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Deflex | |
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Developer(s) | Llamasoft |
Publisher(s) | Llamasoft |
Designer(s) | Jeff Minter |
Platform(s) | VIC-20, Commodore 64, ZX81, PET, ZX Spectrum Re-releases Pocket PC, Windows, iOS |
Release | 1981 |
Genre(s) | Action |
Mode(s) | Single-player |
Deflex, also known as Made In France, is an action game developed by Jeff Minter. [1] The versions for the VIC-20 and Commodore PET in 1981 were the first games by Minter's own Llamasoft. [2]
The gameplay in all versions follows the same basic mechanic. A ball bounces around the screen, moving in cardinal directions only and bouncing off at 180 degrees when it strikes the side of the screen. By pressing a key (or moving the joystick or touching the touchscreen), the player can cause a paddle to appear at the ball's current location, making the ball immediately bounce off the paddle and turn either left or right. Once placed, a paddle remains on screen, forcing the ball into more and more complex bouncing patterns. In addition, whenever the ball strikes a paddle, the paddle's direction is reversed. The objective of the game is to guide the ball to touch a randomly placed target that appears on screen. When the target is touched, score is awarded and a new target is placed, although all existing paddles remain. The player loses the game if a target is not touched within a time limit.
The original PET/VIC-20/ZX81 version displays one target at a time, and there is a single level which never ends.
The Commodore 64 version of Deflex is called Made In France (because the programmer was actually in France at the time he programmed that part of the game) and was posted as a free download to the Compunet service.[ citation needed ] The gameplay is the same as the original version. This was also included as an easter egg in the game Iridis Alpha, where it identified itself only as "MIF BY YAK".
Deflex for the Pocket PC was later released and ported to Microsoft Windows. [3] The game is divided into levels with each level having a pre-determined layout of multiple targets and sometimes pre-placed walls. The player must collect all targets on the level within the time limit and number of lives. Hazardous objects instantly cost the player a life if the ball touches them, with the message "You clumsy donkey!"
The most recently released version is for iOS. [4] This follows the same level-based structure as the PocketPC version, but the time limit returns to being between collection of individual targets rather than for the whole level, and touching a hazardous object deducts an amount of time rather than instantly losing the level. Placing paddles also deducts a small amount of time. Any previously reached level can be replayed. The ball may be precisely placed to touch multiple targets at the same time; doing this multiple times in series awards additional points. The soundtrack is composed of piano chords and arpeggios triggered by events in the game and voice-over reminiscent of Fluttershy from My Little Pony . Llamasoft stopped supporting iOS, and all of its games were removed from the app store.
Jeff Minter is an English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the ZX80. Minter's games are shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants. Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including Trip-a-Tron.
Zany Golf, also known as Will Harvey's Zany Golf, is a fantasy take on miniature golf developed by Sandcastle Productions and published by Electronic Arts in 1988. The game was originally written for the Apple IIGS and subsequently ported to the Amiga, Atari ST, and MS-DOS compatible operating systems. In 1990, a port was released for the Sega Genesis. The game was developed by Will Harvey, Ian Gooding, Jim Nitchals, and Douglas Fulton. Harvey was pursuing his advanced degrees at Stanford University at the time.
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Butts Up or Wall Ball is a North American elementary school children's playground game originating in the 1950s or earlier.. It is slightly similar to the game Screen Ball, and began in the 1940s or 1950s as a penalty phase of various city street games. Butts Up is played with a ball on a paved surface against a wall, with a variable number of participants—usually more than three and often likely to exceed ten. Butts Up tends to be played during recess, before or after school.. Popular in New England is another frequent variation of wall ball that usually differs a lot from the more widely known 'Butts Up'.
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Off the Wall is an arcade game produced by Atari Games and released in North America in 1991. A remake of Breakout, it has a much wider variety of gameplay elements of the original. Most notably, it models spin on the ball. Off the Wall supports up to three players simultaneously. The game's graphics include many backgrounds modeled after modern abstract art. In spite of the identical title, this is a different game from the 1989 Atari 2600 cartridge release.
Rebound is a two-player sports arcade video game developed by Atari and released in February 1974. In the game, two players each control paddles on either side of a volleyball net, with a ball dropped from the top of the screen. The players bounce the ball back and forth across the net with the goal of scoring points by having the ball reach the bottom or side of the other player's half of the screen, with the trajectory of the ball dependent on where it strikes the paddle. The winner is the first player to reach eleven or fifteen points, depending on the game settings.
Gridrunner is a fixed shooter video game written by Jeff Minter and published by Llamasoft for the VIC-20 in 1982. It was ported to the Atari 8-bit computers, ZX Spectrum, Commodore 64, Commodore PET and Dragon 32. Many remakes and sequels have followed, including versions for the Atari ST, Amiga, Pocket PC, Microsoft Windows, and iOS.
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Sheep in Space is a video game written by Jeff Minter for the Commodore 64 and published in 1984 by Llamasoft. It is a horizontally scrolling shooter which borrows gameplay from Defender re-themed to involve sheep. The title screen features an arrangement of Bach's "Sheep May Safely Graze" by pianist James Lisney.
Minotron: 2112 is a multidirectional shooter for iOS written by Jeff Minter and Ivan Zorzin of Llamasoft. It is a mobile remake of Llamatron for the Atari ST and Amiga, which itself is an updated version of the 1982 arcade game Robotron: 2084. It is the Minotaur Project game representing the Mattel Intellivision.
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