Last updated
ThunderJaws Arcade Title Screen.png
Arcade title screen
Developer(s) Atari Games
Publisher(s) Atari Games
Domark (ports)
Programmer(s) Russel Dawe [1]
Natalie Burgess [1]
Artist(s) Susan McBride
Will Noble
Chuck Eyler
Kris Moser
Composer(s) Don Diekneite
Brad Fuller
Platform(s) Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64
ReleaseJune 1990: Arcade
1991: ports
Genre(s) Run and gun
Mode(s) Single-player, multiplayer

ThunderJaws is a run and gun video game released in arcades by Atari Games in 1990. Home ports by Domark were published in 1991. [2]



A secret agent is on a mission to stop the mad mutation experiments of deranged Madame Q, but is required to venture through the aquatic laboratories and bases to find and eliminate her.


The platforming game has two types of gameplay throughout each stage. The first is an underwater zone, where the player dives and swims through the level and looks for an exit to reach the other type of gameplay; the base zone, where the player walks and jumps across platforms (similar to Rolling Thunder ) until an important destination is reached.

The player is armed with a speargun to eliminate enemies but can acquire better weapons with limited ammo either found on the ground or randomly from an enemy killed. Enemies consist of divers, mutants and robots. At the end of various levels, the player is faced with a boss, defeated by repeatedly shooting its weak points.


Related Research Articles

<i>Millipede</i> (video game) Video game

Millipede is fixed shooter video game released in arcades by Atari, Inc. in 1982. It is the sequel to the arcade game Centipede with more gameplay variety and a wider array of insects than the original. The objective is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as eliminating or avoiding other enemies. The game is played with a trackball and a single fire button which can be held down for rapid-fire.

<i>Marble Madness</i> 1984 arcade video game

Marble Madness is an arcade video game designed by Mark Cerny and published by Atari Games and Midway Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. Marble Madness is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound.

<i>Arkanoid</i> 1986 video game

Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or turning the Vaus into a laser cannon.

<i>Missile Command</i> Atari tower defense arcade video game first released in 1980

Missile Command is a 1980 arcade game developed and published by Atari, Inc. and licensed to Sega for European release. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The 1981 Atari 2600 port of Missile Command by Rob Fulop sold over 2.5 million copies.

<i>Rampart</i> (video game)

Rampart is an arcade game, released in 1990 by Atari Games and Midway Games, that combines the shoot 'em up and puzzle genres. It was first made available as an arcade game but was subsequently offered for a number of home gaming platforms. The game is considered a precursor to the tower defense genre.

<i>Gauntlet II</i> 1986 arcade video game

Gauntlet II is a 1986 arcade game produced by Atari Games that serves as the immediate sequel to the original Gauntlet, which was released the previous year. Like its predecessor, Gauntlet II is a fantasy-themed top down dungeon crawler game and was released as a dedicated cabinet, as well as a conversion kit, both available in 2-player and 4-player versions.

<i>Qix</i> 1981 puzzle video game published by Taito

Qix is a 1981 puzzle video game developed by husband and wife team Randy and Sandy Pfeiffer and published in arcades by Taito America. Qix is one of a handful of games made by Taito's American division. At the start of each level, the playing field is a large, empty rectangle, containing the Qix, a stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle. The objective is to draw lines that close off parts of the rectangle to fill in a set amount of the playfield.

<i>Lode Runner</i> 1983 2D puzzle platform video game

Lode Runner is a 2D puzzle-platform game, published by Broderbund in 1983. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.

<i>Gorf</i> Fixed shooter video game first released in 1981

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes heavy use of synthesized speech for the Gorfian robot which teases the player, powered by the Votrax speech chip. Gorf allows the player to buy 2 additional lives per quarter before starting the game, for a maximum of 7 lives.

The Lotus series consists of three racing computer games based around the Lotus brand: Lotus Esprit Turbo Challenge, Lotus Turbo Challenge 2, and Lotus III: The Ultimate Challenge. Published between 1990 and 1992 by Gremlin Graphics, the games gained very favourable reviews upon release. Original Amiga versions of the games were created by Shaun Southern and Andrew Morris of Magnetic Fields, and then ported by other individuals to several other computers and game consoles.

<i>Hard Hat Mack</i>

Hard Hat Mack is a platform game developed by Michael Abbot and Matthew Alexander for the Apple II which was published by Electronic Arts in 1983. Ports for the Atari 8-bit family and Commodore 64 were released simultaneously. It is part of the first batch of five games from Electronic Arts, and the company calls it out as "truly EA's first game." Versions for the Amstrad CPC and IBM PC compatibles followed in 1984.

<i>The Eidolon</i> 1985 video game

The Eidolon was one of two games that were part of Lucasfilm Games' second wave in December 1985. The other was Koronis Rift. Both took advantage of the fractal technology developed for Rescue on Fractalus!, further enhancing it. In The Eidolon, Rescue's fractal mountains were turned upside down and became the inside of a cave.

<i>Vanguard</i> (video game) Video game first developed in 1981

Vanguard is a scrolling shooter arcade game developed by TOSE. It was released by SNK in Japan and Europe in 1981, and licensed to Centuri for manufacture in North America in October 1981 and to Zaccaria in Italy the same year. Cinematronics converted the game to cocktail arcade cabinets in North America.


CarVup is a platform game published by Core Design in 1990. The game, which is based on City Connection, was available for the Amiga and Atari ST.

Side-scrolling video game Video game genre

A side-scrolling game or side-scroller is a video game in which the gameplay action is viewed from a side-view camera angle, and as the player's character moves left or right, the screen scrolls with them. These games make use of scrolling computer display technology. The move from single-screen or flip-screen graphics to scrolling graphics, during the golden age of video arcade games and during third-generation consoles, would prove to be a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.


Xybots is a 1987 third-person shooter arcade game by Atari Games. In Xybots, up to two players control "Major Rock Hardy" and "Captain Ace Gunn", who must travel through a 3D maze and fight against a series of robots known as the Xybots whose mission is to destroy all mankind. The game features a split screen display showing the gameplay on the bottom half of the screen and information on player status and the current level on the top half. Designed by Ed Logg, it was originally conceived as a sequel to his previous title, Gauntlet. The game was well received, with reviewers lauding the game's various features, particularly the cooperative multiplayer aspect. Despite this, it was met with limited financial success, which has been attributed to its unique control scheme that involves rotating the joystick to turn the player character.

<i>Vindicators</i> (video game)

Vindicators is a one or two player arcade game released by Atari Games in 1988. Home ports were by Tengen. Vindicators was not licensed by Nintendo and used an alternate chip to defeat the 10NES lockout system. Ports were planned for the Atari Lynx and Apple IIGS, with the latter even completed, but both were cancelled. The arcade original was released for Windows PCs on Midway Arcade Treasures (2004).


Gridrunner is a fixed shooter video game written by Jeff Minter and published by Llamasoft for the Commodore VIC-20 in 1982. It was ported to the Atari 8-bit family, ZX Spectrum, Commodore 64, and Dragon 32. Many remakes and sequels have followed since, including versions for the Atari ST, Amiga, Pocket PC, Microsoft Windows, and iOS.

<i>Rolling Thunder</i> (video game)

Rolling Thunder is a run-and-gun shooter action game produced by Namco, originally released as a coin-operated arcade game which ran on the Namco System 86 hardware in 1986. It was distributed in North America by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was a commercial success in arcades, and was released for various home computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has also been included in various classic game compilations as well. It influenced later arcade action franchises such as Shinobi and Time Crisis, which borrowed mechanics such as taking cover behind crates.


  1. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  2. "ThunderJaws". Arcade History. Retrieved 17 April 2013.
  3. "Atari ST User Issue 070" (70). December 1991: 76. Retrieved June 25, 2015.Cite journal requires |journal= (help)