Solar Minotaur Rescue Frenzy | |
---|---|
Publisher(s) | Llamasoft |
Designer(s) | Jeff Minter Ivan Zorzin |
Platform(s) | iOS |
Release | January 2011 |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player Multiplayer (2 player on iPhone, 2-4 on iPad) |
Solar Minotaur Rescue Frenzy, shortened to Minotaur Rescue for the iOS App Store, is a multidirectional shooter for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and released in January 2011. It was Llamasoft's first iOS game. On the iPhone, the game supports up to two players at the same time. On an iPad, it supports up to four.
In 2010, Jeff Minter started what he called "the Minotaur Project": a series of games, each embracing the style of a particular 8-bit game system, but without the hardware restrictions that made designing games for them difficult. [1] Minotaur Rescue is the first in the series, and is the Minotaur Project game representing the Atari 2600. [2]
In 2016, Llamasoft pulled out of the iOS market, and its games, including Minotaur Rescue, are no longer available via the iOS App Store. [3]
This section needs additional citations for verification .(September 2011) |
The game resembles an enhanced version of Asteroids . [4] The player controls a ship which can be moved around the screen, firing bullets at asteroids which appear from the edges of the screen. Destroying a sufficient number of asteroids completes a level and the player immediately advances to the next. When a large asteroid is shot, it breaks into a number of smaller asteroids; if an asteroid of the smallest size is shot, it is destroyed. Enemy spaceships also pass by from time to time, which have a number of types of attack: the simplest only attempt to ram the player's ship, but others may fire bullets, drop mines, or explode into shrapnel when destroyed.
Minotaur Rescue develops the game further by adding a central "Sun", which exerts gravity upon the player's ship, bullets, and the asteroids in a similar fashion to Gridrunner Revolution . Minotaurs may also appear when asteroids are shot, or directly from the edges of the screen; collecting these awards bonus points, increases a global score multiplier, and increases the fire rate of the player's weapon. [5] They are also affected by the sun's gravity. When an asteroid or minotaur is pulled into collision with the sun, the asteroid or minotaur is destroyed and the sun expands, increasing the strength of the gravity it creates. If the sun expands beyond a certain point, a "black hole" appears, which causes the entire level to be subject to extremely strong gravity and rotational force until the level is completed.
The control system of the game was unique at the time of release: rather than placing a finger continuously on the touch screen, the ship is controlled by "stroking" the screen, with each stroke applying an appropriate impulse to the ship (based on the speed, length, and duration of the stroke) and automatically rotating it to fire in the direction of the stroke.
The player starts the game with three lives, and each ship also has three "shields" which absorb hits without a life being lost, and are regenerated every time a stage is completed. However, some hazards - such as collision with the sun or black hole, or with certain types of homing mines - bypass the shield and instantly kill the ship outright.
A final achievement is awarded when level 25 is completed, but there is no known end to the game.
The game has two additional modes: Deep Space Minotaur Madness mode removes the sun, [6] but instead adds a lesser level of gravity to each asteroid. Survival mode gives the player only one life, [6] and disables regeneration of shields between levels.
This section needs expansion. You can help by adding to it. (December 2016) |
Jeff Minter is an English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the ZX80. Minter's games are shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants. Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including Trip-a-Tron.
Llamatron is a multidirectional shooter video game programmed by Jeff Minter of Llamasoft and released in 1991 for the Atari ST and Amiga and in 1992 for MS-DOS. Based on Robotron: 2084, players of Llamatron control the eponymous creature in an attempt to stop an alien invasion of Earth and rescue animals—referred to as "Beasties"—for points. Players advance by destroying all of the enemies on each level using a laser that fires automatically in the direction that the Llamatron is moving. Various power-ups exist to aid the player in defeating the wide variety of enemies and obstacles they face along the way.
Tempest 2000 is a tube shooter video game originally developed by Llamasoft and published by Atari Corporation for the Atari Jaguar in North America on 13 April, 1994. It was released in Europe on 27 June and in Japan on 15 December of the same year, with the Japanese release being published by Mumin Corporation. Part of Atari Corp.'s 2000 series, it is a remake by Jeff Minter of Dave Theurer's 1981 arcade game Tempest, which used Atari's QuadraScan vector color display technology.
Gridrunner++ is a shoot 'em up written by Jeff Minter for Pocket PC, then for Windows. It has since been ported to Mac OS X and iOS. It was only available as shareware for download from the Llamasoft website, with a registration fee of £5. It was followed-up by Gridrunner Revolution (2009) and Gridrunner iOS (2012).
Repton is a Defender-inspired game written by Dan Thompson and Andy Kaluzniacki for the Apple II and published by Sirius Software in 1983. It was ported to the Atari 8-bit family, and Commodore 64.
Defender 2000 is a side-scrolling shoot 'em up video game developed by Llamasoft and published by Atari Corporation for the Atari Jaguar on December 1995. Part of Atari Corp.'s 2000 series, it is a remake by Jeff Minter of Eugene Jarvis and Larry DeMar's 1981 arcade game Defender, which drew inspiration from Space Invaders and Asteroids.
Space Giraffe is a fixed shooter video game by Jeff Minter and Ivan Zorzin of Llamasoft. The game was released on 22 August 2007 for Xbox 360 through Xbox Live Arcade. The main graphics engine is based on the Neon Xbox 360 light synthesizer visualisation software built into the console. Llamasoft released a version for Windows on 15 December 2008. It was made available on Steam on 19 March 2009.
Gridrunner is a fixed shooter video game written by Jeff Minter and published by Llamasoft for the VIC-20 in 1982. It was ported to the Atari 8-bit family, ZX Spectrum, Commodore 64, Commodore PET and Dragon 32. Many remakes and sequels have followed, including versions for the Atari ST, Amiga, Pocket PC, Microsoft Windows, and iOS.
Gridrunner Revolution is an action game developed by Llamasoft for Windows. It was released on 25 September 2009. On 18 December 2009 Llamasoft released an updated version with integrated Online Scoreboards On 23 February 2010 the game was made available to buy on Steam
Sheep in Space is a video game written by Jeff Minter for the Commodore 64 and published in 1984 by Llamasoft. It is a horizontally scrolling shooter which borrows gameplay from Defender re-themed to involve sheep. The title screen features an arrangement of Bach's "Sheep May Safely Graze" by pianist James Lisney.
Minotron: 2112 is a video game for iOS written by Jeff Minter and Ivan Zorzin of Llamasoft. It is a remade mobile version of Llamatron for the Atari ST and Amiga, which itself is an updated version of the 1982 arcade game Robotron: 2084. It is the Minotaur Project game representing the Mattel Intellivision.
Deflex, also known as Made In France, is an action game developed by Jeff Minter. The versions for the VIC-20 and Commodore PET in 1981 were the first games by Minter's own Llamasoft.
GoatUp is a platform game for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store in 2011. It is the first platform game from Llamasoft. According to Minter, the three main influences were Canyon Climber and Miner 2049er for the Atari 8-bit family and a homebrew Atari 2600 game called Man Goes Down. It is the Minotaur Project game representing the ZX Spectrum.
Caverns of Minos is a vertically-scrolling shooter for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store. It was announced on the Llamasoft blog on January 12, 2012. Its biggest influence is Caverns of Mars from 1981, but includes elements of Lunar Lander and Oids. It is the Minotaur Project game representing the Atari 8-bit family.
Five A Day is multidirectional shooter for iOS devices developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the Apple App Store. The game is a redevelopment of one of Minter's first attempts at iOS programming, and is loosely based on Time Pilot. Although it does not explicitly announce itself to be a Minotaur Project game, the distinctive font and coloration of the text appearing throughout the game is that of the Commodore 64. The game's title is taken from the 5 A Day healthy eating program.
Super Ox Wars is a vertically scrolling shooter for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store in 2012. The game is the first vertically scrolling shooter from Llamasoft and is based on such games as Xevious and Star Force. It is the Minotaur Project game representing the Namco Galaga platform. In April 2015 the game became free to play.
Gravity Guy is a 2010 side-scrolling endless runner action arcade video game developed and published by Miniclip.
GoatUp 2 is a platform game for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store in 2013. It is the only Llamasoft game so far to include a level editor. The title screen gives the game's full name as "Buck! The story of GoatUp 2", a reference to the arcade game Rainbow Islands, and the game's interface and appearance resemble that platform with the exception that the font is the same Namco Galaga font used in Super Ox Wars.
Moose Life is a forward-scrolling shoot 'em up game for Microsoft Windows developed by Llamasoft. Similar to past Llamasoft titles like Tempest 2000 and Polybius, the title incorporates influences from classic arcade games of the early 1980s, along with psychedelic visuals and electronic music to create a trance-like effect. It supports virtual reality using Steam VR and PSVR.
Phoenix 2 is a freemium mobile game developed and self published by Dutch indie studio Firi Games, released for iOS on July 28, 2016, and the sequel to Phoenix HD... It is a vertical scrolling shooter where the player controls a ship via touch to destroy enemy ships flying in from the top of the screen. New missions are generated daily.