Company type | Proprietary limited company |
---|---|
Industry | Video games |
Founded | 1991 |
Headquarters | London, United Kingdom |
Key people | Angela Sutherland, CEO and Co-founder Gregg Barnett, Creative Director and Co-founder Colin Fuidge, Producer Paul Mitchell, Art Director |
Products | See complete products listing |
Number of employees | 70 |
Perfect Entertainment was an independent British computer game developer, which ceased production in 1999. [1] It began in 1991 as Teeny Weeny Games headed by Angela Sutherland but changed names when merging exclusively with Gregg Barnett's Perfect 10 Productions, a company previously known as Beam Software (UK). [2] [3]
Perfect Entertainment is notable for its popular point-and-click adventure games Discworld , Discworld II: Missing Presumed...!? and Discworld Noir , which are based on the Terry Pratchett novels. Teeny Weeny Games was the initial funding source of Perfect Entertainment's speculative product demo of Discworld. Perfect Entertainment produced the majority of Psygnosis games ported to the Sega Saturn, since Sony (who owned Psygnosis at that time) wasn't willing to fund games for a rival console.
Perfect Entertainment's Manchester offices were destroyed in the 1996 IRA bombing. They were developing Discworld II and Saturn port of FIFA 97 at the time. [4]
Most of the assets, staff and risks of Perfect Entertainment were absorbed into what became Teeny Weeny Games' second incarnation in 1999 on the completion of the Discworld Noir. Partly due to a costly and protracted legal dispute with Psygnosis over unpaid royalties and fees which were eventually settled out of court and partly due to arguments at board level, it was decided to scale the company down to allow unhappy stakeholders to leave. Tantalus Entertainment (now Tantalus Media) in Melbourne, Australia was sold back to its original directors. In early 2000, Teeny Weeny Games was contracted by 20th Century Fox to supply "The World's Scariest Car Chases" on a $3,600,000 contract, a game already under development for over a year. The producer of this project and various other staff bought a majority shareholding and took over the company. Teeny Weeny Games closed a year later. [ citation needed ]
Perfect Entertainment's shrinking and subsequent demise came largely due to the aforementioned court case with Psygnosis/Sony Entertainment. Originally it was believed Perfect had signed contracts for a multi-game deal with Sony, but issues arose when it was contested three of these games should have been Discworld titles. When negotiations broke down and Discworld's third title, Discworld Noir, was not offered to Sony, the court case ensued. While in development staff payments became late, the deadline for Noir was heavily rescheduled and staff began to leave amid fears of job security. By the time Discworld Noir was finished the development team was running at half the size it was when it began. Discworld Noir was eventually released by GT Interactive in 1999, it was the last game Perfect Entertainment developed that was to be published.
The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, including several ports of arcade games and original games.
Discworld II: Missing Presumed...!? is a 1996 point-and-click adventure game based on Terry Pratchett's series of fantasy novels set on the mythical Discworld, and sequel to the 1995 video game of the same name. The story sees players assume the role of Rincewind the "wizzard" as he becomes burdened with the task of finding Death and coercing him out of an impromptu retirement and back into his regular duties. The game's plot borrows from a number of Discworld books, including key elements from Reaper Man and Moving Pictures.
Discworld is a point-and-click adventure game developed by Teeny Weeny Games and Perfect 10 Productions and published by Psygnosis. It is based on Terry Pratchett's novels of the same name. Players assume the role of Rincewind the "wizzard", voiced by Eric Idle, as he becomes involved in exploring the Discworld for the means to prevent a dragon terrorising the city of Ankh-Morpork. The game's story borrows elements from several Discworld novels, with its central plot loosely based on the events in Guards! Guards!
Discworld Noir is a 1999 adventure game developed by Perfect Entertainment and published by GT Interactive. The game is set in Terry Pratchett's satirical Discworld universe, and follows its first and only private investigator as he is given a case leading him into the deadly and occult underbelly of the Discworld's largest city.
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