Tempest 3000

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Tempest 3000
Nuon Tempest 3000 cover art.png
Developer(s) Llamasoft
Publisher(s) Hasbro Interactive
Producer(s) Joe Sousa
Programmer(s) Jeff Minter
Composer(s) André Meyer
Ian Goddard
James Grunke
Series Tempest
Platform(s) Nuon
Release
  • NA: December 13, 2000
  • EU: March 2001
Genre(s) Tube shooter
Mode(s) Single-player, multiplayer

Tempest 3000 is a tube shooter video game developed by Llamasoft for the Nuon. It was published by Hasbro Interactive in North America on December 13, 2000, and Europe in March 2001. It is a follow-up to Tempest 2000 , an updated remake of Dave Theurer's arcade game Tempest (1981). The player controls a claw-shaped blaster, shooting at enemies and obstacles, scoring points, and surviving multiple levels. The game modifies and builds upon the gameplay from Tempest 2000, introducing new enemies and mechanics.

Contents

Tempest 3000 was one of the first games unveiled for Nuon and was programmed by Jeff Minter, who previously worked on Tempest 2000. In the late 1990s, Minter left Atari Corporation after completing Defender 2000 to work for VM Labs. After Minter designed an audio visualizer for the Nuon, VM Labs asked him to refocus his efforts on Tempest, which was challenging due to the limited power of the console's hardware.

Tempest 3000 received generally favorable reception from critics; the soundtrack, frenetic action, game mechanics, and difficulty were praised, but the blurry visual effects as well as the lack of versus and cooperative multiplayer modes were criticized. By 2003, it had sold over 20,000 copies. In 2024, a limited re-release of the game was made by publisher Songbird Productions.

Gameplay

The player's blaster firing at enemies and obstacles appearing from the center in "Bonid of Doom", one of the levels in Tempest 3000 NUON Tempest 3000.webp
The player's blaster firing at enemies and obstacles appearing from the center in "Bonid of Doom", one of the levels in Tempest 3000

Following the gameplay of Tempest (1981) and Tempest 2000 , Tempest 3000 is a tube shooter game where the player shoots enemies and obstacles as they appear from the center of the screen. The player controls a claw-shaped blaster, scoring points by hitting targets as they try to survive multiple levels. [1] [2] [3] The blaster is also equipped with a "Superzapper" that destroys all enemies on-screen, which recharges between each level. [2] [3] Players can collect power-ups and upgrades, which appear when enemies or their bullets are destroyed. [3]

The game modifies and builds upon the enhancements from Tempest 2000 with new mechanics. [2] [4] Instead of a jump ability, the blaster can now spend fuel to hover and glide over the web. [2] [3] [4] A homing missile power-up allows the player to target enemies in two lanes of the web. [2] [3] The player can also improve their score multiplier by collecting power-ups, but using a "Superzapper" resets the multiplier to zero. [3] [4] Power-ups also activate a remote droid that appears above the web to help the player destroy enemies. [3] The game also introduces new enemies to the series, such as Rotors and Unmaker-Spiders that move and reform the web respectively. [3] [4] [5]

When all enemies have been destroyed, the player warps to the next level, but must avoid or destroy spikes left by Spikers and Super Spikers that are in the way. Hitting any spike will destroy the blaster and force the player to start over. [2] [3] [4] The player can also collect three warp tokens to access a bonus round, and completing it allows the player to skip two levels. [3] The game features over 256 levels, with the last half being procedurally generated. [2] [6] [7] The player loses a life when their blaster is destroyed or captured, and the game is over when all lives are lost. The player can resume their progress via passwords provided after completing each odd-numbered level. [2] [3] In addition, the game also has a multiplayer option which allows two players to play by alternating turns. [2] [3]

Development

Jeff Minter - GDC 2007.jpg
Nuon-N2000-wController-L.jpg
Tempest 3000 programmer Jeff Minter (pictured in 2007) worked for VM Labs with software design and writing the VLM-2 audio visualizer for the Nuon (left).

Tempest 3000 is a follow-up to Tempest 2000 , itself an updated remake of Dave Theurer's arcade game Tempest (1981). [1] [8] [9] It was programmed by Jeff Minter, founder of Llamasoft, who previously worked on Tempest 2000. [10] [11] [12] [13] Minter left Atari after completing Defender 2000 in December 1995 and returned to Wales to work for VM Labs, a California-based semiconductor and platform company founded by Richard Miller with former Atari and Sony staff. [10] [14] [15] [16] He helped with software design and wrote the built-in VLM-2 audio visualizer for the Nuon DVD technology, then codenamed "Project X". [10] [13] [16] [17]

In 1997, Minter teased on his personal website that Tempest 3000 could happen, and in 1998, VM Labs asked him to create Tempest for the Nuon, allowing him to apply ideas he had tried with a version of Breakout for his particle effects system. [18] The game was produced by Joe Sousa, who worked on Atari Jaguar titles such as Cybermorph and Kasumi Ninja . [11] [19] The soundtrack features nineteen songs, twelve of which are remixed tracks from Tempest 2000, while the remaining music are original compositions by André Meyer, Ian "T(NT)" Goddard, and James Grunke. [1] [5] [11]

Minter said it was difficult taking advantage of the Nuon's hardware due to its underpowered architecture, forcing him to limit the game program to less than four kilobytes of RAM. [9] According to Minter, VLM-2 code was integrated into the game to generate live background effects. [20] Production of the game lasted two years, with development concluding in October 2000. [1] [9] [12] [21] Minter considers Tempest 3000 to be the most difficult programming job he has ever done, but he enjoyed his five years working with VM Labs and expressed pride in his work. [9] [12]

Release

Tempest 3000 was one of the first games unveiled for the Nuon, with public demos appearing as early as 1998. [22] [23] [24] The game was showcased at E3 1998 and CES 2000. [25] [26] [27] [28] More details were announced during its E3 2000 showcase, revealing that Hasbro Interactive would publish the title as part of a multi-game deal with VM Labs. [6] [29] [30] A demo disc bundled with Samsung DVD-N2000 models featured the game as one of four included demos. [6]

Tempest 3000 was released in North America on December 13, 2000, followed by Europe in March 2001. [6] [31] In 2001, Jeff Minter donated a unique copy called Tempest 3000: Flossie Edition as part of a Tempest 2000 competition at JagFest 2K1, which contained drawings as well as a piece of wool and a goatee trim. [32] [33] [34] The game has not been ported to other platforms due to its reliance on assembly language. [35] [36] It was omitted from the Llamasoft: The Jeff Minter Story compilation due to Nuon being "a bridge too far" to emulate, according to Digital Eclipse editorial director Chris Kohler. [37] [38] [39] In 2024, publisher Songbird Productions, in association with Atari, made a limited re-release of the game on May 7. [36] [39] [40]

Reception

Tempest 3000 received generally favorable reviews from critics. [2] [31] [41] [42] According to GameState magazine, the game had sold over 20,000 copies by 2003. [43] Chris Johnston of Electronic Gaming Monthly (EGM) highlighted its evolution of the series' gameplay, sense of humor, and difficulty. [41] Edge lauded its attractive graphics, frenetic action, balanced playability, and difficulty curve. [31] Syzygy's Jason W. Cody liked its addition of the bonus multiplier mechanic, new enemies and music. [4]

Digital Press' Russ Perry Jr. praised the audiovisual presentation but felt it was difficult to control without a rotary controller or alternative control schemes. [42] MyAtari magazine deemed it a must-have title for Nuon, commending the "jaw-dropping" visuals, techno soundtrack, and frenetic action. [44] German website neXGam celebrated its impressive graphical department, soundscapes, and numerous levels, but criticized the lack of two-player versus and cooperative modes. [2] The game's blurry visual effects were also criticized by several reviewers, including EGM, Syzygy, and Tips & Tricks . [4] [41] [45]

The game was a runner-up for the "Graphical Achievement" and "Audio Achievement" categories during the Edge Awards in 2001, but lost to Jet Set Radio and Alien Resurrection (2000) respectively. [46] Ars Technica considered Tempest 3000 to be the most significant title for Nuon, while Time Extension regarded it as the "crown jewel" of the Nuon's game library, citing its "raw arcade thrills", pounding dance music, and unique visual look. [47] [48]

Related Research Articles

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<span class="mw-page-title-main">Jeff Minter</span> British video game designer

Jeff Minter is an English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the ZX80. Minter's games are shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants. Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including Trip-a-Tron.

<i>Llamatron</i> 1991 video game programmed by Jeff Minter

Llamatron is a multidirectional shooter video game programmed by Jeff Minter of Llamasoft and released in 1991 for the Atari ST and Amiga and in 1992 for MS-DOS. Based on Robotron: 2084, players of Llamatron control the eponymous creature in an attempt to stop an alien invasion of Earth and rescue animals—referred to as "Beasties"—for points. Players advance by destroying all of the enemies on each level using a laser that fires automatically in the direction that the Llamatron is moving. Various power-ups exist to aid the player in defeating the wide variety of enemies and obstacles they face along the way.

<i>Tempest</i> (video game) 1981 video game

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<i>Robotron: 2084</i> 1982 video game

Robotron: 2084 is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.

<i>Revenge of the Mutant Camels</i> 1984 video game

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<i>Tempest 2000</i> 1994 video game

Tempest 2000 is a 1994 tube shooter video game originally developed by Llamasoft and published by Atari Corporation for the Atari Jaguar. Part of Atari Corp.'s 2000 series, it is a remake of the 1981 arcade game Tempest.

<span class="mw-page-title-main">VM Labs</span> Company

VM Labs was a semiconductor and platform company, founded in 1995 in Los Altos, Silicon Valley, California.

<i>Attack of the Mutant Camels</i> 1983 video game

Attack of the Mutant Camels is a surrealist video game written by Jeff Minter and released for the Commodore 64 and Atari 8-bit computers in 1983 by Minter's Llamasoft. The horizontally scrolling shooter is similar to the Atari 2600 game The Empire Strikes Back (1982), with AT-AT walkers replaced by giant camels. Confusingly, a very different game from Jeff Minter's Gridrunner series was also released in the US under the name Attack of the Mutant Camels.

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<i>Atari Karts</i> 1995 video game

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<i>Defender 2000</i> 1996 video game

Defender 2000 is a 1996 scrolling shooter video game developed by Llamasoft and published by Atari Corporation for the Atari Jaguar. Part of Atari's 2000 series of arcade game revivals, it is an update of Eugene Jarvis' arcade game Defender (1981). The premise takes place in a future where the Alpha Promixian empire attack mining settlements on distant resource planets. Gameplay is divided into three modes, with the player acting as part of the System Defense Team commanding the Threshold ship to defeat waves of invading aliens while protecting humans.

<i>Space Giraffe</i> 2007 video game

Space Giraffe is a fixed shooter video game by Jeff Minter and Ivan Zorzin of Llamasoft. The game was released on 22 August 2007 for Xbox 360 through Xbox Live Arcade. The main graphics engine is based on the Neon Xbox 360 light synthesizer visualisation software built into the console. Llamasoft released a version for Windows on 15 December 2008. It was made available on Steam on 19 March 2009.

<i>Gridrunner</i> 1982 video game

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<i>TxK</i> 2014 video game

TxK is an action video game developed by Llamasoft and designed by Jeff Minter. The game was released on the PlayStation Vita on February 11, 2014. The game was planned for release on PC, PlayStation 4, and Android platforms until Atari made legal threats against Llamasoft, citing similarities between TxK and Tempest 2000.

<i>Freefall 3050 A.D.</i> 2000 action game for Nuon DVD players

Freefall 3050 A.D. is an action video game developed by Total ArKade Software and published in 2000 by VM Labs for the Nuon. It was one of only eight games officially released for the Nuon. The title was ported to Microsoft Windows in January 2019, and a cancelled port for the Xbox was unofficially released as open source in August 2019.

<i>Tempest 4000</i> 2018 video game

Tempest 4000 is a shoot 'em up video game developed by Llamasoft and published by Atari, Inc. It is a modern reimagining of the classic arcade game Tempest, which was released in 1981. In Tempest 4000, players control a spaceship and navigate through a series of increasingly challenging levels while fighting off waves of enemies. Tempest 4000 was released for Atari VCS, Playstation 4, Xbox One, Microsoft Windows and Nintendo Switch.

<i>Iron Soldier 3</i> 2000 video game

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<i>Akka Arrh</i> 2023 video game

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<i>Llamasoft: The Jeff Minter Story</i> 2024 video game

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