BloodNet

Last updated
BloodNet
BloodNet Coverart.png
Developer(s) MicroProse
Publisher(s) MicroProse
Producer(s) Mark E. Seremet
Designer(s) John Antinori
Laura Kambo
Programmer(s) Rick Hall
Frank Kern
Christopher Short
Artist(s) Quinno Martin
Composer(s) Michael Bross
Platform(s) MS-DOS, Amiga
Release1993: MS-DOS
1994: Amiga
Genre(s) Role-playing
Mode(s) Single-player

BloodNet is a cyberpunk-themed role-playing video game video game developed and published by MicroProse for MS-DOS in 1993. An Amiga port was released in 1994 by Catfish and Teeny Weeny Games. An emulated version for Microsoft Windows, Mac OS X and Linux was released in 2014. [1] [2]

Contents

Gameplay

The interface in BloodNet is standard point and click with some icon-based commands available from a drop down menu. [3] The game features written dialog and puzzles, in addition to an open-ended travel system and random encounters. An alternate "cyberspace universe" is also part of the gameplay, where codewords are needed to travel to different "wells" (cyberspace locations). Role-playing elements are also present in Bloodnet: the player character and other recruitable characters for the player's party have number-based stats (such as Perception, Hacking, etc.), and combat is based on the player character's attributes and stats. [4]

Plot

A mix of future tech and gothic vampire story, in the cyberpunk style, BloodNet puts the player into the role of a man named Ransom Stark, who must battle a vampire named Abraham Van Helsing who is attempting world domination and save both humanity and the cybernet. Ransom Stark was bitten by the aforementioned vampire, but is able to fight off the infection with the help of a computer grafted onto his brain stem. He must then embark on a journey to defeat the head vampire, Dracula, to stop the infection. [5]

Reception

Computer Gaming World in February 1994 approved of BloodNet combining vampires and cyberpunk, non-linear gameplay, "interesting" characters and storyline, and streamlined interface. The reviewer said, however, that "the game as a whole left me vaguely dissatisfied", citing a lack of direction in the story and pacing, lack of detail in Cyberspace, "confusing and frustrating" combat, and an unavoidable repeating random encounter. He concluded that BloodNet was "a gem without polish". [7] Dragon gave the game 3 out of 5 stars. [8] Pelit rated BloodNet 82% in the February 1994 issue, with the summary of "beautiful graphics, great atmosphere, but almost everything could have done better".

BloodNet was a runner-up for Computer Gaming World's Role-Playing Game of the Year award in June 1994, losing to Betrayal at Krondor . The editors wrote that BloodNet's "script [...] is one of the most interesting to hit this genre, and the surrealistic aspects to the art style are definitely fascinating". [9] Richard Cobbett of PC Gamer , retrospectively reviewing the game in 2013, gave it a negative review stating that it was confusing, dull, and tedious. [4]

The One gave the Amiga version of BloodNet an overall score of 84%, stating that "The AI system is great ... with party characters volunteering for jobs, offering opinions and reacting to your actions. It's the best implementation of this idea I've seen." The One praised the rendered 3D-esque graphics, and also expressed their reliance on the manual for reference to items in the game, as they describe BloodNet as being "littered with objects that seem to serve no purpose ... lots of flipping back and forth between pages is necessary." The One also criticized the amount of disk swapping needed to play the game, frustrated that common actions such as examining objects and dialogue requires this, furthermore saying "it's just not playable from floppy. Shame on you, Gametek, for suggesting, even if only by omission, that it is." [10]

HardcoreGaming101 found the game great. HardcoreGaming101 praised the game's style, noting that the clunky UI often interfered with the nice graphics. Peter Suture noted the main character's progression, lauding his downfall as a fable for busted machinery -- "...this is accomplished chiefly due to the game’s surreal, dreamlike slew of backgrounds and character portraits. There’s never anything resembling a consistent visual style, and while at times this comes off as embarrassing, at others it’s thoroughly engrossing and even lends a considerable amount of flavor." [11]

Legacy

A company called "Megalo Music" claims to have written the music for a game titled Bloodnet 2000, which may or may not be a proposed sequel to Bloodnet. [12] The game designer for Bloodnet, John Antinori, has since stated that the sequel was "never meaningfully worked on", and that he never would have agreed to the title "Bloodnet 2000" because "Bloodnet was set well in future past 2000". [13]

Tommo purchased the rights to this game and digitally published it through its Retroism brand in 2015. [14] Bloodnet was re-released digitally on GOG.com on January 9, 2014 [15] and on Steam on October 17, 2014. [16]

Related Research Articles

<i>Simon the Sorcerer</i> Point-and-click adventure game

Simon the Sorcerer is a 1993 point-and-click adventure game developed and published by Adventure Soft, for Amiga and MS-DOS. The game's story focuses on a boy named Simon who is transported into a parallel universe of magic and monsters, where he embarks on a mission to become a wizard and rescue another from an evil sorcerer. The game's setting was inspired by the novels of the Discworld series, and incorporates parodies on fantasy novels and fairy tales, such as The Lord of the Rings and Jack and the Beanstalk. The lead character's design was inspired by that of the fictional British television character Blackadder, with the character voiced by Chris Barrie in the CD re-release.

<i>Sid Meiers Colonization</i> 1994 video game

Sid Meier's Colonization is a video game by Brian Reynolds and Sid Meier released by MicroProse in 1994. It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850. It was originally released for DOS, and later ported to Windows 3.1 (1995), the Amiga (1995), and Macintosh (1995). American video game publisher Tommo purchased the rights to this game in 2015 and digitally published it through their Retroism brand.

<i>Catacomb 3-D</i> 1991 video game

Catacomb 3-D is a first-person shooter video game, the third in the Catacomb series, the first of which to feature 3D computer graphics. It was developed by id Software and originally published by Softdisk under the Gamer's Edge label, released in November 1991. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.

<i>Pinball Fantasies</i> 1992 video game

Pinball Fantasies is a 1992 pinball video game originally developed by Digital Illusions and published by 21st Century Entertainment in Europe for the Amiga home computers. It is the sequel to Pinball Dreams, which was released earlier in the same year on multiple platforms. In the game, players can choose between any of the four available playfields, both of which have their own thematic and main objectives in order to obtain the highest score possible.

<i>Pinball Dreams</i> 1992 video game

Pinball Dreams is a pinball simulation video game developed by Digital Illusions and originally released for the Amiga in 1992. It spawned several sequels, including Pinball Fantasies and Pinball Illusions. The MS-DOS port was digitally released by Rebellion Developments along with its sequel and Pinball Mania on February 22, 2011 on GOG.com with support for Microsoft Windows. It received an OS X build on April 23, 2013; and a Linux build on August 19, 2014.

<i>Darklands</i> (video game) 1992 role-playing video game

Darklands is a historical fantasy role-playing video game developed and published by MicroProse in 1992 for MS-DOS. The game is set in the Holy Roman Empire during the 15th century. While the geographic setting is historically accurate, the game features many supernatural elements.

<i>Pizza Tycoon</i> 1994 video game

Pizza Tycoon is a business simulation video game. The game was designed by the German company Cybernetic Corporation and Software 2000 in 1994, and was published by Assemble Entertainment after its re-release in 2017. It was published and adapted for the American market by MicroProse with changed artwork and locations.

<i>Sword of the Samurai</i> (video game) 1989 video game

Sword of the Samurai is an action and strategy video game developed and published by MicroProse in 1989 for the DOS platform. It features role-playing, strategy, and arcade elements set in feudal Japan. The player begins the game as a little-known vassal samurai; his ultimate goal is to replace Oda Nobunaga as the daimyō responsible for reunifying Sengoku Japan.

<i>Wings</i> (1990 video game) 1990 video game

Wings is a World War I video game developed and published by Cinemaware. It was released for the Amiga in 1990. The action sequences are similar in style to those of the 1927 silent film Wings.

<i>The Legacy: Realm of Terror</i> 1993 video game

The Legacy: Realm of Terror is a horror role-playing video game developed by Magnetic Scrolls and published by MicroProse for the PC DOS in 1992–1993. A special collector's edition was released by RadioShack. A cancelled version of the game for the Amiga was in development in 1993. It was released digitally on December 20, 2019 by Piko Interactive on GOG.com with support for Microsoft Windows, macOS, and Linux pre-packed with DOSBox.

<i>Dragon Lore</i> 1994 video game

Dragon Lore: The Legend Begins is a point-and-click adventure game released in 1994 by Cryo Interactive for MS-DOS, and later ported to the 3DO video game console. The game was a commercial success, with sales of 300,000 units by 1997. An emulated version was released for Microsoft Windows and macOS in 2013.

<i>Dragonsphere</i> 1994 video game

Dragonsphere is a point-and-click graphic adventure game developed and published by MicroProse in 1994. It has graphics which were considered high-quality at the time it was published, considered a novelty. It is still a cult classic for many.

<i>Litil Divil</i> 1993 video game

Litil Divil is a video game released by Gremlin Graphics Software in 1993. The game stars Mutt, a dog-like devil in the Underworld whose goal is to obtain the "Mystical Pizza of Plenty" from the Labyrinth of Chaos. Litil Divil's release was delayed several times, and the game was initially advertised in magazines under the name Little Divil.

<span class="mw-page-title-main">GOG.com</span> Digital video game distribution platform

GOG.com is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its digital platform for Microsoft Windows, macOS and Linux.

<i>Knights of the Sky</i> 1990 video game

Knights of the Sky is a World War I combat flight simulator designed by Jeff Briggs and published by MicroProse in 1990 for MS-DOS. Ports to the Amiga and Atari ST followed in 1991.

<i>The Witcher 2: Assassins of Kings</i> 2011 video game

The Witcher 2: Assassins of Kings is a 2011 action role-playing video game developed by CD Projekt Red, based on The Witcher series of fantasy novels by Andrzej Sapkowski. It is the sequel to the 2007 game The Witcher and the second main installment in The Witcher's video game series. It was released for Microsoft Windows, Xbox 360, OS X, and Linux.

<i>Ravenloft: Strahds Possession</i> 1994 video game

Ravenloft: Strahd's Possession is a 1994 fantasy role-playing video game developed by DreamForge Intertainment for Strategic Simulations for DOS. Ravenloft: Stone Prophet is a sequel to this game.

<span class="mw-page-title-main">CD Projekt</span> Polish video game company

CD Projekt S.A. is a Polish video game developer, publisher and distributor based in Warsaw, founded in May 1994 by Marcin Iwiński and Michał Kiciński. Iwiński and Kiciński were video game retailers before they founded the company, which initially acted as a distributor of foreign video games for the domestic market. The department responsible for developing original games, CD Projekt Red, best known for The Witcher series, was formed in 2002. In 2008, CD Projekt launched the digital distribution service Good Old Games, now known as GOG.com.

<i>The Real Ghostbusters</i> (1987 video game) 1987 video game

The Real Ghostbusters is a 1987 shoot 'em up arcade game developed and published by Data East. It is loosely based on the animated series of the same name. In Japan, Data East released it as a non-Ghostbusters arcade game under the title Meikyuu Hunter G. In 1989, Activision published The Real Ghostbusters for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

<i>Personal Nightmare</i> 1989 video game

Personal Nightmare is a horror adventure game developed and published by Horror Soft for the Amiga, Atari ST and MS-DOS in 1989. It was released digitally by Adventure Soft on July 2, 2009 on GOG.com.

References

  1. "Release: BloodNet". GOG.com . CD Projekt. January 9, 2014. Retrieved January 5, 2020.
  2. "GOG.com Now Supports Linux!". GOG.com . CD Projekt. August 19, 2014. Archived from the original on July 25, 2014. Retrieved January 5, 2020.
  3. House, Michael L. "BloodNet: A Cyberpunk Gothic". Allgame.com . Retrieved 1 October 2013.
  4. 1 2 Cobbett, Richard (12 January 2013). "Saturday Crapshoot: Bloodnet". PC Gamer . Retrieved 25 April 2013.
  5. "Bloodnet Game Review". Immortalday.com. Retrieved 25 April 2013.
  6. Schoffel, Julian (February 1994). "Blood Net". Hyper . No. 3. p. 58. Retrieved July 2, 2021.
  7. Seacat, Douglas (February 1994). "Nightside With A Cyber-Leech". Computer Gaming World. pp. 180–184.
  8. Petersen, Sandy (April 1994). "Eye of the Monitor". Dragon (204): 59–62.
  9. "Announcing the New Premier Awards". Computer Gaming World . No. 119. June 1994. pp. 51–54, 56–58.
  10. "BloodNet Review". The One. No. 76. emap Images. February 1995. pp. 42–43.
  11. Tsimberov, Petra. "Bloodnet". HardcoreGaming101.
  12. "Megalo Music Insites". Megalo Music. Archived from the original on October 11, 2002. Retrieved 11 Oct 2002.
  13. "Bloodnet - Part 2 (completed)". Mrbacklog.blogspot.com. Retrieved 17 December 2021.
  14. "Purchase Agreement between Atari, Inc. and Rebellion Developments, Stardock & Tommo" (PDF). BMC Group. 2013-07-22. Archived from the original (PDF) on 2016-03-03.
  15. "BloodNet emerges from the shadows onto GOG.com". Destructoid.com. 9 January 2014. Retrieved 17 December 2021.
  16. "BloodNet". Store.steampowered.com. Retrieved 14 February 2016.