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Rush 2: Extreme Racing USA | |
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Developer(s) | Atari Games |
Publisher(s) | Midway GT Interactive (Europe) |
Designer(s) | Ed Logg |
Programmer(s) | Ed Logg Mike Kelly Mike Alexander |
Artist(s) | Jose Erazo |
Composer(s) | Barry Leitch |
Series | Rush |
Platform(s) | Nintendo 64 |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Rush 2: Extreme Racing USA is a racing video game developed by Atari Games and published by Midway exclusively for the Nintendo 64 video game console. It was released on November 11, 1998, in North America, and February 4, 1999, in Europe. Rush 2: Extreme Racing USA is a sequel to San Francisco Rush: Extreme Racing , and the second game in the Rush series.
In an advertisement for sweepstakes for San Francisco Rush , it was announced that the second prize winners would receive the N64 or PlayStation version of Rush 2. In a certain commercial, a Windows 95 port was touted, but the game was only released on N64.[ citation needed ]
The game is notable for the high level of detail in the recreations of the various cities and states used, and for its fast arcade-style physics. The game also features a two-player mode and rumble pack support. Hidden shortcuts and jumps add to the replay value of the game.
Mountain Dew soda cans appear in the game and can be collected to unlock content. [2] [3]
Aggregator | Score |
---|---|
GameRankings | 78% [4] |
Publication | Score |
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CNET Gamecenter | 7/10 [5] |
Consoles + | 83% [6] |
Electronic Gaming Monthly | 6.875/10 [7] [lower-alpha 1] |
EP Daily | 9/10 [8] |
Game Informer | 8.75/10 [9] |
GameRevolution | C− [10] |
GameSpot | 5.1/10 [11] |
Hyper | 85% [12] |
IGN | 8.9/10 [3] |
N64 Magazine | 75% [13] |
Next Generation | [14] |
Nintendo Power | 7.3/10 [15] |
The game received favorable reviews according to the review aggregation website GameRankings. [4] IGN called the game "a bit on the cheesy side" despite criticism with the presentation and stated that it had "generic menus and the same overall front-end" as San Francisco Rush: Extreme Racing. [3] Next Generation called it "a worthy successor to the original." [14] GamePro said that the game "packs in enough quality racing to satisfy even the most jaded gamer. All the changes and updates seem minor when taken individually, but they add up to a satisfying new whole. Rush 2 is well worth its price." [16] [lower-alpha 2]
San Francisco Rush 2049 is a racing video game developed and manufactured by Atari Games for arcades. It was ported to the Nintendo 64, Game Boy Color, and Dreamcast by Midway Games West. The arcade machine was released in 1999; home versions followed in 2000 on September 7 for North America and November 17 for Europe. It is the third game in the Rush series and the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA. It is the last game in the Rush series to be set in the city of San Francisco and the last released on a Nintendo console. It also serves as the final game for the Atari Games label, which was retired shortly after the arcade release. The Dreamcast version was later re-released as part of Midway Arcade Treasures 3 for the PlayStation 2, Xbox, and GameCube and later for Windows as part of Midway Arcade Treasures Deluxe Edition.
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