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Sensible Train Spotting | |
---|---|
Developer(s) | Sensible Software |
Publisher(s) | Sensible Software |
Platform(s) | Amiga |
Release | August 1995 [1] |
Genre(s) | Train spotting simulator |
Mode(s) | Single player |
Sensible Train Spotting is a video game by Sensible Software for the Amiga computer. It is Sensible Software's last Amiga game and was available only on an Amiga Power cover disk from issue 53, dated September 1995. [1] Because of this, it is not nearly as famous as some of Sensible Software's earlier releases, such as Sensible Soccer and Cannon Fodder .
Sensible Train Spotting is the world's first ever computerized train spotting simulator. The game takes place at a railway station, with a view looking over the train platforms. Various trains pass through, each bearing a unique ID number. At the bottom of the screen is a checklist of train ID numbers, each of which must be selected by the player as the corresponding train appears. This must be done against a time limit, and attempting to record an incorrect number will result in a penalty. When all trains in the checklist have been spotted, the game moves on to the next level.
Eight years later in 2003, a PC games company called Demon Star released another train spotting simulator, called Train Tracking . The company claimed their game was the first ever train spotting simulator, although the gameplay is nearly identical to Sensible Train Spotting. British game journalist and former Sensible Software employee Stuart Campbell reacted to this by buying a fully registered copy of Train Tracker and making it freely downloadable from his web site, daring Demon Star to take legal action. [2]
SimCity, also known as Micropolis or SimCity Classic, is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.
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Sensible Soccer, often called Sensi, is an association football video game series which was popular in the early 1990s and which still retains a following. It was developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the IBM PC compatibles. The series was created by Jon Hare and Chris Yates, as a successor to their previous football game MicroProse Soccer (1988), which in turn was inspired by the arcade video game Tehkan World Cup (1985).
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