Smashing Drive

Last updated
Smashing Drive
Smashing Drive Coverart.png
Developer(s) Gaelco (arcade)
Point of View (GC, Xbox)
DSI Games (GBA)
Publisher(s) Gaelco (arcade)
Namco (GC, Xbox)
Zoo (GBA)
Designer(s) Xavi Arrebola G.
Composer(s) Joan Sanmarti (arcade, GC, Xbox)
Tomas Lorenzo (arcade, GC, Xbox)
Gianni Ricciardi (GBA)
Engine Blue Roses (GBA) [1]
Platform(s) Arcade, GameCube, Xbox, Game Boy Advance
ReleaseArcade
  • NA: December 10, 2000
GameCube
  • NA: February 18, 2002
Xbox
  • NA: May 13, 2002
Game Boy Advance
  • NA: November 3, 2004
  • PAL: February 18, 2005
Genre(s) Racing
Mode(s) Single-player, multiplayer
Arcade system Gaelco PowerVR Hardware

Smashing Drive is a racing video game developed and published by Gaelco and distributed by Namco. The game was released in arcades in 2000 and was ported to the GameCube and Xbox in 2002 by Point of View and Game Boy Advance in 2004 by DSI Games and Namco.

Contents

Gameplay

The player races against time and another psychotic cab driver delivering passengers across New York City to earn money. The game is divided into four difficulties, each of which contains three different levels (with the exception of "Dusk and Wired", which only contains one). If the player manages to beat the rival cab in all three levels of a difficulty, they are taken to a bonus stage with the only available route being all of the Risky Routes. At the end of a stage, the player's score is based on the amount of time it took to reach the destination, the cab's condition, the rival being beaten, the number of Turbo powerups obtained, and the number of Risky Routes traversed. Unlike many racing games, the horn actually has a functional use of making (most) mobile vehicles move aside. If the player runs out of time before completing the stage, they encounter a continue screen. A 10-second countdown will be then given to the player if they wish to try again. After it expires, the game is over. However, on the console version's Head-to-Head mode, there is no continue feature. After time runs out, the game automatically ends.

Reception

The Game Boy Advance version received "mixed" reviews, while the GameCube and Xbox versions received "unfavorable" reviews, according to the review aggregation website Metacritic. [2] [3] [4]

Jon Thompson of AllGame said of the arcade version, "The visuals of Smashing Drive are certainly decent, although they can't qualify as top-notch in this day and age." Thompson also wrote, "It isn't the most amazing racer ever made, but it has enough interesting ideas and strong enough execution to make it something different in the arcade world. It's tough, it's attractive, and overall, it's fun." [5] Scott Alan Marriott later said of the GameCube version, "Namco's history of delivering feature packed arcade ports to home consoles comes crashing to a halt with Smashing Drive [...]. Smashing Drive was probably not an easy game to port due to so much happening on the screen, and to its credit, the game never bogs down. Unfortunately, the darn thing never speeds up either, so each race feels like it takes place underwater. The graphics are colorful but simple, lacking the detailed textures expected from a GameCube title. [...] Succeeding in Smashing Drive is a simple matter of memorizing the courses, knowing where each turbo is located, and learning the best shortcuts. Once that's done, there's very little replay value." [6]

Fran Mirabella III of IGN said of the GameCube version, "The only added benefit [from the arcade version] is multiplayer, and that also dries up speedily. Smashing Drive is a neat concept, but fails pretty miserably in execution. It's just far too linear to offer up any compelling gameplay. There are no permanent upgrades for your cab, no cars to unlock, and only one final bonus destination to surprise you." Mirabella called the soundtrack, "Definitely one of the most god-awful soundtracks ever created. The collection of about four or five songs is downright nauseating. [...] We've asked ourselves if anyone could actually like this music. Even the composer -- dare we call them that -- would have to be somewhat crazed to think he/she created something anyone would want to listen to." Mirabella also criticized the game's outdated graphics, and concluded that "after about a half-hour or so I had nearly beaten the game and found most of the shortcuts. It's an arcade game port. It's not a title I feel is made for the home console market." [17] Aaron Boulding criticized the Xbox version for not taking advantage of the console's graphical capability. Boulding also criticized the game's animation, writing, "When you do see pedestrians scurrying out of the way, they look like tiny flat action figures waddling to safety." Boulding also said the game included the, "Worst soundtrack ever", calling it "pure synthesized, acid-washed crap." Boulding also wrote, "The crashes and other sound effects aren't very effective and the attempt at surround sound is laughable." [18]

Gerald Villoria of GameSpot criticized the GameCube version's graphics and generic sound effects, and wrote that "the worst culprit is the game's music, which is just as disappointing as the game's short life span. There are three grungy garage rock songs in total, and all three are of absolutely abysmal production value. A single song loops every 30 seconds or so for each level--listening to the same horrible song over and over again for 20 minutes will practically be enough to drive you mad." Villoria also said "few players will get more than a couple of hours' worth of enjoyment out of the home version." [13] Villoria said the Xbox version "essentially shares all the failings displayed in the GameCube port". [14] Frank Provo said in his review of the Game Boy Advance version, "for a variety of reasons, it doesn't seem like such a bad game" in comparison to the GameCube and Xbox versions, despite duplicating the same "look and feel". Provo said, "Nothing about the music or sound effects is particularly noteworthy [...]. And while the vocal lyrics within the game's music clips are unique, they're not exactly spicy or memorable." Provo concluded that it "isn't a great racing game, and it certainly won't eat up weeks of your time, but it is fine for what it is: a simple, graphically impressive racer that can be played in short bursts." Provo also noted in his review, "As an arcade game, Smashing Drive was something of a laughing stock. Apart from the fact that it was a restrictive knockoff of Sega's Crazy Taxi , albeit with weapons, the ancient polygon graphics looked like they were rendered on whatever home video game console was popular in 1996--which wasn't so flattering for an arcade game that was produced in 2000." [1]

Fennec Fox of GamePro said of the GameCube version, "The trouble is that, unlike in Crazy Taxi, there's very little to actually do. Sure, there are a fair amount of graphical gimmicks (you can bash through basketball arenas and up a skyscraper), but nowhere near enough. You can see everything the game has to offer in an hour or two, and similarly, the two-player split-screen mode gets boring very quickly." [23] [lower-alpha 2]

The GameCube and Xbox versions were nominated for the "Worst Game on GameCube" and "Worst Game on Xbox" awards at GameSpot's Best and Worst of 2002 Awards, both of which went to Jeremy McGrath Supercross World and Gravity Games Bike: Street Vert Dirt , respectively. [24] [25]

Notes

  1. Two critics of Electronic Gaming Monthly gave the GameCube version each a score of 5.5/10, and the other gave it 6/10.
  2. GamePro gave the GameCube version three 2.5/5 scores for graphics, control, and fun factor, and 3/5 for sound.

Related Research Articles

<i>Tetris Worlds</i> 2001 video game

Tetris Worlds is a version of the video game Tetris. Originally released in 2001 for Microsoft Windows and Game Boy Advance, it was later released for Xbox, GameCube, and PlayStation 2 in 2002. In 2003, an Xbox Live version and a single-disc compilation version were released for the Xbox. The latter was bundled with Xbox systems.

<i>Donald Duck: Goin Quackers</i> 2000 video game

Donald Duck: Goin' Quackers is a platform video game developed and published by Ubi Soft for various consoles and Windows-based personal computers. A different game with the same title was first released for the Game Boy Color, as well as on Game Boy Advance, the latter being given the title Donald Duck Advance.

<i>Alien Hominid</i> 2002 video game

Alien Hominid is an independently developed run and gun video game developed by The Behemoth. The game was developed from an Adobe Flash game originally released on Newgrounds in August 2002. O3 Entertainment released the game for PlayStation 2 and GameCube in North America in 2004, whilst ZOO Digital Publishing released the game in Europe for PlayStation 2, Xbox, mobile phones and Gizmondo in 2005. A port for the Game Boy Advance, co-developed by Tuna Technologies, was also released in Europe in 2006. A high-definition version titled Alien Hominid 360 was released for Xbox 360 via the Xbox Live Arcade service on February 28, 2007. Another remaster, Alien Hominid HD, will be released for Windows, Nintendo Switch, Xbox One and Xbox Series X/S in 2023, alongside a sequel, Alien Hominid Invasion.

<i>The Urbz: Sims in the City</i> 2004 video game

The Urbz: Sims in the City is a video game for the Game Boy Advance, GameCube, PlayStation 2, Xbox, and Nintendo DS. It is the third Sims game for video game consoles and is the second Sims game not to be released on Microsoft Windows; after a planned PC port and sequel were both cancelled due to mediocre sales. The next release for consoles and handhelds was the console port of The Sims 2.

<i>Cel Damage</i> 2001 video game

Cel Damage is a vehicular combat video game developed by Pseudo Interactive and published by Electronic Arts. The game was first released for Xbox on 14 November 2001, and for GameCube on 7 January 2002, in North America respectively. In Europe, the game launched for both consoles on 3 May 2002. A Europe-exclusive PlayStation 2 port, titled Cel Damage Overdrive, was released as a budget title by System 3 under their Play It label on 12 December 2002. A high-definition remaster, developed and published by Finish Line Games, titled Cel Damage HD, was released for PlayStation 3, PlayStation 4 and PlayStation Vita on 22 April 2014 in North America and 14 May 2014 in the PAL region. An Xbox One port followed worldwide, via the Xbox Games Store, on 11 March 2016. A Nintendo Switch port was released via the Nintendo eShop on 28 March 2019.

<i>Robotech: Battlecry</i> 2002 video game

Robotech: Battlecry is a video game set in the Robotech universe, the first video game successfully released for the franchise. It was developed by Vicious Cycle Software and published by the now-defunct TDK Mediactive, in association with Harmony Gold USA. With a story focused on new characters created for the game and with guest appearances of main characters Rick Hunter, Roy Fokker, Lisa Hayes and a part of one in-game mission directly centered on Lynn Minmei, it somewhat follows the Robotech continuum.

<i>Capcom vs. SNK 2</i> 2001 video game

Capcom vs. SNK 2: Mark of the Millennium 2001 is the sequel to the fighting game Capcom vs. SNK. It was originally released on NAOMI hardware in arcades. As in the original, players select a team of fighters from various Capcom and SNK games then fight other teams, winning each battle by defeating all the opponents from the other team.

<i>Madden NFL 2003</i> 2002 video game

Madden NFL 2003 is an American football simulation video game based on the NFL that was developed by EA Tiburon and Budcat Creations and published by EA Sports. The 14th installment of the Madden NFL series, the game features former St. Louis Rams running back Marshall Faulk on the cover. This edition of Madden was the first to have EA Trax, the Mini Camp mode, and to feature Al Michaels as play-by-play announcer, who took over for Pat Summerall. Although it featured the expansion Houston Texans and the relocation of the Seattle Seahawks to the NFC, it was actually the second to do so. The game was released on August 12, 2002 for the Game Boy Advance, GameCube, Microsoft Windows, PlayStation, PlayStation 2 and Xbox. The PlayStation version also includes the Sega Genesis version of John Madden Football 93.

<i>Madden NFL 2002</i> 2001 video game

Madden NFL 2002 is an American football video game. It features former Minnesota Vikings quarterback Daunte Culpepper on the cover. Pat Summerall and John Madden are the commentators. The Madden NFL 2002 commercial first aired during Super Bowl XXXVI, three days after Madden NFL 2002 started selling in Japan. Notably, it does not feature the Super Bowl MVP Tom Brady, who is included on later editions of the game as a roster update. It is also the first game to be developed by Budcat Creations.

<i>NBA Live 2003</i> 2002 video game

NBA Live 2003 is the 2002 installment of the NBA Live video games series. The cover features Jason Kidd as a member of the New Jersey Nets. The game was developed by EA Canada and released on October 8, 2002 for the PlayStation, PlayStation 2, Xbox, and GameCube consoles and November 14, 2002 for Microsoft Windows. It was the last NBA Live game to be released on the original PlayStation. The game includes a soundtrack, which is the first video game soundtrack in history to be certified Platinum by the RIAA, selling over 1,300,000 copies worldwide.

<i>Tiger Woods PGA Tour 2004</i> 2003 video game

Tiger Woods PGA Tour 2004 is a sports video game developed by EA Redwood Shores for the GameCube, PlayStation 2 and Xbox versions, Headgate Studios for the Microsoft Windows version, and Backbone Emeryville for the Game Boy Advance and N-Gage versions, and published by EA Sports for GameCube, Microsoft Windows, PlayStation 2, Xbox, Game Boy Advance and N-Gage.

<i>All-Star Baseball 2004</i> 2003 baseball video game

All Star Baseball 2004 is a baseball video game developed by Acclaim Studios Austin and Acclaim Studios Manchester and published by Acclaim Entertainment in 2003. It features Derek Jeter on the cover.

<i>NASCAR Thunder 2003</i> 2003 Racing simulator video game developed by EA Sports and Budcat Creations

NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Sports and Budcat Creations and published by Electronic Arts, it was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 19, 2002, and for Microsoft Windows on October 16. The product features Dale Earnhardt Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.

<i>Gauntlet Dark Legacy</i> 1999 video game

Gauntlet Dark Legacy is an arcade video game released in 1999. It is the sixth title in the Gauntlet series, and is an expansion of the previous title in the series, Gauntlet Legends. The expansion adds five new levels, and four new character classes: Dwarf, Knight, Jester, and Sorceress. It also adds a large number of secret characters, some of which can be unlocked in the game, while others are only accessible by entering specific cheat codes.

<i>NHL Hitz 2002</i> 2001 video game

NHL Hitz 2002 is an arcade-style ice hockey video game released by Midway Games. It is the first game of the NHL Hitz series. Midway launched this game along with NFL Blitz.

<i>Major League Baseball 2K6</i> 2006 baseball video game

Major League Baseball 2K6 is a 2006 Major League Baseball licensed baseball video game developed by Kush Games and published by 2K. It was released for Xbox 360, Xbox, GameCube, PlayStation 2 and PlayStation Portable. This is the first time the any 2K Sports game was released for a Nintendo system since the 2K3 Series of games and the first Major League Baseball 2K game as World Series Baseball 2K3 was canceled for the system along with the 2K4/ESPN Series of games.

<i>ESPN International Winter Sports 2002</i> 2002 video game

ESPN International Winter Sports 2002, known in Japan as Hyper Sports 2002 Winter, is the name of two sports video games released in 2002 by Konami, one for the PlayStation 2, Xbox, and GameCube, and the other for the Game Boy Advance. In Japan the game is part of the Hyper Sports series, known internationally as the Track & Field series.

<i>Baldurs Gate: Dark Alliance</i> 2001 video game

Baldur's Gate: Dark Alliance is a 2001 action role-playing video game developed by Snowblind Studios and published by Interplay Entertainment subsidiary Black Rock Studios for the PlayStation 2 and the Xbox consoles, with High Voltage Software handling the GameCube port, and Magic Pockets developing the Game Boy Advance version. CD Projekt was developing a version for Microsoft Windows, but it was ultimately cancelled. In 2021, a 4K port of the game was released for the Xbox One, PlayStation 4, PlayStation 5, Xbox Series X/S, and Nintendo Switch. In December of the same year, a port for the PC was released.

<i>NCAA Football 2003</i> 2002 video game

NCAA Football 2003 is a video game of the sports genre released in 2002 by EA Tiburon. Its cover athlete is former Oregon Ducks, Detroit Lions, Miami Dolphins Atlanta Falcons, and New Orleans Saints quarterback Joey Harrington.

<i>NBA 2K2</i> 2001 basketball video game

NBA 2K2 is a 2001 sports video game developed by Visual Concepts and published by Sega for Dreamcast, PlayStation 2, Xbox and GameCube. NBA 2K2 featured more street courts such as Mosswood, Fonde Rec Center, Venice Beach, etc. The cover athlete is Allen Iverson of the Philadelphia 76ers.

References

  1. 1 2 3 Provo, Frank (December 3, 2004). "Smashing Drive Review (GBA)". GameSpot . Fandom. Archived from the original on December 8, 2004. Retrieved October 2, 2023.
  2. 1 2 "Smashing Drive critic reviews (GBA)". Metacritic . Fandom. Archived from the original on August 11, 2018. Retrieved October 2, 2023.
  3. 1 2 "Smashing Drive critic reviews (GC)". Metacritic. Fandom. Archived from the original on January 29, 2021. Retrieved October 2, 2023.
  4. 1 2 "Smashing Drive critic reviews (Xbox)". Metacritic. Fandom. Archived from the original on August 3, 2022. Retrieved October 2, 2023.
  5. 1 2 Thompson, Jon. "Smashing Drive (Arcade) - Review". AllGame . All Media Network. Archived from the original on November 16, 2014.
  6. 1 2 Marriott, Scott Alan. "Smashing Drive (GC) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014.
  7. Edge staff (May 2002). "Smashing Drive (GC) [NA Import]". Edge . No. 110. Future Publishing.
  8. Chou, Che; Bettenhausen, Shane; Nutt, Christian (March 2002). "Smashing Drive (GC)" (PDF). Electronic Gaming Monthly . No. 152. Ziff Davis. p. 139. Archived (PDF) from the original on April 24, 2023. Retrieved October 2, 2023.
  9. Bettenhausen, Shane (June 2002). "Smashing Drive (Xbox)" (PDF). Electronic Gaming Monthly. No. 155. Ziff Davis. p. 120. Retrieved October 2, 2023.
  10. Saltzman, Marc (March 4, 2002). "Smashing Drive (GC)". The Electric Playground . Greedy Productions Ltd. Archived from the original on October 3, 2002. Retrieved October 2, 2023.
  11. Kato, Matthew (April 2002). "Smashing Drive (GC)". Game Informer . No. 108. FuncoLand. p. 79. Archived from the original on August 27, 2004. Retrieved October 2, 2023.
  12. Kato, Matthew (May 2002). "Smashing Drive (Xbox)". Game Informer. No. 109. FuncoLand. p. 87. Archived from the original on November 15, 2004. Retrieved October 2, 2023.
  13. 1 2 Villoria, Gerald (February 20, 2002). "Smashing Drive Review (GC)". GameSpot. Fandom. Archived from the original on March 14, 2002. Retrieved October 2, 2023.
  14. 1 2 Villoria, Gerald (May 16, 2002). "Smashing Drive Review (Xbox)". GameSpot. Fandom. Archived from the original on June 1, 2002. Retrieved October 2, 2023.
  15. Chick, Tom (March 12, 2002). "Smashing Drive (GCN)". GameSpy . GameSpy Industries. Archived from the original on June 1, 2002. Retrieved October 2, 2023.
  16. Bedigian, Louis (February 25, 2002). "Smashing Drive - GC - Review". GameZone. Archived from the original on October 22, 2006. Retrieved October 2, 2023.
  17. 1 2 Mirabella III, Fran (February 14, 2002). "Smashing Drive (GCN)". IGN . Ziff Davis. Archived from the original on June 4, 2023. Retrieved October 2, 2023.
  18. 1 2 Boulding, Aaron (May 14, 2002). "Smashing Drive (Xbox)". IGN. Ziff Davis. Archived from the original on June 4, 2023. Retrieved October 2, 2023.
  19. "Smashing Drive (GBA)". Nintendo Power . Vol. 188. Nintendo of America. February 2005. p. 116.
  20. "Smashing Drive (GC)". Nintendo Power. Vol. 153. Nintendo of America. February 2002. p. 150.
  21. Rojas, Andres (April 10, 2002). "Smashing Drive (GC)". Nintendo World Report. NINWR, LLC. Archived from the original on September 1, 2023. Retrieved October 2, 2023.
  22. "Smashing Drive". Official Xbox Magazine . Future US. June 2002. p. 77.
  23. Fennec Fox (May 2002). "Smashing Drive (GC)" (PDF). GamePro . No. 164. IDG. p. 97. Archived from the original on February 4, 2005. Retrieved October 2, 2023.
  24. GameSpot staff (2002). "GameSpot's Best and Worst of 2002 (Worst Game on GameCube)". GameSpot. CNET. Archived from the original on August 13, 2003. Retrieved October 2, 2023.
  25. GameSpot staff (2002). "GameSpot's Best and Worst of 2002 (Worst Game on Xbox)". GameSpot. CNET. Archived from the original on February 12, 2003. Retrieved October 2, 2023.