Just Dance 2021 | |
---|---|
Developer(s) | Ubisoft Paris |
Publisher(s) | Ubisoft |
Series | Just Dance |
Engine | UbiArt Framework |
Platform(s) | |
Release | Switch, PS4, Xbox One, Stadia November 12, 2020 PS5, Xbox X/S November 24, 2020 |
Genre(s) | Music |
Mode(s) |
Just Dance 2021 is a 2020 dance rhythm game developed and published by Ubisoft. It was unveiled on August 26, 2020 during the Nintendo Direct Mini: Partner Showcase August 2020 web presentation as the twelfth main installment of the series, [1] and was released on November 12, 2020, for Nintendo Switch, PlayStation 4, Xbox One, and Stadia, and on November 24, 2020, for PlayStation 5 and Xbox Series X/S. [2] [3] [4] It is the first game in the series since the initial title not to be announced at E3, due to the event's cancellation in 2020 as a result of the COVID-19 pandemic. It is also the first game in the main series not to be released for the Wii and the first game in the series not to be available on a Nintendo optical disc. [5]
As with the previous installments of the franchise, players must mimic the on-screen dancer's choreography to a chosen song using either motion controllers (excluding the ninth generation consoles and Stadia) or the game's associated smartphone app. The Stadia version also allows the use of a gamepad and a keyboard for menu navigation.
Its user interface and features are largely identical to Just Dance 2019 and Just Dance 2020 . Changes include the "World Dance Floor" now being revamped with a three-song competitive tournament in three separate rooms that matches a player's level with other players of a similar level, Chill Panda (Beginner), Fabulous Hippo (Intermediate), and Fierce Deer (Expert), and a new results screen that details the player's accuracy rate in performing the moves, which is only shown when playing solo. [6] [7] The game also features a new mode, known as "Quick Play" mode, in which the game randomly shuffles a song to make it easy for players to jump right into dancing without the struggle of choosing a song to dance to. [8]
The production of Just Dance 2021 amidst the global COVID-19 pandemic presented a series of formidable challenges for the development team at Ubisoft Paris. [9] With stringent lockdown measures in place and a shift towards remote work, the team encountered significant obstacles in maintaining the momentum of their annual release schedule. [9] Efforts to navigate these challenges were spearheaded by implementing innovative solutions to ensure the game's timely release, including a comprehensive overhaul of traditional production methodologies to accommodate remote collaboration while upholding the game's established brand strategy. [9] Managing team dynamics remotely emerged as a pivotal concern, with heightened communication strategies such as frequent individual check-ins and informal team catchups becoming essential to maintain cohesion and morale among the thirteen-member team. [9] Additionally, the imperative of in-person filming posed unique logistical hurdles amidst social distancing mandates, necessitating strict adherence to safety protocols and meticulous scheduling adjustments to safeguard the well-being of the production team while adhering to health guidelines. [9]
In the creation of Just Dance 2021, the development team at Ubisoft Paris embraced a commitment to diversity and inclusivity, particularly evident in their efforts to introduce a more varied cast of characters, including disabled dancers, into the game's universe. [10] Led by Sarrah El-Meddeb, Costume Manager for the Just Dance franchise, the creative process began with brainstorming sessions to translate the emotions evoked by each song into unique visual universes, aiming to foster an inclusive atmosphere and represent a diverse array of dancing styles and body types. [10]
The production of Just Dance 2021 amidst the global COVID-19 pandemic presented a series of formidable challenges for the development team at Ubisoft Paris. [9] With stringent lockdown measures in place and a shift towards remote work, the team encountered significant obstacles in maintaining the momentum of their annual release schedule. [9] Efforts to navigate these challenges were spearheaded by implementing innovative solutions to ensure the game's timely release. [9] This included a comprehensive overhaul of traditional production methodologies to accommodate remote collaboration while upholding the game's established brand strategy. [9]
Managing team dynamics remotely emerged as a pivotal concern. With a team of thirteen individuals, maintaining cohesion and morale required heightened communication strategies, including frequent individual check-ins and informal team catchups. [9] For the imperative of in-person filming posed unique logistical hurdles amidst social distancing mandates. [9] Strict adherence to safety protocols, coupled with meticulous scheduling adjustments, became imperative to safeguard the well-being of the production team while adhering to health guidelines. [9]
Despite these challenges, the team remained steadfast in their commitment to delivering Just Dance 2021 on schedule across multiple platforms. [9] This entailed navigating the pressure to meet community expectations while fostering team motivation and cohesion amidst unprecedented circumstances. [9] The critical role of clear communication and visual aids in aligning team objectives, particularly in a remote work environment, was emphasized. By fostering autonomy and streamlining decision-making processes, the team maintained productivity and focus throughout the production cycle. [9]
In the creation of Just Dance 2021, the development team at Ubisoft Paris embraced a commitment to diversity and inclusivity, particularly evident in their efforts to introduce a more varied cast of characters, including disabled dancers, into the game's universe. [10] Led by Sarrah El-Meddeb, Costume Manager for the Just Dance franchise, the creative process began with brainstorming sessions to translate the emotions evoked by each song into unique visual universes. [10] This approach aimed to foster an inclusive atmosphere and represent a diverse array of dancing styles and body types. [10]
“In the past few years, we have been working hard on bringing more diversity into Just Dance,” El-Meddeb explained. The character style helps players identify with the dancers, but it can also erase diversity. [11] “To help with that, we are committed to having a strong and diverse cast of dancers who have bodies of all shapes, to better represent our players and make sure they feel like they belong to the world of Just Dance,” El-Meddeb told us. [10]
A notable example of this commitment to diversity is showcased in the Blinding Lights map, featuring coach Angelina Bruno, a Belgian hip-hop dancer with a right forearm amputation. [10] The creative team's vision for the Blinding Lights map encompassed a post-apocalyptic setting with a cyberpunk aesthetic, providing the perfect backdrop for Bruno's dynamic performance. [10] Collaborating with fashion-tech designer Anouk Wipprecht, the team embarked on a groundbreaking project to create a futuristic costume incorporating a prosthetic arm, blending cutting-edge technology with artistic expression. [10] The disabled body was not meant to be hidden, but part of the experience of the map. [10] This was part of Bruno's desire to promote change in the public percepction of disability: "Having a disability, I would never even thought of playing because I thought you needed both arms for that. Now I tell myself that everyone who has a little arm like me, will be able to identify with me and my character." [12]
In the words of Sarrah El-Meddeb, "To help with that, we are committed to having a strong and diverse cast of dancers who have bodies of all shapes, to better represent our players and make sure they feel like they belong to the world of Just Dance." [10] This dedication to inclusivity and representation underscores the game's broader mission to celebrate the joy of dance in all its forms, while also promoting positive social change and acceptance. [10]
The following songs appear on Just Dance 2021: [13]
The following songs appear on the Kids Mode of the game:
Song | Artist | Year |
---|---|---|
"Dance of the Mirlitons" | The Just Dance Orchestra (as made famous by Pyotr Ilyich Tchaikovsky) | 1892 |
"Flying Carpet" | Persian Nights | 2020 |
"Get on the Fire Truck" | The Step Brigade | 2020 |
"Here Comes the Spy" | The Step Brigade | 2019 |
"Kulikitaka" | Toño Rosario | 2003 |
"Let's Save Our Planet" | The Sunlight Shakers | 2015 |
"Rock N Roll Princess" | Fast Forward Highway | 2020 |
"Space Cat" | Equinox Stars | 2011 |
"The Color Lab" | Dancing Bros. | 2011 |
"You've Got a Friend in Me" | Disney Pixar's Toy Story (as made famous by Randy Newman) | 1995 |
Just Dance Unlimited continues to be offered on 2021 for eighth-generation consoles and Stadia, featuring a streaming library of new and existing songs. [14] The service also made its debut on ninth-generation consoles with the release of 2021.
Songs exclusive to Just Dance Unlimited include:
Song | Artist | Year | Release date |
---|---|---|---|
"Dans van de Farao" [lower-alpha 1] | K3 | 2020 | November 12, 2020 (Benelux region) December 30, 2020 (Worldwide) |
"Flash (Just Dance Version)" [lower-alpha 2] | Bilal Hassani featuring Sundy Jules, Paola Locatelli and Sulivan Gwed | 2020 | November 12, 2020 (France) December 30, 2020 (Worldwide) |
"U.S.A." [lower-alpha 3] | Da Pump | 2018 | November 12, 2020 (Japan) December 30, 2020 (Worldwide) |
"Drum Go Dum" [lower-alpha 4] [lower-alpha 5] | K/DA featuring Aluna, Wolftyla and Bekuh Boom | 2020 | November 25, 2020 (Initial release) February 25, 2021 (JDU exclusive) |
"Tusa" [lower-alpha 6] | Karol G and Nicki Minaj | 2019 | January 14, 2021 |
"Stupid Love" [lower-alpha 6] | Lady Gaga | 2020 | January 21, 2021 |
"Girls Like" [lower-alpha 6] | Tinie Tempah featuring Zara Larsson | 2016 | January 28, 2021 |
"Monster" [15] [lower-alpha 7] | Exo | 2016 | April 15, 2021 |
"The Way I Are" [16] [lower-alpha 7] | Timbaland featuring Keri Hilson, D.O.E. and Sebastian | 2007 | April 22, 2021 |
"Come Back Home" [16] [lower-alpha 7] | 2NE1 | 2014 | April 29, 2021 |
"Head & Heart" [17] [lower-alpha 8] | Joel Corry featuring MNEK | 2020 | July 15, 2021 |
"Intoxicated" [17] [lower-alpha 8] | Martin Solveig and GTA | 2015 | July 22, 2021 |
"John Cena" [17] [lower-alpha 8] | Sho Madjozi | 2019 | July 29, 2021 |
"All the Stars" [lower-alpha 9] | Kendrick Lamar and SZA | 2018 | October 7, 2021 |
"Rainbow Beats" [lower-alpha 9] [lower-alpha 10] | Yi Yan, Zhao Fang Jing, Suika Kune and Feizaojun | 2020 | October 14, 2021 |
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