Radikal Bikers

Last updated
Radikal Bikers
Radikal Bikers arcade flyer.jpg
Developer(s) Gaelco [a]
Publisher(s) Arcade
Infogrames (PlayStation)
Director(s) Josep Quingles
Programmer(s) Alexander Ekjanov
Diego Campos
Enric Vives
Artist(s) Toni López Yeste [1]
Xavier Arrebola G. [2]
Xavier Fradera [3]
Composer(s) Joan Sanmarti
Platform(s) Arcade, PlayStation, Evercade
ReleaseArcade
PlayStation
Evercade
[6]
Genre(s) Action, racing
Mode(s)
Arcade system Gaelco 3D Hardware [7]

Radikal Bikers is a racing arcade game developed by the Spanish company Gaelco in 1998, with also a conversion for PlayStation developed instead by Bit Managers, it was only released in Europe. [8] The spiritual successor to this game was Smashing Drive .

Contents

Gameplay

Arcade version screenshot. ARC Radikal Bikers.png
Arcade version screenshot.

Radikal Bikers is set in a Mediterranean environment, and is based on delivering pizza on a rare Italian scooter called Italjet Dragster in heavy traffic before your AI opponent does, while getting points. The arcade version has three difficulty levels, which correspond to each of the different places: Margherita (easy, set in Milan), Capricciosa (medium, set in Rome), and Diabola (hard, set in Naples). If you beat all four races in a level, you get to play the next level free. Meanwhile, the PlayStation version includes four more locations on top of the original three as part of the extended Radikal mode: Marinara (set in Venice), Fantasia (set in Paris), Reggiana (set in London) and Americana (set in New York)

Points

Power-ups

Characters

On the Arcade version are:

Finally, on the PlayStation version there are three new characters: Albert, Gus and Noodles.

Development

Release

The previously cancelled Game Boy Color version of the game was released on the Evercade console as part of the Piko Interactive Collection 3 on May 31, 2023. [9]

Reception

Next Generation reviewed the arcade version of the game, rating it four stars out of five, and stated that "There's nothing else quite like this gem in the arcades, and it's sure to bring a smile to your face." [10]

Legacy

Notes

  1. Ported to PlayStation by Bit Managers

Related Research Articles

<span class="mw-page-title-main">SNK</span> Japanese video game company

SNK Corporation is a Japanese video gaming and interactive entertainment company. It was founded in 1978 as Shin Nihon Kikaku by Eikichi Kawasaki and began by developing coin-op games. SNK is known for its Neo Geo arcade system on which the company produced many in-house games and now-classic franchises during the 1990s, including Aggressors of Dark Kombat, Art of Fighting, Fatal Fury, King of the Monsters, Metal Slug, Samurai Shodown, The King of Fighters, The Last Blade, Twinkle Star Sprites, and World Heroes; they continue to develop and publish new titles in some of these franchises on contemporary arcade and home platforms. Since the 2000s, SNK have diversified from their traditional arcade focus into pachislot machines, mobile game development, and recently character licensing.

<span class="mw-page-title-main">Atari Games</span> American arcade game developer

Atari Games Corporation was an American producer of arcade video games, active from 1985 to 1999, then as Midway Games West Inc. until 2003. It was formed when the coin-operated video game division of Atari, Inc. was transferred by its owner Warner Communications to a joint venture with Namco, being one of several successor companies to use the name Atari.

<i>Centipede</i> (video game) 1981 video game

Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

<i>Pooyan</i> 1982 video game

Pooyan (プーヤン) is a fixed shooter arcade video game released by Konami in Japan in 1982. It was manufactured in North America by Stern Electronics. The player controls "Mama", a pig whose babies have been kidnapped by a group of wolves.

<i>Big Karnak</i> 1991 video game

Big Karnak is a 1991 platform arcade video game developed and released by Gaelco. Taking place in an Ancient Egypt setting, players assume the role of a pharaoh warrior who embarks on a journey to save his wife while fighting against mythical beings and Egyptian gods. The game was a commercial success for Gaelco and garnered positive reception from critics.

<i>The King of Fighters XI</i> 2005 video game

The King of Fighters XI(KOF XI) is a 2005 2D fighting game produced by SNK Playmore. It is the eleventh installment in The King of Fighters series following The King of Fighters 2003. Originally released as a coin-operated arcade game for the Atomiswave platform, a home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. It is the second The King of Fighters game to not run on the Neo Geo following its predecessor, The King of Fighters Neowave and also the first major canonical entry to not be named after its year of release.

<i>KOF: Maximum Impact 2</i> 2006 video game

The King of Fighters 2006, known in Japan as KOF: Maximum Impact 2, is a 3D fighting video game produced by SNK Playmore and released for the PlayStation 2 in 2006. An updated version was released on both PlayStation 2 and arcades in Japan under the title KOF: Maximum Impact Regulation A in 2008. It is the sequel to KOF: Maximum Impact (2004), which itself is a spinoff of The King of Fighters (KOF) series.

<i>Arabian</i> (video game) 1983 video game

Arabian (アラビアン) is a 1983 arcade platform game developed and published by Sun Electronics (Sunsoft) in Japan, and Atari, Inc. in North America. A Famicom version was developed and released by Sunsoft only in Japan as Super Arabian (スーパーアラビアン). A distinct port for home computers developed by Interceptor Software was released as Tales of the Arabian Nights.

<i>Alligator Hunt</i> 1994 video game

Alligator Hunt is a shoot 'em up arcade game released by Spanish company Gaelco in 1994.

<span class="mw-page-title-main">Gaelco</span>

Gabinete Electrónico Consultivo, S.A., but is trademarked and better known as Gaelco, S.A., is a Spanish company that develops and publishes arcade games and video games. As of 2007, Gaelco develops electronic dart machines under the name of "Gaelco Darts".

<i>Biomechanical Toy</i> 1995 video game

Biomechanical Toy is a scrolling run and gun video game released for arcades by Gaelco in 1995.

<span class="mw-page-title-main">Evoga</span>

Evoga Entertainment was a Mexican video game company.

<span class="mw-page-title-main">Bit Managers</span> Spanish video game development company

Bit Managers, formerly known as New Frontier, was a video game developer based in Barcelona (Spain). It was co-founded by Alberto Jose González, who composed the music for all of their games except Bang!, a coin-operated arcade machine.

<span class="mw-page-title-main">Piko Interactive</span> American video game company

Piko Interactive LLC is an American video game publisher based in San Antonio, Texas. Founded in early 2013 by Eli Galindo, the company focuses on physical re-releases of games from older video game consoles and digitally released ports to newer systems.

<i>World Rally</i> (video game) 1993 video game

World Rally is a 1993 racing arcade video game developed by Zigurat Software and published by Gaelco in Spain, Sigma in Japan and Atari Games in North America. Themed around rallying, the game pit players with races across various locations under a short time limit to qualify for the next course.

<i>Prehistoric Isle</i> 1989 video game

Prehistoric Isle is a 1989 scrolling shooter arcade video game originally developed and published by SNK. Set during the 1930s, where ships at The Bahamas mysteriously disappeared, players assume the role of U.S. Marine pilots taking control of biplanes in a reconnaissance assignment at "Greenhell Isle", a fictional island inhabited by dinosaurs and creatures thought to be extinct. Headed by a director under the pseudonym of "Yah!", the game was developed by most of the same team that would later work on several projects for the Neo Geo platforms at SNK. First launched in arcades, the title has since been re-released through download services and compilations for various consoles. It received positive reception since its initial arcade release from critics who praised the visuals, sound design, gameplay and originality. A sequel, Prehistoric Isle 2, was released in 1999 for the Neo Geo MVS but garnered less success than its predecessor.

<span class="mw-page-title-main">Evercade</span> Handheld game console

The Evercade is a handheld game console developed and manufactured by British company Blaze Entertainment. It focuses on retrogaming with ROM cartridges that each contain a number of emulated games. Evercade was released in May 2020 and upon its launch offered 10 game cartridges with a combined total of 122 games.

<i>Super Sidekicks</i> (video game) 1992 video game

Super Sidekicks is a 1992 soccer arcade video game developed and published by SNK. It is the first installment in the eponymous series and the second soccer game released for Neo Geo MVS, succeeding Soccer Brawl (1991). Featuring an arcade-style approach to soccer compared to other games released at the time, the title allows players to choose any of the available game modes with AI-controlled opponents or other human players with the team of their choosing. Its gameplay uses a simplified two-button configuration.

<i>Super Sidekicks 3: The Next Glory</i> 1995 video game

Super Sidekicks 3: The Next Glory is a 1995 soccer arcade video game developed and published by SNK. It is the third installment in the Super Sidekicks series, succeeding Super Sidekicks 2: The World Championship (1994). Featuring an arcade-style approach to soccer like its predecessors, the game allows players to choose any of the available game modes to compete with AI-controlled rivals or other human players with their preferred team. Though first launched for the MVS hardware, the title was ported for Neo Geo AES and Neo Geo CD, in addition of being re-released through compilations and download services for various consoles. It proved popular among players and garnered positive reception from critics, however most reviewers noted that it felt more an update than a true successor to Super Sidekicks 2. It was followed by The Ultimate 11: SNK Football Championship in 1996.

<i>The Ultimate 11: SNK Football Championship</i> 1996 soccer arcade video game

The Ultimate 11: SNK Football Championship is a 1996 soccer arcade video game developed and published by SNK. Despite the international name, it is the fourth installment in the Super Sidekicks series, succeeding Super Sidekicks 3: The Next Glory (1995). Featuring an arcade-style approach to soccer much like its predecessors, the game allows players to choose any available game mode to compete with AI-controlled rivals or human players with their preferred team. Although first launched for Neo Geo MVS, the game was ported to Neo Geo AES, in addition of being re-released on download services for various consoles. The title received positive reception from critics but proved to be less popular than its previous iterations. It was followed by Neo Geo Cup '98: The Road to the Victory (1998), which is a remake of Super Sidekicks 3 and served as the final entry in the Super Sidekicks saga.

References

  1. "Entrevista Toni López, diseñador y artista en Gaelco". Recreativas.org (in Spanish). Retrolaser. June 4, 2020. Archived from the original on 2020-06-09. Retrieved 2020-06-09.
  2. Bizarro, Dave (August 8, 2009). "Entrevista Xavier A.G. (GAELCO)". Retrovicio (in Spanish). Drupal. Archived from the original on 2016-01-11. Retrieved 2020-06-09.
  3. "Entrevista Xavier Fradera diseñador en Gaelco". Retrolaser (in Spanish). June 5, 2016. Archived from the original on February 13, 2020. Retrieved 2020-06-09.
  4. 1 2 3 Akagi, Masumi (13 October 2006). SNK プレイモア (新日本企画、 プレイモア)SNK; Atari (Atari Games/TWI); Gaelco, Spain; R. アーケードTVゲームリスト 国内•海外編 (1971-2005) (in Japanese) (1st ed.). Amusement News Agency. pp. 20, 112, 118, 162. ISBN   978-4990251215.
  5. "Atari Gets Radical". GameSpot . May 18, 1998. Archived from the original on October 2, 2000. Retrieved November 15, 2022.
  6. "Piko Interactive Collection 3". Evercade . May 23, 2023. Archived from the original on May 23, 2023. Retrieved December 2, 2023.
  7. "Gaelco 3D Hardware (SNK)". system16.com. Retrieved 2020-06-09.
  8. Castro, Emmanuel (April 20, 2012). "Radikal Bikers - Recordamos el simpático juego de los españoles de Gaelco y que arrasó allí donde pisó". Vandal (in Spanish). El Español . Retrieved 2020-06-10.
  9. "Piko Interactive Collection 3 Amazon Page". Amazon . December 2, 2023. Archived from the original on December 2, 2023. Retrieved December 2, 2023.
  10. 1 2 "Finals - Arcade - Radikal Bikers". Next Generation . No. 45. Imagine Media. September 1998. p. 144.
  11. Steppberger, Ulrich (September 2000). "Test - PS - Radikal Bikers". MAN!AC (in German). No. 83. Cybermedia. p. 65.
  12. Udo (September 2000). "Test Spiele: Radikal Bikers - PlayStation". Mega Fun (in German). No. 96. Computec. p. 52.
  13. "Análisis de Radikal Bikers (PS)". MeriStation (in Spanish). PRISA. July 5, 2000. Archived from the original on 2020-06-09. Retrieved 2020-06-09.
  14. "Review - Radikal Bikers - PlayStation". Power Unlimited (in Dutch). No. 77. VNU Media. June 2000.
  15. Olma, Alexander (October 2000). "Test - PS: Radikal Bikers - Ein K(r)ampf auf zwei Rädern!". Video Games (in German). No. 107. Future-Verlag. p. 117.