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| Atari Games
|Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64
|June 1990: Arcade
|Run and gun
ThunderJaws is a run and gun video game released in arcades by Atari Games in 1990. Home ports by Domark were published in 1991.
A secret agent is on a mission to stop the mad mutation experiments of deranged Madame Q, but is required to venture through the aquatic laboratories and bases to find and eliminate her.
The platforming game has two types of gameplay throughout each stage. The first is an underwater zone, where the player dives and swims through the level and looks for an exit to reach the other type of gameplay; the base zone, where the player walks and jumps across platforms (similar to Rolling Thunder ) until an important destination is reached.
The player is armed with a speargun to eliminate enemies but can acquire better weapons with limited ammo either found on the ground or randomly from an enemy killed. Enemies consist of divers, mutants and robots. At the end of various levels, the player is faced with a boss, defeated by repeatedly shooting its weak points.
|Atari ST User
|70% (Atari ST)
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Millipede is a fixed shooter video game released in arcades by Atari, Inc. in 1982. The sequel to 1981's Centipede, it has more gameplay variety and a wider array of insects than the original. The objective is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as eliminating or avoiding other enemies. The game is played with a trackball and a single fire button which can be held down for rapid-fire.
Marble Madness is an arcade video game designed by Mark Cerny and published by Atari Games Inc. in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. Marble Madness is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound.
Xenophobe is a video game developed by Bally Midway and released in arcades in 1987. Starbases, moons, ships, and space cities are infested with aliens, and the players have to kill the aliens before each is completely overrun. The screen is split into three horizontally-scrolling windows, one for each of up to three players, yet all players are in the same game world.
Defender is a horizontally scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. A side-scrolling shooter, the game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito.
Gauntlet II is a 1986 arcade game produced by Atari Games that serves as the immediate sequel to the original Gauntlet, which was released the previous year. Like its predecessor, Gauntlet II is a fantasy-themed top down dungeon crawler game and was released as a dedicated cabinet, as well as a conversion kit, both available in 2-player and 4-player versions.
Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.
Dick Tracy appeared in the following video game tie-ins for the motion picture:
The Lotus series consists of three racing computer games based around the Lotus brand: Lotus Esprit Turbo Challenge, Lotus Turbo Challenge 2, and Lotus III: The Ultimate Challenge. Published between 1990 and 1992 by Gremlin Graphics, the games gained very favourable reviews upon release. Original Amiga versions of the games were created by Shaun Southern and Andrew Morris of Magnetic Fields, and then ported by other individuals to several other computers and game consoles.
Hard Hat Mack is a platform game developed by Michael Abbot and Matthew Alexander for the Apple II which was published by Electronic Arts in 1983. Ports for the Atari 8-bit family and Commodore 64 were released simultaneously. It is part of the first batch of five games from Electronic Arts, and the company calls it out as "truly EA's first game." Versions for the Amstrad CPC and IBM PC compatibles followed in 1984.
The Eidolon was one of two games that were part of Lucasfilm Games' second wave in December 1985. The other was Koronis Rift. Both took advantage of the fractal technology developed for Rescue on Fractalus!, further enhancing it. In The Eidolon, Rescue's fractal mountains were turned upside down and became the inside of a cave.
Xenon is a 1988 vertical scrolling shooter video game, the first developed by The Bitmap Brothers, and published by Melbourne House which was then owned by Mastertronic. It was featured as a play-by-phone game on the Saturday-morning kids' show Get Fresh.
CarVup is a platform game developed and published by Core Design in 1990. Based on Jaleco's 1985 arcade game City Connection, it was released for the Amiga and Atari ST.
A side-scrolling video game is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.
Xybots is a 1987 third-person shooter arcade game by Atari Games. In Xybots, up to two players control "Major Rock Hardy" and "Captain Ace Gunn", who must travel through a 3D maze and fight against a series of robots known as the Xybots whose mission is to destroy all mankind. The game features a split screen display showing the gameplay on the bottom half of the screen and information on player status and the current level on the top half. Designed by Ed Logg, it was originally conceived as a sequel to his previous title, Gauntlet. The game was well received, with reviewers lauding the game's various features, particularly the cooperative multiplayer aspect. Despite this, it was met with limited financial success, which has been attributed to its unique control scheme that involves rotating the joystick to turn the player character.
Indiana Jones and the Temple of Doom is an action game released in 1988 for the Nintendo Entertainment System. The game is based on the arcade game and film of the same name. The resulting product differed from the arcade version in several aspects, but kept the same underlying premise and style.
In video games, first-person is any graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being third-person, the graphical perspective from outside of any character ; some games such as interactive fiction do not belong to either format.
Gridrunner is a fixed shooter video game written by Jeff Minter and published by Llamasoft for the VIC-20 in 1982. It was ported to the Atari 8-bit family, ZX Spectrum, Commodore 64, Commodore PET and Dragon 32. Many remakes and sequels have followed, including versions for the Atari ST, Amiga, Pocket PC, Microsoft Windows, and iOS.
Space Gun is a 1990 first-person shooter arcade game released by Taito. The game is set aboard a crippled space station that has been overrun by hostile alien creatures. The objective is to rescue human crew members while destroying the alien creatures. The game lets the player shoot limbs off the creatures, resulting in blood splatters.
Brat is an action puzzle video game developed by Foursfield and published by Image Works for the Amiga and Atari ST in 1991.
Rolling Thunder is a run and gun video game developed by Namco in Japan and Europe and released in 1986 as a coin-operated arcade video game using the Namco System 86 hardware. It was distributed in North America by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was a commercial success in arcades, and it was released for various home computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has been included in various classic game compilations as well. It influenced later arcade action franchises such as Shinobi and Time Crisis, which borrowed mechanics such as taking cover behind crates.