WWE Crush Hour

Last updated
WWE Crush Hour
WWE Crush Hour Coverart.png
North American cover art with The Rock and Rob Van Dam
Developer(s) Pacific Coast Power & Light
Publisher(s) THQ
Producer(s) David Gray
Designer(s) Cormac Russell
Steve Yoshimura
Programmer(s) Mike McAulay
Artist(s) Dane Shears
Engine RenderWare
Platform(s) PlayStation 2, GameCube
Release
  • NA: March 18, 2003 [1]
  • PAL: May 15, 2003
Genre(s) Vehicular combat, racing
Mode(s) Single-player, multiplayer

WWE Crush Hour is a vehicular combat video game developed by Pacific Coast Power & Light and published by THQ. It was released for the GameCube and PlayStation 2 on March 18, 2003 in North America, and on May 15, 2003 in PAL regions. An Xbox version was in development before being cancelled. [2]

Contents

Plot

WWE Crush Hour features Vince McMahon taking control over every television network, with WWE professional wrestling superstars appearing on every TV show and commercial. His newest project, titled "Crush Hour", is a demolition derby-style show featuring more than thirty WWE superstars in custom cars, outfitted with mounted guns (Primary Weapon), and foreign objects (Optional Weapon) to enhance the destruction of the opponent's vehicles, and a "Special Move" which will inflict significantly more damage than the other aforementioned weapons. WWE Crush Hour also features audio commentary by Jim Ross.

Roster

Starters

Unlockables

Development

WWE Crush Hour was officially announced in May 2002 by JAKKS Pacific and THQ. It was released on March 17, 2003 in North America, and on May 15 in Europe. The game was a budget title, and retailed for much less than other licensed games.

Reception

The game received "mixed or average" reviews, according to review aggregator Metacritic. [3] [4]

See also

Related Research Articles

<i>The Simpsons: Road Rage</i> Vehicular combat video game

The Simpsons: Road Rage is a 2001 racing video game based on the animated television series The Simpsons, and is part of a series of games based on the show. It was released for PlayStation 2, Xbox and GameCube. A Game Boy Advance version was released in 2003.

<i>Tak and the Power of Juju</i> 2003 video game

Tak and the Power of Juju is an action-adventure platform video game developed by Avalanche Software and published by THQ for the GameCube, PlayStation 2 and Game Boy Advance. The game was released in North America on October 15, 2003 and in Europe on March 12, 2004.

<i>WWE WrestleMania XIX</i> (video game) 2003 video game

WWE WrestleMania XIX is a professional wrestling video game released for the GameCube by THQ in 2003. Based on the professional wrestling promotion World Wrestling Entertainment (WWE), it is the sequel to WWF WrestleMania X8. The roster consists of around sixty-nine WWE wrestlers between May 2002 and March 2003, as the WWE was beginning to shift its momentum from the Attitude Era into the Ruthless Aggression Era.

<i>Burnout</i> (video game) 2001 racing video game

Burnout is a 2001 racing video game developed by Criterion Games and published by Acclaim Entertainment. It was released for the PlayStation 2 in 2001 and GameCube and Xbox in 2002. It is the first instalment in the Burnout series.

<i>Burnout 2: Point of Impact</i> 2002 video game

Burnout 2: Point of Impact is a 2002 racing video game developed by Criterion Games and published by Acclaim Entertainment for PlayStation 2, GameCube and Xbox. It is the sequel to the 2001 video game Burnout and the second title in the Burnout series. It was the last Burnout game to be released on the GameCube and the series would not see a release on a Nintendo platform until the release of Burnout Legends in 2005. The game also marked Acclaim's last entry in the Burnout series, as Acclaim would go bankrupt in 2004; the rest of the series would be published by Electronic Arts.

<i>NBA Live 2003</i> 2002 video game

NBA Live 2003 is the 2002 installment of the NBA Live video games series. The cover features Jason Kidd as a member of the New Jersey Nets. The game was developed by EA Canada and released on October 8, 2002 for the PlayStation, PlayStation 2, Xbox, and GameCube consoles and November 14, 2002 for Microsoft Windows. It was the last NBA Live game to be released on the original PlayStation. The game includes a soundtrack, which is the first video game soundtrack in history to be certified Platinum by the RIAA, selling over 1,300,000 copies worldwide.

<i>Tiger Woods PGA Tour 2004</i> 2003 video game

Tiger Woods PGA Tour 2004 is a sports video game developed by EA Redwood Shores for the GameCube, PlayStation 2 and Xbox versions, Headgate Studios for the Microsoft Windows version, and Backbone Emeryville for the Game Boy Advance and N-Gage versions, and published by EA Sports for GameCube, PlayStation 2, Windows, Xbox, Game Boy Advance and N-Gage.

<i>NASCAR: Dirt to Daytona</i> 2002 video game

NASCAR: Dirt to Daytona is a racing simulator developed by Monster Games and published by Infogrames in November 2002 for the PlayStation 2 and GameCube. It features NASCAR's Dodge Weekly Racing Series, Featherlite Modified Tour, Craftsman Truck Series, and the NASCAR Winston Cup Series. The Dodge Weekly Racing Series and Featherlite Modified Tour rosters consist of generic fantasy drivers. The Craftsman Truck Series also features fantasy drivers alongside real ones. The unique feature of having to work your way up through the ranks from the low tier Weekly Racing Series to the Cup Series would later return in EA Sports' NASCAR 2005: Chase for the Cup.

<i>Legends of Wrestling II</i> 2002 video game

Legends of Wrestling II is a professional wrestling video game developed by Acclaim Studios Salt Lake City, published by Acclaim Entertainment, and released on November 26, 2002, for both the PlayStation 2 and GameCube. It was later released for the Xbox on December 5, 2002. It is the sequel to the 2001 professional wrestling video game Legends of Wrestling. Legends II contains 25 wrestlers that were not in the first game, though also excludes Rob Van Dam, presumably because he had recently been signed to a WWE contract. The game does contain Eddie Guerrero who, although unemployed at the time, re-signed with WWE by the time the game was released. A Game Boy Advance version of the game was released on November 25, 2002. It was the last game developed by Acclaim's Salt Lake City studio before its closure in December 2002.

<i>ATV: Quad Power Racing 2</i> 2003 video game

ATV: Quad Power Racing 2 is a racing video game developed by Climax Brighton and published by Acclaim Entertainment under their AKA Acclaim label for PlayStation 2, GameCube and Xbox. It's a sequel to ATV: Quad Power Racing. The game is notable for its inclusion of a three-wheeled ATV, not seen in any other video games, and not sold in the real world since the late 1980s.

<i>MX vs. ATV Unleashed</i> 2005 video game

MX vs. ATV Unleashed is a racing simulation action sports console video game created for PlayStation 2, Xbox, Microsoft Windows and mobile phones. Developed by Rainbow Studios and published by THQ, the video game was released in 2005 in North America and Europe. MX vs. ATV Unleashed is a crossover between THQ's MX trilogy and Sony's ATV Offroad Fury series, and it features same console support for two players and online support for eight players. The PC version has a "track editor" feature.

<i>Dark Summit</i> 2001 snowboarding video game

Dark Summit is a 2001 snowboarding video game developed by Radical Entertainment and published by THQ. It was released for the GameCube, PlayStation 2 and Xbox,

<i>FIFA Football 2004</i> 2003 video game

FIFA Football 2004, also known as FIFA Soccer 2004 in North America, is a football simulation video game developed by EA Canada and published by Electronic Arts. It was released in October 2003 with the tagline "Create Brilliance".

<i>Freekstyle</i> 2002 video game

Freekstyle is a 2002 motocross racing video game for the PlayStation 2, GameCube and Game Boy Advance. There are four levels of gameplay: the circuit, a quick race, freestyle, and free run.

<i>Hot Wheels: World Race</i> (video game) 2003 video game

Hot Wheels: World Race is a racing game developed by Climax Brighton and published by THQ. It is based on the television series Hot Wheels: World Race that was released by Hot Wheels and Mainframe Entertainment, and 35 Hot Wheels toy automobiles were released in conjunction with the television series to coincide with the 35th anniversary of the creation of the franchise.

<i>NCAA Football 2004</i> 2003 video game

NCAA Football 2004 is an American football video game released in 2003 by Tiburon. It is the successor to NCAA Football 2003 in the NCAA Football series. The player on the cover is former USC quarterback Carson Palmer. The game is available for play with the N-Gage. Commentators are Brad Nessler, Kirk Herbstreit and Lee Corso. The game is an EA Sports Bio game, and is compatible with other games with the feature.

<i>NHL 2K3</i> 2002 video game

NHL 2K3 is an ice hockey video game developed for the GameCube, PlayStation 2, and Xbox by Treyarch and published by Sega. Jeremy Roenick is on the cover. It is the only game in the NHL 2K series to be released for GameCube. NHL 2K3 uses ESPN's presentation and was the first hockey game with support for PS2 Online and Xbox Live online services. The rosters are from the 2002–2003 NHL season.

<i>Rally Championship</i> (video game) 2002 video game

Rally Championship is a rally video game. It was released for PlayStation 2 in 2002 and GameCube in 2003. It is developed by Warthog Games and published by SCi. It is the last game in the Rally Championship series. The game is a sequel to the 2001 game Rally Championship Xtreme. It is the first game in the series not published by Europress and the first game not released on the PC.

<i>MX Superfly</i> 2002 video game

MX Superfly featuring Ricky Carmichael, released as MX Super Fly in PAL regions, is a motocross racing game developed by Pacific Coast Power & Light and published by THQ for the Xbox, PlayStation 2, and GameCube. It is the second installment of THQ's MX trilogy and a sequel to MX 2002 featuring Ricky Carmichael, garnering professional motocross racer Ricky Carmichael's endorsement like its predecessor.

References

  1. "PR - 3/18/03 - WWE Crush Hour Ships". 2004-04-16. Archived from the original on 2004-04-16. Retrieved 2023-03-19.
  2. Dickinson, Martin James (8 December 2021). "Is WWE Crush Hour The Most Unique Video Game In WWE History?". The Sportster. Archived from the original on 9 December 2021. Retrieved 7 April 2022.
  3. 1 2 "WWE Crush Hour for GameCube Reviews". Metacritic . Archived from the original on June 10, 2012. Retrieved March 7, 2015.
  4. 1 2 "WWE Crush Hour for PlayStation 2 Reviews". Metacritic. Archived from the original on October 29, 2015. Retrieved March 7, 2015.
  5. EGM staff (May 2003). "WWE Crush Hour (GC)". Electronic Gaming Monthly . No. 166. p. 130.
  6. Bramwell, Tom (July 9, 2003). "WWE Crush Hour (GC)". Eurogamer . Archived from the original on April 2, 2015. Retrieved March 7, 2015.
  7. Brogger, Kristian (May 2003). "WWE Crush Hour (GC)". Game Informer . No. 121. p. 86. Archived from the original on January 8, 2008. Retrieved March 7, 2015.
  8. "WWE Crush Hour (PS2)". Game Informer. No. 121. May 2003. p. 83.
  9. The D-Pad Destroyer (March 18, 2003). "WWE Crush Hour Review for GameCube on GamePro.com". GamePro . Archived from the original on December 22, 2004. Retrieved March 7, 2015.
  10. 1 2 Navarro, Alex (March 20, 2003). "WWE Crush Hour Review". GameSpot . Archived from the original on June 8, 2016. Retrieved March 7, 2015.
  11. Fischer, Russ (April 17, 2003). "GameSpy: WWE: Crush Hour (GCN)". GameSpy. Archived from the original on December 3, 2005. Retrieved March 7, 2015.
  12. Fischer, Russ (April 17, 2003). "GameSpy: WWE: Crush Hour (PS2)". GameSpy. Archived from the original on April 2, 2015. Retrieved March 7, 2015.
  13. Lafferty, Michael (April 10, 2003). "WWE: Crush Hour - GC - Review". GameZone. Archived from the original on September 27, 2008. Retrieved March 7, 2015.
  14. Romano, Natalie (April 3, 2003). "WWE: Crush Hour - PS2 - Review". GameZone. Archived from the original on October 6, 2007. Retrieved March 7, 2015.
  15. Lewis, Cory D. (March 17, 2003). "WWE Crush Hour (GCN)". IGN . Archived from the original on April 3, 2015. Retrieved March 7, 2015.
  16. Lewis, Cory D. (March 18, 2003). "WWE Crush Hour (PS2)". IGN. Archived from the original on April 3, 2015. Retrieved March 7, 2015.
  17. "WWE Crush Hour". Nintendo Power . Vol. 169. June 2003. p. 137.
  18. Kennedy, Sam (May 2003). "WWE Crush Hour". Official U.S. PlayStation Magazine . p. 97. Archived from the original on May 16, 2004. Retrieved March 7, 2015.
  19. 1 2 Steinberg, Scott (March 19, 2003). "WWE Crush Hour". Maxim . Archived from the original on April 4, 2003. Retrieved March 7, 2015.
  20. Catucci, Nick (April 29, 2003). "Sell Like Hell". The Village Voice . Archived from the original on September 23, 2015. Retrieved March 7, 2015.