Granada (video game)

Last updated

Granada
Sharp X68000 Granada cover art.jpg
Developer(s) Wolf Team
Publisher(s) Wolf Team
Producer(s) Masahiro Akishino
Designer(s) Toshio Toyota
Programmer(s) Tadakatsu Ogura
Artist(s) Hirokazu Nagata
Manabu Sato
Masayuki Matsushima
Writer(s) Kazuyoshi Inoue
Composer(s) Masaaki Uno
Motoi Sakuraba
Yasunori Shiono
Platform(s) Sega Genesis, X68000
Release
  • JP: 20 April 1990
Genre(s) Shooter
Mode(s) Single-player

Granada [lower-alpha 1] is a shooter video game developed and originally published by Wolf Team exclusively for the X68000 in Japan on 20 April 1990. The ninth title to be created and released by Wolf Team for the X68000 platform, the game is set on a futuristic Africa in 2016 where a war erupted over mining rights towards rare metals and has quickly escalated due to newly-introduced weapons called Maneuver Cepters, as players assume the role of mercenary Leon Todo piloting the titular Maneuver Cepter tank unit in an attempt to stop the conflict once and for all. Its gameplay mainly consists of action and shooting mixed with mission-based exploration using a main two-button configuration.

Contents

Developed over the course of two years, Granada became the first project by Wolf Team that placed emphasis on gameplay instead of plot and was influenced by various arcade games like Grobda and Assault by Namco. Initially launched for the X68000 home computer, the title was later ported to the Sega Genesis, which was published across several regions during the same year such as Japan by Wolf Team and North America by Renovation Products respectively, featuring several changes compared with the original version. The X68000 version has since been re-released only in Japan through download services for Microsoft Windows.

Granada became a popular title among the X68000 userbase from Wolf Team during its release for a brief period and was eventually nominated for a "Game of the Year" award by Japanese magazine Oh!X before ultimately losing against other titles on the system. [1] [2] [3] [4] [5] [6] The Sega Genesis version garnered generally positive reception from critics, who commended several aspects such as the presentation, graphics, sound design, controls, gameplay and replay value. Retrospective reviews for the Genesis version have been equally positive in recent years.

Gameplay

Gameplay screenshot from the original Sharp X68000 version. X68K Granada.png
Gameplay screenshot from the original Sharp X68000 version.

Granada is a multidirectional shooter game similar to Thunder Force where players assume the role of mercenary Leon Todo taking control of the titular Maneuver Cepter tank unit through eight stages of varying themes set on Africa in order to complete a series of objectives as attempts to fight against the enemies and ultimately end the ongoing conflict in the region. [7] [8] Before starting a new game, players have access to the configuration menu at the title screen, where various settings can be adjusted such as controls and choosing any of the four levels of difficulty, each one applying a different stipulation during gameplay depending on the version that is being played. [7] [8]

The players are situated in a large field full of enemies, obstacles, and enemy generators that may be freely moved upon, unlike most conventional shooter titles and the main goal of each level is to destroy each main enemy signalized as red dots on the HUD located on the bottom right corner of the screen, with the last objective being a boss that must be fought at the end of the stage in order to progress further before the timer runs out. Players can also collect items scattered across the stage to increase their available arsenal.

Controlling the tank is done with a directional pad, which moves and rotates the unit across 16 directions and players have two methods of attacking enemies and bosses; The main fire button unleashes rapid-fire shots, while pressing both fire buttons at the same time activates a powerful energy shot capable of pushing back the tank with a recoil effect. Pressing the secondary fire button locks the tank's firing position and players can strafe on any direction until the button is pressed again to unlock the firing position. The Sega Genesis port uses a three-button configuration instead of the original two-button setup, assigning every action into their respective button. The tank will explode if it sustains too much enemy damage, with the players losing a life as a result and once all lives are lost, the game is over.

Plot

The plot summary of Granada varies between the two versions. [7] In October 2016, the "African Civil War" that broke out over the interests of rare metals was steadily intensified by the introduction of new tactical weapons known as Maneuver Cepter, or MC for short, on the behalf of long-range nuclear weapons. About a while after the war, abnormality occurred on the front line, where heavy mobile weapons from both north and south factions were destroyed by an unknown MC unit only known as "Granada", which would eventually be referred to as "God of Africa" or "Ghost of a soldier", whose origins remain uncertain and is piloted by mercenary Leon Todo. A month prior, Leon accepted a request from a female agent that led him to Japan, where he finds the titular MC tank unit but the agent who informed Leon of his request passed away soon after. While holding a suspicion, Leon boards the tank and quickly learns that he was deceived, with the engine roaring in the skies of Africa and heading towards Nigeria, with the main purpose being retribution.

Development and release

Granada served as the ninth project created by Wolf Team for the X68000. X68000ACE-HD.JPG
Granada served as the ninth project created by Wolf Team for the X68000.

Granada was created by Wolf Team over the course of two years, serving as their ninth title to be developed and published for the Sharp X68000 after Arcshu: Kagerō no Jidai o Koete. [9] In a 1990 interview with Japanese publication Micom BASIC Magazine, the company and its members recounted about the creation process of the game, with designer and writer Kazuyoshi Inoue stating that Namco's Grobda and Assault were influences on the title, as co-designer and programmer Toshio Toyota was a fan of arcade games, while Toyota himself also claimed the team revisited some of the larger sprites until those they felt satisfied with were used in the final product. [9] Producer Masahiro Akishino also stated the game became their first project that placed heavy emphasis on gameplay instead of plot, as he felt that previously published Wolf Team titles had poorly balanced sections in terms of structure. [9] Composers Masaaki Uno, Motoi Sakuraba and Yasunori Shiono were responsible for co-writing the soundtrack, while Uno stated that the project was also the company's first commercial title to present full MIDI support. [9]

Granada was first released for the X68000 on 20 April 1990. Early previews showcased a different GUI design during gameplay, before the game was ultimately polished prior to release. [9] [10] [11] [12] The game was ported to the Sega Genesis seven months later and was first released in Japan on 16 November by Wolf Team, serving as their second title for the platform after Final Zone , then in North America a month later by Renovation Products and finally in Brazil by Tectoy during the same period. [13] [14] [15] A European release of the Sega Genesis version was planned to be published by UbiSoft as a result of a multi-game licensing deal with Renovation, however it was never officially released in the region for unknown reasons. [16] [17]

Both the original X68000 version and the later Genesis port are similar but have a number of key differences between each other such as the latter having a smaller color palette that lead to sprites being recolored in different ways, lack of both introductory and intermission sequences and minor level redesigns compared with the original, among other changes. [8] However, the Genesis port retains most of the special effects featured in the original X68000 version, includes a brand-new seventh level and runs at a higher frame rate but suffers a greater amount of slowdown. [8] [18] The original X68000 version has since been re-released in digital form for Microsoft Windows through D4 Enterprise's Project EGG service on 21 February 2004. [19] The Genesis version of Granada is included as part of the Renovation Collection 1 compilation for Evercade, marking its first official appearance in European regions. [18] [20]

Reception

Granada became a popular title among the X68000 userbase from Wolf Team during its release for a brief period and was eventually nominated for a "Game of the Year" award by Oh!X magazine but lost against other titles such as Dungeon Master . [1] [2] [3] [4] [5] [6] The Sega Genesis port garnered generally positive reception from critics who commended several aspects such as the presentation, graphics, sound design, controls, gameplay and replay value. In their respective retrospective reviews, [43] gaming websites HonestGamers and IGN praised the Genesis version as well. In 2019, Den of Geek placed the Genesis version on their top 50 underrated Sega Mega Drive games at number 22. [44]

Notes

  1. Japanese: グラナダ, Hepburn: Guranada, sometimes mistakenly referred to as "XGranadaX" or "Granada X" because of ambiguity in the design of the logo

Related Research Articles

<i>Zero Wing</i> 1989 arcade video game

Zero Wing is a 1989 side-scrolling shooter arcade video game developed by Toaplan and originally published in Japan by Namco and in North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagonist Trent in a last-ditch effort to overthrow the alien cyborg CATS. It was the eighth shoot 'em up game from Toaplan, and their fourteenth video game overall.

<i>Truxton</i> (video game) 1988 video game

Truxton is a 1988 vertically scrolling shooter arcade video game originally developed by Toaplan and published in Japan and Europe by Taito, as well as in North America by Midway. Set in a future where the Gidans alien race led by Dogurava invaded the fictional planet Borogo, players assume the role of fighter pilot Tatsuo taking control of the Super Fighter ship on a last-ditch effort to overthrow the alien invaders.

<i>Light Crusader</i> 1995 RPG video game

Light Crusader is an action-adventure game developed by Treasure and published by Sega for their Sega Genesis console in 1995. The game was included in the Sega Genesis Classics collections on Steam and other platforms in 2011. It was also included on the Sega Genesis Mini in North America and Sega Mega Drive Mini in PAL regions.

<i>Air Buster</i> 1990 video game

Air Buster is a 1990 horizontally scrolling shooter arcade video game developed by Kaneko. It was published by Namco in Japan and Sharp Image Electronics in North America. Two players control the "Blaster Fighter" star ships in their efforts to destroy a mysterious mechanical fortress orbiting Earth, with plans to take control of the planet. The Blaster Fighters can equip one of seven available weapons, which will change the ship's firepower and abilities, such as diagonal shots, homing missiles and small drones that follow the player's ship.

<i>Rally Bike</i> 1988 video game

Rally Bike is a racing arcade video game originally developed by Toaplan and published by Taito in May 1988. In Rally Bike, players compete against computer-controlled opponents in races across locations in the United States. Initially released in arcades, the game was ported to the Nintendo Entertainment System and X68000 by different developers.

<i>Hellfire</i> (video game) 1989 video game

Hellfire is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon.

<i>Valis II</i> 1989 video game

Valis II is a 1989 action-platform video game originally developed by Laser Soft, published by Telenet Japan and NEC for the PC Engine CD-ROM²/TurboGrafx-CD. A home computer version was released for PC-8801, MSX2, PC-9801 and X68000. A super deformed-style remake was also released in 1992 for the Sega Mega Drive/Genesis. It is the second entry in the eponymous series. It stars Yuko Asou, a Japanese schoolgirl teenager chosen to become the Valis warrior by wielding the titular mystical sword, after defeating the demon lord Rogles. The dream world Vecanti fell under the rule of emperor Megas, whose hatred towards his brother Rogles and bloodthirsty tendencies seeks to wipe out traces of the former tyrant, including his supporters. Gameplay varies between each version but all share similar elements, as the player explores and search for items and power-ups, while fighting enemies and defeat bosses.

<i>Tommy Lasorda Baseball</i> 1989 video game

Tommy Lasorda Baseball is a 1989 baseball video game developed and published by Sega as one of the six launch titles for the Sega Genesis in the North America and for the Sega Mega-Tech arcade system. It is a follow-up to the arcade game Super League (1987). It prominently features former MLB player Tommy Lasorda, who was manager of the Los Angeles Dodgers at the time. In the game, players compete with either AI-controlled opponents or against other players across single exhibitions, open matches or a 30-game season.

<i>Fire Shark</i> 1989 video game

Fire Shark is a 1989 vertically scrolling shooter arcade video game developed and published by Toaplan in Japan and Europe, and by Romstar in North America. It is the sequel to Flying Shark, a game released in 1987 on multiple platforms. Set in the year 1991, the game focuses on a mysterious armada launching a worldwide attack from a small island in the Mediterranean Sea. Players take control of the titular biplane to counterattack the enemy forces.

<i>Cotton: Fantastic Night Dreams</i> 1991 video game

Cotton: Fantastic Night Dreams is a scrolling shooter video game developed by Success and originally released in Japanese arcades in 1991. The first installment in the Cotton series, players assume the role of the young witch Cotton who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat several monsters and get her Willow candy. Its gameplay mainly consists of shooting mixed with role-playing game elements using a main two-button configuration. It ran on the Sega System 16 hardware.

<i>Twin Hawk</i> 1989 video game

Twin Hawk is a 1989 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito. Taking place at the end of an alternative World War II setting, where general Giovanni and his army plots to take over the fictional country Gorongo, players assume the role of a wing commander from the Daisenpū squadron taking control of a Flying Fortress fighter aircraft in an effort to overthrow the enemy.

<i>Ranger X</i> 1993 video game

Ranger X is a side scrolling run and gun video game for the Sega Genesis. Developed by GAU Entertainment and published by Sega, the game was released in 1993.

<i>Mad Stalker: Full Metal Forth</i> 1994 video game

Mad Stalker: Full Metal Forth is a 1994 side-scrolling beat 'em up game developed by Fill-in-Cafe and published by Family Soft in Japan for the X68000. It is the fourth game to be created and released by both Fill-in-Cafe and Family Soft for the X68000 platform late into its commercial life span, after being discontinued in 1993.

<i>Geograph Seal</i> 1994 video game

Geograph Seal is a first-person mecha platform-shooter video game developed and published by Exact exclusively for the Sharp X68000 in Japan on March 12, 1994. The fourth and last title to be created and released by Exact for the X68000 platform late into its commercial life span, after being discontinued in 1993 by Sharp Corporation with the last model launched, it is widely considered a spiritual predecessor to the Jumping Flash! franchise by Sony Computer Entertainment.

<i>Étoile Princesse</i> 1993 video game

Étoile Princesse is an action role-playing video game developed and published by Exact exclusively for the Sharp X68000 in Japan on March 26, 1993. It is the third title to be created and released by Exact for the X68000 platform late into its commercial life span, which was a few months before being discontinued in the same year by Sharp Corporation.

<i>Aquales</i> 1991 video game

Aquales is an action role-playing run and gun video game developed and published by Exact exclusively for the X68000 in Japan on September 12, 1991. The second title to be created and released by Exact for the X68000 platform, the game takes place in the dystopian future of 2069 where the British Elias-Rits Investigative Unit ship went missing during a reconnaissance operation at the Kermadec Islands, as players assume the role of American pilot Fredric von Nyuya from the elite World-Ocean Development League squad taking control of a mecha in an attempt to unveil the truth behind the mysterious disappearance of the Elias-Rits embarkation during their operation. Its gameplay mainly consists of action and shooting mixed with mission-based exploration, as well as role-playing elements, using a main two-button configuration.

<i>Naious</i> 1990 video game

Naious is a scrolling shooter video game developed and published by Exact exclusively for the Sharp X68000 in Japan on October 26, 1990. It is both the first title to be created and released by Exact for the X68000 platform, as well as the first project produced by the company.

<i>Undeadline</i> 1989 video game

Undeadline is a 1989 vertically scrolling shooter video game developed and originally published by T&E Soft for the MSX2 and MSX2+ home computers. It was later ported to the X68000 computer and Sega Mega Drive, published by Palsoft, followed by digital re-releases for Microsoft Windows. Both the MSX2 and X68000 versions also received physical re-releases by Japanese retailer BEEP. It follows a group of characters in rescue of queen Althea from Zidane, a kingdom surrounded by barriers connected with the demon world, whose monsters have overflowed it. Controlling either a fighter, wizard, or ninja, the player can choose from six stages and play them in any order, fighting against waves of enemies and bosses, while defending or avoiding collision with their projectiles and other obstacles.

<i>Illusion City</i> 1991 video game

Illusion City is a role-playing video game originally developed and published by Microcabin for the MSX Turbo R home computer. It was later ported to PC-88 and PC-98 computers, FM Towns, X68000, and Sega Mega-CD. The story takes place in the 21st century after Hong Kong was devastated by a demonic attack, before the crisis was isolated and the region was reformed under new order by SIVA corporation. The game follows demon hunter Tianren, gathering information in order to unravel the mystery surrounding the demonic beings and SIVA corporation. Gameplay features a growing party led by Tianren navigating the city, talking with non-playable characters, exploring complex areas, and taking part in turn-based battles against enemies.

References

  1. 1 2 3 "The Softouch Special – 1990年度Oh!X Game of the Year". Oh!X (in Japanese). No. 108. SoftBank Creative. April 1991. p. 36.
  2. 1 2 "The Softouch – Software Information: Top 10". Oh!X (in Japanese). No. 99. SoftBank Creative. July 1990. p. 30.
  3. 1 2 "The Softouch – Software Information: Top 10". Oh!X (in Japanese). No. 100. SoftBank Creative. August 1990. p. 28.
  4. 1 2 "The Softouch – Software Information: Top 10". Oh!X (in Japanese). No. 101. SoftBank Creative. September 1990. p. 22.
  5. 1 2 "The Softouch – Software Information: Top 10". Oh!X (in Japanese). No. 102. SoftBank Creative. October 1990. p. 26.
  6. 1 2 "1990年度 Game of the Year". Oh!X (in Japanese). No. 106. SoftBank Creative. February 1991. pp. 26–29.
  7. 1 2 3 Granada instruction manual (Sega Genesis, US)
  8. 1 2 3 4 Prichard, Brett (30 January 2012). "Granada". Hardcore Gaming 101. Archived from the original on 8 February 2012. Retrieved 29 June 2019.
  9. 1 2 3 4 5 Keisuke, Sakuma (July 1990). "ウルフチームの最新作『グラナダ』の魅力に迫る!!". Micom BASIC Magazine (in Japanese). No. 97. The Dempa Shimbunsha Corporation. pp. 220–224. (Translation by Shmuplations. Archived 2019-06-29 at the Wayback Machine ).
  10. "The Softouch – Software Information: グラナダ". Oh!X (in Japanese). No. 96. SoftBank Creative. April 1990. p. 39.
  11. "Gaming World - Soft Flash: グラナダ (X68000)". Technopolis (in Japanese). No. 82. Tokuma Shoten. April 1990. p. 27.
  12. "Super Soft Hot Information – Personal Computer (パソコン): グラナダ". Micom BASIC Magazine (in Japanese). No. 95. The Dempa Shimbunsha Corporation. May 1990. p. 231.
  13. "MEGA DRIVE Soft > 1990" (in Japanese). GAME Data Room. Archived from the original on 1 October 2018. Retrieved 28 June 2019.
  14. "Fact-File – Genesis – Granada". Electronic Gaming Monthly . No. 18. Sendai Publishing. January 1991. pp. 86–87.
  15. "Mega Drive – Granada". Velikiy Drakon (in Russian). No. 65. Video-Ace. November 2003. p. 53.
  16. "News – Ubisoft in exclusive Megadrive Game Import Deal Shocker!". MegaTech . No. 1. EMAP. December 1991. p. 6.
  17. "Gutter Talk – Ubi-Renovation-Soft". Sega Force . No. 1. Europress Impact. January 1992. p. 10.
  18. 1 2 Davison, Pete (14 July 2021). "Checking out Evercade's new lineup of Japanese classics". Rice Digital. Rice Digital Ltd. Retrieved 19 July 2021.
  19. "グラナダ". Project EGG (in Japanese). D4 Enterprise. Archived from the original on 24 July 2019. Retrieved 23 July 2019.
  20. Whitehead, Thomas (14 July 2016). "Evercade's 'Renovation Collection 1' Will Bring A Dozen Rare Games To The System - Features games never previously released in Europe". Nintendo Life . Nlife Media. Retrieved 19 July 2021.
  21. "Granada for Genesis". GameRankings . CBS Interactive. 2019. Archived from the original on 28 June 2019. Retrieved 28 June 2019.
  22. Fahs, Travis (7 July 2008). "Granada Review – Wolf Team comes of age". IGN . Ziff Davis. Archived from the original on 28 June 2019. Retrieved 28 June 2019.
  23. "BEメガ•ドッグレース – グラナダ". [[[Gemaga|Beep! Mega Drive]] (in Japanese). No. 15. SoftBank Creative. December 1990. p. 25.
  24. Rignall, Julian (November 1990). "Complete Guide to Consoles – The Complete Games Guide – Megadrive – Grenada X". Computer and Video Games Mean Machines . No. 4. EMAP. pp. 26–39.
  25. Rad; Julian (February 1992). "Megadrive Review – Granada". Consoles + (in French). No. 6. M.E.R.7. pp. 38–40. Archived from the original on 8 September 2017. Retrieved 28 June 2019.
  26. Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (January 1991). "Review Crew – Genesis – Granada". Electronic Gaming Monthly . No. 18. Sendai Publishing. p. 22.
  27. "NEW GAMES CROSS REVIEW: グラナダ (メガドライブ)". Famitsu (in Japanese). No. 114. ASCII. 23 November 1990. p. 22.
  28. "Tests – Megadrive – Granada X". Génération 4 (in French). No. 29. Computec Media France. January 1991. p. 106. Archived from the original on 1 February 2014. Retrieved 28 June 2019.
  29. Zigfried (22 February 2005). "Granada (Genesis) review". HonestGamers. Archived from the original on 28 June 2019. Retrieved 28 June 2019.
  30. Demoly, Jean-Marc (January 1991). "Tests – Megadrive – Granada". Joystick (in French). No. 12. Anuman Interactive. p. 110. Archived from the original on 13 March 2016. Retrieved 28 June 2019.
  31. "Console News - Megadrive: Granada". Joystick (in French). No. Hors-Serie 3. Anuman Interactive. July–August 1991. p. 120.
  32. Rad; Julian (January 1992). "Megadrive Review – Granada". Mean Machines . No. 16. EMAP. pp. 106–108.
  33. "Review: Granada". Mega Drive Advanced Gaming . No. 5. Maverick Magazines. January 1993. p. 92.
  34. Mark; Pual (December 1991). "Review – Granada X". MegaTech . No. 1. EMAP. pp. 26–27.
  35. Yoshio, Kunitsu (May 1990). "The Softouch – Software Information – Game Review: グラナダ". Oh!X (in Japanese). No. 97. SoftBank Creative. pp. 36–37.
  36. Hiroaki, Kageyama (June 1990). "The Softouch – Software Information – Game Review: グラナダ". Oh!X (in Japanese). No. 98. SoftBank Creative. pp. 38–39.
  37. Jarratt, Steve (October 1991). "The Hard Line – Granada (Import)". Sega Power . No. 23. Future plc. p. 53.
  38. "The A-Z of Sega Games – Granada (Mega Drive)". Sega Pro . No. 3. Paragon Publishing. Christmas 1991. p. 41.
  39. Scullion, James (May 1992). "Mega Drive – ProReview: Granada". Sega Pro . No. 7. Paragon Publishing. pp. 62–63.
  40. "Mega Drive – ProReview: Granada". Sega Pro . No. 18. Paragon Publishing. April 1993. p. 66.
  41. "Gaming World - グラナダ (X68000)". Technopolis (in Japanese). Vol. 9, no. 93. Tokuma Shoten. May 1990. pp. 16–17.
  42. "Console Reviews – Megadrive – Granada". User (in Greek). No. 22. 1992. p. 83.
  43. Galway, Benjamin (15 May 2008). "Genesis Reviews – Granada". sega-16.com. Archived from the original on 29 June 2019. Retrieved 28 June 2019.
  44. Lambie, Ryan (18 April 2019). "50 underrated Sega Mega Drive games – 22. Granada". Den of Geek . Dennis Publishing. Archived from the original on 4 July 2020. Retrieved 4 July 2020.