Tempest 3000 | |
---|---|
Developer(s) | Llamasoft |
Publisher(s) | Hasbro Interactive |
Producer(s) | Joe Sousa |
Programmer(s) | Jeff Minter |
Composer(s) | André Meyer Ian Goddard James Grunke |
Series | Tempest |
Platform(s) | Nuon |
Release | |
Genre(s) | Tube shooter |
Mode(s) | Single-player, multiplayer |
Tempest 3000 is a tube shooter video game developed by Llamasoft for the Nuon. It was published by Hasbro Interactive in North America on December 13, 2000, and Europe in March 2001. It is a follow-up to Tempest 2000 , an updated remake of Dave Theurer's arcade game Tempest (1981). The player controls a claw-shaped blaster, shooting at enemies and obstacles, scoring points, and surviving multiple levels. The game modifies and builds upon the gameplay from Tempest 2000, introducing new enemies and mechanics.
Tempest 3000 was one of the first games unveiled for Nuon and was programmed by Jeff Minter, who previously worked on Tempest 2000. In the late 1990s, Minter left Atari Corporation after completing Defender 2000 to work for VM Labs. After Minter designed an audio visualizer for the Nuon, VM Labs asked him to refocus his efforts on Tempest, which was challenging due to the limited power of the console's hardware.
Tempest 3000 received generally favorable reception from critics; the soundtrack, frenetic action, game mechanics, and difficulty were praised, but the blurry visual effects as well as the lack of versus and cooperative multiplayer modes were criticized. By 2003, it had sold over 20,000 copies. In 2024, a limited re-release of the game was made by publisher Songbird Productions.
Following the gameplay of Tempest (1981) and Tempest 2000 , Tempest 3000 is a tube shooter game where the player shoots enemies and obstacles as they appear from the center of the screen. The player controls a claw-shaped blaster, scoring points by hitting targets as they try to survive multiple levels. [1] [2] [3] The blaster is also equipped with a "Superzapper" that destroys all enemies on-screen, which recharges between each level. [2] [3] Players can collect power-ups and upgrades, which appear when enemies or their bullets are destroyed. [3]
The game modifies and builds upon the enhancements from Tempest 2000 with new mechanics. [2] [4] Instead of a jump ability, the blaster can now spend fuel to hover and glide over the web. [2] [3] [4] A homing missile power-up allows the player to target enemies in two lanes of the web. [2] [3] The player can also improve their score multiplier by collecting power-ups, but using a "Superzapper" resets the multiplier to zero. [3] [4] Power-ups also activate a remote droid that appears above the web to help the player destroy enemies. [3] The game also introduces new enemies to the series, such as Rotors and Unmaker-Spiders that move and reform the web respectively. [3] [4] [5]
When all enemies have been destroyed, the player warps to the next level, but must avoid or destroy spikes left by Spikers and Super Spikers that are in the way. Hitting any spike will destroy the blaster and force the player to start over. [2] [3] [4] The player can also collect three warp tokens to access a bonus round, and completing it allows the player to skip two levels. [3] The game features over 256 levels, with the last half being procedurally generated. [2] [6] [7] The player loses a life when their blaster is destroyed or captured, and the game is over when all lives are lost. The player can resume their progress via passwords provided after completing each odd-numbered level. [2] [3] In addition, the game also has a multiplayer option which allows two players to play by alternating turns. [2] [3]
Tempest 3000 is a follow-up to Tempest 2000 , itself an updated remake of Dave Theurer's arcade game Tempest (1981). [1] [8] [9] It was programmed by Jeff Minter, founder of Llamasoft, who previously worked on Tempest 2000. [10] [11] [12] [13] Minter left Atari after completing Defender 2000 in December 1995 and returned to Wales to work for VM Labs, a California-based semiconductor and platform company founded by Richard Miller with former Atari and Sony staff. [10] [14] [15] [16] He helped with software design and wrote the built-in VLM-2 audio visualizer for the Nuon DVD technology, then codenamed "Project X". [10] [13] [16] [17]
In 1997, Minter teased on his personal website that Tempest 3000 could happen, and in 1998, VM Labs asked him to create Tempest for the Nuon, allowing him to apply ideas he had tried with a version of Breakout for his particle effects system. [18] The game was produced by Joe Sousa, who worked on Atari Jaguar titles such as Cybermorph and Kasumi Ninja . [11] [19] The soundtrack features nineteen songs, twelve of which are remixed tracks from Tempest 2000, while the remaining music are original compositions by André Meyer, Ian "T(NT)" Goddard, and James Grunke. [1] [5] [11]
Minter said it was difficult taking advantage of the Nuon's hardware due to its underpowered architecture, forcing him to limit the game program to less than four kilobytes of RAM. [9] According to Minter, VLM-2 code was integrated into the game to generate live background effects. [20] Production of the game lasted two years, with development concluding in October 2000. [1] [9] [12] [21] Minter considers Tempest 3000 to be the most difficult programming job he has ever done, but he enjoyed his five years working with VM Labs and expressed pride in his work. [9] [12]
Tempest 3000 was one of the first games unveiled for the Nuon, with public demos appearing as early as 1998. [22] [23] [24] The game was showcased at E3 1998 and CES 2000. [25] [26] [27] [28] More details were announced during its E3 2000 showcase, revealing that Hasbro Interactive would publish the title as part of a multi-game deal with VM Labs. [6] [29] [30] A demo disc bundled with Samsung DVD-N2000 models featured the game as one of four included demos. [6]
Tempest 3000 was released in North America on December 13, 2000, followed by Europe in March 2001. [6] [31] In 2001, Jeff Minter donated a unique copy called Tempest 3000: Flossie Edition as part of a Tempest 2000 competition at JagFest 2K1, which contained drawings as well as a piece of wool and a goatee trim. [32] [33] [34] The game has not been ported to other platforms due to its reliance on assembly language. [35] [36] It was omitted from the Llamasoft: The Jeff Minter Story compilation due to Nuon being "a bridge too far" to emulate, according to Digital Eclipse editorial director Chris Kohler. [37] [38] [39] In 2024, publisher Songbird Productions, in association with Atari, made a limited re-release of the game on May 7. [36] [39] [40]
Publication | Score |
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Edge | 9/10 [31] |
Electronic Gaming Monthly | 6.5/10 [41] |
Digital Press | 7/10 [42] |
neXGam | 8.7/10 [2] |
Tempest 3000 received generally favorable reviews from critics. [2] [31] [41] [42] According to GameState magazine, the game had sold over 20,000 copies by 2003. [43] Chris Johnston of Electronic Gaming Monthly (EGM) highlighted its evolution of the series' gameplay, sense of humor, and difficulty. [41] Edge lauded its attractive graphics, frenetic action, balanced playability, and difficulty curve. [31] Syzygy's Jason W. Cody liked its addition of the bonus multiplier mechanic, new enemies and music. [4]
Digital Press' Russ Perry Jr. praised the audiovisual presentation but felt it was difficult to control without a rotary controller or alternative control schemes. [42] MyAtari magazine deemed it a must-have title for Nuon, commending the "jaw-dropping" visuals, techno soundtrack, and frenetic action. [44] German website neXGam celebrated its impressive graphical department, soundscapes, and numerous levels, but criticized the lack of two-player versus and cooperative modes. [2] The game's blurry visual effects were also criticized by several reviewers, including EGM, Syzygy, and Tips & Tricks . [4] [41] [45]
The game was a runner-up for the "Graphical Achievement" and "Audio Achievement" categories during the Edge Awards in 2001, but lost to Jet Set Radio and Alien Resurrection (2000) respectively. [46] Ars Technica considered Tempest 3000 to be the most significant title for Nuon, while Time Extension regarded it as the "crown jewel" of the Nuon's game library, citing its "raw arcade thrills", pounding dance music, and unique visual look. [47] [48]
Nuon is a technology developed by VM Labs that adds features to a DVD player. In addition to viewing DVDs, one can play 3D video games and use enhanced DVD navigational tools such as zoom and smooth scanning of DVD playback. One could also play CDs while the Nuon graphics processor generates synchronized graphics on the screen. There were plans to provide Internet access capability in the next generation of Nuon-equipped DVD players.
Jeff Minter is an English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the ZX80. Minter's games are shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants. Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including Trip-a-Tron.
Llamatron is a multidirectional shooter video game programmed by Jeff Minter of Llamasoft and released in 1991 for the Atari ST and Amiga and in 1992 for MS-DOS. Based on Robotron: 2084, players of Llamatron control the eponymous creature in an attempt to stop an alien invasion of Earth and rescue animals—referred to as "Beasties"—for points. Players advance by destroying all of the enemies on each level using a laser that fires automatically in the direction that the Llamatron is moving. Various power-ups exist to aid the player in defeating the wide variety of enemies and obstacles they face along the way.
Tempest is a 1981 arcade video game by Atari, Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned, and can fire blaster shots to destroy enemies and obstacles by pressing a button.
Robotron: 2084 is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.
Revenge of the Mutant Camels is a horizontally scrolling shooter written by Jeff Minter for the Commodore 64 and published by Llamasoft in 1984. Enhanced versions for the Atari ST, Amiga, and IBM PC were released in 1992 as shareware.
Tempest 2000 is a 1994 tube shooter video game originally developed by Llamasoft and published by Atari Corporation for the Atari Jaguar. Part of Atari Corp.'s 2000 series, it is a remake of the 1981 arcade game Tempest.
VM Labs was a semiconductor and platform company, founded in 1995 in Los Altos, Silicon Valley, California.
Attack of the Mutant Camels is a surrealist video game written by Jeff Minter and released for the Commodore 64 and Atari 8-bit computers in 1983 by Minter's Llamasoft. The horizontally scrolling shooter is similar to the Atari 2600 game The Empire Strikes Back (1982), with AT-AT walkers replaced by giant camels. Confusingly, a very different game from Jeff Minter's Gridrunner series was also released in the US under the name Attack of the Mutant Camels.
The Virtual Light Machine (VLM) is a light synthesizer developed by Jeff Minter in 1990. It was installed into a number of electronics, including the Atari Jaguar CD and Nuon DVD players.
Atari Karts is a kart racing video game developed by Miracle Designs and published by Atari Corporation for the Atari Jaguar in North America on December 22, 1995, and Europe in January 1996. In the game, the players take control of one of several playable characters, each with differing capabilities. One or two players race against computer-controlled characters in four cups consisting of multiple tracks over four difficulty levels. During races, the players can obtain power-ups placed at predetermined points in the tracks and use them to gain an advantage. It plays similarly to Super Mario Kart and features Bentley Bear, main protagonist of the arcade game Crystal Castles (1983).
Defender 2000 is a 1996 scrolling shooter video game developed by Llamasoft and published by Atari Corporation for the Atari Jaguar. Part of Atari's 2000 series of arcade game revivals, it is an update of Eugene Jarvis' arcade game Defender (1981). The premise takes place in a future where the Alpha Promixian empire attack mining settlements on distant resource planets. Gameplay is divided into three modes, with the player acting as part of the System Defense Team commanding the Threshold ship to defeat waves of invading aliens while protecting humans.
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Gridrunner is a fixed shooter video game written by Jeff Minter and published by Llamasoft for the VIC-20 in 1982. It was ported to the Atari 8-bit computers, ZX Spectrum, Commodore 64, Commodore PET and Dragon 32. Many remakes and sequels have followed, including versions for the Atari ST, Amiga, Pocket PC, Microsoft Windows, and iOS.
TxK is an action video game developed by Llamasoft and designed by Jeff Minter. The game was released on the PlayStation Vita on February 11, 2014. The game was planned for release on PC, PlayStation 4, and Android platforms until Atari made legal threats against Llamasoft, citing similarities between TxK and Tempest 2000.
Freefall 3050 A.D. is an action video game developed by Total ArKade Software and published in 2000 by VM Labs for the Nuon. It was one of only eight games officially released for the Nuon. The title was ported to Microsoft Windows in January 2019, and a cancelled port for the Xbox was unofficially released as open source in August 2019.
Tempest 4000 is a shoot 'em up video game developed by Llamasoft and published by Atari, Inc. It is a modern reimagining of the classic arcade game Tempest, which was released in 1981. In Tempest 4000, players control a spaceship and navigate through a series of increasingly challenging levels while fighting off waves of enemies. Tempest 4000 was released for Atari VCS, Playstation 4, Xbox One, Microsoft Windows and Nintendo Switch.
Iron Soldier 3 is an open world first-person mecha simulation video game developed by Eclipse Software Design and originally published by Vatical Entertainment for the PlayStation on 20 June 2000 and was ported to the Nuon in 2001. A sequel to Iron Soldier 2, it is the third and last installment of the Iron Soldier series.
Akka Arrh is an action video game developed by Llamasoft and published by Atari. It combines elements of shooter and tower defense games. It is based on a prototype which dates back to the 1980s but was never publicly released.
Llamasoft: The Jeff Minter Story is an interactive documentary and compilation video game developed by Digital Eclipse. The release chronicles the software of British developer Jeff Minter and over 40 of his programs developed between 1981 and 1994. It is the second release in Digital Eclipse's Gold Master Series that began with The Making of Karateka (2023), which chronicled the history of the game Karateka (1984).