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Sensible Soccer | |
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Genre(s) | Sports (association football) |
Developer(s) | Sensible Software |
Platform(s) | Acorn Archimedes, Amiga, CD32, Atari ST, Game Boy, Master System, Xbox Live Arcade, Windows |
First release | Sensible Soccer: European Champions 1992 |
Latest release | Sensible World of Soccer 2007 |
Spin-offs | Sensible Golf |
Sensible Soccer, often called Sensi, is an association football video game series which was popular in the early 1990s and which still retains a following. [1] It was developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the IBM PC compatibles. The series was created by Jon Hare and Chris Yates, as a successor to their previous football game MicroProse Soccer (1988), which in turn was inspired by the arcade video game Tehkan World Cup (1985).
It uses a zoomed-out bird's-eye view (the majority of games until then such as Kick Off and Match Day used a closer top-down or side view), editable national, club and custom teams and gameplay utilising a simple and user-friendly control scheme. One of the defining gameplay elements was the "aftertouch" feature, which enabled effective but unrealistic swerves. [2] The game topped charts such as Amiga Power's "All Time Top 100". The graphic style of the game was used in other Sensible Software games, such as Mega-Lo-Mania , Cannon Fodder and Sensible Golf . For its innovation and influence on the franchises that would dominate football games, such as FIFA and Pro Evolution Soccer, the original title has been cited as one of the greatest video games by various publications.
A "spiritual successor" to Sensible Soccer, Sociable Soccer , was announced by Jon Hare in November 2015, and early versions for Microsoft Windows, mobile, and virtual reality were shown at nine different public venues across Europe, including Gamescom in Cologne and the London Science Museum in 2016, with development continuing despite an initially unsuccessful crowdfunding campaign on Kickstarter. [3] Sociable Soccer was released on Steam Early Access on 12 October 2017, [4] with PlayStation 4, Xbox One, Nintendo Switch, iOS and Android versions to follow in 2024. [5]
The basis for Sensible Soccer was MicroProse Soccer , released for home computers in 1988. It was designed by Jon Hare and programmed by Chris Yates, who adapted the gameplay format of arcade video game Tehkan World Cup (1985) while adding their own elements to create MicroProse Soccer. Hare and Yates went on to use MicroProse Soccer as the basis for Sensible Soccer in 1992, making further improvements to the gameplay. [6] [7]
Sensible World of Soccer, commonly referred to as SWOS, was released in 1994. The game was almost published by Virgin Games, but they insisted on it being called Virgin Soccer. [8] It became a first in video games when it attempted to encompass the entire professional footballing world into one game. Featuring many divisions in many countries around the globe, it featured a twenty season career mode which allowed players to manage and play as thousands of different clubs from across the globe, many of which were very obscure.
The series would make a return in the summer of 2006, with a full 3D title released for Windows, PlayStation 2 and Xbox. [9] Codemasters, the holders of the licence, released the game across all PAL territories, with the design capabilities overseen by Jon Hare, the original designer of the game. Sensible Soccer 2006 was released on 9 June 2006.
In 2006, Codemasters announced a new version of Sensible World of Soccer , developed by Kuju Sheffield, for the Xbox 360 to be released in summer 2007 on Xbox Live Arcade. It features both the classic "retro" visuals of the original SWOS, as well as new improved high definition graphics, and retains the exact gameplay of the 96/97 version of Sensible World of Soccer for the Amiga, along with the music from Sensible Soccer 2006. [10] Due to problems with the game's network performance, the release was delayed in order for "significant proportions" of the network code to be rewritten. [11] After missing several previous release dates, the game appeared on Xbox Live Arcade on 19 December 2007 [12] but was quickly pulled. A statement from Microsoft confirmed that an incorrect version of the game had been made available, in which online play was not possible. [13] The fixed version of the game was released two days later on 21 December. The Windows version was never released.
Reflecting Sensible Software's devil-may-care approach to game design, the developers decided to make Sensible Soccer after playing around with sprites from Mega-Lo-Mania and deciding to use them in a football game. [14]
All versions developed by Sensible Software except as stated.
Title | Year of release | Platform(s) | Notes |
---|---|---|---|
Sensible Soccer: European Champions | 1992 | Amiga, Atari ST, DOS | MS-DOS version converted by Wave Software. |
Sensible Soccer 92/93 | 1992 | Amiga, Atari ST, Amiga CD32, SNES, Game Boy, Mega Drive, Mega-CD, Game Gear, Master System, Acorn Archimedes | Slightly improved version of Sensible Soccer, including red and yellow cards. The console and Acorn versions are based on Sensible Soccer 92/93, but are simply named Sensible Soccer. Game Gear and Master System version developed by Eurocom. The Sega CD and SNES versions were released in America as Championship Soccer '94. |
Sensible Soccer International Edition | 1993 | Amiga, Amiga CD32, Atari ST, Mega Drive, Atari Jaguar, SNES | Slightly improved version, including slight gameplay adjustments and World Cup tournament. Atari Jaguar version by Glenn Williams for Renegade Software |
Sensible World of Soccer | 1994 | Amiga, DOS | Features a title song "Goalscoringsuperstarhero" composed by Richard Joseph and Jon Hare. The original SWOS contained a few bugs, which led to complaints. A free update disk to rectify these bugs was released in April 1995 (DOS version converted by Wave Software). |
Sensible World of Soccer 95–96 | 1995 | Amiga, DOS | Improved version of SWOS. Chris Chapman, the lead programmer said that this was the version they originally wanted to create (DOS version converted by Wave Software). |
Sensible World of Soccer: European Championship Edition | 1995 | Amiga, DOS | Slightly improved version of SWOS (DOS version converted by Wave Software). |
Sensible World of Soccer 96–97 | 1996 | Amiga, DOS | Team update (DOS version converted by Wave Software). |
Sensible World of Soccer 97–98 | 1997 | Amiga | Unofficial update for Sensible World of Soccer 96/97 (Amiga) created by Gideon and Dom Cresswell and various others. |
Sensible World of Soccer 97–98 World Cup Edition | 1998 | Amiga | Another unofficial update for Sensible World of Soccer 96/97 (Amiga) created by Gideon and Dom Cresswell and various others. Released exclusively on the CU Amiga Cover CD in July 1998. It had the 32 updated World Cup teams + World Cup related graphics. |
Sensible Soccer '98 | 1998 | DOS, Windows | 3D version, much maligned because it bore little relation to the original game. Originally supposed to be called Sensible Soccer 2000, and reviewed by one magazine under that name. |
Sensible Soccer European Club Edition | 1998 | PlayStation, Windows | Tweaked update version (PlayStation version converted by Krisalis Software). |
Sensible Soccer Mobile | 2005 | Java | Developed by Tower Studios for Kuju Wireless (now acquired by Finesse Mobile) |
Sensible Soccer 2006 | 2006 | Windows, PS2, Xbox | First original game released in seven years [15] (developed by Kuju Sheffield and Jon Hare) |
Sensible Soccer Skillz | 2006 | Java | Developed by Cobra Mobile |
Sensible World of Soccer | 2007 | Xbox Live Arcade, Windows | A remake of the game 96/97 version for Xbox Live Arcade and Windows (cancelled), [16] developed by Kuju Sheffield. Added features include a toggable option between the original and enhanced graphics and music (original Amiga and Sensible Soccer 2006), online multiplayer, a zoom function and leaderboards. |
Sociable Soccer 25 | 2024 | PS4, PS5, Nintendo Switch, Windows, Xbox One | A "spiritual successor" developed by series founder Jon Hare |
Computer Gaming World in June 1994 wrote that "in the debate over the best football action/tactical game, there is no doubt that Sensible is in everyone's top three, no matter what format ... The game is fast and responsive ... a class act". The magazine added that the "Gameboy version is one of the best games" on the handheld. [21]
The original Amiga version sold 175,000 copies by the end of 1993. [22] Sensible Soccer's first release sold roughly 200,000 copies, according to company founder Jon Hare. He estimated that the series overall had sold 2 million copies by 2002. [23]
From the time of its release, Mega placed the game at #1 in their Top 50 Mega Drive Games of All Time. [24] The Mega CD version of the game was #2 in their Top 10 Mega CD Games of All Time in the same issue. Sensible World of Soccer 1995/96 received review scores of 96% from both Amiga Power and Amiga Format , the joint highest mark given for any game by either magazine. [25] [26] In 2017, Gamesradar ranked the game 50th on their "Best Sega Genesis/Mega Drive games of all time" [27] In 1996, Gamesmaster rated the Mega Drive version 7th in their "The Gamesmaster Mega Drive Top 10". [28] In 1995, Total! listed Sensible Soccer 7 on their "Top 100 SNES Games". They praised the gameplay writing: "Sensible Soccer has the speed and fluidity to perfectly replicate all the speed, excitement and strategic complexity of the real game". [29]
In March 2007, The New York Times reported that Sensible World of Soccer (1994) was named to a list of the ten most important video games of all time by Stanford Professor Henry Lowood and the four members of his committee – the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist. [30] This list was also announced at the 2007 Game Developers Conference.
Sensible World of Soccer (1994) received recognition as one of the Ten Most Important Video Games of All Time, the so-called game canon, by the History of Science and Technology Collections at Stanford University. [31]
The NewZealand Story is a platform game developed and released in arcades by Taito in 1988. The concept and setting were inspired by a holiday trip in New Zealand by one of the Taito programmers. The player controls Tiki (ティキ), a kiwi who must save his girlfriend Phee Phee (ピューピュー) and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal. While avoiding enemies, the player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage. In 2007, the arcade game received a remake for the Nintendo DS under the title New Zealand Story Revolution.
Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards.
Mega-Lo-Mania is a real-time strategy video game developed by Sensible Software. It was released for the Amiga in 1991 and ported to other systems. It was released as Tyrants: Fight Through Time in North America and Mega Lo Mania: Jikū Daisenryaku (メガロマニア時空大戦略) in Japan. The game was re-released on ZOOM-Platform.com via Electronic Arts on August 31, 2022.
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Sensible Golf is a 2D golf game released by Sensible Software in 1995 for the Amiga. It uses the same pin-like characters as Sensible Soccer and Cannon Fodder. The theme tune was written by the lead game designer, Jon Hare, and a promotional video was directed by Carl Smyth from the group Madness and filmed in Regent's Park, London. The game received lackluster reviews and sold poorly.
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Jon "Jops" Hare is an English computer game designer, video game artist, musician and one of many founder members of the early UK games industry as co-founder and director, along with Chris Yates, of Sensible Software, one of the most successful European games development companies of the late 1980s and 1990s.
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Sensible World of Soccer is a 1994 football video game designed and developed by Sensible Software as the sequel to their 1992 game Sensible Soccer. It combines a 2D football game with a comprehensive manager mode. The game includes contemporary season data of professional football from around the world, with a total number of 1,500 teams and 27,000 players.
MicroProse Soccer is an association football video game published by MicroProse in 1988. The original Commodore 64 version was developed by Sensible Software and ported to other systems. In the United States, the game was released as Keith Van Eron's Pro Soccer, named after Keith Van Eron.
Tehkan World Cup, originally released as World Cup in Japan, is an association football video game released to arcades in 1985 by Tehkan, the former name of Tecmo. It features multiplayer gameplay and trackball controllers. It was released in both upright and table arcade cabinets, but was most commonly released in a cocktail cabinet form factor. Its arrival coincided with the buildup to the 1986 FIFA World Cup. It featured the then colors of several of the world's top teams such as West Germany, Argentina and Brazil, although it did not mention any team by name.
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