Metroid Prime | |
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Developer(s) | Retro Studios |
Publisher(s) | Nintendo |
Director(s) | Mark Pacini |
Producer(s) |
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Programmer(s) | Mark Johnston |
Artist(s) |
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Composer(s) |
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Series | Metroid |
Platform(s) | |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Metroid Prime is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. Metroid Prime is the fifth main Metroid game and the first to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002, and in Japan and Europe the following year. Along with the Game Boy Advance game Metroid Fusion , Prime marked the return of the Metroid series after an eight-year hiatus following Super Metroid (1994).
Metroid Prime takes place between the original Metroid and Metroid II: Return of Samus . [1] [2] Players control the bounty hunter Samus Aran as she battles the Space Pirates and their biological experiments on the planet Tallon IV. Metroid Prime was a collaboration between Retro in Austin, Texas, and Japanese Nintendo employees, including producers Shigeru Miyamoto and Kensuke Tanabe. Miyamoto suggested the project after visiting Retro's headquarters in 2000. Since exploration takes precedence over combat, Nintendo described the game as a "first-person adventure" rather than a first-person shooter. [3]
Metroid Prime sold more than 2.8 million copies worldwide. It won a number of Game of the Year awards and is regarded by many as one of the greatest video games ever made, remaining one of the highest-rated games on Metacritic. [4]
Metroid Prime was followed by Metroid Prime 2: Echoes (2004) and Metroid Prime 3: Corruption (2007), with Metroid Prime 4: Beyond scheduled for 2025. In 2009, an enhanced version of MetroidPrime was released for the Wii in Japan and as part of the Metroid Prime: Trilogy compilation internationally. A remastered version was released on the Nintendo Switch in 2023.
Metroid Prime is an action-adventure game in which players control protagonist Samus Aran from a first-person perspective, unlike previous games in the Metroid series, [5] [6] with third-person elements used for Morph Ball mode. [5] The gameplay involves solving puzzles to reveal secrets, platform jumping, and shooting foes with the help of a "lock-on" mechanism that allows circle strafing while staying aimed at the enemy. [5] [6]
Samus must travel through the world of Tallon IV searching for twelve Chozo Artifacts that will open the path to the Phazon meteor impact crater, while collecting power-ups that let her reach new areas. The Varia Suit, for example, protects Samus' armor against high temperatures, allowing her to enter volcanic regions. Some items are obtained after boss fights. Items must be collected in a specific order; for example, players cannot access certain areas until they find a certain Beam to open doors, or discover new ordnance with which to beat bosses. [7] [8] Players are incentivized to explore to find upgrades that increase Samus' maximum ammunition and health. [9]
The heads-up display, which simulates the inside of Samus' helmet, features a radar display, a map, ammunition for missiles, a health meter, a danger meter for negotiating hazardous landscape or materials, and a health bar and name display for bosses. The display can be altered by exchanging visors; one uses thermal imaging, another has x-ray vision, and another features a scanner that searches for enemy weaknesses and interfaces with mechanisms such as force fields and elevators. [7] The game introduces a hint system that provides the player with clues about ways to progress through the game. [10]
Players can gain two features by connecting Prime with Metroid Fusion using a GameCube – Game Boy Advance link cable: cosmetic use of the Fusion Suit that Samus wears in Fusion and the ability to play the original Metroid game. [7] [11]
Throughout the game, players must find and collect items that improve Samus' arsenal and suit, including weapons, armor upgrades for Samus' Power Suit and items that grant abilities—including the Morph Ball, which allows Samus to compress herself into a ball in order to roll into narrow passages and drop energy bombs, and the Grapple Beam, which works by latching onto special hooks called grapple nodes, allowing Samus to swing across gaps. Unlike those in earlier games in the series, the beam weapons in Metroid Prime have no stacking ability, in which the traits of each beam merge. Instead, the player must cycle the four beam weapons; there are charge combos with radically different effects for each. Other upgrades include boots that allow Samus to double-jump and a Spider Ball upgrade that allows her to climb magnetic rails. [7]
Items from previous Metroid games appear with altered functions. Art galleries and different endings are unlockable if the player collects a high percentage of items and Scan Visor logs. Prime is one of the first Metroid games to address the reason Samus does not start with power-ups acquired in previous games; she begins the game with some upgrades, including the Varia Suit, Missiles and Grapple Beam, but they are lost during an explosion on the Space Pirate frigate Orpheon. [12] The producers stated that starting with some power-ups was a way to give the player "different things to do" and to learn the functions of these items before settling into the core gameplay. [13]
Retro Studios wrote an extensive storyline for Metroid Prime, [14] which was considered a major difference from previous Metroid games. Short cutscenes appear before important battles, and a scanner in the heads-up display extracts backstory-related information from objects. [6] The Prime trilogy is set between the events of Metroid and Metroid II. [1] [2]
The game takes place on the planet Tallon IV, formerly inhabited by the Chozo race. [15] Five decades ago, the Chozo race fell after a meteor impacted on Tallon IV. The meteor contaminated the planet with a corruptive, mutagenic substance that the Space Pirates later named Phazon, [15] [16] and also brought with it a creature known to the Chozo as "The Worm". [17] A large containment field emitter of the Artifact Temple in the Tallon Overworld area was built as a seal to the meteor's energies and influence within the crater where it landed, [18] which the Space Pirates attempt to disable or bypass in order to gain better access to extract the Phazon. [19] The containment field is controlled by twelve Chozo artifacts that are scattered around the planet. [7] [20]
Samus Aran intercepts a distress signal from the Space Pirate frigate Orpheon, whose crew have been slaughtered by the Pirates' own genetically modified, experimental subjects, using a mysterious radioactive substance called Phazon. At the ship's core, she battles with the Parasite Queen, a giant version of the tiny parasites aboard the ship. The Parasite Queen is defeated and falls into the ship's reactor core, initiating the destruction of the ship. While Samus is escaping from the frigate, she encounters a cybernetic version of Ridley called Meta Ridley, who also escapes. During her escape, an explosion damages Samus' suit, causing some of her abilities to malfunction. Samus escapes the frigate and chases Ridley in her gunship towards the nearby planet Tallon IV. [21] [22]
After landing in the Tallon Overworld, Samus explores nearby areas of Tallon IV and discovers ruins of an ancient Chozo settlement. As she explores the ruins, she learns that the Chozo on the planet had been killed off by the Phazon infesting the planet, which originated from a meteor that impacted on the planet many years ago. After regaining her lost abilities in the ruins, as well as defeating a mutated plant creature that was poisoning the local water supply, Samus finds her way to the Magmoor Caverns, a series of magma-filled tunnels, which are used by the Space Pirates as a source of geothermal power. Following the tunnels, Samus travels to the Phendrana Drifts, a cold, mountainous region which is home to another ancient Chozo ruin and a Space Pirate research laboratory used to study the Metroids. After obtaining new abilities, Samus explores the wreckage of the crashed Orpheon and then infiltrates the Phazon Mines, where she learns the outcome of the Phazon experimentation project, including the Metroid Prime, a creature that had come to Tallon IV with the meteor. Advancing deeper into the mines, Samus fights her way through the Phazon-enhanced Space Pirates and obtains the Phazon Suit after defeating the monstrous Omega Pirate. [21] [22]
At some point, Samus discovers the Artifact Temple that the Chozo built to contain the Metroid Prime and to stop the Phazon from spreading over the planet. To gain access to the meteor's Impact Crater, Samus must collect and unite the twelve Chozo artifacts. As Samus returns to the temple with the artifacts, Meta Ridley appears and attacks her. Samus defeats Ridley and enters the Impact Crater, where she finds the Metroid Prime. After she defeats it, the Metroid Prime absorbs Samus' Phazon Suit and explodes. Samus escapes the collapsing crater and leaves Tallon IV in her ship. [21] [22]
If the player completes the game with all of the items obtained, Metroid Prime reconstructs itself into a body resembling Samus. [23]
According to producer Shigeru Miyamoto, Nintendo did not develop a Metroid game for the Nintendo 64 as the company "couldn't come out with any concrete ideas". [24] Metroid co-creator Yoshio Sakamoto said he could not imagine how the Nintendo 64 controller could be used to control Samus. Nintendo approached another company to make Metroid for Nintendo 64, but the offer was declined, supposedly because the developers thought they could not equal Super Metroid. [25]
Metroid Prime was a collaboration between Nintendo EAD and R&D1 and the American company Retro Studios. Retro was created in 1998 by an alliance between Nintendo and Iguana Entertainment founder Jeff Spangenberg. The studio would create games for the forthcoming GameCube targeted at a mature demographic. [26] After establishing its offices in Austin, Texas in 1999, Retro worked on four GameCube projects. When Miyamoto visited Retro in 2000, he suggested a new Metroid game after seeing their prototype first-person shooter engine. [27] In 2000 and early 2001, four games in development at Retro were canceled, [28] including an RPG, Raven Blade, leaving Prime the only game in development. [29] During the last nine months of development, Retro's staff worked 80- to 100-hour weeks to reach Nintendo's deadline. [27] According to senior artist James Dargie, it took them almost six months to do the first level that Nintendo approved, and then they had less than a year to do the rest of the game. [30] Concept artist Android Jones, a lifelong fan of the series whose work included Samus's Varia Suit and most of the art in the Scan Visor, would sleep in the office and resume working when he woke up. [31]
We didn't want to make just another first person shooter. ... Making a first person shooter would have been a cheap and easy way to go. But making sure the themes and concepts in Metroid were kept was something that we wanted to do. And translating those things into 3D was a real challenge. For example, translating the morph ball was one of the hardest things to do.
—Michael Kelbaugh, Retro Studios president since 2003 [32]
Nintendo created the music, Retro handled art and engineering, and both teams worked on the overall design. [33] The Japanese crew, which included producers Miyamoto, Kensuke Tanabe, Kenji Miki, and designer and Metroid co-creator Sakamoto, communicated with Retro through e-mails, telephone conferences and personal gatherings. The game was planned to use a third-person perspective, but after Miyamoto intervened this was changed to first-person perspective and almost everything already developed was scrapped. The change was prompted by camera problems experienced by Rare, which was developing the Nintendo 64 game Jet Force Gemini . According to director Mark Pacini, Miyamoto believed that "shooting in third person was not very intuitive"; Pacini also said that exploration is easier using first-person. [32] Pacini said that after picking that perspective, the crew decided not to make a traditional first-person shooter, instead they had to break down the stereotypes of what a first-person game is and make a fun Metroid game. [33]
Pacini said that Retro tried to design the game so that the only difficult parts would be boss battles and players would not be afraid to explore because "the challenge of the game was finding your way around". [34] Senior designer Mike Wikan said that the focus on exploration led the team to spend time making the platform jumping "approachable to the player", and to ensure the gameplay had "shooting [as] a very important, though secondary, consideration". [35] Retro developed the storyline under the supervision of Yoshio Sakamoto, who verified that the ideas were consistent with the earlier games. [14] The developers intended that Kraid, a boss from Metroid and Super Metroid, would appear in Metroid Prime, and designer Gene Kohler modeled and skinned him for that purpose, but he was cut for time reasons. [36] The team considered implementing the Speed Booster power-up from Super Metroid but concluded it would not work well because of the first-person perspective and the limitations imposed by the scale of game's environment. [35]
The first public appearance of the game was a ten-second video at Space World 2000. [37] In November of the same year, Retro Studios confirmed its involvement with the game in the "job application" part of its website. [38] In February 2001, the game was confirmed by Nintendo, which also announced that because of its emphasis on exploration and despite the first-person perspective, Metroid Prime would be a first-person adventure rather than a first-person shooter. [3] The game was showcased at E3 2001 in May, with its title confirmed as Metroid Prime. [39]
Kenji Yamamoto, assisted by Kouichi Kyuma, composed the music for Prime. [40] The soundtrack contains arrangements of tracks from previous games in the series because Yamamoto wanted to satisfy old Metroid fans. [41] The initial Tallon Overworld theme is a reinterpretation of Metroid's Brinstar theme, the music heard in Magmoor Caverns is a new version of the music from Super Metroid's Lower Norfair area, and the music heard during the fight with Meta Ridley is a fast-paced reimagining of the Ridley boss music first featured in Super Metroid, which has reappeared in most Metroid games since. Early in development, the English electronic duo Autechre were asked by Retro Studios to compose the soundtrack, but this was halted by Nintendo. [42] Tommy Tallarico Studios initially provided sound effects, [43] but Miyamoto deemed them not good enough for an extended presentation at Space World 2001. [44] The game supports Dolby Pro Logic II setups and can be played in surround sound. [12] A soundtrack album, Metroid Prime & Fusion Original Soundtracks, was published by Scitron on June 18, 2003. [45]
Metroid Prime was released for the GameCube in North America on November 18, 2002. In 2003, the game arrived in Japan on February 28, and Europe on March 21. [46] [47] [48] [49] In 2004, Nintendo released a Metroid Prime GameCube bundle, including a second disc featuring a trailer and a demo for Metroid Prime 2: Echoes , a timeline of Metroid games, and an art gallery. [50] [51]
Metroid Prime was re-released in Japan in 2009 for the Wii as part of the New Play Control! series. It has improved controls that use the Wii Remote's pointing functionality, bonus content and the ability to take screenshots of gameplay. [52] In other countries, this version was released in the Wii compilation Metroid Prime: Trilogy . [53] The compilation became available for download from the Wii U's Nintendo eShop in January 2015. [54] [55]
Metroid Prime Remastered | |
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Developer(s) | Retro Studios [a] |
Publisher(s) | Nintendo |
Director(s) | Dylan Jobe |
Producer(s) |
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Programmer(s) |
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Artist(s) |
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Platform(s) | Nintendo Switch |
Release |
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Metroid Prime Remastered, a high-definition remaster for the Nintendo Switch, [57] was released digitally on February 9, 2023, with a physical release on February 22 in North America and March 3 in Europe and Japan. [58] [59] The remaster was developed by Retro Studios with assistance from developers including Iron Galaxy Studios. [60] It features new visuals, updated control schemes (including an option for dual-stick controls) and unlockable art. [61]
Metroid Prime Remastered was acclaimed. [62] Samuel Claiborn of IGN described it as "a perfect example of how to both honor a lauded classic and bring it up to code". [63] It was criticized for not crediting the developers of previous versions of Metroid Prime by name, instead crediting them as "original Nintendo GameCube and Wii version development staff". [64] [65] As of March 2023, Metroid Prime Remastered had sold 1.09 million copies. [66]
Aggregator | Score |
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Metacritic | 97/100 (70 reviews) [4] Remastered 94/100 (100 reviews) [62] |
Publication | Score |
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AllGame | 4.5/5 [67] |
Edge | 9/10 [68] |
Electronic Gaming Monthly | 10/10 [69] |
Game Informer | 9.5/10 [70] |
GameSpot | 9.7/10 [5] |
GameSpy | 96/100 [12] |
IGN | 9.8/10 [6] 10/10 (Remastered) [63] |
Publication | Award |
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IGN | Editor's Choice, 2002 Best GameCube Game [71] 2002 Game of the Year runner-up [72] |
GameSpot | Editor's Choice, 2002 Game of the Year [73] |
GameSpy | 2002 Game of the Year [74] |
Electronic Gaming Monthly | Platinum Award, Game of the Year (2002) [75] |
Nintendo Power | Game of the Year (2002) [76] |
Edge | Editor's Choice, 2002 Game of the Year [77] |
6th Annual Interactive Achievement Awards | Console First-Person Action Game of the Year [78] |
Game Developers Choice Awards | Game of the Year, Excellence in Level Design (2003) [79] |
The Michigan Daily | Best Video Game of 2002 [80] |
Metroid Prime became one of the best-selling games on the GameCube. It was the second-best-selling game of November 2002 in North America, behind Grand Theft Auto: Vice City ; [81] 250,000 units were sold in the first week of its release. [82] As of July 2006, the game had sold more than 1.49 million copies in the U.S. alone, [83] and had earned more than US$50 million. [84] It was also the eighth-bestselling GameCube game in Australia. [85] More than 78,000 copies were sold in Japan, [86] and Nintendo added the game to its Player's Choice line in the PAL region. [87] It sold 2.84 million copies worldwide [88] and was the best-selling Metroid game until Metroid Dread (2021). [89]
Metroid Prime received "universal acclaim", according to Metacritic. [4] Electronic Gaming Monthly awarded it a perfect score. [69] It won numerous Game of the Year awards and was praised for its detailed graphics, special effects, varied environments, [90] moody soundtrack and sound effects, [6] level design, [91] immersive atmosphere [5] and innovative gameplay centered on exploration in contrast with action games such as Halo , [92] while staying faithful to the Metroid formula. [93] Criticisms included the unusual control scheme, lack of focus on the story, and repetitive backtracking. Game Informer considered the control scheme awkward, [70] Entertainment Weekly compared the game to a "1990s arcade game, filled with over the top battle sequences, spectacular visual effects—and a pretty weak plot", [94] and GamePro wrote that inexperienced players "might find it exhausting to keep revisiting the same old places over and over and over". [95] In 2004, the video game countdown show Filter said Metroid Prime had the best graphics of all time. [96]
During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Metroid Prime with "Console First-Person Action Game of the Year"; it also received nominations for "Game of the Year", "Console Game of the Year", "Outstanding Innovation in Console Gaming", and outstanding achievement in "Art Direction", "Game Design", "Gameplay Engineering", "Original Music Composition", "Sound Design", and "Visual Engineering". It was the most nominated game at the awards ceremony. [97]
Metroid Prime appeared on several lists of best games; it was ranked 23rd in IGN's Top 100, [98] 29th in a 100-game list chosen by GameFAQs users, [99] 18th in Official Nintendo Magazine 's 2009 list of greatest Nintendo games [100] and 10th in Nintendo Power's "Top 200 Nintendo Games Ever". [101] IGN named Metroid Prime the best GameCube game, [102] while GameSpy ranked it third in a similar list, behind The Legend of Zelda: The Wind Waker and Resident Evil 4 . [103] Nintendo Power also ranked Metroid Prime as the sixth-best game of the 2000s. [104] Wired ranked the game 10th in its list of "The 15 Most Influential Games of the Decade" for popularizing "exploration, puzzle-solving, platforming and story" among first-person shooters, saying that the game was "breaking the genre free from the clutches of Doom ". Wired's writer continued that Metroid Prime took a massive stride forward for first-person games. [105] Metroid Prime also became popular among players for speedrunning; specialized communities were formed to share these speed runs. [106]
Metroid Prime was followed by Metroid Prime 2: Echoes (2004) on the GameCube [107] and Metroid Prime 3: Corruption (2007) on the Wii. [108] The first two games were re-released on Wii as part of the New Play Control! series in Japan, and as part of the Wii compilation Metroid Prime: Trilogy (2009). [109] [110] [111] A pinball game, Metroid Prime Pinball (2005), [112] and the action spin-offs Metroid Prime Hunters (2006) [113] were released for the handheld Nintendo DS console, and Metroid Prime: Federation Force (2016) for the Nintendo 3DS. [114] Metroid Prime 4: Beyond is planned for release in 2025 for the Nintendo Switch. [115]
Characters and stages from Metroid Prime have frequently appeared in other Nintendo games such as the Super Smash Bros series, in which the Frigate Orpheon is a playable stage, with the Parasite Queen in the background and music from Metroid Prime. [116] [117] Metroid Prime's gameplay and HUD have influenced other first-person shooters such as Geist [118] and Star Wars: Republic Commando . [119] A demo of a 2D fangame version of Metroid Prime was released in April 2021. [120] The development was forced to end by that August. [121]
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid creatures.
Super Metroid is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991). Players control bounty hunter Samus Aran, who travels to planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley.
Metroid Fusion is a 2002 action-adventure game developed and published by Nintendo for the Game Boy Advance. It was developed by Nintendo Research & Development 1, which had developed the previous Metroid game, Super Metroid (1994). Fusion is part of the Metroid series, and takes place between the events of Metroid: Other M and Metroid Dread. Players control the bounty hunter Samus Aran, who investigates a space station infected with shapeshifting parasites known as X.
Metroid Prime 2: Echoes is a 2004 adventure game developed by Retro Studios and published by Nintendo for the GameCube. The sequel to Metroid Prime (2002) and the first Metroid game with a multiplayer feature, Echoes was released in North America, Europe and Australia in 2004 and in Japan under the name Metroid Prime 2: Dark Echoes in May 2005.
Metroid: Zero Mission is a 2004 action-adventure game developed and published by Nintendo for the Game Boy Advance. It is a remake of the original Metroid (1986), and retells the story with updated visuals and gameplay.
Ridley, also known in-universe by the alias Cunning God of Death, is a major antagonist in the Metroid series. An evil and aggressive draconic extraterrestrial, he became Samus Aran's archnemesis after murdering the latter's parents as he led a Space Pirate raid on her homeworld. Though having been destroyed numerous times by Samus, he is always resurrected, due in equal part to Space Pirate engineering and his natural regenerative ability, which allows him to swiftly recover from what would otherwise be fatal wounds as long as he is able to consume enough biomatter from his fallen adversaries.
Metroid Prime Hunters is a 2006 action-adventure game developed by Nintendo Software Technology and published by Nintendo for the Nintendo DS. It was released in North America in March 2006, with other territories later. The story takes place in between the events of Metroid Prime and Metroid Prime 2: Echoes. Players assume the role of series protagonist Samus Aran, who investigates a mysterious message that originated from the Alimbic Cluster and comes into contact with a legion of bounty hunters.
Retro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the Metroid Prime and Donkey Kong series and has contributed to several other Nintendo-developed projects, such as Mario Kart 7.
Metroid Prime Pinball is a pinball video game themed after the Metroid series. The game uses the graphical style and various story elements from Metroid Prime. It was developed by Fuse Games and published by Nintendo for the Nintendo DS in North America and Australia in 2005, in Japan in 2006, and in Europe in 2007. Metroid Prime Pinball uses the basic mechanics of pinball, along with typical pinball items. New mechanics are introduced, such as wall jumping and the ability to fire weapons. The Nintendo DS's touchscreen can be nudged with a finger to alter the pinball's trajectory while in motion.
Metroid Prime 3: Corruption is a 2007 action-adventure game developed by Retro Studios and published by Nintendo for the Wii. The seventh main game in the Metroid series, it was released in North America and Europe in 2007 and in Japan in 2008.
Metroid Dread is a 2021 action-adventure game developed by MercurySteam and Nintendo EPD and published by Nintendo for the Nintendo Switch. It was released on October 8, 2021. Set after Metroid Fusion (2002), players control the bounty hunter Samus Aran as she investigates the source of a mysterious transmission on the planet ZDR. It retains the side-scrolling gameplay of previous 2D Metroid games and incorporates stealth elements.
Kenji Yamamoto is a Japanese video game musician working for Nintendo, notable for composing music in many titles of the Metroid series, mainly Super Metroid and the Metroid Prime trilogy. Yamamoto also plays a role as a music director at Nintendo, overseeing audio for several of their games. He frequently collaborates with fellow composers Minako Hamano and Masaru Tajima.
Metroid Prime: Trilogy is a 2009 compilation of action-adventure games from the Metroid franchise developed by Retro Studios and published by Nintendo for the Wii. It features three games from the Metroid franchise: Metroid Prime (2002), Metroid Prime 2: Echoes (2004) and Metroid Prime 3: Corruption (2007).
Samus Aran is the protagonist of the video game series Metroid by Nintendo. She was created by the Japanese video game designer Makoto Kano and was introduced as the player character in the original 1986 game Metroid.
Metroid is an action-adventure game developed and published by Nintendo. The first installment in the Metroid series, it was originally released in Japan for the Family Computer Disk System in August 1986. North America received a release in August 1987 on the Nintendo Entertainment System in the Game Pak ROM cartridge format, with the European release following in January 1988. Set on the planet Zebes, the story follows Samus Aran as she attempts to retrieve the parasitic Metroid organisms that were stolen by Space Pirates, who plan to replicate the Metroids by exposing them to beta rays and then use them as biological weapons to destroy Samus and all who oppose them.
Metroid: Other M is an action-adventure game developed by Team Ninja and Nintendo SPD and published by Nintendo for the Wii on August 31, 2010. It is part of the Metroid series, and takes place between the events of Super Metroid and Metroid Fusion. The player controls intergalactic bounty hunter Samus Aran, who investigates a derelict space station with a Galactic Federation platoon, including her former commanding officer, Adam Malkovich.
Metroid is a series of nonlinear science fiction action games published by Nintendo, featuring side-scrolling, metroidvania, and first-person shooter elements. The player character and protagonist of the series is Samus Aran, a space-faring bounty hunter who battles Space Pirates and a species called the Metroid.
Metroid Prime 4: Beyond is an upcoming action-adventure game developed by Retro Studios and published by Nintendo for the Nintendo Switch. It was announced at E3 2017, and was reportedly initially developed by Bandai Namco Studios. In January 2019, Nintendo announced that development had restarted under Retro Studios, the developer of the previous Metroid Prime games. Kensuke Tanabe, who worked on all of the previous Prime games, returned as a producer. The game is scheduled for release in 2025.
Logbook - "Tallon IV Incident": Planet Tallon IV, formerly a Chozo colony, was struck by a stellar object 50 years ago. The object was later determined to contain large quantities of Phazon. The Chozo were able to stave off the spread of Phazon, at the cost of many Chozo lives. The survivors abandoned the planet, fleeing to an unknown location. Decades later, Hunter Samus Aran responded to a distress call in the sector and discovered a Space Pirate Phazon mining station there. Aran eliminated both the pirate and Phazon threat from the planet, though not without cost.
Chozo Lore - "Meteor Strike": A meteor came, casting a dark shadow of debris over the land with the violence of its impact. Though we perceived this from beyond space and time, it was but a curiosity: a brief flare in the universe. But the meteor brought with it corruption. A Great Poison burst forth into the land, clawing at life with such violence that we were ripped from our peaceful state and find ourselves wandering as shadows of the mortal forms we left behind, searching for why we are here.
Chozo Lore - "Worm": The prophecies tell of the coming of the Worm. Born from parasites, nurtured in a poisoned womb, the Worm grows, devouring from within, until the world begins to rot. The words of the seers have come to pass, for there, in the depths of the world, the ravenous Worm lurks and feeds. From the stars it came, blighting Tallon with its Great Poison.
Chozo Lore - "Contain": And so, before it is too late, we now make our last stand. We have begun to build a temple to contain this darkness: at its heart we will place a Cipher, a mystical lock powered by twelve Artifacts and filled with as much power as we Chozo can harness in our ethereal states. Even when we are done, it may be too late.
Pirate Data - "Artifact Site": Field team reports are in on an aged structure of alien design built on the surface of Tallon IV. Studies show this structure projects a containment field. This field bars access to a prime source of energy within a deep crater. Science Team believes the field is powered by a number of strange Chozo Artifacts. We have found some of these relics and studies on them have begun. As this field could hinder future energy production operations on Tallon IV, we must dismantle it as soon as possible. If this means the destruction of the Chozo Artifacts, it will be done.
Chozo Lore - "Binding": The congregation of Artifacts that hold the Great Poison at bay still hold strong. Fearful of the potential within the Artifact Temple, the invaders known as Space Pirates tried to destroy it, only to fail in every attempt. We scattered the Artifacts across the planet for their protection, and only a few have fallen into invader hands. Failing to understand them, they now seek to unmake them. Again, they fail. They are right to fear these things. Great power sleeps inside them. Prophecy calls for their union, come the day that the unholy Worm is met by the great Defender. We can only hope the Artifacts are not destroyed by the invader, for then all will be lost. So, we do what we can to preserve the Artifacts, and to guide the Newborn to them.
MUSIC: Kenji Yamamoto / MUSIC (ASSISTANT): Kouichi Kyuma