Super Xevious: GAMP no Nazo

Last updated
Super Xevious: GAMP no Nazo
GanpunoNazoBoxShotNES.jpg
Developer(s) Namco
Tose
Publisher(s) Namco
Series Xevious
Platform(s) Family Computer, Nintendo VS.
Release
  • JP: September 19, 1986
Genre(s) Scrolling shooter
Mode(s) Single-player

Super Xevious: GAMP no Nazo [lower-alpha 1] is a 1986 vertically scrolling shooter video game developed and published by Namco for the Family Computer in Japan. It is the sequel to Xevious , a popular arcade game released in late 1982, and the fourth installment in the Xevious franchise overall. The player controls a spaceship named the Solvalou in its mission to destroy a powerful supercomputer named GAMP, which took over Earth during an ice age. GAMP no Nazo features a heavy focus on puzzle-solving, with each of the game's 21 levels posing a puzzle that must be solved to progress.

Contents

Created in response to the overwhelming success of the Family Computer port of Xevious, GAMP no Nazo was not designed by Masanobu Endo, the creator of the original game. Endo, who left Namco in 1985 to form Game Studio, opposed the idea of a sequel to his creation, as he felt it was unnecessary. Though they share a similar title and gameplay, GAMP no Nazo is not the same as the arcade game Super Xevious .

GAMP no Nazo was a commercial failure, and its changes to the gameplay of the original received backlash from fans. Critics disliked the difficulty level for being too high and its usage of secrets for being poorly-implemented and overly-complex. This led to a rethinking of the series' direction, with future Xevious sequels omitting many of GAMP no Nazo's design choices. The game was re-released for the Nintendo Vs. System arcade game hardware in 1987, and through the Namco Museum Archives Vol. 2 collection in 2020.

Gameplay

The Solvalou destroying waves of enemies in the first level Super Xevious GAMP no Nazo.gif
The Solvalou destroying waves of enemies in the first level

Super Xevious: GAMP no Nazo is a vertical-scrolling shooter video game, and the sequel to Xevious . The plot involves a supercomputer, General Artificial Matrix Producer (GAMP), taking control of Earth after an ice age freezes the planet and its population. The player's ship, the Solvalou, is deployed to destroy GAMP and the Xevious forces. [1] The game contains 21 levels, referred to as "areas" in-game. Levels scroll automatically as the player is given a free range of movement. Each level has a puzzle that must be solved in order to progress. Puzzles include destroying a certain type of enemy and flying into a specified portion of the screen. If the player fails to complete the puzzle, they are sent back to the beginning of the level. [2]

The Solvalou begins the game with two weapons: a forward-moving projectile that is used to destroy air-based enemies, and an air-to-ground bomb to destroy ground-stationed enemies. [2] A reticle is displayed above the Solvalou that marks where its bombs will land. The Solvalou is able to collect power-up items, indicated by specifically-colored orbs, by rescuing a ship named the Phantom in the second level. [2] Black orbs give the Solvalou a shield that protects it from enemy fire; yellow orbs increase the size of the bomb receptacle and blast radius; and blue orbs allow the Solvalou to shoot forwards and backwards. [2] The Solvalou can also find a special item called the Super Zapper later in the game. The Super Zapper allows the player to destroy enemies known as Bacura, flying metal boards that were previously indestructible in the original game. [2]

Development

Super Xevious: GAMP no Nazo was created from Namco's efforts to cash in on the success of Xevious, following its overwhelming success on the Family Computer (pictured above). Nintendo-Famicom-Console-Set-FL.jpg
Super Xevious: GAMP no Nazo was created from Namco's efforts to cash in on the success of Xevious, following its overwhelming success on the Family Computer (pictured above).

Super Xevious: GAMP no Nazo was designed by Namco as a sequel to the original Xevious . Development was assisted by Tose, a company that produces games for other developers. [3] GAMP no Nazo was not designed by series creator Masanobu Endo, as a year before its release he left Namco to form his own company, Game Studio. [2] Endo was against the idea of a sequel to Xevious as he felt it was unnecessary. [2] The overwhelming success of the Family Computer home version of Xevious prompted Namco to disregard Endo's wishes, and create a sequel to cash in on the game's popularity. [4] Despite its similar title and gameplay, GAMP no Nazo and the arcade game Super Xevious have little in common. [5] The game's title translates to The Mystery of GAMP or The Riddle of GAMP, a nod to the game's usage of puzzle-solving and mystery. [5]

GAMP no Nazo was published on September 19, 1986, in Japan. [6] [7] The game was packaged in a long plastic box with a reflective gold cartridge shell, similar to Nintendo's The Legend of Zelda . [2] GAMP no Nazo was published by Namcot, the former home console game division of Namco. It is the first Namco game on the Family Computer to not use a collection number on its packaging, a common feature for Namco's previous games on the console. [4]

In 1987, GAMP no Nazo was released in arcades for the Nintendo Vs. System, where it was renamed Vs. Super Xevious. [8] The arcade version was made to be much harder than its home console counterpart, with enemies becoming much more aggressive and power-ups becoming scarce. A board game based on GAMP no Nazo was published the same year, where the objective is to get to the end of the board without getting hit by enemies or losing a "Solvalou marker". [9] GAMP no Nazo is included in Namco Museum Archives Vol. 2 , a collection of Namco-published Nintendo Entertainment System games released on June 18, 2020. [10]

Reception

Super Xevious: GAMP no Nazo was a commercial failure, and struggled to gain sales. Because of its changes to the gameplay of its predecessor, it has since gained a negative reputation from fans, who believe it discards what they felt made the original Xevious so great. [4] Its failure has been attributed to the release of games such as Gradius , which raised the bar for what the genre should be like. [2]

The game received mixed reviews. The staff at Family Computer Magazine felt indifferent towards the game's usage of puzzle-solving, believing it would surely be a "controversial" change with Xevious fans. Staff argued that the puzzle element was poorly-implemented and that the game should have been more straightforward like its predecessor. At the same time, they welcomed the addition of power-up items and new level themes. Overall, they believed it was an average shooter with ill-considered game mechanics. [11] In their 1991 mook, they noted that readers were rather critical of the game for its sound, graphics, and for being largely inferior to the original game. [11]

Retrospective feedback has been equally mixed. In 2003, the author of book Yuge briefly commented on it in a retrospective on the Family Computer itself. [4] While the author believes that the game isn't nearly as good as the original, adding that it was a disappointing release at the time, GAMP no Nazo wasn't as bad as its players made it out to be, writing that the puzzle-solving mechanic made it stand out from other, similar vertical shooters from the era. [4] Retro Gamer 's Stuart Campbell, who covered it in a 2007 retrospective on the Xevious franchise, noted of the game's drastic changes in pace from its predecessor. [5] While Campbell liked the new level themes and expansion on the core gameplay, he was critical of its overly-high difficulty and complicated mechanics. Campbell wrote: "It's a bizarre game, complicated and confusing and mercilessly hard even before it starts pulling mean tricks like hiding enemy fighters underneath clouds. With no continues you'll need an awful lot of persistence if you're ever gonna solve the riddle of what the heck's going on in GAMP No Nazo". [5] In 2014, Carlo Savorelli of Hardcore Gaming 101 enjoyed the game's power-up system and cinematic approach, particularly the tunnel level where the player flies slightly above the ground and has to avoid enemies. [2]

Legacy

The commercial and critical failure of Super Xevious: GAMP no Nazo prompted Namco to rethink the direction that the Xevious series was taking. Future sequels to the original, such as Xevious: Fardraut Saga (1988) and Xevious 3D/G (1996), ignored many concepts established in GAMP no Nazo and chose to stick to the formula established in the first game. [5] GAMP no Nazo was the first Xevious title to have GAMP as a character in-game, as previously he had only appeared by name in promotional material; GAMP has appeared in most Xevious sequels since.

The game appears as the name of a fictional sponsor in the 2004 PlayStation Portable game Ridge Racers . [12] A battery charger designed after the cover art for the game was released in Japan in 2019. [13] In 2016, Japanese company Dream Factory published Xevious: GAMP no Nazo wa Subete Hodoketa!? for iOS devices. It is a Xevious game created for Bandai Namco Entertainment's "Catalog IP Project" program, which allowed developers to use Namco video games for their own projects. [14] Despite the similar mechanics and title, the developer of the game said to Famitsu that there is no connection between Subete Hodokete and GAMP no Nazo. [15]

Notes

  1. Japanese: スーパーゼビウス ガンプの謎, Hepburn: Sūpā Zebiusu Ganpu no Nazo, Super Xevious: The Mystery of GAMP

Related Research Articles

<span class="mw-page-title-main">Platform game</span> Video game genre

A platform game is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

<i>Qix</i> 1981 arcade game

Qix is a 1981 puzzle video game developed by husband and wife team Randy and Sandy Pfeiffer and published in arcades by Taito America. Qix is one of a handful of games made by Taito's American division. At the start of each level, the playing field is a large, empty rectangle, containing the Qix, an abstract stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle. The objective is to draw lines that close off parts of the rectangle to fill in a set amount of the playfield.

<i>Dig Dug</i> 1982 video game

Dig Dug is a maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks.

<i>Xevious</i> Vertical scrolling shooter arcade game released in 1983

Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.

<i>The Tower of Druaga</i> 1984 video game

The Tower of Druaga is a 1984 arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in Mappy.

Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.

<i>Galaga 88</i> 1987 video game

Galaga '88 is a 1987 fixed shooter arcade video game by Namco. It is the third sequel for Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.

<i>Grobda</i> 1984 video game

Grobda is a 1984 multidirectional shooter arcade video game developed and published by Namco. It is a spin-off from Xevious, as the player's tank first appeared in that game as an enemy. It runs on Namco Super Pac-Man hardware but with a video system like that used in Mappy and The Tower of Druaga, and it also uses a DAC for the "Get Ready" speech sample at the start of each round.

<i>Dragon Spirit</i> 1987 video game

Dragon Spirit is a 1987 vertical-scrolling shooter arcade game developed and published by Namco. In North America, it was distributed by Atari Games. Controlling the dragon Amul, the player must complete each of the game's nine areas to rescue the princess Alicia from the demon Zawell. Similar to Namco's own Xevious, Amul has a projectile weapon for destroying air-based enemies and a bomb for destroying ground enemies. It ran on the Namco System 1 arcade board.

<i>Super Xevious</i> 1984 video game

Super Xevious is a vertically scrolling shooter released as an arcade video game in Japan in 1984. It was developed and published by Namco as an updated version of Xevious (1982) created as a response to the overwhelming success of the original in Japan. It was sold as conversion kit for existing Xevious cabinets.

<i>Namco Classic Collection Vol. 1</i> 1995 video game

Namco Classic Collection Vol. 1 is a 1995 arcade game compilation developed and published by Namco. It includes three of the company's most well-known games from the early 1980s — Galaga (1981), Xevious (1983), and Mappy (1983) — alongside brand-new "Arrangement" remakes of these games that have updated gameplay, visuals, and sounds. The arcade originals are also modified slightly to end after a certain number of rounds. Super Xevious (1984) is also playable. It ran on the Namco ND-1 arcade system, being one of the first games to utilize it.

<i>Cosmo Gang the Video</i> 1992 video game

Cosmo Gang the Video is a 1992 fixed shooter arcade game developed and published by Namco. A home conversion for the Super Famicom was released the same year. Controlling the Hyper Beat starship, the player is tasked with ridding the galaxy of the Cosmo Gang, a race of aliens that cause mischief across Earth. Gameplay involves shooting enemies and avoiding projectiles. Power-up items can be collected to grant the player additional abilities. It ran on the Namco System 2 arcade board.

<i>Solvalou</i> 1991 video game

Solvalou is a 1991 first-person rail shooter arcade game developed and published in Japan by Namco. The sixth entry in the Xevious series, the player takes control of the Solvalou starship from a first-person perspective as it must destroy the Xevious forces before they take control of Earth. The Solvalou has two weapon types: an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-stationed enemies. It runs on the Namco System 21 arcade board.

<i>Xevious 3D/G</i> 1997 video game

Xevious 3D/G is a 1996 vertically scrolling shooter arcade video game developed and published by Namco. The eighth entry in the Xevious series, it combines 2D-based gameplay with 3D gouraud-shaded polygon graphics. Players control the Solvalou starship in its mission to destroy a rogue supercomputer named GAMP and the Xevian Forces, using two basic weapon types - an air zapper to destroy air targets, and a blaster bomb to destroy ground targets. The game also features destructive power-ups, new bosses, and two player simultaneous play.

<i>Xevious: Fardraut Saga</i> 1988 video game

Xevious: Fardraut Saga is a 1988 vertically scrolling shooter video game published by Namco for the MSX2 in Japan. An updated PC Engine version was released two years later. The fifth entry in the Xevious franchise, the player controls a spaceship in its mission to vanquish the Xevious forces before its supercomputer leader GAMP wipes out the entirety of mankind. The player uses two weapons, an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-based enemies.

<i>Babylonian Castle Saga</i> Video game series

The Babylonian Castle Saga is a Japanese role-playing video game franchise developed and published by Bandai Namco Entertainment, formerly Namco, for arcades and home video game platforms. Beginning in 1984 with the arcade title The Tower of Druaga, the series would spawn a total of nine sequel and spin-off games, alongside a manga, soundtrack albums, and two anime series by Gonzo K.K. Later entries in the series would be developed by Endo's personal game company, Game Studio.

<i>Namco Museum Essentials</i> 2009 video game

Namco Museum Essentials is a 2009 video game compilation developed by Cattle Call and published by Namco Bandai Games for the PlayStation 3. The collection includes five Namco arcade games from the 1980s: Pac-Man (1980), Galaga (1981), Dig Dug (1982), Xevious (1983), and Dragon Spirit (1987), alongside an exclusive Xevious sequel, Xevious Resurrection. Player progress is rewarded with stamps, which could be redeemed for virtual items in the now-defunct PlayStation Home service. Stamps also award points when collected, used to unlock extra features such as wallpapers.

Let's! TV Play Classic is a series of Japan-only plug & play devices developed and distributed by Bandai programmed on XaviX software created by SSD Company Limited in 2006 that contain arcade games from either Namco or Taito, with Namco's being called "Namco Nostalgia" while Taito's are called "Taito Nostalgia". Each device in the series contains 4 games, with 2 being classic arcade games while the other 2 are new games using the original game's sprites developed by Bandai.

<i>Thunder Ceptor</i> 1986 video game

Thunder Ceptor is a 3D rail shooter arcade game that was released by Namco in 1986. It usurped both Libble Rabble and Toy Pop as the company's most powerful 8-bit arcade games, was the first game from them to use an analogue (360-degree) joystick. A stereoscopic 3-D sequel, 3-D Thunder Ceptor II, was released towards the end of the year.

References

  1. Super Xevious: GAMP no Nazo instruction manual (PDF) (in Japanese). Namco. 19 September 1986. Archived from the original (PDF) on 5 January 2017. Retrieved 12 June 2020.
  2. 1 2 3 4 5 6 7 8 9 10 Savorelli, Carlo (10 December 2013). "Super Xevious: GAMP no Nazo". Hardcore Gaming 101. Archived from the original on 26 October 2019. Retrieved 10 May 2020.
  3. Area51_zek (28 February 2019). "『ルパン三世 パンドラの遺産』と『スーパーゼビウス ガンプの謎』には共通の爆発パターンが存在する。しかし、これはMr.ドットマンの作画ではなく、パンドラもガンプのトーセ側で作った爆発であったという。同様に『マッピーランド』も向こうで制作したグラフィックもあったとのことです。(・_・;". Twitter (in Japanese). Archived from the original on 12 June 2020. Retrieved 12 June 2020.
  4. 1 2 3 4 5 6 Yuge (1 June 2003). ユーゲーが贈るファミコン名作ソフト 100選 (in Japanese) (Volume 7, Number 10 ed.). Killtime Communication. p. 35.
  5. 1 2 3 4 5 Campbell, Stuart (30 January 2007). "The Definitive Xevious". No. 34. Imagine Publishing. Retro Gamer. pp. 64–69. Retrieved 22 November 2019.
  6. "スーパーゼビウス ガンプの謎". Famitsu (in Japanese). Kadokawa Corporation. Archived from the original on 19 July 2019. Retrieved 12 June 2020.
  7. Tokyo Metropolitan Museum of Photography (2003). Family Computer 1983 - 1994. Japan: Otashuppan. ISBN   4872338030.
  8. "Vs. Super Xevious". Killer List of Videogames . The International Arcade Museum. Archived from the original on 8 November 2019. Retrieved 10 May 2020.
  9. Ylärakkola, Arttu. "Super Xevious Board Game". Solvalou.com. Archived from the original on 21 April 2019. Retrieved 12 June 2020.
  10. Moyse, Chris (11 June 2020). "Namco Museum Archives Vol. 1 & 2 coming to PC and consoles next week". Destructoid . Enthusiast Gaming. Archived from the original on 12 June 2020. Retrieved 12 June 2020.
  11. 1 2 3 "5月10日号特別付録 ファミコンロムカセット オールカタログ" (in Japanese). Vol. 7, no. 9. Tokuma Shoten. Family Computer Magazine. 10 May 1991. p. 212.
  12. Tojo, Daniel; Otero, Cesar (12 October 2013). "Ridge Racer: Dos Décadas a Todo Gas". MeriStation (in Spanish). Archived from the original on 7 January 2019. Retrieved 13 June 2020.
  13. Nagaoka, Yori (23 May 2019). "ファミコンソフトそっくりの充電器「BGAME」に「スーパーゼビウス ガンプの謎」が登場". Game Watch (in Japanese). Impress Group. Archived from the original on 27 May 2019. Retrieved 12 June 2020.
  14. Ishaan (31 March 2015). "Bandai Namco To Make Older Properties Available To Developers [Update]". Siliconera . Curse, Inc. Archived from the original on 8 May 2019. Retrieved 6 July 2019.
  15. "『ゼビウス ガンプの謎はすべて解けた!?』ゼビウスの全容が明らかになるのは……「いまか」!?". Famitsu (in Japanese). Kadokawa Corporation. 3 August 2016. Archived from the original on 11 May 2019. Retrieved 12 June 2020.