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Type of site | Gaming website |
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Available in | English |
URL | speeddemosarchive.com |
Registration | Optional |
Launched | April 1998 |
Current status | Active |
Speed Demos Archive (SDA) is a website dedicated to video game speedruns. SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis. SDA additionally used to host two annual speedrunning charity marathons, Awesome Games Done Quick (AGDQ) and Summer Games Done Quick (SGDQ), before Games Done Quick LLC started holding the event independently in 2015. It hosted nine marathons in total, and raised over $2.7 million for various charities, with the most successful one being AGDQ 2014 which raised just over $1 million for the Prevent Cancer Foundation.
SDA originally began as a demo archive of Quake playthroughs. SDA was formed initially by Nolan "Radix" Pflug of Pittsburgh, Pennsylvania by merging with a site created by Gunnar and Jesse in April 1998. In 2004, after the success of his own 100% Metroid Prime run, Radix expanded SDA to include demos of other games. Mike Uyama took over in 2006 as the site's administrator. In January 2010, SDA ran its first charity marathon, Classic Games Done Quick, raising over $10,000 for CARE. [1]
As of March 2018, SDA hosts speedrun videos of over 1,200 games. These videos are all available for download, and almost all are available in multiple video qualities. The site includes videos of popular games as Mega Man , Metroid , The Legend of Zelda , Super Mario Bros. , and Sonic the Hedgehog . The site has been featured numerous times in publications such as Electronic Gaming Monthly and G4tv's Attack of the Show! .[ citation needed ] Some of the runs also appeared in an episode of Pure Pwnage .[ citation needed ]
Speedruns submitted to SDA undergo a comprehensive verification process performed by SDA community members familiar with the game in question. Participants scrutinize the recording in evaluation of both its gameplay and video quality. The review process also attempts to certify that the submitted speedrun contains no foul play such as cheating [Note 1] , hacking, or improper segmenting. Additionally, participants ensure that the submission adheres to the site's rules, as well as any game-specific and category-specific requirements. SDA staff evaluates the community responses and makes a final determination regarding whether or not the run is to be accepted. This verdict is posted publicly in the SDA forum alongside the verifying users' responses.
If a submission is accepted, the video of the run is encoded in multiple qualities and posted on the site alongside the runner's comments, which can detail specifics regarding the run. [3] Some runs also contain a second audio track with additional commentary from the runner.[ citation needed ]
Generally, Runs with no sound, horribly loud or overpeaked sound, or mixed-in music are unacceptable.
Submitted speedruns are typically performed on their native consoles. When performing a run of a PC game, the rules may mandate that certain computer configurations be adhered to. In general, SDA will not accept runs that are performed on emulators, as emulation can be influenced by the configuration of the computer being used. Furthermore, it is particularly difficult to verify whether or not a run performed on an emulator is tool-assisted. Nevertheless, SDA does permit the use of emulators in certain cases; submissions performed on the Game Boy Player, GameTap, and Virtual Console [4] are allowed. [5] Virtual machines and DOSBox are allowed in cases where an older PC game does not run properly on modern computers. [6] [7] Use of this software is reserved for specific circumstances and these submissions must adhere to several additional rules. [8] Due to potential emulation inaccuracies, runs that utilize an emulator may be categorized separately from those of the original release. [Note 2]
Non-cosmetic modifications to a game, console, or controller are not allowed. Glitches that are triggered by interfering with the normal operation of the hardware or game media while the game is running, such as the crooked cartridge trick are not permitted. In-game glitches or exploits may be permissible, contingent on the category being run.
It is required that runs be recorded using direct-feed capture. This is typically done using a capture card or DVD recorder. A run may be rejected if the quality of the recording is insufficient.
SDA accepts runs that adhere to one of three different completion requirements: [10]
Discrete runs of the same game can vary substantially based on self-imposed restrictions such as using a specific character, playing the game on a specific difficulty level, avoiding the use of glitches and exploits, or requiring completion of optional objectives. [10] These restrictions can result in a single game having multiple (often contradictory) definitions of completion, called categories. [12] Consequently, a single game may possess separate leaderboards for each category.
Following an initial meetup at MAGFest, the SDA community, inspired by TheSpeedGamers, began their first charity marathon in January 2010, titled Classic Games Done Quick. Both direct-feed gameplay footage and webcam footage of the runners were live-streamed on SDA's homepage. The marathon was a success, raising over $10,000 for CARE. [13] [14] Starting in 2011, SDA began two annual marathons: Awesome Games Done Quick during the winter, and Summer Games Done Quick during the summer. Each subsequent marathon has become substantially more successful than its last iteration, with AGDQ 2011 and AGDQ 2012 raising $53,000 and $149,000 respectively for the Prevent Cancer Foundation. [15] [16] [17] [18] [19]
In April 2011, following the Great East Japan earthquake, SDA put together a marathon titled Japan Relief Done Quick. The marathon was executed by having each runner live-stream their run from their home, rather than having everyone travel to a central location. JRDQ raised $25,000 for Doctors Without Borders. [20] [21]
During the marathons, a chip-in widget is placed beneath the streaming video, which visually displays how much has been donated so far, and which allows people watching the runs to donate money directly to the charity through a PayPal account. Viewers who donate are given the option to have a message sent to the marathon attendees to be read during the stream, allowing them to vote with their donation money for, among other things, which games they want played, what they want in-game characters to be named, or to request runners to perform specific feats such as difficult tricks or glitches. Prizes are available throughout the marathon; all donors are entered into a raffle to win them provided they meet the varying minimum donation sum within the time window for each prize. All donations always count towards the grand prizes, but most other prizes require donating during certain game runs or themed game blocks.
On 27 January 2013, SDA announced that AGDQ 2013 had raised $448,423.27, [22] surpassing Desert Bus for Hope 6's donation total of $443,165.29 to become the most successful single gaming charity marathon at the time.[ citation needed ] On 1 August 2013, SDA announced a donation total of $255,160.62 from the SGDQ 2013 marathon. [23] On 16 January 2014, SDA announced over $1,025,000 in donations raised from their AGDQ 2014 event. [23] Summer Games Done Quick 2014, was held from 22 to 28 June, and raised over $718,000 for Doctors Without Borders.[ citation needed ]
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning (TAS) is a subcategory of speedrunning that uses emulation software or additional tools to create a precisely controlled sequence of inputs.
A tool-assisted speedrun or tool-assisted superplay is generally defined as a speedrun or playthrough composed of precise inputs recorded with tools such as video game emulators. Tool-assisted speedruns are generally created with the goal of creating theoretically perfect playthroughs. This includes but is not limited to the fastest possible route to complete a game and/or showcasing new ways to optimize existing world records.
The iQue Player is a handheld TV game version of the Nintendo 64 console that was manufactured by iQue, a joint venture between Nintendo and Taiwanese-American scientist Wei Yen after China had banned the sale of home video games. Its Chinese name is Shén Yóu Ji (神游机), literally "God Gaming Machine". Shényóu (神游) is a double entendre as "to make a mental journey". It was never released in any English-speaking countries, but the name "iQue Player" appears in the instruction manual. The console and its controller are one unit, plugging directly into the television. A box accessory allows multiplayer gaming.
In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. The aim of this technique is to reach heights, distances and speed that standard character movement cannot achieve. Although the origin of rocket jumping is unclear, its usage was popularized by Quake and Team Fortress 2.
Quake done Quick is a series of collaborative speedruns and machinima movies in which the video game Quake, its mission packs, and related games are completed as quickly as possible without the use of cheats. Most playthroughs use shortcuts or tricks, such as bunny hopping and rocket jumping, in order to achieve a faster time. These movies are available in the game engine's native demo format and in various multimedia formats such as AVI.
DeFRaG is a free software modification for id Software's first-person shooter computer game Quake III Arena (Q3A). The mod is dedicated to player movements and trickjumping. It aims at providing a platform for self-training, competition, online tricking, machinima making, and trickjumping. Hence it constitutes an exception among other Q3A mods.
In computing, an emulator is hardware or software that enables one computer system to behave like another computer system. An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate another program or device.
TheSpeedGamers is a group of video gamers based out of Arlington, Texas, who raise money for various charities. They accomplish this by streaming live marathons of video games on Twitch. The group was founded by Britt LaRiviere in early 2008 and still hosts marathons regularly through the year. Viewers can interact with the commentators and other viewers via chat on Twitch. The group has raised over $940,000.00 for more than 20 different charities.
Mychal Ramon Jefferson, better known online as Trihex, is an American professional gamer, speedrunner, and Twitch streamer. He is best known for his runs of Super Mario and Yoshi games—including several notable appearances at Games Done Quick events—and as the face of TriHard, one of Twitch's most popular emotes.
Games Done Quick (GDQ) is a semiannual video game speedrun charity marathon held in the United States, originally organized by the Speed Demos Archive and SpeedRunsLive communities. Since 2015, it has been handled by Games Done Quick, LLC. Held since 2010, the events have raised money for several charities.
Narcissa Wright is an American speedrunner and co-founder of the website SpeedRunsLive, which allows speedrunners to race with one another in real time. She previously held the records for the fastest completion of The Legend of Zelda: The Wind Waker on the GameCube, The Legend of Zelda: Ocarina of Time on the iQue Player, Paper Mario on the Wii using Virtual Console, and Castlevania 64 on the Nintendo 64.
Piotr Delgado Kusielczuk, better known as The Mexican Runner or TMR, is a speedrunner who specialises in Nintendo Entertainment System (NES) games. After three years, on February 26, 2017, TMR was the first player to play through the entire NTSC and PAL NES catalogue, completing 714 officially-licensed titles in a project he called NESMania, which earned him a Guinness World Record. TMR is also known for his speedrunning accomplishments in Contra, Battletoads, and Cuphead.
Environmental Station Alpha is a 2015 Metroidvania created by Finnish indie developer Arvi Teikari.
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Emiliano Rodolfo Rosales-Birou, also known as Emile Rosales and better known by his online alias Chuggaaconroy or Chugga for short, is an American YouTuber, Internet personality and Let's Player. Starting his online career in 2008, Rosales-Birou is most notable for his comprehensive walkthrough videos on various video games released on Nintendo platforms, including titles from the Mother, Super Mario, The Legend of Zelda, Pikmin,Pokémon, and Xenoblade Chronicles series.
Due to the perceived negative connotations of video games, both industry members and consumers of video games have frequently collaborated to counter this perception by engaging in video gaming for charitable purposes. Some of these have been charitable groups, or regular and annual events, and the scope of these efforts have continued to grow, with more than US$22 million having been raised by video game-related charity efforts in the first half of 2018 alone.
David Hunt, known online as GrandPooBear, is an American video game streamer, speedrunner, and creator of Kaizo Super Mario levels. A Red Bull athlete, Hunt is primarily known for playing and creating levels for Super Mario Maker. He has also performed at various Games Done Quick events and TwitchCon, and has hosted his own in-person and virtual speedrunning events.
TASBot is a tool-assisted speedrun mascot created in 2013, developed by a team led by dwangoAC. A replay device takes a list of controller inputs which it then sends to a console such as a Nintendo Entertainment System or Super Nintendo Entertainment System (SNES) directly via signals to the controller ports.
Zfg is an American speedrunner and streamer known for his The Legend of Zelda: Ocarina of Time gameplay. He has held various records in speedrunning the game and its alternative version Master Quest, most notably the 100% completion category for the original game, for which he had held the record since mid-2015. He was the first person to complete Ocarina of Time to 100% in under four hours. He currently holds the record in the 100% SRM category with a time of 3 hours, 0 minutes, and 39 seconds, as of December 2022.
European Speedrunner Assembly, formerly European Speedster Assembly, is a semi-annual video game speedrunning charity marathon held in Sweden. Held since 2012, the events have raised hundreds of thousands of dollars for several charities.
Using Cheato cheats is allowed.
Note that an exception is made for officially sanctioned emulators such as the Game Boy Player, the Virtual Console, and the GameTap.
Think of these tools as a last resort, not a default option.
A segmented run implies a higher level of risk-taking and a lower tolerance for mistakes. Use as many segments as is optimal to achieve the fastest final time