Grobda

Last updated
Grobda
Grobda arcade flyer.png
Japanese flyer
Developer(s) Namco
Publisher(s)
  • JP: Namco
  • NA: Magic Electronics
Designer(s) Masanobu Endō
Series Xevious
Platform(s) Arcade, NEC PC-6001, NEC PC-8801, Sharp MZ, Sharp X1
Release
  • JP: October 3, 1984 [1]
  • WW: September 1985 [2]
Genre(s) Multidirectional shooter
Mode(s) Single-player, multiplayer

Grobda [lower-alpha 1] is a 1984 multidirectional shooter arcade video game developed and published by Namco. [3] It is a spin-off from Xevious , as the player's tank first appeared in that game as an enemy. It runs on Namco Super Pac-Man hardware but with a video system like that used in Mappy and The Tower of Druaga , and it also uses a DAC for the "Get Ready" speech sample at the start of each round.

Contents

Gameplay

The player avoiding collision from enemy projectiles. Grobda.gif
The player avoiding collision from enemy projectiles.

Grobda is a multi-directional shooter similar to the classic Atari 2600 game Combat (1977). [4] [5] The plot involves humans using powerful, laser-emitting vehicles in a dangerous competitive sport known as "battling", thousands of years in the future. In the game, the player assumes control of the Grobda, a screw-propelled tank capable of firing laser beams at enemies. The objective of each level, known in-game as "battlings", is to destroy all of the enemies while dodging their projectiles as quickly as possible. [6] There are 99 levels total, each becoming progressively more difficult. [7]

Grobda's laser weapon is capable of destroying most enemies in one hit, although some carry shields that require additional shots to destroy. [8] When an enemy is destroyed, it causes an explosion that will destroy any other enemies in its blast radius, including Grobda. [6] The remains of the enemy are left in its place, which cause the Grobda to slow down if they move over them. Grobda has its own shield that briefly protects them from enemy fire, indicated by the meter at the bottom of the screen. [6] The shield disappears if it is inflicted with enough damage, and does not refill until the next round.

Development

The eponymous Grobda was originally an enemy in Xevious (1983), where it evaded the player's air-to-surface bombs. Grobda comparison.png
The eponymous Grobda was originally an enemy in Xevious (1983), where it evaded the player's air-to-surface bombs.

Grobda was designed by Masanobu Endo and a small team of developers within Namco. Endo is best known as the creator of Xevious (1983) and The Tower of Druaga (1984), two widely-successful arcade games from the 1980s; most of the developers behind Grobda had worked on both titles. [9] The Grobda was originally a defenseless enemy in Xevious that attempted to evade the player's air-to-surface bombs. Endo believed that the idea of giving Grobda powerful weapons and attacks was a humorous idea, and made for an interesting game concept. [9] The game was planned and completed in three months, one of the shortest development times for a Namco game, and was developed on a small budget. [9] The soundtrack was composed by Yuriko Keino, known for her work on games such as Dig Dug (1982). [10] She envisioned the tempo for the background humming to become faster as the Grobda moved faster around the playfield. The current-sound hardware was unable to accomplish this, so Keino wrote a custom program that enabled it. [11]

Release

Grobda was published in December 1984, running on the Namco Super Pac-Man arcade system board. [12] In promotional material, Namco used the tagline "Grobda has awakened its combat instinct". The game was distributed in North America by Magic Electronics in September 1985. [12] Grobda was ported to the PC-8801 home computer in Japan the same year, developed by Dempa Software. [13] Grobda has been included in multiple Namco Museum collections such as Namco Museum Vol. 2 (1996), [5] Namco Museum Battle Collection (2005), [14] Namco Museum Virtual Arcade (2008), [15] and Namco Museum Megamix (2010). [16] The latter also includes a minigame based on Grobda titled Grobda Remix, where players control Pac-Man as he must destroy as many enemies possible under a time limit. Grobda was added to the Wii Virtual Console in Japan on November 16, 2009, alongside dozens of other Namco arcade games. [17]

Reception and legacy

According to the arcade game magazine Game Machine, Grobda was Japan's top-grossing arcade game of December 1984 by revenue. [18] [19] In 1998, AllGame labeled Grobda as "a refreshing departure from slower, more methodical tank shooters such as Combat and Armor Ambush ", praising its fast-paced gameplay but criticizing its high difficulty. [4] In a 2014 retrospective review, Hardcore Gaming 101 said that the game was a lot simpler in gameplay compared to Xevious , and felt mixed towards the game's difficulty level. [6] According to former Wolf Team designer Kazuyoshi Inoue, Grobda was an influence for Granada alongside Assault , as co-designer Toshio Toyota was a fan of arcade games. [20]

Notes

  1. Japanese: グロブダー, Hepburn: Gurobudā

Related Research Articles

<i>Dig Dug</i> 1982 video game

Dig Dug is a maze arcade video game released by Namco in 1982. It was distributed in North America by Atari, Inc. The player digs underground tunnels to attack enemies in each level, by either inflating them to bursting or crushing them underneath rocks.

<i>Xevious</i> Vertical scrolling shooter arcade game released in 1983

Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.

<i>Bosconian</i> 1981 video game

Bosconian is a scrolling multidirectional shooter arcade video game developed and released by Namco in Japan in 1981. In North America, it was manufactured and distributed by Midway Games. The goal is to earn as many points as possible by destroying enemy missiles and bases using a ship which shoots simultaneously both the front and back.

<i>Rally-X</i> 1980 video game

Rally-X is a maze chase arcade video game developed in Japan and Germany by Namco and released in 1980. In North America, it was distributed by Midway Manufacturing and in Europe by Karateco. Players drive a blue Formula One race car through a multidirectional scrolling maze to collect yellow flags. Boulders block some paths and must be avoided. Red enemy cars pursue the player in an attempt to collide with them. Red cars can be temporarily stunned by laying down smoke screens at the cost of fuel. Rally-X is one of the first games with bonus stages and continuously-playing background music.

<i>The Tower of Druaga</i> 1984 video game

The Tower of Druaga is a 1984 arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in Mappy.

Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.

<i>Marvel Land</i> 1990 video game

Marvel Land is a platform game released by Namco in arcades in 1990. It runs on the Namco System 2 hardware. The game was published for the Mega Drive in 1991, with the European version renamed Talmit's Adventure. The game shares its name with the fictitious kingdom where the 1986 Japan-only Famicom game Valkyrie no Bōken: Toki no Kagi Densetsu takes place, but has no connections with it otherwise. Likewise the game has no connections with Marvel Comics or any of their associated characters either. In December 2022, the arcade version of Marvel Land was re-released exclusively in Japan on the Nintendo Switch and the PlayStation 4 on the Arcade Archives lineup of digital arcade titles. It was originally planned for worldwide release at one point but was ultimately cancelled due to licensing issues with Disney and Hamster Corporation.

<i>Assault</i> (1988 video game) 1988 video game

Assault is a 1988 multi-directional shooter arcade game developed and published by Namco. It was licensed to Atari Games for release in North America. Controlling a caterpillar-tread self-propelled gun, the player is tasked with completing each of the game's eleven stages while shooting enemies and avoiding projectiles. It uses a twin-stick control layout, similar to games such as Battlezone. The plot involves the human race searching for new planets after Earth reaches its maximum population - after discovering an exo-planet 35,000 light years away from the Milky Way, they enslave the planet's natives and take control, leading to the planet's native population vowing to abolish the humans and bring peace to their world. The protagonist who rides the aforementioned self-propelled gun which players control, is one such native.

<i>Bakutotsu Kijūtei</i> 1988 video game

Bakutotsu Kijūtei, also known by its longer title as Bakutotsu Kijūtei: Baraduke II, is a scrolling shooter arcade game that was released by Namco in 1988 only in Japan, and for the Virtual Console in 2009. It runs on Namco System 1 hardware, and is the sequel to Baraduke, which was released three years earlier. It was also the second game from the company to allow scores not ending in "0", along with the first one to display Katakana in bold text onscreen to distinguish it from Hiragana. The game would later be ported to the Wii Virtual Console in 2009 for Japan only.

<i>Toy Pop</i> 1986 video game

Toy Pop is a multidirectional shooter arcade game that was released by Namco in 1986. The game was later rereleased as part of Namco Museum Vol. 1 for the original Sony PlayStation in 1995.

<i>Solvalou</i> 1991 video game

Solvalou is a 1991 first-person rail shooter arcade game developed and published in Japan by Namco. The sixth entry in the Xevious series, the player takes control of the Solvalou starship from a first-person perspective as it must destroy the Xevious forces before they take control of Earth. The Solvalou has two weapon types: an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-stationed enemies. It runs on the Namco System 21 arcade board.

<i>Xevious 3D/G</i> 1997 video game

Xevious 3D/G is a 1996 vertically scrolling shooter arcade video game developed and published by Namco. The eighth entry in the Xevious series, it combines 2D-based gameplay with 3D gouraud-shaded polygon graphics. Players control the Solvalou starship in its mission to destroy a rogue supercomputer named GAMP and the Xevian Forces, using two basic weapon types - an air zapper to destroy air targets, and a blaster bomb to destroy ground targets. The game also features destructive power-ups, new bosses, and two player simultaneous play.

<i>Metal Hawk</i> 1988 video game

Metal Hawk is a 1988 multidirectional shooter arcade video game developed and published by Namco. Assuming control of the titular attack helicopter, the player is tasked with using a machine gun and air-to-surface missiles to destroy enemies and earn a certain number of points before the timer runs out, all while avoiding collision with ether enemy projectiles and obstacles. The Metal Hawk can change its altitude to allow it to either rise higher in the air or lower towards the ground. It runs on the Namco System 2 arcade board.

<i>NebulasRay</i> 1994 arcade game

NebulasRay is a vertical-scrolling shooter arcade game developed and released by Namco in 1994. Players take control of a starship named the Fighting Ray through a series of levels in its mission to eradicate the universe of an intergalactic organization named the Master Force. It is noteworthy for its usage of pre-rendering, where 3D models are converted into 2D sprites, creating the illusion of a 3D world.

<i>Super Xevious: GAMP no Nazo</i> 1987 scrolling shooter game

Super Xevious: GAMP no Nazo is a 1986 vertically scrolling shooter video game developed and published by Namco for the Family Computer in Japan. It is the sequel to Xevious, a popular arcade game released in late 1982, and the fourth installment in the Xevious franchise overall. The player controls a spaceship named the Solvalou in its mission to destroy a powerful supercomputer named GAMP, which took over Earth during an ice age. GAMP no Nazo features a heavy focus on puzzle-solving, with each of the game's 21 levels posing a puzzle that must be solved to progress.

<i>Namco Museum DS</i> 2007 video game

Namco Museum DS is a 2007 video game compilation developed by M2 and published by Namco Bandai Games. The game features 7 arcade games previously published by Namco along with a Nintendo DS version of the Nintendo-developed title Pac-Man Vs.

Masanobu Endō is a Japanese game designer, president of Game Studio and Mobile & Game Studio, and the director of Digital Games Research Association Japan. He formerly worked for Namco, where he created arcade games and is best known for Xevious and The Tower of Druaga, which were important titles in the scrolling shooter and action role-playing game genres, respectively.

<i>Babylonian Castle Saga</i> Video game series

The Babylonian Castle Saga is a Japanese role-playing video game franchise developed and published by Bandai Namco Entertainment, formerly Namco, for arcades and home video game platforms. Beginning in 1984 with the arcade title The Tower of Druaga, the series would spawn a total of nine sequel and spin-off games, alongside a manga, soundtrack albums, and two anime series by Gonzo K.K. Later entries in the series would be developed by Endo's personal game company, Game Studio.

References

  1. "Grobda (Registration Number PA0001616297)". United States Copyright Office . Retrieved 1 June 2021.
  2. Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. pp. 123–4. ISBN   978-4990251215.
  3. "Grobda - Videogame by Namco". www.arcade-museum.com. Retrieved 2020-12-27.
  4. 1 2 3 Allan Weiss, Brett (1998). "Grobda - Review". Allgame . Allmedia. Archived from the original on 16 November 2014. Retrieved 23 February 2020.
  5. 1 2 "Retroview - Namco Museum Volume 2". No. 32. Future Publishing. Edge. April 1996. p. 88. Retrieved 13 June 2020.
  6. 1 2 3 4 Savorelli, Carlo (10 December 2014). "Grobda". Hardcore Gaming 101. Archived from the original on 14 July 2019. Retrieved 23 February 2020.
  7. "Namco Museum Vol. 2". No. 29. Future Publishing. Edge. February 1995. p. 89. Retrieved 13 June 2020.
  8. "Special Oldies - Back to the Future" (in German). MegaFun. June 1996. pp. 93–92. Retrieved 13 June 2020.
  9. 1 2 3 Microcomputer BASIC Editorial Department (December 1986). All About Namco (in Japanese). Dempa Shimbun. ISBN   978-4885541070.
  10. "『ディグダグ』の音楽はBGMでなく歩行音。慶野由利子さんが語る80年代ナムコのゲームサウンド(動画あり) - ライブドアニュース". Livedoor News (in Japanese). 24 August 2011. Archived from the original on 22 December 2015. Retrieved 11 May 2019.
  11. "シューティングゲームサイドvol.5 慶野由利子インタビュー" (in Japanese). Vol. 5. Micro Magazine. Shooting Gameside. 7 June 2012.
  12. 1 2 Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) (First ed.). Japan: Amusement News Agency. ISBN   978-4990251215 . Retrieved 16 August 2019.
  13. "Super Soft Corner: マイコンソフト - Grobda (グロブダー)". Micom BASIC (in Japanese). No. 75. The Dempa Shimbunsha Corporation. September 1988. p. 234.
  14. Nix (25 August 2005). "Namco Museum Battle Collection". IGN. Archived from the original on 17 May 2019. Retrieved 4 August 2019.
  15. Geddes, Ryan (6 November 2008). "Namco Museum: Virtual Arcade Review". IGN . Archived from the original on 16 June 2019. Retrieved 13 July 2019.
  16. Buchanan, Levi (22 November 2010). "Namco Museum Megamix Review". IGN . Archived from the original on 16 February 2019. Retrieved 14 July 2019.
  17. "「バーチャルコンソール」「バーチャルコンソールアーケード」11月10日配信作品". Inside-Games (in Japanese). IID. 9 November 2009. Archived from the original on 7 December 2019. Retrieved 13 June 2020.
  18. "Game Machine's Best Hit Games 25" (PDF) (in Japanese). No. 249. Amusement Press. Game Machine. 1 December 1984. p. 31. Archived from the original (PDF) on 31 January 2020. Retrieved 13 June 2020.
  19. "Game Machine's Best Hit Games" (PDF) (in Japanese). No. 250. Amusement Press. Game Machine. 15 December 1984. Archived from the original (PDF) on 1 December 2019. Retrieved 13 June 2020.
  20. Keisuke, Sakuma (July 1990). "ウルフチームの最新作『グラナダ』の魅力に迫る!!". Micom BASIC Magazine (in Japanese). No. 97. The Dempa Shimbunsha Corporation. pp. 220–224. (Translation by Shmuplations. Archived 2019-06-29 at the Wayback Machine ).