Klax | |
---|---|
Developer(s) | Atari Games |
Publisher(s) | NA, INT: Atari Games (arcade) Tengen (console) Atari Corp. (Atari 2600, 7800, & Lynx) JP: Namco (arcade & console) JP: Hudson Soft (Famicom) |
Designer(s) |
|
Programmer(s) | Dave Akers |
Artist(s) | Mark Stephen Pierce |
Composer(s) | Brad Fuller LX Rudis (NES) Dave O'Riva (NES) Matt Furniss (Amiga, ST, C64, Spectrum, Amstrad) |
Platform(s) | Arcade, Amiga, Amstrad CPC, Atari 2600, Atari 5200, Atari 7800, Atari ST, BBC Micro, Commodore 64, DOS, FM Towns, Game Boy, Game Boy Color, Game Boy Advance, Game Gear, Genesis, Linux, Lynx, MSX, NES, PC-88, PC-98, SAM Coupé, X68000, Master System, TurboGrafx-16, ZX Spectrum |
Release | Feb, 1990 (arcade) [1] June 4, 1990 (home) [2] |
Genre(s) | Puzzle |
Mode(s) | Up to 2 players simultaneously |
Klax is a puzzle video game released in arcades in 1990 by Atari Games while Namco distributed the game in Japanese markets. It was designed and animated by Mark Stephen Pierce with the software engineering done by Dave Akers. The object is to catch colored blocks tumbling down a machine and arrange them in colored rows and patterns to make them disappear. Klax was originally published as a coin-op follow-up to Tetris , about which Atari Games was in a legal dispute at the time.
The Atari 2600 version, released in mid 1990, and Fatal Run , are the final releases for the console which was discontinued in early 1992. [3]
Controls consist of a four-position joystick and a button. The player controls a small paddle at the lower end of a constantly running conveyor belt. Using the joystick, the player can move the paddle left or right to catch tiles in various colors as they advance down the conveyor. Below the paddle is a well that can hold up to 25 tiles in five columns of five; pressing the button causes the topmost tile on the paddle to fall directly downward and into the well, as long as that column is not full. The goal is to form "Klaxs", or unbroken horizontal/vertical/diagonal lines containing three tiles of the same color. Doing so awards points and causes those tiles to disappear, allowing any tiles above them to fall toward the bottom of the well. Bonus points are awarded for completing multiple Klaxs with a single tile (including lines of four or five matching tiles) and for Klaxs formed by the falling of already-placed tiles.
The paddle can hold up to five tiles at any given moment. The player is penalized with one "drop" whenever a tile falls off the conveyor without being caught or while the paddle is full. Pushing up on the joystick will flip the topmost tile on the paddle a short distance up the conveyor, while pulling down accelerates the motion of the tiles.
The game consists of 100 waves, presented as 20 groups of five waves each. At the start of the game and after every fifth wave, the drop meter is cleared and the player is presented with three options of which wave to play next; choosing a later wave awards bonus points and allows more drops. Each wave has an objective that must be reached, such as making a set number of Klaxs, scoring a certain number of points, or surviving a set number of tiles. At the end of a wave, bonus points are awarded for each tile still on the conveyor and paddle and for each empty space in the well.
The game ends when the player either exhausts the available drops, completely fills the well, or finishes all 100 waves.
Akers programmed Klax in just a few weeks using AmigaBASIC, then ported each line to C. In a 1990 interview, he said he wanted to "produce something playable, compact and relatively quick to develop". His influences were Tetris and tic-tac-toe. [4] He chose the name from the sound tiles make rolling across the screen. [5] Atari Games released Klax in February 1990, with Namco releasing the game in Japan a few months later, [2] and soon called it a "major arcade hit". [6] It quickly released several home versions under the Tengen brand. Akers created the Nintendo Entertainment System and Genesis editions. [7] Some 16-bit conversions feature improved graphics.[ citation needed ]Klax received the Parents' Choice Foundation's seal of approval in 1990, won Best Mind Game at the 1991 European Computer Leisure Awards, and Dennis Lynch of the Chicago Tribune named Klax the Best Cartridge of 1990. [8]
Midway Games gained the rights to Klax upon purchasing Atari Games in 1996. The game has been re-released in retro compilations for modern consoles. A 1999 press release called it Midway's "tic-tac tile puzzle game".[ citation needed ] Mike Mika, who was working on the Game Boy Color version of the game, placed a hidden wedding proposal inside it. It took his then girlfriend three years to uncover the proposal. Mike Mika also inserted a hidden Snake -like game and a mini-adventure game as easter eggs. [9]
After the arcade version, Klax was converted to most contemporary home computers and video game systems of the 1990s, including the Atari Lynx, Amstrad GX4000 and the Atari 2600 as its final official Atari-licensed release exclusively in Europe.[ citation needed ] The Atari 7800 version was programmed by David Dentt, who also worked on Ninja Golf for the same console. [10] Klax is the first game with versions for all three of the leading 1990s consoles: the Nintendo Entertainment System, the Genesis, and the TurboGrafx-16. [11] Klax was included in Arcade Party Pak for the PlayStation. It was reissued in Midway Arcade Treasures , a 2003 compilation for the GameCube, PlayStation 2, Xbox, and PC. It appears in Lego Dimensions .[ citation needed ]
Publication | Award |
---|---|
Crash | Smash [12] |
In Japan, Game Machine listed Klax in its April 1, 1990 issue as being the seventh most-successful table arcade unit of the month. [13]
On release, Famicom Tsūshin awarded the PC Engine version 30 out of 40. [14] Klax was ranked the 26th best game of all time by Amiga Power in 1991. [15] The NES version is ranked 44 in IGN's Top 100 NES Games. [16]
In a capsule review of the Lynx version for STart , Clayton Walnum commended the game in aspects of gameplay, graphics, music, sound effects and speech. [17] Julian Rignall reviewed the Atari Lynx version for CVG Magazine in January 1991, saying "the game is simple, but very, very addictive" and giving a rating of 93 out of 100. [18]
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different joystick than the 2600-standard CX40 and included Pole Position II as the pack-in game. The European model has a gamepad instead of a joystick. Most of the early releases for the system are ports of 1981–1983 arcade video games. The final wave of 7800 cartridges are closer in style to what was available on other late 1980s consoles, such as Scrapyard Dog and Midnight Mutants.
Xenophobe is a video game developed by Bally Midway and released in arcades in 1987. Starbases, moons, ships, and space cities are infested with aliens, and the players have to kill the aliens before each is completely overrun. The screen is split into three horizontally-scrolling windows, one for each of up to three players, yet all players are in the same game world.
Rampart is a 1990 video game released by Atari Games and Midway Games that combines the shoot 'em up, strategy, and puzzle genres. It debuted as an arcade game with trackball controls, and was ported to home systems. It had a limited US release in October 1990, and a wide release in early 1991. It was distributed in Japan by Namco.
Paperboy is an action game developed and published by Atari Games and released as an arcade video game in 1985. The player takes the role of a paperboy who delivers a fictional newspaper called The Daily Sun along a street on his bicycle. The arcade version of the game featured bike handlebars as the controller.
Tengen Inc. was an American video game publisher and developer that was created by the arcade game manufacturer Atari Games for publishing computer and console games. It had a Japanese subsidiary named Tengen Ltd..
Blue Lightning is a 1989 combat flight simulation video game developed by Epyx and published by Atari Corporation in North America and Europe for the Atari Lynx. It was also released in Japan on December 1 of the same year, where it was instead distributed by Mumin Corporation. It was one of the launch titles that were released along with the system in North America and was jointly written by Stephen Landrum, lead programmer Brian Bowhay, who also developed the Lynx hardware and Chip's Challenge creator Chuck Sommerville.
1989 saw many sequels and prequels in video games, such as Phantasy Star II, Super Mario Land, Super Monaco GP, along with new titles such as Big Run, Bonk's Adventure, Final Fight, Golden Axe, Strider, Hard Drivin' and Teenage Mutant Ninja Turtles. The year also saw the release of the Sega Genesis and TurboGrafx-16 in North America, and the Game Boy worldwide along with Tetris and Super Mario Land.
Rygar is a 1986 side-scrolling platform game created by Tecmo. Originally released for Japanese arcades in June 1986, the game was subsequently ported to the NES (1987), Commodore 64 (1987), ZX Spectrum (1987), Amstrad CPC (1987), Master System (1988), Atari Lynx (1990), and X68000 (1994). Emulations have also been released for Xbox (2005), Sprint mobile phones (2005), Wii (2009), PlayStation 4 (2014), Nintendo Switch (2018), and Android (2023), with an unofficial fan-made emulation released for Amiga AGA in 2019. A remake, Rygar: The Legendary Adventure, was released for PlayStation 2 in 2002. The Legendary Adventure was remastered for the Wii in 2008 as Rygar: The Battle of Argus.
Pit-Fighter is a fighting game developed by Atari Games and released as an arcade video game in 1990. It was Atari's first fighting game. The Japanese release was published by Konami. Home versions were published by Tengen.
Switchblade II is a 1991 side-scrolling action-platform run and gun video game originally developed and published by Gremlin Graphics in Europe for the Amiga home computers. It is the sequel to the original Switchblade, which was solely created by Simon Phipps at Core Design and released earlier in 1989 across multiple platforms. Despite being primarily developed in the UK, its graphics had a distinctly Japanese style similar to anime or manga.
Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and distributed by Taito for arcades across Asia, North America and Europe. It is the first title in the Double Dragon franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto originally envisioned it as a direct sequel and part of the Kunio-kun series, before making it a new game with a different cast and setting.
Gauntlet: The Third Encounter is an arcade-style dungeon crawler role-playing game developed by Epyx and published by Atari that was released for the Atari Lynx handheld system in 1990. Despite using the same packaging artwork that was used for the NES version, The Third Encounter is not a port of the original Gauntlet or its sequel, but instead is a new game developed specifically for the Lynx. It was originally titled Time Quests and Treasure Chests, but it was changed when Atari picked up the license for the Gauntlet franchise from Atari Games.
RoadBlasters is a vehicular combat game released in arcades by Atari Games in 1987. The player navigates an armed sports car through 50 different rally races, getting to the finish line before running out of fuel. Ports were released for a variety of home systems by Tengen and U.S. Gold.
Badlands is a 1989 arcade video game published by Atari Games. It was ported by Domark under the Tengen label to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. The game is a re-themed version of Atari's previous racing games Super Sprint and Championship Sprint with the addition of vehicular combat. Badlands is set in the aftermath of a nuclear war and races around abandoned wastelands with many hazards. Three gun-equipped cars race around a track to win prizes.
Electrocop is a 1989 action video game developed by Epyx and published by Atari Corporation in North America and Europe for the Atari Lynx. It was released in Japan on November 25 of the same year, where it was distributed by Mumin Corporation. One of the first games written for the platform, it was among the launch titles that were released along with the system in North America.
Xybots is a 1987 third-person shooter arcade game by Atari Games. In Xybots, up to two players control "Major Rock Hardy" and "Captain Ace Gunn", who must travel through a 3D maze and fight against a series of robots known as the Xybots whose mission is to destroy all mankind. The game features a split screen display showing the gameplay on the bottom half of the screen and information on player status and the current level on the top half. Designed by Ed Logg, it was originally conceived as a sequel to his previous title, Gauntlet. The game was well received, with reviewers lauding the game's various features, particularly the cooperative multiplayer aspect. Despite this, it was met with limited financial success, which has been attributed to its unique control scheme that involves rotating the joystick to turn the player character.
Pac-Mania is a cavalier perspective maze game that was developed and released by Namco for arcades in 1987. In the game, the player controls Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the Pac-Man video game series and was the last one developed for arcades up until the release of Pac-Man Arrangement in 1996. Development was directed by Pac-Man creator Toru Iwatani. It was licensed to Atari Games for release in North America.
Dave Akers is a video game programmer and designer who worked on the M Network ports of BurgerTime, Bump 'n' Jump, and Star Strike for the Atari 2600. He co-designed the 1989 arcade game Klax with Mark Stephen Pierce and worked on Escape from the Planet of the Robot Monsters.
Indiana Jones and the Temple of Doom is an action game released in 1988 for the Nintendo Entertainment System. The game is based on the arcade game and film of the same name. The resulting product differed from the arcade version in several aspects, but kept the same underlying premise and style.
Shanghai is a computerized version of mahjong solitaire published by Activision in 1986 for the Amiga, Atari ST, Atari 8-bit computers, Commodore 64, MS-DOS, classic Mac OS, Apple IIGS, and Master System. Shanghai was originally programmed by Brodie Lockard. It was released as an arcade video game by Sunsoft in 1988.