Area 51 (1995 video game)

Last updated
Area 51
Area 51 arcade flyer.jpg
Developer(s) Mesa Logic [a]
Publisher(s) Time Warner Interactive (Arcade) [1] [b]
Producer(s) Rob Rowe
Designer(s) Mike Hally
Robert Weatherby
Steve Caterson
Programmer(s) Charlie Grisafi
Artist(s) Guy Fumagalli
Hector Silva
James Mestemaker
Composer(s) Jeanne Parson
Michael Stein (Uncredited) [2]
Series Area 51
Platform(s) Arcade, Windows, PlayStation, Sega Saturn
Release
November 1995
  • Arcade
    • NA: November 1995
    Windows
    Saturn
    • NA: 20 November 1996 [4]
    • EU: 14 March 1997
    PlayStation
    • NA: 26 November 1996 [5]
    • EU: 1 May 1997
Genre(s) Light gun shooter
Mode(s) Single-player, multiplayer
Arcade system Atari CoJag

Area 51 is a light gun arcade game released by Time Warner Interactive in 1995. [6] It takes its name from the military facility. The plot of the game involves the player taking part in a Strategic Tactical Advanced Alien Response (STAAR) military incursion to prevent aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility.

Contents

Produced as a last-ditch effort to reverse Atari's struggling fortunes, Area 51 largely underwhelmed critics, who compared it unfavorably to contemporary light gun shooters such as Virtua Cop 2 , but was well-liked by players and became a major hit. The game was ported to the PlayStation, Sega Saturn and personal computers. Atari further capitalized on its success with Maximum Force , which used the same arcade board and similar graphics techniques and gameplay, and a direct sequel, Area 51: Site 4 .

Gameplay

A screenshot showing the player engaging in a battle with multiple opponents. Area 51 (video game).png
A screenshot showing the player engaging in a battle with multiple opponents.

This game takes the player through several sections of the facility, including a warehouse and tunnels. The player character is tasked, along with fellow Special Tactical Advanced Alien Response (STAAR) members Lieutenant Stephanie Grant and Sergeant Major Marcus Bradley, to penetrate Area 51 and activate the nuclear self-destruct sequence. The player must defeat genetically modified zombie soldiers and aliens without harming any allied STAAR team members. If nothing but three STAAR team members are shot, the Kronn Hunter mode is started, taking the role of a Hunter, sent by the Kronn to eliminate the rebels. [7]

There are five types of weaponry available. While the player is only given a semi-automatic pistol in the beginning, weapon upgrades are available as targets. The pistol can be upgraded to an automatic machine gun, a pump shotgun, and finally an automatic shotgun. The shotgun weaponry allows a greater field of error for targeting an enemy. Both the machine gun and automatic shotgun allow the player to keep the trigger pressed down to unleash rounds. If the player character is hit by the enemy at any time, the weapon is downgraded back to the pistol.

Grenades are hidden in crates and bonus rooms. When used, they destroy most on screen enemies at once. The player can hold a maximum of nine grenades. In addition, yellow boxes and barrels marked with "flammable" warning symbols can be shot to cause fires or explosions that can harm enemies. By shooting certain objects in the correct sequence, players can unlock shooting exercises, weapon stashes, and bonus items that are not available in the main game plot. Other backdoors allow players to warp ahead to later levels instead of following the game's otherwise linear path.

There are many types of aliens/alien zombies including ones that shoot, punch, fire rockets, and throw things like bricks, grenades, and barrels. Purple alien/alien zombies require more hits than other targets.

Development

An Area 51 arcade cabinet. Area51Arcade.jpg
An Area 51 arcade cabinet.

In 1994, Atari Games was in desperate need of a hit, having gone years without a single profitable game and losing most of their most talented developers to rival publisher Electronic Arts. As such, they directed Ed Logg to create a light gun shooter, which was one of the most popular game genres in arcades at the time. [8] However, Logg also left to join Electronic Arts while the game, Bounty Hunter, was still unfinished. [8] At this point executives at Atari Games felt it would be safer to entrust development to an external team, and approached Mesa Logic head Robert Weatherby about his team (Hector Silva, James Mestemaker, Guy Fumagali and James Web) taking over Bounty Hunter. After playing Bounty Hunter and finding it underwhelming, Weatherby asked for a few months to come up with and develop a pitch for his own gun game concept, to which Atari agreed. [9]

Weatherby received the inspiration for the Area 51 concept from an article in Popular Science called "Searching for the Secrets of Groom Lake". [9]

Originally the data from the game was to be streamed from a CD player using Cinepak for compression, but since this could only produce a letterboxed display, lead programmer Charlie Grisafi opted to instead run the game on a COJAG (a modified Atari Jaguar used in arcade games) interfaced with a hard disk drive and using Grisafi's own custom compression software. [9] Grisafi recalled:

The amount of rendering required was a huge obstacle. It was originally done by Robert [Weatherby]'s team in Texas but as time went on, the raw horsepower required to do it all became more than they had. I realized that the Silicon Graphics workstations of all the different teams at Atari in California could be a huge resource for doing this. Atari helped us coordinate getting access to all of the systems in the building after hours when the other teams weren't using their systems, so every night we would take over and turn all the SGI systems at Atari into a large render farm. [9]

The game uses digitized video stored on the on-board hard disk, and gibs into which every enemy blows apart when shot, in exactly the same way. While enemies, civilians, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D.

While the STAAR members were rendered with motion capture, the assorted enemies were created with stop motion animation by Sneaky Pete Kleinow. [9] [10]

Ports

In 1996, the game was ported to the PlayStation, Saturn, and PC. The arcade game was released in 1995 under the Atari Games label by Time Warner Interactive, a short-lived merger between Time Warner Interactive Group, Atari Games, and the latter's subsidiary Tengen. [11] Atari Games was purchased by WMS Industries the following year; as a result, ports for PlayStation, Saturn, and Windows were released in 1996 by WMS's Midway Home Entertainment subsidiary. [12] It was re-released on the PlayStation in 2001 by Midway as part of their Midway Classics range.[ citation needed ] Tiger Electronics later released a handheld version of the game with an LCD screen and small light gun.[ citation needed ]

The PlayStation version supports fullscreen play, while the Saturn version has a border covering about 15% of the screen. The Saturn version supports all of the console's light guns. The PlayStation version supports the Konami Justifier, but not the Namco GunCon.

Despite the arcade version running on a modified Atari Jaguar, it was never ported on to the system itself. According to Atari Games, by the time of Area 51's release the company no longer saw the Jaguar as a viable platform. [13]

Reception

Area 51 was a major hit in the arcades, selling over 20,000 cabinets. [9] It was cited as the first step in a comeback for Atari Games which brought the company from the brink of financial collapse to being a major force in the arcade industry over just a little more than a year. [25] Executive producer Mark Pierce recalled that the home versions had above average sales by the standards of console light gun games (which typically did not sell as well as other arcade ports, since players could not get the full experience without purchasing a light gun for the console). [8]

Next Generation 's review of the arcade version stated that "Area 51 provides shooters with what they want", noting in particular the dark and varied levels, realistic and graduated scenery, intriguing story themes, and fun power-ups. Despite this, the reviewer concluded that the game "stands up better against shooters of the past like Virtua Cop 1 and Mad Dog McCree , and not the current crop." [21] The game took the number one slot in the December 1995 "Player's Choice" chart of RePlay Magazine. [1]

The Saturn port received middling reviews. Critics typically commented that the game is good fun on its own terms but does not compare well to Virtua Cop 2 , which was released for the Saturn at roughly the same time. [18] [20] [24] [26] The graphics received mixed remarks due to the graininess of the FMV and the presence of screen borders, [18] [20] [24] [26] and like most console light gun games it was criticized as having very low longevity. [18] [20] [24] [26]

The four reviewers of Electronic Gaming Monthly also found the game too easy, though they praised the retention of all the secret rooms from the arcade version. [18] Lee Nutter summarized in Sega Saturn Magazine , "As shoot 'em ups go Area 51 is not a bad effort, but outclassed by the [Virtua] Cop games in every conceivable way." [24] GamePro gave Area 51 one of its more positive reviews, praising its frenzied pace and concluding, "Area 51's sizzling action easily overcomes its sizable flaws. It's a must for diehard shooters and a superb rental for everyone else." [26]

Jeff Kitts of GameSpot called it "a topnotch shooter". Unlike other reviewers, he found the game's challenge and multiple difficulty levels give it sufficient longevity, and deemed the graphics "superb", citing the constant action and plot development playing out in the photorealistic backgrounds. [19] In a 1998 review of the Saturn version, IGN, while remarking that the game lacks sufficient playtime or extras to last long and does not measure up to Virtua Cop 2, found it to be a well-designed and fun experience in both single player and two-player mode. [20]

Steve Bauman of Computer Games Magazine gave the PC version two stars out of five and wrote, "This is a perfect example why you don't convert some arcade games to the PC." Bauman called the game "repetitive and boring" because of its lack of the arcade version's light gun. [23]

The PlayStation version was largely ignored by contemporary reviewers. A Next Generation reviewer criticized the conversion, but mainly emphasized that Area 51 as a 1997 console game lacked the excitement it had aroused as an arcade game in 1995. He did, however, praise the music and sound effects. [22]

In a retrospective review of the arcade version, Brad Cook of AllGame wrote, "Not only is this game fun, it's not incredibly hard either. [...] The graphics are extremely well done, and it's very fast-paced." He also praised the storyline, attract mode, and varied backgrounds. [14] Anthony Baize of AllGame called the PlayStation version "very exciting." Baize remarked that while the graphics are not as good as the arcade version, they are still solid, and the unlimited continues gives it an advantage over the arcade version. [15] AllGame praised the Saturn version's music and sound, and recommended that players use a light gun instead of a joypad. AllGame also wrote that the graphics were, "Not as crisp as the PS and PC versions but good for the Saturn." [16] In 2001, Stephen Fulljames of Computer and Video Games reviewed the PlayStation version and wrote that it "plays as if it's on rails - the pre-rendered environments offering a totally predictable environment. We challenge anyone not to be bored within a week." [17]

In 1997, Atari Games and Mesa Logic released Maximum Force , a spiritual successor to Area 51 with identical gameplay and aesthetic elements; both games were later re-released in 1998 as one machine called Area 51/Maximum Force Duo. [27] Also in 1998, an arcade sequel titled Area 51: Site 4 was released.

In 2005, a first-person shooter which shares the name and uses the original as an inspiration was released for the PlayStation 2, Xbox, and PC by Midway Games. It features a more sophisticated storyline and the voices of David Duchovny, Marilyn Manson, and Powers Boothe, and was well-received; the original arcade game makes a brief appearance here as well. In 2007, Midway released BlackSite: Area 51 to PC, Xbox 360, and PlayStation 3, which was received poorly.

Notes

  1. Ported to PC, PlayStation and Sega Saturn by Tantalus and Perfect Entertainment.
  2. Published under the Atari Games label.

Related Research Articles

<span class="mw-page-title-main">32X</span> Video game console add-on

The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan and South Korea, Genesis 32X in North America, Mega 32X in Brazil, and Mega Drive 32X in all other regions.

<span class="mw-page-title-main">Sega Saturn</span> Home video game console

The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, including several ports of arcade games and original games.

<i>Virtua Fighter</i> (video game) 1993 video game

Virtua Fighter is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993. It was the first arcade fighting game to feature fully 3D polygon graphics. The game was ported to Sega Saturn as a global launch title in 1994 and 1995, and also received a port to the Sega 32X.

<i>Virtua Cop</i> 1994 video game

Virtua Cop is a 1994 light gun shooter game developed by Sega AM2 and designed by Yu Suzuki. It was originally an arcade game on the Sega Model 2 system, and was ported to the Sega Saturn in 1995 and Windows in 1996. The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new "Training Mode" which consists of a randomly generated shooting gallery.

The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.

<i>The House of the Dead</i> (video game) 1996 video game

The House of the Dead is a 1997 horror-themed light gun shooter arcade game developed by Sega AM1 and released by Sega. It is the first game in the House of the Dead series. Players assume the role of agents Thomas Rogan and "G" as they combat an army of undead experiments created by Dr. Curien, a mad scientist.

<i>Daytona USA</i> 1994 arcade racing video game

Daytona USA is a 1994 arcade racing game developed by Japanese studio Sega AM2. Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses. It was the first game to be released on the Sega Model 2 arcade system board. Released by Sega in March of 1994, Daytona USA is one of the highest-grossing arcade games of all time.

<i>Revolution X</i> 1994 video game

Revolution X is a shooting gallery video game developed by Midway and released in arcades in 1994. The gameplay is similar to Midway's earlier Terminator 2: Judgment Day, but is themed around the band Aerosmith. The oppressive New Order Nation regime and their leader Helga have abducted Aerosmith, and players use a mounted gun to control onscreen crosshairs and shoot enemies. The members of Aerosmith are hidden throughout the game's international locales and must be found in order to receive the game's true ending.

<i>Virtua Racing</i> 1992 racing game

Virtua Racing or V.R. for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D graphics platform under development, the "Model 1". The results were so encouraging that Virtua Racing was fully developed into a standalone arcade title.

<i>Virtua Cop 2</i> 1995 video game

Virtua Cop 2 is a light gun shooter arcade game, released in 1995 and developed internally at Sega by their AM2 studio. It was ported to the Sega Saturn in 1996, PC in 1997, and Sega Dreamcast in 2000. It was bundled with Virtua Cop in Virtua Cop: Elite Edition for PlayStation 2 in 2002.

<i>Virtua Fighter 2</i> 1994 arcade video game

Virtua Fighter 2 is a 1994 fighting video game by Sega. It is the sequel to Virtua Fighter (1993), and the second game in the Virtua Fighter series. Created by Sega's Yu Suzuki-headed AM2 team, it was designed on the purpose-made Sega Model 2 hardware which provided a significant upgrade in graphical capabilities. Following its release on the arcades, Virtua Fighter 2 was ported to the Sega Saturn home console in November 1995, while ports for some other platforms appeared later.

<i>Area 51: Site 4</i> 1998 video game

Area 51: Site 4 is a light gun arcade game developed by Atari Games and released in 1998. It is a sequel to the original Area 51, picking up where that game left off. Though the graphics have been improved, they rely on the same FMV streaming technology as the original, and the gameplay remains largely the same as the original game.

<i>Crime Patrol</i> (video game) 1993 live-action video game

Crime Patrol is a live-action LaserDisc video game released by American Laser Games in 1993. American Laser Games released a sequel, Crime Patrol 2: Drug Wars later that year.

Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original Virtua Fighter was released in December 1993 and has received four main sequels and several spin-offs. The highly influential first Virtua Fighter game is widely recognized as the first 3D fighting game released. The latest mainline release was Virtua Fighter 5 in 2006; this version has since been continuously updated.

<i>Maximum Force</i> 1997 arcade game

Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called Area 51/Maximum Force Duo that also included Area 51, and later ported the game to both the Sony PlayStation and Sega Saturn game consoles.

<i>Crypt Killer</i> 1995 video game

Crypt Killer is a 1995 arcade video game produced by Konami. It was also released in 1997 for the Sega Saturn and Sony PlayStation home consoles, and in Japan for Microsoft Windows. The Saturn version makes use of the Saturn's various light guns, while the PlayStation version is compatible with the Naki Lunar Gun and the Konami Justifier. The game's scenery and characters are all 3D polygon models, while most of the enemies and their projectiles are 2D sprites.

Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen. Light-gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives the player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all. On home computer conversions of light-gun shooters, mouse has been often an optional or non-optional replacement for a light gun.

The 1990s was the third decade in the industry's history. It was a decade of marked innovation in video gaming. It was a decade of transition from sprite-based graphics to full-fledged 3D graphics and it gave rise to several genres of video games including, but not limited to, the first-person shooter, real-time strategy, survival horror, and MMO. Arcade games, although still very popular in the early 1990s, began to decline as home consoles became more common. The fourth and fifth generation of video game consoles went on sale, including the Sega Genesis, Super Nintendo, Sega Saturn, PlayStation, Nintendo 64, Game Boy Color and the Sega Dreamcast. Notable games released in the 1990s included Super Mario World, Sonic the Hedgehog, Street Fighter II, Mortal Kombat, Tekken 3,Doom, Wolfenstein 3D, Quake, Duke Nukem 3D, Final Fantasy VII, Unreal Tournament, Star Fox, Half-Life, Grand Theft Auto, Super Mario 64, Pokémon Red and Blue, NBA Jam,Daytona USA, GoldenEye 007, System Shock 2, Civilization,Ridge Racer, Sonic Adventure, Gran Turismo, Super Mario Kart, Pokémon Gold and Silver,Castlevania: Symphony of the Night, Super Metroid, Silent Hill, Dead or Alive 2, The Legend of Zelda: Ocarina of Time, Crash Bandicoot, Spyro The Dragon, Fallout, Metal Gear Solid, Diablo, Virtua Fighter, Tomb Raider,Sega Rally Championship, Wing Commander,Super Smash Bros, Secret of Mana,Thief: The Dark Project, Age of Empires, Nights into Dreams, Panzer Dragoon, Gunstar Heroes, EverQuest, Chrono Trigger, Battletoads, Worms, Myst, Micro Machines, Streets of Rage 2,Baldur's Gate,Donkey Kong Country, Wipeout, The Legend of Zelda: A Link to the Past, Super Mario Land 2: 6 Golden Coins,Lemmings, EarthBound, StarCraft, Banjo-Kazooie, PaRappa the Rapper, Resident Evil, Tony Hawk's Pro Skater, Soulcalibur, Command & Conquer, and Dance Dance Revolution.

Area 51 is a video game series set in Area 51 military facility. The franchise was launched by Atari Games as a series of two arcade light gun shooters and was revisited by Midway Games as a series of first-person shooters. The original arcade games cast the player as a member of a special military unit that must battle an invasion of aliens called the Kronn. Versions of the original Area 51 were released for various home consoles. The Midway titles, exclusive to home systems, had different plots from the original games.

References

  1. 1 2 Webb, Marcus (March 1996). "Time Warner Interactive is for Sale". Next Generation . No. 15. Imagine Media. p. 23.
  2. "Area 51 (Arcade)". arcade-history.com. Retrieved August 6, 2019.
  3. "Area 51". GameSpot . Archived from the original on 5 February 1997. Retrieved 9 July 2024. Released: 10/96
  4. "Recently Released Titles". Sega Saturn . Archived from the original on 15 December 1996. Retrieved 9 July 2024.
  5. "Available Titles Released in 1996 (172) (222 Total)". PlayStation Galleria. Archived from the original on 15 August 2000. Retrieved 9 July 2024.
  6. Matt Cabral, "Area 51: A History of Violence," PlayStation: The Official Magazine 004 (March 2008): 82-83.
  7. "Gamer's Edge" (PDF). Electronic Gaming Monthly . No. 87. Ziff Davis. October 1996. p. 127.
  8. 1 2 3 Drury, Paul (December 2016). "Mark Pierce Q&A". Retro Gamer . No. 163. Future Publishing. p. 49.
  9. 1 2 3 4 5 6 Drury, Paul (December 2016). "The Making Of: Area 51". Retro Gamer . No. 163. Future Publishing. pp. 48–53.
  10. "Arcade – Area 51". Consoles + (in French). No. 51. M.E.R.7. February 1996. pp. 146–148.
  11. Archives, L. A. Times (April 12, 1994). "Technology: Time Inc. said Monday that Cable..." Los Angeles Times . Retrieved July 9, 2024.
  12. "News Bits". GamePro . No. 94. IDG. July 1996. p. 17.(Wayback Machine PDF)
  13. Halliwell, Clay (July 1, 1997). "Atari Games on Area 51". Jaguar Explorer Online. Vol. 1, no. 2. White Space Publishers. Archived from the original on 2016-03-03. Retrieved 2019-08-06.
  14. 1 2 Cook, Brad. "Area 51 (arcade) Review". AllGame . Archived from the original on November 15, 2014.
  15. 1 2 Baize, Anthony. "Area 51 (PlayStation) Review". AllGame. Archived from the original on November 15, 2014.
  16. 1 2 "Area 51 (Saturn) Review". AllGame. Archived from the original on November 15, 2014.
  17. 1 2 Fulljames, Stephen (August 15, 2001). "Area 51 Review (PlayStation)". Computer and Video Games . Archived from the original on October 11, 2007.
  18. 1 2 3 4 5 "Review Crew: Area 51". Electronic Gaming Monthly . No. 91. Ziff Davis. February 1997. p. 58.
  19. 1 2 Kitts, Jeff (December 17, 1996). "Area 51 Review". GameSpot . Retrieved 6 August 2018.
  20. 1 2 3 4 5 Schneider, Peer (January 2, 1998). "Area 51 Review". IGN . Retrieved August 1, 2015.
  21. 1 2 "Area 51". Next Generation . No. 12. Imagine Media. December 1995. p. 201.
  22. 1 2 "Area 51". Next Generation . No. 27. Imagine Media. March 1997. p. 84.
  23. 1 2 Bauman, Steve (1996). "Area 51 (PC) Review". Computer Games Magazine . pp. 1–2. Archived from the original on December 20, 1996.
  24. 1 2 3 4 5 Nutter, Lee (April 1997). "Review: Area 51". Sega Saturn Magazine . No. 18. Emap International Limited. pp. 62–63.
  25. "NG Alphas: Atari Comes Alive". Next Generation . No. 35. Imagine Media. November 1997. p. 78.
  26. 1 2 3 4 Air Hendrix (February 1997). "Saturn ProReview: Area 51". GamePro . No. 101. IDG. p. 80.(Wayback Machine PDF)
  27. "Area 51/Maximum Force Duo - Videogame by Atari Games". www.arcade-museum.com. Retrieved 2019-08-23.