, Nintendo 64, PlayStation, and Dreamcast. It was released in 1998–1999. A sequel, Racing Simulation 3, was released in 2002.

<i>NFL QB Club 2001</i> 2000 video game

NFL QB Club 2001, also known as NFL Quarterback Club 2001, is an American football game for the Nintendo 64 and Dreamcast. Part of the NFL Quarterback Club series, it is the last title in the series to be released for the N64 and DC. The game follows in the footsteps of the previous three titles on both consoles, with a full on NFL football simulation with all the teams, players and stats. The game cartridge was red, unlike the usual gray color for N64 cartridges.

<i>NFL Quarterback Club 2000</i> 1999 video game

NFL Quarterback Club 2000 is a sports video game developed by Acclaim Studios Austin and published by Acclaim Entertainment for Nintendo 64 and Dreamcast in 1999.

<i>Toy Story 2: Buzz Lightyear to the Rescue</i> 1999 video game

Toy Story 2: Buzz Lightyear to the Rescue! is a 1999 platform game developed by Traveller's Tales and published by Activision and Disney Interactive. Based on Disney/Pixar's 1999 computer animated film Toy Story 2, it was released for the Nintendo 64, PlayStation, Microsoft Windows, and Macintosh in late 1999, while a Dreamcast version followed in 2000. The computer versions were released under the title Disney/Pixar's Action Game, Toy Story 2. A different version, a side-scrolling platform game titled Toy Story 2, was also released for the Game Boy Color in 1999.

<i>NFL Blitz 2000</i> 1999 video game

NFL Blitz 2000 is a video game released in the arcades in 1999 and then ported to the PlayStation, Nintendo 64, Dreamcast, Microsoft Windows, and Game Boy Color. It is the third game in the NFL Blitz series.

<i>Jeremy McGrath Supercross 2000</i> 2000 video game

Jeremy McGrath Supercross 2000 is a motocross racing video game developed by Acclaim Studios Salt Lake City and published by Acclaim Entertainment under their Acclaim Sports label for Nintendo 64, Game Boy Color, PlayStation and Dreamcast. It features eight stadium tracks, eight outdoor tracks, and an option for players to create their own custom tracks. In addition to having a racing game mode, players could perform dirt bike tricks in a stunt mode.

<i>Roadsters</i> (video game) 1999 video game

Roadsters is a racing game released by Titus Software for Nintendo 64 in 1999, and for PlayStation, Dreamcast and Game Boy Color in 2000. It is a car racing game that features both licensed cars from manufacturers and unlicensed cars from imaginary manufacturers that are based on and bear great resemblance to their equivalent, real car models. The game also includes a multi-player mode supports up to 2 human players that can compete in any of the available circuits with 4 more CPU controlled racers. A PlayStation 2 version was originally planned to release on April 11, 2001.

<i>NFL Blitz 2001</i> 2000 video game

NFL Blitz 2001 is a video game developed and published by Midway for the Dreamcast, PlayStation, Nintendo 64 and Game Boy Color in 2000.

References

  1. "Key Dates". Nottingham & Long Eaton Topper . July 7, 1999. p. 3. Retrieved December 2, 2023. July 9th//WWF Attitude £42.99//July 16th//Syphon Filter//£29.99 PlayStation//July 16th//Silent Hill/£34.99 PlayStation
  2. IGN staff (July 28, 1999). "WWF Attitude Ships August 5". IGN . Ziff Davis . Retrieved November 14, 2020.
  3. "Acclaim Sports Ships WWF Attitude for the Sega Dreamcast". Acclaim Entertainment . November 9, 1999. Archived from the original on August 26, 2004.
  4. McLaughlin, Rus (November 12, 2008). "IGN Presents the History of Wrestling Games (Page 4)". IGN. Ziff Davis. Retrieved November 14, 2020.
  5. "Acclaim Sports Announces June 3 Street Date for WWF Attitude for PlayStation". Acclaim Entertainment. April 19, 1999. Archived from the original on August 26, 2004.
  6. 1 2 3 Dunham, Jeremy (November 9, 1999). "WWF Attitude Review (DC)". IGN. Ziff Davis. Retrieved March 5, 2015.
  7. 1 2 Boulding, Aaron (September 1, 1999). "WWF Attitude (N64)". IGN. Ziff Davis. Retrieved March 5, 2015.
  8. IGN staff (August 6, 1999). "Personalized Attitude". IGN. Ziff Davis. Retrieved March 5, 2015.
  9. 1 2 Gerstmann, Jeff (January 28, 2000). "WWF Attitude Review (GBC)". GameSpot . Red Ventures . Retrieved March 5, 2015.
  10. 1 2 Gerstmann, Jeff (August 13, 1999). "WWF Attitude Review (N64)". GameSpot. Red Ventures. Retrieved March 5, 2015.
  11. 1 2 Gerstmann, Jeff (August 4, 1999). "WWF Attitude Review (PS)". GameSpot. Red Ventures. Retrieved March 5, 2015.
  12. [ dead link ]
  13. Archived at Ghostarchive and the Wayback Machine : "Jim Ross confronts Bart Gunn". YouTube .
  14. "Proto:WWF Attitude (PlayStation) - The Cutting Room Floor".
  15. "WWF Wrestlemania 2000". IGN. Ziff Davis.
  16. 1 2 Gerstmann, Jeff (November 2, 1999). "WWF Attitude Review (DC)". GameSpot. Red Ventures. Retrieved March 5, 2015.
  17. 1 2 "WWF Attitude for Dreamcast". GameRankings . CBS Interactive. Archived from the original on May 5, 2019. Retrieved November 14, 2020.
  18. 1 2 "WWF Attitude for Game Boy Color". GameRankings. CBS Interactive. Archived from the original on May 22, 2019. Retrieved November 14, 2020.
  19. 1 2 "WWF Attitude for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on May 12, 2019. Retrieved November 14, 2020.
  20. 1 2 "WWF Attitude for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 22, 2019. Retrieved November 14, 2020.
  21. Licata, Jonathan. "WWF Attitude (DC) - Review". AllGame . All Media Network. Archived from the original on November 15, 2014. Retrieved March 5, 2015.
  22. Baize, Anthony. "WWF Attitude (N64) - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved March 5, 2015.
  23. Williamson, Colin. "WWF Attitude (PS) - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved March 5, 2015.
  24. Mahood, Andy (January 28, 2000). "WWF Attitude (DC)". Gamecenter. CNET. Archived from the original on August 23, 2000. Retrieved September 28, 2022.
  25. Mahood, Andy (January 28, 2000). "WWF Attitude (PS)". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved September 28, 2022.
  26. Boyer, Crispin; Smith, Shawn; Hsu, Dan "Shoe"; Hager, Dean (January 2000). "WWF Attitude (DC)". Electronic Gaming Monthly . No. 126. Ziff Davis. p. 224. Retrieved September 28, 2022.
  27. "WWF Attitude (GBC)" (PDF). Electronic Gaming Monthly. No. 120. Ziff Davis. July 1999. p. 130. Retrieved September 30, 2022.
  28. Hsu, Dan; Hager, Dean; Boyer, Crispin; Smith, Shawn (October 1999). "WWF Attitude (N64)" (PDF). Electronic Gaming Monthly. No. 123. Ziff Davis. p. 222. Retrieved September 28, 2022.
  29. "WWF Attitude (PS)". Electronic Gaming Monthly. No. 123. Ziff Davis. October 1999. p. 234.
  30. Fitzloff, Jay (January 2000). "WWF Attitude (DC)". Game Informer . No. 81. FuncoLand. Archived from the original on April 9, 2000. Retrieved March 5, 2015.
  31. Fitzloff, Jay (July 1999). "WWF Attitude (GBC)". Game Informer. No. 75. FuncoLand. p. 64. Archived from the original on October 21, 2000. Retrieved November 14, 2020.
  32. McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (September 1999). "WWF Attitude (N64)". Game Informer. No. 77. Archived from the original on March 1, 2000. Retrieved March 5, 2015.
  33. McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (September 1999). "WWF Attitude (PS)". Game Informer. No. 77. Archived from the original on May 20, 2000. Retrieved March 5, 2015.
  34. Mosquera, Fernando "Lagi" (November 9, 1999). "REVIEW for WWF Attitude (DC)". GameFan . Shinno Media. Archived from the original on March 4, 2000. Retrieved March 5, 2015.
  35. G-Wok (February 2000). "WWF Attitude Review (DC)". GameRevolution . CraveOnline. Archived from the original on July 28, 2014. Retrieved November 14, 2020.
  36. Bodzilla (August 1999). "WWF Attitude - Playstation [sic] Review". GameRevolution. CraveOnline. Archived from the original on April 8, 2004. Retrieved November 14, 2020.
  37. Bowen, Kevin (November 17, 1999). "WWF Attitude". PlanetDreamcast . IGN Entertainment. Archived from the original on January 25, 2009. Retrieved March 5, 2015.
  38. O'Shea, Nick (September 1999). "WWF Attitude (N64)" (PDF). Hyper . No. 71. Next Media Pty Ltd. p. 57. Retrieved September 28, 2022.
  39. Perry, Douglass C. (August 5, 1999). "WWF Attitude (PS)". IGN. Ziff Davis. Retrieved March 5, 2015.
  40. Green, Mark (September 1999). "WWF Attitude". N64 Magazine . No. 32. Future Publishing. pp. 62–65.
  41. 1 2 Erickson, Daniel (February 2000). "WWF Attitude (DC)". NextGen . No. 62. Imagine Media. p. 92. Retrieved November 14, 2020.
  42. 1 2 Erickson, Daniel (November 1999). "WWF Attitude (N64)". NextGen. No. 59. Imagine Media. p. 117. Retrieved November 14, 2020.
  43. "WWF Attitude (GBC)". Nintendo Power . Vol. 121. Nintendo of America. June 1999. p. 113.
  44. "WWF Attitude (N64)". Nintendo Power. Vol. 124. Nintendo of America. September 1999. p. 144. Retrieved November 14, 2020.
  45. Rybicki, Joe (September 1999). "WWF Attitude". Official U.S. PlayStation Magazine . Vol. 2, no. 12. Ziff Davis. p. 117. Retrieved November 14, 2020.
  46. The Rookie (October 1999). "WWF Attitude (N64)" (PDF). GamePro . No. 133. IDG. p. 116. Retrieved September 28, 2022.
  47. The Rookie (October 1999). "WWF Attitude (PS)". GamePro. No. 133. IDG. p. 106.
  48. The Freshman (September 25, 1999). "WWF Attitude for N64 on GamePro.com". GamePro. IDG. Archived from the original on November 6, 2004. Retrieved March 5, 2015.
  49. The D-Pad Destroyer (1999). "WWF Attitude Review for PlayStation on GamePro.com". GamePro. IDG. Archived from the original on November 6, 2004. Retrieved September 28, 2022.
  50. The Enforcer (January 2000). "WWF Attitude (DC)" (PDF). GamePro. No. 136. IDG. p. 110. Retrieved September 28, 2022.
  51. Scary Larry (November 25, 1999). "WWF Attitude Review for Dreamcast on GamePro.com". GamePro. IDG. Archived from the original on July 7, 2004. Retrieved September 28, 2022.
  52. "Game Charts". Official UK PlayStation Magazine . No. 51. Future Publishing. November 1999. p. 132.