Developer(s) | Atari Games (Arcade), Equilibrium (SNES) |
---|---|
Publisher(s) | Arcade: Atari Games Super NES: THQ |
Producer(s) | Howard Phillips (SNES) |
Designer(s) | David Akers Mark Stephen Pierce Dennis Harper |
Programmer(s) | Dennis Harper (Arcade) |
Artist(s) | Jim Wiebmer (SNES) Wilfredo Aguilar (SNES) Jody Sather (SNES) Mark Stephen Pierce (Arcade) |
Composer(s) | Don Diekneite (Arcade) Ed Bogas Gary Clayton (SNES) |
Platform(s) | Arcade, Atari Falcon030, Atari Lynx, Super NES |
Release | Arcade:Super NES: |
Genre(s) | Racing |
Mode(s) | Single-player Multiplayer |
Road Riot 4WD is an arcade racing game developed by Atari Games and originally released in 1991. In the game, players control weapon-equipped dune buggies and attempt to win races around the globe. A port of the game was released for the Super NES. Versions of the game for the Atari Lynx and Sega Genesis were developed, but never released. [1] [2] [3] A sequel entitled Road Riot's Revenge was also in development and cabinets for the game were made, but the sequel never entered mass production. [4]
Players control four-wheel drive dune buggies equipped with weapons. After conquering the basic track, players will have to navigate through 11 additional tracks in order to win the championship. The locations are Saudi Arabia, Iowa, Africa, Swiss Alps, Baja Mexico, Antarctica, Ohio, Las Vegas, New Jersey, California and Australia. A player has to beat three vehicles in order to win the race. An infinite number of missiles is used to knock opponents out of the way. Crashing into certain obstacles will allow the player to collect extra points. [5] The game is playable by up to two players, with a dual sit-down cabinet setup in the arcade or the always-on split screen of the SNES game.
If all 11 levels are completed, the player collects 500K points.
In the United States, it topped the RePlay arcade charts for upright arcade cabinets in August 1991, [6] and then dedicated cabinets in September 1991. [7]
Ghouls 'n Ghosts, known as Dai Makaimura in Japan, is a side-scrolling platform game developed by Capcom, released as an arcade video game in 1988 and ported to home platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.
Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and later licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.
Shinobi (忍) is a side-scrolling hack and slash video game produced by Sega, originally released for arcades on the Sega System 16 board in 1987. The player controls ninja Joe Musashi, to stop the Zeed terrorist organization from kidnapping students of his clan.
Ms. Pac-Man is a 1982 maze arcade video game developed by General Computer Corporation and published by Midway. It is a spin-off sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, who turn blue and flee.
Spy Hunter is a vehicular combat game developed by Bally Midway and released for arcades in 1984. The game draws inspiration from the James Bond films and was originally supposed to carry the James Bond brand. The object of the game is to drive down roads in the technologically advanced "Interceptor" car and destroy various enemy vehicles with a variety of onboard weapons. Spy Hunter was produced in both sit-down and standard upright versions with the latter being more common. The game's controls consist of a steering wheel in the form of a futuristic aircraft-style yoke with several special-purpose buttons, a two-position stick shift, and a pedal used for acceleration.
Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.
Klax is a puzzle video game released in arcades in 1990 by Atari Games while Namco distributed the game in Japanese markets. It was designed and animated by Mark Stephen Pierce with the software engineering done by Dave Akers. The object is to catch colored blocks tumbling down a machine and arrange them in colored rows and patterns to make them disappear. Klax was originally published as a coin-op follow-up to Tetris, about which Atari Games was in a legal dispute at the time.
Cyberball is a video game released in arcades in 1988 by Atari Games. The game is a 7-man American football using robotic avatars of different speeds, sizes, and skill sets set in the year 2022. Originally released for arcades, Cyberball was ported to several home consoles and computers.
Ivan "Ironman" Stewart's Super Off Road is an arcade video game released in 1989 by Leland Corporation. The game was designed and managed by John Morgan who was also lead programmer, and endorsed by professional off-road racer Ivan Stewart. Virgin Games produced several home versions in 1990. In 1991, a home console version for the Nintendo Entertainment System was later released by Leland's Tradewest subsidiary, followed by versions for most major home formats including the Master System, Genesis, Super NES, Amiga, and MS-DOS. A port for the Atari Jaguar was announced but never released. Some of the ports removed Ivan Stewart's name from the title due to licensing issues and are known simply as Super Off Road.
Pit-Fighter is a fighting game developed by Atari Games and released as an arcade video game in 1990. It was Atari's first fighting game. The Japanese release was published by Konami. Home versions were published by Tengen.
Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and distributed by Taito for arcades across Asia, North America and Europe. It is the first title in the Double Dragon franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto originally envisioned it as a direct sequel and part of the Kunio-kun series, before making it a new game with a different cast and setting.
RoadBlasters is a combat racing video game released in arcades by Atari Games in 1987. In RoadBlasters, the player must navigate an armed sports car through 50 different rally races, getting to the finish line before running out of fuel.
S.T.U.N. Runner is 3D racing/shooter game released in arcades by Atari Games in 1989. The player pilots a futuristic vehicle which can exceed 900 mph, through various tunnels and courses with changing environments, hazards and enemies. S.T.U.N. Runner uses polygonal graphics for the vehicles and track, and is based on an evolution of Atari's Hard Drivin' hardware. The custom cabinet was designed to resemble the craft that the player pilots in-game.
Hard Drivin' is a sim racing arcade video game developed by Atari Games in 1989. Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.
Four Trax is a 1989 racing arcade game developed and published by Namco. It was released in North America by Atari Games, and was ported to the Mega Drive/Genesis in 1991 as Quad Challenge.
Xybots is a 1987 third-person shooter arcade game by Atari Games. In Xybots, up to two players control "Major Rock Hardy" and "Captain Ace Gunn", who must travel through a 3D maze and fight against a series of robots known as the Xybots whose mission is to destroy all mankind. The game features a split screen display showing the gameplay on the bottom half of the screen and information on player status and the current level on the top half. Designed by Ed Logg, it was originally conceived as a sequel to his previous title, Gauntlet. The game was well received, with reviewers lauding the game's various features, particularly the cooperative multiplayer aspect. Despite this, it was met with limited financial success, which has been attributed to its unique control scheme that involves rotating the joystick to turn the player character.
Steel Talons is a 3D combat flight simulator arcade game released by Atari Games in 1991. The player takes on the role of a pilot for an "AT1196 Steel Talons combat helicopter". Steel Talons was ported to the Sega Genesis, Atari Lynx, Atari Falcon, and the Super Nintendo Entertainment System. A Jaguar port was announced, but never released.
Strider II, is a side-scrolling platform game published by U.S. Gold and originally released for various computer platforms in 1990. It is a European-developed sequel to Capcom's arcade video game Strider, which U.S. Gold previously ported to home computers in Europe.
Up'n Down is an arcade video game developed by Sega and released in 1983. It was ported to the Atari 2600, ColecoVision, Atari 8-bit computers, and Commodore 64. In Up'n Down, the player drives a car forward and backward along a branching, vertically scrolling track, collecting flags and jumping on other cars to destroy them.
Race Drivin' is a driving arcade game originally released by Atari Games in 1990. Players must test drive several high-powered sports cars on stunt and speed courses. The game is the sequel to 1989's Hard Drivin' and was part of a new generation of games that featured 3D polygon environments. Unlike most racing games of its time, it attempted to model real world car physics in the simulation of the movement of the player's car. Like Hard Drivin', the game is unique among video games in that it includes a true force feedback steering wheel, an ignition key, a four-speed shifter, and three foot pedals: an accelerator, a brake, and a clutch. Released in August 1990, approximately 1200 units were produced at the time of its release for roughly US$9,000 each.