Assault | |
---|---|
Developer(s) | Namco |
Publisher(s) |
|
Designer(s) | Kunio Ogawara |
Composer(s) | Shinji Hosoe |
Platform(s) | Arcade |
Release | |
Genre(s) | Multi-directional shooter |
Mode(s) | Single-player, multiplayer (alternating turns) |
Arcade system | Namco System 2 |
Assault [lower-alpha 1] is a 1988 multi-directional shooter arcade game developed and published by Namco. It was licensed to Atari Games for release in North America. Controlling a caterpillar-tread self-propelled gun, the player is tasked with completing each of the game's eleven stages while shooting enemies and avoiding projectiles. It uses a twin-stick control layout, similar to games such as Battlezone . The plot involves the human race searching for new planets after Earth reaches its maximum population - after discovering an exo-planet 35,000 light years away from the Milky Way, they enslave the planet's natives and take control, leading to the planet's native population vowing to abolish the humans and bring peace to their world. The protagonist who rides the aforementioned self-propelled gun which players control, is one such native.
Assault was one of the first games to use the Namco System 2 arcade hardware, capable of sprite scaling and rotation. Music was composed by Shinji Hosoe while designs for the player's tank and enemies were designed by Gundam artist Kunio Ogawara. Upon release, Assault was met with favorable reviews, with critics applauding the game's graphics, controls and usage of sprite-scaling.
A Japan-only follow-up, Assault Plus, was released the same year and is an updated version of the original. Assault is included in the compilation Namco Museum Vol. 4 for the PlayStation in 1997, and was later released for the Japanese Wii Virtual Console in 2009.
Controlling a caterpillar-tread self-propelled gun, the player is tasked with completing each of the game's eleven stages by destroying enemies and avoiding enemy projectiles. Some projectiles can be negated with shots fired from the self-propelled gun, other shots cannot and thus must be avoided.
Similar to Battlezone (1980), the game features a twin-stick control scheme, where pushing the joysticks forward will cause the tank to move forward and pushing them backwards will make it reverse direction. [1] Turning is done by moving only one joystick forward. Pushing both joysticks left or right will flip the tank over, which can allow the player to move through narrow spots. Pushing both joysticks away from each other will allow the player to do a Power Wheelie, which will allow it to fire powerful grenades at enemies. The player can also perform Rapid Rolls (strafing) by pushing both joysticks either left or right. [2]
Levels include one or more "lift zones" that push the tank high into the air when driven onto. When in the air, the player sees a zoomed-out view of the battlefield and can launch long-range attacks against the enemies while remaining completely safe from their shots. Lift zones can only be used a limited number of times. [2]
The game is composed of eleven stages, which include large deserts, mechanical bases, forests and rivers. [1] The end of each stage features a large mechanical structure that must be defeated, which will shoot projectiles at the player. [1] Stages also contain large "Jump Pads" that will catapult the tank into the sky when touched, [2] allowing the player to shoot powerful blasts towards enemies on the ground and to view other sections of the map. [1] A flashing arrow will appear on-screen to point the player towards the level exit. [2]
In the year 2199, Earth reached its maximum population point, causing humans to venture throughout the Milky Way in search of potential new planets to inhabit. One such pioneer space ship called Pilot 1, consisted of 3000 personnel with 2000 soldiers and 1000 scientists and technicians. 35,000 light years away from the galaxy, Pilot 1 had discovered a planet habitable to humans (though the way new planet's environment is structured in such a bizarre manner that cannot be explained with Earth's science) with large floating continents, inhabited by a native civilization. A large war ensued, and natives were subdued by Earth's colonizers.
After the war is over with humans' victory, humans launched an extensive assessment and discovered that although natives' civilization was more advanced, they had very little concept and experience in waging conflicts, thus lacked a powerful military necessary to fend off invaders and to protect their planet that gave humankind (whose history is riddled with conflicts, arms race and treachery) immense advantage and lead to the downfall of the natives. Fearing that natives, having now experienced a great conflict against foreigners and as advanced as they are would one day rise up to launch a decisive counterattack as well as to secure the further arrival of more human migrants from Earth to settle on this new planet, humans proceeded to militarize the planet by began constructing large fortresses and weaponizing buildings to strengthen their positions. As humans predicted among natives a lone tankman, feeling the humans have no right to reign over by force, pilots a caterpillar-treaded self-propelled gun in an effort to vanquish occupiers from Earth and bring peace to his home planet.
A one-man's war against an army of thousands of human invaders, a war which neither side can afford to back down had begun.
Assault was originally released by Namco in Japan in April 1988, [3] later licensed to Atari Games for release in North America. [4] The soundtrack was composed by Shinji Hosoe, while designs for the player's tank and enemies were designed by Gundam artist Kunio Okawara. [3] Assault was one of the first games to use the Namco System 2 arcade board, which was capable of sprite rotation and scaling. [4]
Publication | Score |
---|---|
Commodore User | 8/10 [5] |
Power Play | 83/100 [6] |
Publication | Award |
---|---|
Gamest | Best Shooting Award 8th [7] Best Ending Award 8th [7] Annual Hit Game 11th [7] |
In Japan, Game Machine listed Assault on their May 15, 1988 issue as being the second most-successful table arcade unit of the month. [8] The game was met with a favorable reception from critics, who praised the game's graphics, controls and sprite-scaling techniques. Japanese video game magazine Gamest awarded the title the eighth "Best Shooting Award" and "Best Ending Award", as well as the eleventh "Annual Hit Game" award in January 1998. [7]
Nick Kelly of Commodore User was impressed with the game's technological capabilities, notably the use of sprite scaling and rotation, saying that it features "impressive multi-directional scrolling". [5] He also praised the twin-stick control layout for providing a more 'hands-on' approach to the game, favorably comparing it to Atari's Vindicators . [5] Kelly concluded his review by writing that the game was "a good idea well executed". [5] Power Play gave a similar response, calling its scrolling techniques "unique" and its music a "true celebration". They also applauded the game's attention to detail, particularly with the player's tank slowing down upon moving over rough surfaces. [6]
According to former Wolf Team designer Kazuyoshi Inoue, Assault was an influence for Granada alongside Grobda , as co-designer Toshio Toyota was a fan of arcade games. [9] Assault is one of the five titles in Namco Museum Vol. 4 for the PlayStation in 1997. [10] In his review of the collection, Jeff Gerstmann of GameSpot called Assault "the gem of the package". [10] Crispon Boyer of Electronic Gaming Monthly stated that both it and Ordyne were the only games in the collection "worth a darn", calling Assault one of his favorite arcade games. Dan Hsu wrote that the game was only worth playing with an analog controller to get the full arcade experience, while Shawn called it one of the best games in the compilation. [11]
A Japanese Wii Virtual Console digital download was released on June 9, 2009. [12]
Shortly after Assault was released, a Japan-only follow-up, Assault Plus, was published. [13] It has altered visuals and enemy designs, as well as presenting the stages in an episodic format rather than a linear run. Plus is included in Namco Museum Vol. 4 as a bonus game that can be unlocked with a cheat code. [14]
Pac-Man, originally called Puck Man in Japan, is a 1980 maze video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.
Shinobi (忍) is a side-scrolling hack and slash video game produced by Sega, originally released for arcades on the Sega System 16 board in 1987. The player controls ninja Joe Musashi, to stop the Zeed terrorist organization from kidnapping students of his clan.
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.
Dig Dug is a maze arcade video game released by Namco in 1982. It was distributed in North America by Atari, Inc. The player digs underground tunnels to attack enemies in each level, by either inflating them to bursting or crushing them underneath rocks.
Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.
Robotron: 2084 is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.
Cabal is a 1988 arcade shooter video game originally developed by TAD Corporation and published in Japan by Taito, in North America by Fabtek and in Europe by Capcom. In the game, the player controls a commando, viewed from behind, trying to destroy various enemy military bases. The game was innovative for the era, but only a mild success in the arcades, and became better known for its various home conversions.
Pac-Land is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man, the player must make it to the end of each stage to return a lost fairy back to its home in Fairyland. Pac-Man will need to avoid obstacles, such as falling logs and water-spewing fire hydrants, alongside his enemies, the Ghost Gang. Eating large flashing Power Pellets will cause the ghosts to turn blue, allowing Pac-Man to eat them for points.
The following article is a broad timeline of arcade video games.
Chōzetsurin Jin Bravoman is a 1988 beat'em up arcade video game developed and published in Japan by Namco. Described as a "comical action game", the player controls the titular character, a bionic superhero with telescopic limbs, as he must defeat the villainous Dr. Bomb before he takes over the world. Bravoman can use his arms, legs and head to defeat enemies, and can also crouch and jump over them. The game ran on the Namco System 1 arcade board.
Galaga '88 is a 1987 fixed shooter arcade video game developed and published in Japan by Namco and in North America and Europe by Atari Games. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.
Tank is an arcade game developed by Kee Games, a subsidiary of Atari, and released in November 1974. It was one of the few original titles not based on an existing Atari property developed by Kee Games, which was founded to sell clones of Atari games to distributors as a fake competitor prior to the merger of the two companies. In the game, two players drive tanks through a maze viewed from above while attempting to shoot each other and avoid mines, represented by X marks, in a central minefield. Each player controls their tank with a pair of joysticks, moving them forwards and back to drive, reverse, and steer, and firing shells with a button to attempt to destroy the other tank. The destruction of a tank from a mine or shell earns the opposing player a point, and tanks reappear after being destroyed. The winner is the player with more points when time runs out, with each game typically one or two minutes long.
Grobda is a 1984 multidirectional shooter arcade video game developed and published by Namco. It is a spin-off from Xevious, as the player's tank first appeared in that game as an enemy. It runs on Namco Super Pac-Man hardware but with a video system like that used in Mappy and The Tower of Druaga, and it also uses a DAC for the "Get Ready" speech sample at the start of each round.
Dragon Spirit is a 1987 vertical-scrolling shooter arcade game developed and published by Namco. In North America, it was distributed by Atari Games. Controlling the dragon Amur, the player must complete each of the game's nine areas to rescue the princess Alicia from the demon Zawell. Similar to Namco's own Xevious, Amur has a projectile weapon for destroying air-based enemies and a bomb for destroying ground enemies. It ran on the Namco System 1 arcade board.
Solvalou is a 1991 first-person rail shooter arcade game developed and published in Japan by Namco. The sixth entry in the Xevious series, the player takes control of the Solvalou starship from a first-person perspective as it must destroy the Xevious forces before they take control of Earth. The Solvalou has two weapon types: an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-stationed enemies. It runs on the Namco System 21 arcade board.
Metal Hawk is a 1988 multidirectional shooter arcade video game developed and published by Namco. Assuming control of the titular attack helicopter, the player is tasked with using a machine gun and air-to-surface missiles to destroy enemies and earn a certain number of points before the timer runs out, all while avoiding collision with ether enemy projectiles and obstacles. The Metal Hawk can change its altitude to allow it to either rise higher in the air or lower towards the ground. It runs on the Namco System 2 arcade board.
NebulasRay is a vertical-scrolling shooter arcade game developed and released by Namco in 1994. Players take control of a starship named the Fighting Ray through a series of levels in its mission to eradicate the universe of an intergalactic organization named the Master Force. It is noteworthy for its usage of pre-rendering, where 3D models are converted into 2D sprites, creating the illusion of a 3D world.
Escape from the Planet of the Robot Monsters is a multidirectional shooter released in arcades by Atari Games in 1989. The game is styled after campy science fiction B movies of the 1950s. It was ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, SAM Coupé, and ZX Spectrum.
Rolling Thunder is a run and gun video game developed by Namco in Japan and Europe and released in 1986 as a coin-operated arcade video game using the Namco System 86 hardware. It was distributed in North America by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was a commercial success in arcades, and it was released for various home computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has been included in various classic game compilations as well. It influenced later arcade action franchises such as Shinobi and Time Crisis, which borrowed mechanics such as taking cover behind crates.