GoatUp 2

Last updated
GoatUp 2
GoatUp 2 logo.png
Publisher(s) Llamasoft
Series The Minotaur Project
Platform(s) iOS
ReleaseMarch 2013
Genre(s) Platform
Mode(s) Single-player

GoatUp 2 is a platform game for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store in 2013. It is the only Llamasoft game so far to include a level editor. The title screen gives the game's full name as "Buck! The story of GoatUp 2", a reference to the arcade game Rainbow Islands , and the game's interface and appearance resemble that platform with the exception that the font is the same Namco Galaga font used in Super Ox Wars.

Contents

Gameplay

The player controls a goat, resembling the goat from the original GoatUp, which can freely move and jump around a 2D scrolling level. The objective is to collect a number of flashing objects (which have a different appearance on each level) and then to go to the level exit, represented by a London Underground sign. Enemies exist on the platforms and kill the goat immediately on contact; the goat also has a "hunger" meter, resembling the one included in Sheep in Space, which causes the goat to die if too much time passes without eating grass. Grass is found on most platforms and is eaten automatically but does not reappear once eaten.

Collected objects form a trail behind the goat; other objects collected can also join the trail without contributing to completion of the level. By tapping while the goat is in the air the user can cause the goat to fart, performing a midair jump and also releasing a burst of particles downwards which can harm enemies beneath. There is no limit to the number of midair jumps that can be performed in sequence as long as the player has enough objects available.

The gameplay is based on interactions with these and other objects, which include:

Level Editor

GoatUp 2 includes a level editor [2] which allows all items that appear within the main game to be placed. The game also contains a set of levels that serve as a tutorial for both using the editor and designing enjoyable levels. However, the game does not support iCloud or any other networking service, requiring the iOS device to be connected via USB to a computer in order to upload, download or share levels.

User engagement with the Level Editor has been low and few levels have been built or exchanged. Zorzin posted on the Yakyak Llamasoft forum discussing the game that "(Jeff Minter) spent MONTHS testing/debugging that editor (and all the game levels been done with it) .. I think this is the last (Llamasoft) game ever you'd see with an 'editor' in.. This seems a case of 'extra effort did not give any results back'".

Reviews

GoatUp 2 was awarded 9/10 by EuroGamer, [3] and 8/10 by EDGE Online. [4]

Related Research Articles

<span class="mw-page-title-main">Jeff Minter</span> British video game designer

Jeff Minter is an English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the ZX80. Minter's games are shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants. Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including Trip-a-Tron.

<i>Llamatron</i> 1991 video game programmed by Jeff Minter

Llamatron is a multidirectional shooter video game programmed by Jeff Minter of Llamasoft and released in 1991 for the Atari ST and Amiga and in 1992 for MS-DOS. Based on Robotron: 2084, players of Llamatron control the eponymous creature in an attempt to stop an alien invasion of Earth and rescue animals—referred to as "Beasties"—for points. Players advance by destroying all of the enemies on each level using a laser that fires automatically in the direction that the Llamatron is moving. Various power-ups exist to aid the player in defeating the wide variety of enemies and obstacles they face along the way.

<i>Tony Hawks Pro Skater 2</i> 2000 video game

Tony Hawk's Pro Skater 2 is a skateboarding video game developed by Neversoft and published by Activision. It is the second installment in the Tony Hawk's series of sports games and was released for the PlayStation in 2000, with subsequent ports to Microsoft Windows, Game Boy Color, and Dreamcast the same year. In 2001, the game was ported to the Mac OS, Game Boy Advance, Nintendo 64, and Xbox. The game was later ported to Windows Mobile and Windows Phone devices in 2006 and to iOS devices in 2010.

Neon is a light synthesizer developed by Jeff Minter ('Yak') and Ivan Zorzin ('Giles'). It was based on an enhanced version of the graphics engine originally to be included in Unity, which became an independent project after Unity was cancelled in 2004.

<i>Space Giraffe</i> 2007 video game

Space Giraffe is a fixed shooter video game by Jeff Minter and Ivan Zorzin of Llamasoft. The game was released on 22 August 2007 for Xbox 360 through Xbox Live Arcade. The main graphics engine is based on the Neon Xbox 360 light synthesizer visualisation software built into the console. Llamasoft released a version for Windows on 15 December 2008. It was made available on Steam on 19 March 2009.

<i>Crayon Physics Deluxe</i> 2007 video game

Crayon Physics Deluxe is a puzzle video game designed by Petri Purho and released on January 7, 2009. An early version, titled Crayon Physics, was released for Windows in June 2007. Deluxe won the grand prize at the Independent Games Festival in 2008. It features a heavy emphasis on two-dimensional physics simulations, including gravity, mass, kinetic energy and transfer of momentum. The game includes a level editor and enables its players to download and share custom content via an online service.

<i>Gridrunner</i> 1982 video game

Gridrunner is a fixed shooter video game written by Jeff Minter and published by Llamasoft for the VIC-20 in 1982. It was ported to the Atari 8-bit family, ZX Spectrum, Commodore 64, Commodore PET and Dragon 32. Many remakes and sequels have followed, including versions for the Atari ST, Amiga, Pocket PC, Microsoft Windows, and iOS.

Gridrunner Revolution is an action game developed by Llamasoft for Windows. It was released on 25 September 2009. On 18 December 2009 Llamasoft released an updated version with integrated Online Scoreboards On 23 February 2010 the game was made available to buy on Steam

<i>Minotron: 2112</i> 2011 video game

Minotron: 2112 is a video game for iOS written by Jeff Minter and Ivan Zorzin of Llamasoft. It is a remade mobile version of Llamatron for the Atari ST and Amiga, which itself is an updated version of the 1982 arcade game Robotron: 2084. It is the Minotaur Project game representing the Mattel Intellivision.

<i>Minotaur Rescue</i> 2011 mobile video game

Solar Minotaur Rescue Frenzy, shortened to Minotaur Rescue for the iOS App Store, is a multidirectional shooter for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and released in January 2011. It was Llamasoft's first iOS game. On the iPhone, the game supports up to two players at the same time. On an iPad, it supports up to four.

<i>Deflex</i> 1981 video game

Deflex, also known as Made In France, is an action game developed by Jeff Minter. The versions for the VIC-20 and Commodore PET in 1981 were the first games by Minter's own Llamasoft.

<i>GoatUp</i> 2011 video game

GoatUp is a platform game for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store in 2011. It is the first platform game from Llamasoft. According to Minter, the three main influences were Canyon Climber and Miner 2049er for the Atari 8-bit family and a homebrew Atari 2600 game called Man Goes Down. It is the Minotaur Project game representing the Sinclair Spectrum.

<i>Caverns of Minos</i> 2012 iOS video game

Caverns of Minos is a vertically-scrolling shooter for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store. It was announced on the Llamasoft blog on January 12, 2012. Its biggest influence is Caverns of Mars from 1981, but includes elements of Lunar Lander and Oids. It is the Minotaur Project game representing the Atari 8-bit family.

<i>Five A Day</i> (video game) 2012 video game

Five A Day is multidirectional shooter for iOS devices developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the Apple App Store. The game is a redevelopment of one of Minter's first attempts at iOS programming, and is loosely based on Time Pilot. Although it does not explicitly announce itself to be a Minotaur Project game, the distinctive font and coloration of the text appearing throughout the game is that of the Commodore 64. The game's title is taken from the 5 A Day healthy eating program.

<i>Super Ox Wars</i> 2012 video game

Super Ox Wars is a vertically scrolling shooter for iOS developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the App Store in 2012. The game is the first vertically scrolling shooter from Llamasoft and is based on such games as Xevious and Star Force. It is the Minotaur Project game representing the Namco Galaga platform. In April 2015 the game became free to play.

<i>Goat Simulator</i> 2014 video game

Goat Simulator is an action video game developed and published by Coffee Stain Studios. It was released for Microsoft Windows in April 2014, and ports for Linux and OS X were released in June 2014. Mobile versions for Android and iOS were released in September 2014. Versions for the Xbox 360 and Xbox One were released in April 2015, and for PlayStation 3 and PlayStation 4 in August 2015; these ports were developed by Double Eleven. A Nintendo Switch version containing the game and downloadable content was released in January 2019.

<i>TxK</i> 2014 video game

TxK is an action video game developed by Llamasoft and designed by Jeff Minter. The game was released on the PlayStation Vita on February 11, 2014. The game was planned for release on PC, PlayStation 4, and Android platforms until Atari made legal threats against Llamasoft, citing similarities between TxK and Tempest 2000.

<i>Canyon Climber</i> 1982 video game

Canyon Climber is a video game designed by Steve Bjork and James Garon for the TRS-80 Color Computer and published by Tandy Corporation in 1982. Ports to other home computers were published by Datasoft. Canyon Climber is a three-screen platform game with an American Southwest theme. Two of the screens are direct analogs of those in Donkey Kong.

<i>Tempest 4000</i> 2018 video game

Tempest 4000 is a shoot 'em up video game developed by Llamasoft and published by Atari, SA. It is a modern reimagining of the classic arcade game Tempest, which was released in 1981. In Tempest 4000, players control a spaceship and navigate through a series of increasingly challenging levels while fighting off waves of enemies. Tempest 4000 was released for Playstation 4, Xbox One, Microsoft Windows and Nintendo Switch.

<i>Moose Life</i> 2020 video game

Moose Life is a forward-scrolling shoot 'em up game for Microsoft Windows developed by Llamasoft. Similar to past Llamasoft titles like Tempest 2000 and Polybius, the title incorporates influences from classic arcade games of the early 1980s, along with psychedelic visuals and electronic music to create a trance-like effect. It supports virtual reality using Steam VR and PSVR.

References

  1. "GoatUp 2 review". Eurogamer . 24 July 2013.
  2. "GoatUp 2 review". Eurogamer . 24 July 2013.
  3. "GoatUp 2 review". Eurogamer . 2013-07-24.
  4. "Edge Magazine - GamesRadar+". Edge. 12 October 2023.