This article needs additional citations for verification .(December 2009) |
Rush 2: Extreme Racing USA | |
---|---|
![]() North American box art | |
Developer(s) | Atari Games |
Publisher(s) | |
Designer(s) | Ed Logg |
Programmer(s) | Ed Logg Mike Kelly Mike Alexander |
Artist(s) | Jose Erazo |
Composer(s) | Barry Leitch |
Series | Rush |
Platform(s) | Nintendo 64 |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Rush 2: Extreme Racing USA is a 1998 racing video game developed by Atari Games and published by Midway for the Nintendo 64. It is a sequel to 1996's San Francisco Rush: Extreme Racing , and the second game in the Rush series.
![]() | This section needs expansion. You can help by adding to it. (September 2025) |
The game is notable for the high level of detail in the recreations of the various cities and states used, and for its fast arcade-style physics. The game also features a two-player mode and rumble pack support. Hidden shortcuts and jumps add to the replay value of the game.
Mountain Dew soda cans appear in the game and can be collected to unlock content. [2] [3]
Aggregator | Score |
---|---|
GameRankings | 78% [4] |
Publication | Score |
---|---|
CNET Gamecenter | 7/10 [5] |
Consoles + | 83% [6] |
Electronic Gaming Monthly | 6.875/10 [7] [a] |
EP Daily | 9/10 [8] |
Game Informer | 8.75/10 [9] |
GameRevolution | C− [10] |
GameSpot | 5.1/10 [11] |
Hyper | 85% [12] |
IGN | 8.9/10 [3] |
N64 Magazine | 75% [13] |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
Nintendo Power | 7.3/10 [15] |
The game received favorable reviews according to the review aggregation website GameRankings. [4] IGN called the game "a bit on the cheesy side" despite criticism with the presentation and stated that it had "generic menus and the same overall front-end" as San Francisco Rush: Extreme Racing. [3] Next Generation called it "a worthy successor to the original." [14] GamePro said that the game "packs in enough quality racing to satisfy even the most jaded gamer. All the changes and updates seem minor when taken individually, but they add up to a satisfying new whole. Rush 2 is well worth its price." [16] [b]