Super Sprint

Last updated

Super Sprint
Super Sprint arcade flyer.png
Arcade flyer
Developer(s) Atari Games
Tengen (NES)
Publisher(s) Atari Games
Tengen (NES, USA)
Altron (Famicom, Japan)
Designer(s) Robert Weatherby
Kelly Turner
Programmer(s) Robert Weatherby
Kelly Turner
Artist(s) Will Noble
Kris Moser
Sam Comstock
Composer(s) Hal Canon
Brad Fuller (NES)
Platform(s)
Release
Genre(s) Racing
Mode(s) Single-player, multiplayer
Arcade system Atari System 2 Hardware

Super Sprint (known as Sprint Master on the Atari 2600) [1] is a racing video game released by Atari Games and Midway Games in 1986. Up to three players drive Formula One-like cars on a circuit that is viewed from above. [2] The game is a successor to Gran Trak 10 and the Sprint series, which were black-and-white games from the 1970s. A sequel, Championship Sprint, was released later in the same year.

Contents

Gameplay

Arcade screenshot ARC Super Sprint.png
Arcade screenshot

Up to three players drive simultaneously on a circuit against opponents controlled by the computer. The circuits are viewed from above and always fit on the screen, so the game never scrolls. After three laps the winner advances to the next circuit. There are eight circuits in total, but the game only ends if gamers can get to race 85 where the bonus Super Speedway circuit is played. As the player goes to higher levels, more and more obstacles appear on the track, like oil puddles and tiny moving tornadoes. If the car touches them, the player loses control over the car for a short time while it is sliding and spinning. Driving into a wall with high speed or falling from one of the bridges destroys the car, but a helicopter will appear to replace it.

The car can be customized by collecting wrenches that lie on the track. The player can exchange three of them for improved traction, better acceleration or higher top speed.

Ports

Super Sprint was ported to the Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. [5] An unlicensed port was released by Tengen, a subsidiary of Atari, for the Nintendo Entertainment System and it was adapted by the Japanese company Altron as a licensed title for the Japanese market. [6]

The game was ported to the Atari 2600 under the name Sprint Master, the adaptation was released in 1988. [1]

Reception

In Japan, Game Machine listed Super Sprint on their August 15, 1986, issue as being the second most-successful upright/cockpit arcade unit of the month. [7] It became Japan's eighth highest-grossing upright/cockpit arcade game during the latter half of 1986, [8] and the ninth highest-grossing upright/cockpit arcade game of 1986. [9] [8] It was later Japan's tenth highest-grossing upright/cockpit arcade game of 1987. [10]

In 1996, Next Generation listed the arcade version as number 59 on their "Top 100 Games of All Time". They explained that while the massive understeer in the game is highly unrealistic, it adds a sense of urgency to the gameplay. [11]

Championship Sprint

Championship Sprint ARC Championship Sprint.png
Championship Sprint

Later in 1986 Championship Sprint was released; it is almost identical, but with different tracks, and with a standard-size two-player cabinet instead of Super Sprint's wide 3P cabinet. It was ported to the ZX Spectrum, Amstrad CPC, and Commodore 64. [12]

Legacy

Re-releases

A Game Boy Advance version was released along with Spy Hunter in a dual-game pack in 2005.

Super Sprint is included in the compilation Midway Arcade Treasures for the GameCube, PlayStation 2, Xbox, and Microsoft Windows. Its sequel, Championship Sprint, was released for the same systems in Midway Arcade Treasures 2 , and as a downloadable game for the PlayStation 3. Both games are also part of the 2012 compilation Midway Arcade Origins for the PlayStation 3 and Xbox 360. [13]

In 2016, Super Sprint was re-released in the Lego Dimensions Midway Arcade Level Pack. [14]

Related Research Articles

<i>Final Lap</i> 1987 video game

Final Lap is a 1987 racing simulation video game developed and published by Namco. Atari Games published the game in the United States in 1988. It was the first game to run on Namco's then-new System 2 hardware and is a direct successor to Namco's Pole Position (1982) and Pole Position II (1983). It was ported to the Famicom by Arc System Works, making it Arc System Works' debut game.

<i>Ikari Warriors</i> 1986 video game

Ikari Warriors, known as Ikari in Japan, is a vertically scrolling run and gun video game released for arcades by SNK in 1986. It was published in North America by Tradewest. At the time there were many Commando clones on the market. What distinguished Ikari Warriors were rotary joysticks and a two-player cooperative mode. The rotary joystick controls were in turn based on SNK's earlier TNK III (1985). Ikari was originally intended to be an official licensed adaptation of the film Rambo: First Blood Part II (1985), but SNK were initially unable to acquire the rights to the film.

<i>Gauntlet</i> (1985 video game) 1985 arcade game by Atari Games

Gauntlet is a 1985 fantasy-themed hack-and-slash arcade video game developed and released by Atari Games. It is one of the first multiplayer dungeon crawl arcade games. The core design of Gauntlet comes from 1983 game Dandy for the Atari 8-bit computers, which resulted in a threat of legal action. It also has similarities to the action-adventure maze video game Time Bandit (1983).

<i>Commando</i> (video game) 1985 video game

Commando, released as Senjō no Ōkami in Japan, is a vertically scrolling run and gun video game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.

<i>Operation Thunderbolt</i> (video game) 1988 video game

Operation Thunderbolt is a light gun shooter video game developed by Taito and released for arcades in 1988. As the sequel to Operation Wolf, changes include two-player gameplay with two positional gun controllers mounted on the arcade cabinet, and a new forward-scrolling pseudo-3D perspective combined with side-scrolling sections.

<i>Super Hang-On</i> 1987 video game

Super Hang-On is a motorcycle racing arcade video game released by Sega as the sequel to Hang-On. It uses a simulated motorcycle arcade cabinet, like the original game. An updated version was released in arcades 1991 as Limited Edition Hang-On.

<i>TX-1</i> 1983 arcade game

TX-1 is an arcade racing simulation game developed by Tatsumi and released in 1983. It was licensed to Namco, who in turn licensed it to Atari, Inc. for release in the United States, thus the game is considered a successor to Pole Position and Pole Position II. It was also released in the United Kingdom, Ireland and mainland Europe via Atari Ireland. Taito handled distribution in the Eastern Hemisphere.

<i>Hot Rod</i> (video game) 1988 video game

Hot Rod is a top-down arcade racing game developed by Sega. Released for arcades in 1988 in Japan and released worldwide in 1989, the game was available in a four-player cocktail-style arcade cabinet, as well as a three-player upright cabinet. Home computer ports were published by Activision in 1990 for the Amiga, ZX Spectrum, Amstrad CPC, Commodore 64, and Atari ST.

<i>Pole Position II</i> 1983 video game

Pole Position II is the sequel to racing simulation game Pole Position, released by Namco for arcades in 1983. As with its predecessor, Namco licensed this game to Atari, Inc. for US manufacture and distribution. Atari Corporation released a port as the pack-in game for its Atari 7800 ProSystem console launch in 1986. Pole Position arcade machines can be converted to Pole Position II by swapping several chips.

<i>Continental Circus</i> 1987 video game

Continental Circus is a racing simulation arcade game, created and manufactured by Taito in 1987. In 1989, ports for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX and ZX Spectrum were published by Virgin Games.

<i>Badlands</i> (1989 video game) 1989 arcade game

Badlands is a 1989 arcade video game published by Atari Games. It was ported by Domark under the Tengen label to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. The game is a re-themed version of Atari's previous racing games Super Sprint and Championship Sprint with the addition of vehicular combat. Badlands is set in the aftermath of a nuclear war and races around abandoned wastelands with many hazards. Three gun-equipped cars race around a track to win prizes.

<i>Hard Drivin</i> 1989 arcade game

Hard Drivin' is a sim racing arcade video game developed by Atari Games in 1989. Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.

<i>Action Fighter</i> 1986 video game

Action Fighter is an overhead vehicular combat game released by Sega for arcades in 1986. It was ported to the Master System the same year, and then to the Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum and IBM PC compatible computers.

<i>Power Drift</i> 1988 video game

Power Drift is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Sega's earlier 2.5D racing games, like Hang-On (1985) and Out Run (1986), in Power Drift the entire world and track consist of sprites. The upgraded hardware of the Sega Y Board allows individual sprites and the background to be rotated–even while being scaled–making the visuals more dynamic.

<i>Quartet</i> (video game) 1986 video game

Quartet (カルテット) is a run and gun video game released by Sega for arcades in 1986. Quartet allows one to four players to guide a set of characters through a base taken over by an army of robots. Players control either Joe (yellow), Mary (red), Lee (blue), or Edgar (green) across 32 side-scrolling levels. The object of the game is to advance through the level, fighting opponents which come out of portals in the walls, and eventually defeat a boss that carries the door key used to open the "exit door".

<i>Enduro Racer</i> 1986 video game

Enduro Racer (エンデューロレーサー) is an arcade racing game from Sega. It was released in 1986 with two arcade cabinet versions, a stand-up cabinet with handlebars and a full-sized dirt bike cabinet. It is often seen as a dirt racing version of Hang-On, as it uses a similar engine and PCB. The game was later released for the Master System in 1987, the ZX Spectrum and Commodore 64 in 1988, and the Amstrad CPC and Atari ST in 1989.

<i>Indiana Jones and the Temple of Doom</i> (1985 video game) 1985 video game

Indiana Jones and the Temple of Doom is an action game developed by Atari Games and released in arcades in 1985. It is based on the 1984 film of the same name, the second film in the Indiana Jones franchise. It is the first Atari System 1 arcade game to include digitized speech, including voice clips of Harrison Ford as Indiana Jones and Amrish Puri as Mola Ram, as well as John Williams's music from the film.

<i>Star Wars: Return of the Jedi</i> (video game) 1984 video game

Star Wars: Return of the Jedi is an isometric scrolling shooter released as an arcade video game in 1984 based on the film from the previous year. It was the second arcade release by Atari based on the Star Wars franchise, but using raster graphics rather than the vector graphics of the first and third arcade games. Several home ports were released by Domark for the Amstrad CPC, BBC Micro, ZX Spectrum, Atari ST, Commodore 64, and Amiga in 1988. The game is included as an unlockable extra on Star Wars Rogue Squadron III: Rebel Strike for GameCube.

<i>Thunder Blade</i> 1987 video game

Thunder Blade is a third-person shoot 'em up video game released by Sega for arcades in 1987. Players control a helicopter to destroy enemy vehicles. The game was released as a stand-up arcade cabinet with force feedback, as the joystick vibrates. A helicopter shaped sit-down model was released, replacing the force feedback with a cockpit seat that moves in tandem with the joystick. It is a motion simulator cabinet, like the previous Sega Super Scaler games Space Harrier (1985) and After Burner (1987). The game's plot and setting was inspired by the film Blue Thunder (1983).

<i>WEC Le Mans</i> 1986 video game

WEC Le Mans, known as WEC Le Mans 24 in Japan, is a racing simulation video game released in arcades by Konami in 1986. It was the first racing video game to depict the 24 Hours of Le Mans World Endurance Championship (WEC). The Lap of Le Mans is split up into three sections, during which the time of day changes from day to dusk, dusk to night, and night to dawn.

References

  1. 1 2 Weiss, Brett (2011). Classic Home Video Games, 1972-1984 A Complete Reference Guide. McFarland, Incorporated, Publishers. p. 111. ISBN   9780786487554 . Retrieved February 27, 2021.
  2. Super Sprint at the Killer List of Videogames
  3. "Archived copy". Archived from the original on June 14, 2014. Retrieved June 11, 2014.{{cite web}}: CS1 maint: archived copy as title (link)
  4. "Archived copy". Archived from the original on June 14, 2014. Retrieved June 11, 2014.{{cite web}}: CS1 maint: archived copy as title (link)
  5. "Ports to 8 bit home computers". Archived from the original on February 2, 2013. Retrieved August 14, 2004.
  6. "Super Sprint for NES (1989)". Moby Games. Retrieved February 10, 2021.
  7. "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 290. Amusement Press, Inc. August 15, 1986. p. 21.
  8. 1 2 "Game Machine's Best Hit Games 25: '86 下半期" [Game Machine's Best Hit Games 25: Second Half '86](PDF). Game Machine (in Japanese). No. 300. Amusement Press, Inc. January 15, 1987. p. 16.
  9. "Game Machine's Best Hit Games 25: '86 上半期" [Game Machine's Best Hit Games 25: First Half '86](PDF). Game Machine (in Japanese). No. 288. Amusement Press, Inc. July 15, 1986. p. 28.
  10. "Game Machine's Best Hit Games 25: '87" (PDF). Game Machine (in Japanese). No. 324. Amusement Press, Inc. January 15, 1988. p. 20.
  11. "Top 100 Games of All Time". Next Generation . No. 21. Imagine Media. September 1996. p. 48.
  12. "Championship Sprint for Amstrad CPC (1988)". MobyGames. May 31, 2007. Retrieved August 30, 2011.
  13. "Midway Arcade Origins Review". November 14, 2012.
  14. "Lego Dimensions: Midway Arcade Level Pack Review". Video Chums. March 20, 2016. Retrieved March 20, 2016.