Smashing Drive

Last updated
Smashing Drive
Smashing Drive Coverart.png
Developer(s) Gaelco (arcade)
Point of View (GC, Xbox)
Raylight Studios (GBA)
Publisher(s) Gaelco (arcade)
Namco Hometek (GC, Xbox)
Zoo Digital Publishing (GBA)
Designer(s) Xavi Arrebola G.
Composer(s) Joan Sanmarti (arcade, GC, Xbox)
Tomas Lorenzo (arcade, GC, Xbox)
Gianni Ricciardi (GBA)
Engine Blue Roses (GBA) [1]
Platform(s) Arcade, GameCube, Xbox, Game Boy Advance
ReleaseArcade
  • NA: December 10, 2000
GameCube
  • NA: February 18, 2002
Xbox
  • NA: May 13, 2002
Game Boy Advance
  • NA: November 3, 2004
  • PAL: February 18, 2005
Genre(s) Racing
Mode(s) Single-player, multiplayer
Arcade system Gaelco PowerVR Hardware

Smashing Drive is a racing video game developed and published by Gaelco and distributed by Namco. The game was released in arcades in 2000 and was ported to the GameCube and Xbox in 2002 by Point of View and Game Boy Advance in 2004 by DSI Games and Namco.

Contents

Gameplay

The player races against time and another psychotic cab driver delivering passengers across New York City to earn money. The game is divided into four difficulties, each of which contains three different levels (with the exception of "Dusk and Wired", which only contains one). If the player manages to beat the rival cab in all three levels of a difficulty, they are taken to a bonus stage with the only available route being all of the Risky Routes. At the end of a stage, the player's score is based on the amount of time it took to reach the destination, the cab's condition, the rival being beaten, the number of Turbo powerups obtained, and the number of Risky Routes traversed. Unlike many racing games, the horn actually has a functional use of making (most) mobile vehicles move aside before it wears out unless if Repaired. If the player runs out of time before completing the stage, they encounter a continue screen. A 10-second countdown will be then given to the player if they wish to try again. After it expires, the game is over. However, on the console version's Head-to-Head mode, there is no continue feature. After time runs out, the game automatically ends.

Reception

The Game Boy Advance version received "mixed" reviews, while the GameCube and Xbox versions received "unfavorable" reviews, according to the review aggregation website Metacritic. [2] [3] [4]

Jon Thompson of AllGame said of the arcade version, "The visuals of Smashing Drive are certainly decent, although they can't qualify as top-notch in this day and age." Thompson also wrote, "It isn't the most amazing racer ever made, but it has enough interesting ideas and strong enough execution to make it something different in the arcade world. It's tough, it's attractive, and overall, it's fun." [5] Scott Alan Marriott later said of the GameCube version, "Namco's history of delivering feature packed arcade ports to home consoles comes crashing to a halt with Smashing Drive [...]. Smashing Drive was probably not an easy game to port due to so much happening on the screen, and to its credit, the game never bogs down. Unfortunately, the darn thing never speeds up either, so each race feels like it takes place underwater. The graphics are colorful but simple, lacking the detailed textures expected from a GameCube title. [...] Succeeding in Smashing Drive is a simple matter of memorizing the courses, knowing where each turbo is located, and learning the best shortcuts. Once that's done, there's very little replay value." [6]

Fran Mirabella III of IGN said of the GameCube version, "The only added benefit [from the arcade version] is multiplayer, and that also dries up speedily. Smashing Drive is a neat concept, but fails pretty miserably in execution. It's just far too linear to offer up any compelling gameplay. There are no permanent upgrades for your cab, no cars to unlock, and only one final bonus destination to surprise you." Mirabella called the soundtrack, "Definitely one of the most god-awful soundtracks ever created. The collection of about four or five songs is downright nauseating. [...] We've asked ourselves if anyone could actually like this music. Even the composer -- dare we call them that -- would have to be somewhat crazed to think he/she created something anyone would want to listen to." Mirabella also criticized the game's outdated graphics, and concluded that "after about a half-hour or so I had nearly beaten the game and found most of the shortcuts. It's an arcade game port. It's not a title I feel is made for the home console market." [17] Aaron Boulding criticized the Xbox version for not taking advantage of the console's graphical capability. Boulding also criticized the game's animation, writing, "When you do see pedestrians scurrying out of the way, they look like tiny flat action figures waddling to safety." Boulding also said the game included the, "Worst soundtrack ever", calling it "pure synthesized, acid-washed crap." Boulding also wrote, "The crashes and other sound effects aren't very effective and the attempt at surround sound is laughable." [18]

Gerald Villoria of GameSpot criticized the GameCube version's graphics and generic sound effects, and wrote that "the worst culprit is the game's music, which is just as disappointing as the game's short life span. There are three grungy garage rock songs in total, and all three are of absolutely abysmal production value. A single song loops every 30 seconds or so for each level--listening to the same horrible song over and over again for 20 minutes will practically be enough to drive you mad." Villoria also said "few players will get more than a couple of hours' worth of enjoyment out of the home version." [13] Villoria said the Xbox version "essentially shares all the failings displayed in the GameCube port". [14] Frank Provo said in his review of the Game Boy Advance version, "for a variety of reasons, it doesn't seem like such a bad game" in comparison to the GameCube and Xbox versions, despite duplicating the same "look and feel". Provo said, "Nothing about the music or sound effects is particularly noteworthy [...]. And while the vocal lyrics within the game's music clips are unique, they're not exactly spicy or memorable." Provo concluded that it "isn't a great racing game, and it certainly won't eat up weeks of your time, but it is fine for what it is: a simple, graphically impressive racer that can be played in short bursts." Provo also noted in his review, "As an arcade game, Smashing Drive was something of a laughing stock. Apart from the fact that it was a restrictive knockoff of Sega's Crazy Taxi , albeit with weapons, the ancient polygon graphics looked like they were rendered on whatever home video game console was popular in 1996--which wasn't so flattering for an arcade game that was produced in 2000." [1]

Fennec Fox of GamePro said of the GameCube version, "The trouble is that, unlike in Crazy Taxi, there's very little to actually do. Sure, there are a fair amount of graphical gimmicks (you can bash through basketball arenas and up a skyscraper), but nowhere near enough. You can see everything the game has to offer in an hour or two, and similarly, the two-player split-screen mode gets boring very quickly." [23] [b]

The GameCube and Xbox versions were nominated for the "Worst Game on GameCube" and "Worst Game on Xbox" awards at GameSpot's Best and Worst of 2002 Awards, both of which went to Jeremy McGrath Supercross World and Gravity Games Bike: Street Vert Dirt , respectively. [24] [25]

Notes

  1. Two critics of Electronic Gaming Monthly gave the GameCube version each a score of 5.5/10, and the other gave it 6/10.
  2. GamePro gave the GameCube version three 2.5/5 scores for graphics, control, and fun factor, and 3/5 for sound.

Related Research Articles

<i>Wreckless: The Yakuza Missions</i> 2002 video game

Wreckless: The Yakuza Missions, known in Japan as Double S.T.E.A.L., is a 2002 racing video game originally released on the Xbox and later for GameCube and PlayStation 2. The game is set in Hong Kong, in which the player completes missions.

<i>Robotech: Battlecry</i> 2002 video game

Robotech: Battlecry is a 2002 video game set in the Robotech universe, the first video game successfully released for the franchise. It was developed by Vicious Cycle Software and published by the now-defunct TDK Mediactive, in association with Harmony Gold USA. With a story focused on new characters created for the game and with guest appearances of main characters Rick Hunter, Roy Fokker, Lisa Hayes and a part of one in-game mission directly centered on Lynn Minmei, it somewhat follows the Robotech continuum.

<i>NBA Street</i> 2001 video game

NBA Street is a basketball video game developed by NuFX and EA Canada and published by Electronic Arts under the EA Sports BIG label. It was released for the PlayStation 2 on June 19, 2001, and on February 5, 2002, for the GameCube. The game combines the talent and big names of the NBA with the attitude and atmosphere of streetball.

<i>Madden NFL 2003</i> 2002 video game

Madden NFL 2003 is an American football simulation video game based on the NFL that was developed by EA Tiburon and Budcat Creations and published by EA Sports. The 14th installment of the Madden NFL series, the game features former St. Louis Rams running back Marshall Faulk on the cover. This edition of Madden was the first to have EA Trax, the Mini Camp mode, and to feature Al Michaels as play-by-play announcer, who took over for Pat Summerall. Although it featured the expansion Houston Texans and the relocation of the Seattle Seahawks to the NFC, it was actually the second to do so. The game was released on August 12, 2002, for the Game Boy Advance, GameCube, Microsoft Windows, PlayStation, PlayStation 2 and Xbox. The PlayStation version also includes the Sega Genesis version of John Madden Football 93.

<i>Madden NFL 2002</i> 2001 video game

Madden NFL 2002 is an American football video game. It features former Minnesota Vikings quarterback Daunte Culpepper on the cover. Pat Summerall and John Madden are the commentators. The Madden NFL 2002 commercial first aired during Super Bowl XXXVI, three days after Madden NFL 2002 started selling in Japan. Notably, it does not feature the Super Bowl MVP Tom Brady, who is included on later editions of the game as a roster update. It is also the first game to be developed by Budcat Creations.

<i>Tiger Woods PGA Tour 2004</i> 2003 video game

Tiger Woods PGA Tour 2004 is a sports video game developed by EA Redwood Shores for the GameCube, PlayStation 2 and Xbox versions, Headgate Studios for the Microsoft Windows version, and Backbone Emeryville for the Game Boy Advance and N-Gage versions, and published by EA Sports for GameCube, PlayStation 2, Windows, Xbox, Game Boy Advance and N-Gage.

<i>Gauntlet Dark Legacy</i> 1999 video game

Gauntlet Dark Legacy is an arcade video game released in 2000. It is the seventh title in the Gauntlet series, and is an expansion of the previous title in the series, Gauntlet Legends. The expansion adds five new levels, and four new character classes: Dwarf, Knight, Jester, and Sorceress. It also adds a large number of secret characters, some of which can be unlocked in the game, while others are only accessible by entering specific cheat codes.

<i>Legends of Wrestling II</i> 2002 video game

Legends of Wrestling II is a professional wrestling video game developed by Acclaim Studios Salt Lake City, published by Acclaim Entertainment, and released on November 26, 2002, for both the PlayStation 2 and GameCube. It was later released for the Xbox on December 5, 2002. It is the sequel to the 2001 professional wrestling video game Legends of Wrestling. Legends II contains 25 wrestlers that were not in the first game, though also excludes Rob Van Dam, presumably because he had recently been signed to a WWE contract. The game does contain Eddie Guerrero who, although unemployed at the time, re-signed with WWE by the time the game was released. A Game Boy Advance version of the game was released on November 25, 2002. It was the last game developed by Acclaim's Salt Lake City studio before its closure in December 2002.

<i>Dave Mirra Freestyle BMX 2</i> 2001 video game

Dave Mirra Freestyle BMX 2 is a 2001 BMX video game developed by Z-Axis and published by Acclaim Entertainment under their Acclaim Max Sports label. It is the sequel to Dave Mirra Freestyle BMX. It was released for the PlayStation 2 in August 2001, and in the following months it was ported to the GameCube, Game Boy Advance, and Xbox video game systems. Both the GameCube and Xbox ports featured two extra levels that were not present in the PS2 version.

<i>4x4 Evo 2</i> 2001 video game

4x4 Evo 2, also known as 4x4 Evolution 2, is a racing video game developed by Terminal Reality for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Mac. It is the sequel to 4x4 Evolution and features more trucks and more racing tracks than the original game.

<i>Frogger Beyond</i> 2002 video game

Frogger Beyond, known in Japan as Frogger, is a 2002 video game from Konami, released for GameCube and Xbox in 2002–2003, for Windows in March 2003 in North America, and for PlayStation 2 in June 2003. It is a sequel in the Frogger series of games.

<i>NHL Hitz 2002</i> 2001 video game

NHL Hitz 2002 is an arcade-style ice hockey video game released by Midway. It is the first game of the NHL Hitz series. Midway launched this game along with NFL Blitz.

<i>Sega Soccer Slam</i> 2002 video game

Sega Soccer Slam, also known as simply Soccer Slam, is a sports game released for GameCube, Xbox, and PlayStation 2 in 2002.

<i>Tiger Woods PGA Tour 06</i> 2005 video game

Tiger Woods PGA Tour 06 is a sports video game developed by EA Redwood Shores for the GameCube, PlayStation 2, Xbox and Xbox 360 versions, Headgate Studios for the Microsoft Windows version, and Team Fusion for the PlayStation Portable version, and published by EA Sports for GameCube, Microsoft Windows, mobile, PlayStation 2, Xbox, PlayStation Portable, and Xbox 360.

<i>Major League Baseball 2K6</i> 2006 baseball video game

Major League Baseball 2K6 is a 2006 Major League Baseball licensed baseball video game developed by Kush Games and published by 2K. It was released for Xbox 360, Xbox, GameCube, PlayStation 2 and PlayStation Portable. This is the first time the any 2K Sports game was released for a Nintendo system since the 2K3 Series of games and the first Major League Baseball 2K game as World Series Baseball 2K3 was canceled for the system along with the 2K4/ESPN Series of games.

<i>ESPN International Winter Sports 2002</i> 2002 video game

ESPN International Winter Sports 2002, known in Japan as Hyper Sports 2002 Winter, is the name of two sports video games released in 2002 by Konami, one for the PlayStation 2, Xbox, and GameCube, and the other for the Game Boy Advance. In Japan the game is part of the Hyper Sports series, known internationally as the Track & Field series.

<i>ESPN MLS ExtraTime 2002</i> 2001 video game

ESPN MLS ExtraTime is a sports video game released in 2001-2002 by Konami. It is available for PlayStation 2, Xbox, and GameCube. Clint Mathis is on the cover. The original ExtraTime was released for PS2 seven months after ESPN MLS GameNight on the PlayStation, with the GameCube and Xbox versions released in 2002 afterward as ESPN MLS ExtraTime 2002. MLS ExtraTime was the last in the series as the MLS sold its video game license to EA Sports' FIFA series.

<i>Baldurs Gate: Dark Alliance</i> 2001 video game

Baldur's Gate: Dark Alliance is a 2001 action role-playing video game developed by Snowblind Studios and published by Interplay Entertainment subsidiary Black Isle Studios for the PlayStation 2 and the Xbox consoles, with High Voltage Software handling the GameCube port, and Magic Pockets developing the Game Boy Advance version. CD Projekt was developing a version for Microsoft Windows, but was ultimately cancelled. In 2021, a 4K port of the game was released for the Xbox One, PlayStation 4, PlayStation 5, Xbox Series X/S, Nintendo Switch and PC.

<i>MLB Slugfest 2003</i> 2002 video game

MLB Slugfest 2003, often stylized as MLB Slugfest 20-03, is a baseball video game published by Midway Sports in 2002. It is the first game in the MLB Slugfest series. Alex Rodriguez from the Texas Rangers is the cover athlete.

<i>NCAA Football 2003</i> 2002 video game

NCAA Football 2003 is a video game of the sports genre released in 2002 by EA Tiburon. Its cover athlete is former Oregon Ducks quarterback Joey Harrington.

References

  1. 1 2 3 Provo, Frank (December 3, 2004). "Smashing Drive Review (GBA)". GameSpot . Fandom. Archived from the original on December 8, 2004. Retrieved October 2, 2023.
  2. 1 2 "Smashing Drive critic reviews (GBA)". Metacritic . Fandom. Archived from the original on August 11, 2018. Retrieved October 2, 2023.
  3. 1 2 "Smashing Drive critic reviews (GC)". Metacritic. Fandom. Archived from the original on January 29, 2021. Retrieved October 2, 2023.
  4. 1 2 "Smashing Drive critic reviews (Xbox)". Metacritic. Fandom. Archived from the original on August 3, 2022. Retrieved October 2, 2023.
  5. 1 2 Thompson, Jon. "Smashing Drive (Arcade) - Review". AllGame . All Media Network. Archived from the original on November 16, 2014.
  6. 1 2 Marriott, Scott Alan. "Smashing Drive (GC) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014.
  7. Edge staff (May 2002). "Smashing Drive (GC) [NA Import]". Edge . No. 110. Future Publishing.
  8. Chou, Che; Bettenhausen, Shane; Nutt, Christian (March 2002). "Smashing Drive (GC)" (PDF). Electronic Gaming Monthly . No. 152. Ziff Davis. p. 139. Archived (PDF) from the original on April 24, 2023. Retrieved October 2, 2023.
  9. Bettenhausen, Shane (June 2002). "Smashing Drive (Xbox)" (PDF). Electronic Gaming Monthly. No. 155. Ziff Davis. p. 120. Retrieved October 2, 2023.
  10. Saltzman, Marc (March 4, 2002). "Smashing Drive (GC)". The Electric Playground . Greedy Productions Ltd. Archived from the original on October 3, 2002. Retrieved October 2, 2023.
  11. Kato, Matthew (April 2002). "Smashing Drive (GC)". Game Informer . No. 108. FuncoLand. p. 79. Archived from the original on August 27, 2004. Retrieved October 2, 2023.
  12. Kato, Matthew (May 2002). "Smashing Drive (Xbox)". Game Informer. No. 109. FuncoLand. p. 87. Archived from the original on November 15, 2004. Retrieved October 2, 2023.
  13. 1 2 Villoria, Gerald (February 20, 2002). "Smashing Drive Review (GC)". GameSpot. Fandom. Archived from the original on March 14, 2002. Retrieved October 2, 2023.
  14. 1 2 Villoria, Gerald (May 16, 2002). "Smashing Drive Review (Xbox)". GameSpot. Fandom. Archived from the original on June 1, 2002. Retrieved October 2, 2023.
  15. Chick, Tom (March 12, 2002). "Smashing Drive (GCN)". GameSpy . GameSpy Industries. Archived from the original on June 1, 2002. Retrieved October 2, 2023.
  16. Bedigian, Louis (February 25, 2002). "Smashing Drive - GC - Review". GameZone. Archived from the original on October 22, 2006. Retrieved October 2, 2023.
  17. 1 2 Mirabella III, Fran (February 14, 2002). "Smashing Drive (GCN)". IGN . Ziff Davis. Archived from the original on June 4, 2023. Retrieved October 2, 2023.
  18. 1 2 Boulding, Aaron (May 14, 2002). "Smashing Drive (Xbox)". IGN. Ziff Davis. Archived from the original on June 4, 2023. Retrieved October 2, 2023.
  19. "Smashing Drive (GBA)". Nintendo Power . Vol. 188. Nintendo of America. February 2005. p. 116.
  20. "Smashing Drive (GC)". Nintendo Power. Vol. 153. Nintendo of America. February 2002. p. 150.
  21. Rojas, Andres (April 10, 2002). "Smashing Drive (GC)". Nintendo World Report. NINWR, LLC. Archived from the original on September 1, 2023. Retrieved October 2, 2023.
  22. "Smashing Drive". Official Xbox Magazine . Future US. June 2002. p. 77.
  23. Fennec Fox (May 2002). "Smashing Drive (GC)" (PDF). GamePro . No. 164. IDG. p. 97. Archived from the original on February 4, 2005. Retrieved October 2, 2023.
  24. GameSpot staff (2002). "GameSpot's Best and Worst of 2002 (Worst Game on GameCube)". GameSpot. CNET. Archived from the original on August 13, 2003. Retrieved October 2, 2023.
  25. GameSpot staff (2002). "GameSpot's Best and Worst of 2002 (Worst Game on Xbox)". GameSpot. CNET. Archived from the original on February 12, 2003. Retrieved October 2, 2023.