Dave Theurer | |
---|---|
Alma mater | Wheaton College (Illinois) |
Occupation(s) | Game designer Computer programmer |
Employer | Atari, Inc. |
Known for | Missile Command Tempest I, Robot |
David Theurer is a game designer and computer programmer. In 1980, he created the Missile Command and Tempest arcade games for Atari, Inc., considered two of the major releases from the Golden age of arcade games. Theurer also designed I, Robot for Atari, the first commercial video game with 3D filled-polygonal graphics. [1] [2]
David attended Wheaton College in Chicago initially following a path in Chemistry and then Physics, but with two years to go until completion changed once more to Psychology, earning a degree. He has said that earning the degree had helped him create addictive games by using the same techniques originally used on pigeons. [3]
David worked for the college data processing center for approximately six months after graduating. After which he found a job as a junior programmer at Bunker Ramo Corporation, a company that built supermarket computer systems. He moved to California and joined National Semiconductor in 1976. Six months after joining National Semiconductor a co-worker was hired as Manager of Programmers for Atari Games and subsequently hired David without an interview. Theurer cites Pong as his inspiration to become a game designer. [4]
Despite not liking the sport, David's first game for Atari was Four Player Soccer . During the development of Missile Command , David regularly had nightmares which involved the bombing of nearby towns. These nightmares continued after the game had been completed although their regularity decreased. [5] The idea for Tempest was of monsters appearing from a hole in the ground, a scenario from a movie which Theurer had seen as a child. [5]
The last game he worked on for Atari Games—credited as a programmer—was APB in 1987. He left in 1990 to work full-time on DeBabelizer, an automated image editor, graphics optimizer, and file converter for Windows and Macintosh. [6]
In 2012 Theurer was given the Pioneer Award for his work on Atari arcade games. [7]
On the way to fireworks displays at Moffett Field on July 4, 1983, Theurer used his Porsche 928 to chase down a hit-and-run driver who had struck Michael McCully, a 15-year-old boy from Los Altos. Michael suffered a severed spine injury and was paralyzed from the waist down. The driver returned to the scene where the California Highway Patrol arrested him for hit-and-run, drunken driving, giving false information to a police officer and driving without a license. David was praised for his efforts by the California Highway Patrol. [8]
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Jeff Minter is an English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the ZX80. Minter's games are shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants. Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including Trip-a-Tron.
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Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.
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Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry.
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