Five A Day (video game)

Last updated
Five A Day
App logo for Llamasoft game Five A Day.png
App logo
Developer(s)
Publisher(s) Llamasoft
Series The Minotaur Project
Platform(s) iOS
Release 2012
Genre(s) Multidirectional shooter
Mode(s) Single-player

Five A Day is multidirectional shooter for iOS devices developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the Apple App Store. The game is a redevelopment of one of Minter's first attempts at iOS programming, and is loosely based on Time Pilot . Although it does not explicitly announce itself to be a Minotaur Project game, the distinctive font and coloration of the text appearing throughout the game is that of the Commodore 64. The game's title is taken from the 5 A Day healthy eating program.

Contents

Gameplay

The player controls a spaceship which remains in the centre of the screen while the game environment scrolls around it. The ship fires continuously in the direction it is pointing, with its bullets remaining in the coordinate system of the screen rather than the environment. The objective is for the player to shoot down enemy ships without colliding with them. Certain enemy ships will be using tractor beams to tow fruit, vegetables, and occasionally minotaurs behind them. Destroying these enemies will free the carried item allowing the player's ship to collect it. Collected items form a chain behind the spaceship, and these items can deal damage to enemies they hit. If enemies carrying items are not destroyed in time, they will pull the carried items in, which causes them to turn green and gain extra attacking power.

When a sufficient number of enemies are destroyed, a boss appears; a single enemy which fires a large number of bullets and is usually resistant to the ship's own bullets while being vulnerable to the trail of fruit. Once the boss is destroyed, the player moves on to the next stage.

Each game level is represented as a "day" and is divided into five stages: Haytime (Breakfast, referring to the feeding of sheep), Crunchtime (Work, referring to the Crunch Time experienced by game programmers), Nicecupofteatime (Tea break), Currytime (Dinner), and Sheepenumerationtime (Night, a reference to Counting sheep). Provided at least one fruit is collected from each of the five stages on a day, a "5 a day bonus" of an extra life is awarded. If any stage is completed with no fruit collected, the extra life cannot be awarded for that day. This produces the message "Fruitless - you've lost your way to five a day!", a reference to a slogan frequently used by the 5 A Day healthy eating promotions.

Reception

Five A Day received positive reviews from Pocket Gamer, [1] Arcade Life, [2] and Kill Screen. [3]

Related Research Articles

<span class="mw-page-title-main">Jeff Minter</span> British video game designer

Jeff Minter is an independent English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the Sinclair ZX80. Minter's games are often arcade style shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants. Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including Trip-a-Tron.

<i>Llamatron</i> 1991 video game programmed by Jeff Minter

Llamatron is a multidirectional shooter video game programmed by Jeff Minter of Llamasoft and released in 1991 for the Atari ST and Amiga and in 1992 for MS-DOS. Based on Robotron: 2084, players of Llamatron control the eponymous creature in an attempt to stop an alien invasion of Earth and rescue animals—referred to as "Beasties"—for points. Players advance by destroying all of the enemies on each level using a laser that fires automatically in the direction that the Llamatron is moving. Various power-ups exist to aid the player in defeating the wide variety of enemies and obstacles they face along the way.

<i>Tyrian</i> (video game) 1995 video game

Tyrian is a vertically scrolling shooter developed by Eclipse Software for MS-DOS and published in 1995 by Epic MegaGames. Tyrian was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andras Molnar. The game was re-released as freeware in 2004. A free and open-source port of the game started in April 2007.

<i>Gridrunner++</i> 2002 video game

Gridrunner++ is a shoot 'em up written by Jeff Minter for Pocket PC, then for Windows. It has since been ported to Mac OS X and iOS. It was only available as shareware for download from the Llamasoft website, with a registration fee of £5. It was followed-up by Gridrunner Revolution (2009) and Gridrunner iOS (2012).

<i>Curse</i> (video game) 1989 video game

Curse is a 1989 video game developed by Micronet for the Mega Drive video game console. It is a horizontally scrolling shooter with five levels. Although an American release was planned, it was never officially released outside Japan.

<i>Crystal Crazy</i> 1993 video game

Crystal Crazy is an action game, published by Casady & Greene for the Classic Mac OS in 1993. It is the sequel to Crystal Quest. The aim of the game is to collect crystals. Unlike Crystal Quest, which included a "Critter Editor," Crystal Crazy has no functionality for easily editing aspects of the game such as the enemy graphics.

<i>DoDonPachi DaiOuJou</i> Arcade game

DoDonPachi DaiOuJou is the fourth arcade game in Cave's DonPachi series. The history section of DoDonPachi Resurrection on iPhone calls it DoDonPachi Blissful Death in localisation. CAVE later ported the game to iOS under this localised name.

<i>Space Giraffe</i> 2016 video game

Space Giraffe is a fixed shooter video game by Jeff Minter and Ivan Zorzin of Llamasoft. The game was released on 22 August 2007 for Xbox 360 through Xbox Live Arcade. The main graphics engine is based on the Neon Xbox 360 light synthesizer visualisation software built into the console. Llamasoft released a version for Windows on 15 December 2008. It was made available on Steam on 19 March 2009.

Shienryū (紫炎龍) is a vertical scrolling shooter created by Warashi for the arcade which was released in 1997, later followed by a Sega Saturn console release in 1997 and PlayStation release in 1999 (JP) and 2002 (US).

<i>Gridrunner</i> 1982 video game by Jeff Minter

Gridrunner is a fixed shooter video game written by Jeff Minter and published by Llamasoft for the Commodore VIC-20 in 1982. It was ported to the Atari 8-bit family, ZX Spectrum, Commodore 64, Commodore PET and Dragon 32. Many remakes and sequels have followed since, including versions for the Atari ST, Amiga, Pocket PC, Microsoft Windows, and iOS.

Gridrunner Revolution is an action game developed by Llamasoft for Windows. It was released on 25 September 2009. On 18 December 2009 Llamasoft released an updated version with integrated Online Scoreboards On 23 February 2010 the game was made available to buy on Steam

<i>Minotron: 2112</i> 2011 video game

Minotron: 2112 is a video game for iOS written by Jeff Minter and Ivan Zorzin of Llamasoft. It is a remade mobile version of Llamatron for the Atari ST and Amiga, which itself is an updated version of the 1982 arcade game Robotron: 2084. It is the Minotaur Project game representing the Mattel Intellivision.

<i>Minotaur Rescue</i> 2011 mobile video game

Solar Minotaur Rescue Frenzy, shortened to Minotaur Rescue for the iOS App Store, is a multidirectional shooter for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and released in January 2011. It was Llamasoft's first iOS game. On the iPhone, the game supports up to two players at the same time. On an iPad, it supports up to four.

<i>GoatUp</i> 2011 video game

GoatUp is a platform game for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store in 2011. It is the first platform game from Llamasoft. According to Minter, the three main influences were Canyon Climber and Miner 2049er for the Atari 8-bit family and a homebrew Atari 2600 game called Man Goes Down. It is the Minotaur Project game representing the Sinclair Spectrum.

<i>Caverns of Minos</i> 2012 iOS video game

Caverns of Minos is a vertically-scrolling shooter for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store. It was announced on the Llamasoft blog on January 12, 2012. Its biggest influence is Caverns of Mars from 1981, but includes elements of Lunar Lander and Oids. It is the Minotaur Project game representing the Atari 8-bit family.

<i>Super Ox Wars</i> 2012 video game

Super Ox Wars is a vertically scrolling shooter for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store in 2012. The game is the first vertically scrolling shooter from Llamasoft and is based on such games as Xevious and Star Force. It is the Minotaur Project game representing the Namco Galaga platform. In April 2015 the game became free to play.

<i>Muchi Muchi Pork!</i> 2007 video game

Muchi Muchi Pork! is a 2007 arcade bullet hell cute 'em up developed by CAVE, and published by AMI. It was also ported to the Xbox 360 as part of the Muchi Muchi Pork!/Pink Sweets compilation disc produced by CAVE in February of 2011.

<i>GoatUp 2</i> 2013 video game

GoatUp 2 is a platform game for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store in 2013. It is the only Llamasoft game so far to include a level editor. The title screen gives the game's full name as "Buck! The story of GoatUp 2", a reference to the arcade game Rainbow Islands, and the game's interface and appearance resemble that platform with the exception that the font is the same Namco Galaga font used in Super Ox Wars.

<i>Moose Life</i> 2020 video game

Moose Life is a forward-scrolling shoot 'em up game for Microsoft Windows developed by Llamasoft. Similar to past Llamasoft titles like Tempest 2000 and Polybius, the title incorporates influences from classic arcade games of the early 1980s, along with psychedelic visuals and electronic music to create a trance-like effect. It supports virtual reality using Steam VR and PSVR.

Phoenix 2 is a freemium mobile game developed and self published by Dutch indie studio Firi Games, released for iOS on July 28, 2016, and the sequel to Phoenix HD... It is a vertical scrolling shooter where the player controls a ship via touch to destroy enemy ships flying in from the top of the screen. New missions are generated daily.

References

  1. Slater, Harry (April 13, 2012). "FiveADay Review". Pocket Gamer . Retrieved December 5, 2012.
  2. "FiveADay review". Arcadelife. April 11, 2012. Retrieved December 5, 2012.
  3. Johnson, Jason (April 13, 2012). "Bullish Stupidity". Kill Screen. Retrieved December 5, 2012.