Zool: Ninja of the Nth Dimension | |
---|---|
Developer(s) | Gremlin Graphics |
Publisher(s) | Gremlin Graphics |
Designer(s) | George Allan |
Composer(s) | Patrick Phelan Neil Biggin (CD32) |
Platform(s) | Amiga, Acorn Archimedes, Atari ST, CD32, MS-DOS, Game Boy, Game Gear, Master System, Genesis, Super NES |
Release | October 1992: Amiga March 1993: MS-DOS [1] |
Genre(s) | Platform |
Mode(s) | Single-player |
Zool: Ninja of the Nth Dimension is a platform game written for the Amiga by Gremlin Graphics and published in 1992. It was marketed as a rival to Sega's Sonic the Hedgehog . Zool was ported to other platforms and followed by Zool 2 in 1993.
The game is a platform game, relying on smooth, fast-moving gameplay. Its protagonist is Zool, a gremlin "Ninja of the Nth Dimension" who is forced to land on Earth; in order to gain ninja ranking, he has to pass seven lands, beating a boss at the end of each of them. The game contains a number of embedded minigames, including several arcade games, a scrolling space shooter and a game accessible only by making Zool play a certain tune on an in-game piano or finding certain invisible warp points.
George Allan came up with the idea of Zool as he was criticized on his previous game Switchblade II for having a lack of enemies. In development, Zool could cast spells to get him out of trouble by collecting potions. For example, Zool could escape from pits with high jump spells and cast a shadow spell to make a clone of him that follows his actions (thus doubling the fire power). In the final version, the spells were replaced with collectible power-ups. The very early name for the project was Pootz. [2] The soundtrack by Patrick Phelan overlaps with the Lotus 3 soundtrack and inspired several modern electro/techno remixes. The game was heavily hyped upon its initial release, including being bundled with the then-newly launched Amiga 1200, although not the AGA version with enhanced graphics which followed later. In 2000, the Amiga version of Zool was re-released as part of The Best of Gremlin compilation.
Zool was also ported to the Atari Jaguar, Atari ST, Game Boy, Mega Drive/Genesis, SNES, Master System, Game Gear, Amiga CD32, IBM PC Compatibles, and RISC OS, as well as an arcade machine. [3] The Amiga CD32 version has original red book audio tracks by Neil Biggin and has the option to have both sound effects and music. This and the Acorn Archimedes port are the only two incarnations of the original Amiga version to have this. For the Atari ST, the programmers and graphics artists choose to incorporate the redesigned sprites from their upcoming sequel Zool 2 (in development at the time) to use for their star character on the Atari version to address the criticism that the original Zool character sprites were not cute enough. [4] Most computer ports are close to the Amiga original but the Genesis and SNES ports both feature different levels which are structured differently, different background graphics, and unique bosses. The Sega Master System version features smaller, more scaled down stages and a more strict quota on collectible items, but also features unique gameplay moves like a wall climb. With the exception of the CD32 version, all console versions feature the soundtrack of the Amiga original, remixed appropriately for each console's unique sound systems.
Publication | Score | |
---|---|---|
Game Boy | Sega Genesis | |
Electronic Gaming Monthly | 5.8/10 [a] | |
GameZone | 57/100 [6] | |
Power Unlimited | 80% [7] | 81% [8] |
The original Amiga game was released to critical acclaim, [9] receiving scores of 97%, 96%, 95% from Amiga Computing , Amiga Action and Amiga Format respectively. Electronic Gaming Monthly claimed that Zool sports great graphics, but the character moves too fast with little control. [5] GamePro gave a positive review of the Game Gear version, praising its "great graphics and sound abound", as well as its "crisp" gameplay. [10] Power Unlimited gave the Game Boy version a score of 80% [11] and the Sega Genesis version a score of 81%. [12] The magazine was generally positive to the game, despite noting that the game did not add anything new in the platforming genre.
Retrospectively, Virgin Media included Zool on their list of top ten video game ninja heroes. [13] In 2011, Wirtualna Polska ranked it as the 22nd best game for the Amiga, noting its "absurdly" high difficulty. [14]
Two children's novels based on the games, entitled Cool Zool and Zool Rules, were released in February 1995. They were written by Stan Nicholls and Ian Edginton and published by Boxtree. [15] The Game Maker's Companion (APress, 2010), a book on hobbyist game development, contains step-by-step instructions on how to remake the original Zool game using GameMaker Studio. [16]
Zool Redimensioned was released in August 2021, developed by Sumo Digital Academy and published by publisher Secret Mode on the Steam platform. [17] The game was based on the Mega Drive version, which was included as a bonus. [18] For legal reasons, the Chupa Chups brand and logo that have been heavily featured in the Zool series as part of their sponsorship, featured in the opening title and the first level "Sweet World" have been removed due to the brand no longer being associated with the series.
Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga, and was later ported to several other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and for its atmospheric score composed by David Whittaker that used high-quality instrument samples.
Zool 2 is a side-scrolling platform video game originally developed by The Warp Factory and published by Gremlin Graphics for the Amiga in November 1993. It is the sequel to the original Zool, which was released earlier in 1992 on various platforms.
Stardust is a single screen multidirectional shooter video game for the Amiga, released by the Finnish company Bloodhouse in 1993. The game is an Asteroids clone with enhancements, such as power-ups, shields, a high-energy techno module soundtrack, vivid use of colors and the occasional tunnel section that revolves around a sphere. The game's graphics drew critical acclaim for the aforementioned tunnels and the liberal use of ray-tracing. The company has since merged with Terramarque to form Housemarque.
Soccer Kid is a 1993 side-scrolling platform game developed and published by Krisalis Software in Europe for the Amiga. The player assumes the role of the titular main protagonist who travels across several countries around the world to repair the World Cup by retrieving pieces that were scattered by the alien pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.
Teenage Mutant Ninja Turtles: The Hyperstone Heist, released in Europe as Teenage Mutant Hero Turtles: The Hyperstone Heist and in Japan as Teenage Mutant Ninja Turtles: Return of the Shredder, is a 1992 side-scrolling beat 'em up game developed and published by Konami for the Sega Genesis, based on the Teenage Mutant Ninja Turtles comic book characters. It was Konami's debut title for the Genesis. The game was re-released as part of Teenage Mutant Ninja Turtles: The Cowabunga Collection in 2022.
The Humans is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.
The Lotus series consists of three racing computer games based around the Lotus brand: Lotus Esprit Turbo Challenge, Lotus Turbo Challenge 2, and Lotus III: The Ultimate Challenge. Published between 1990 and 1992 by Gremlin Graphics, the games gained very favourable reviews upon release. Original Amiga versions of the games were created by Shaun Southern and Andrew Morris of Magnetic Fields, and then ported by other individuals to several other computers and game consoles.
Jungle Strike is a video game developed and published by Electronic Arts in 1993 for the Sega Genesis. The game was later released on several other consoles such as the Super Nintendo Entertainment System (SNES), and an upgraded version was made for DOS computers. The Amiga conversion was the responsibility of Ocean Software while the SNES and PC DOS versions were that of Gremlin Interactive, and the portable console versions were of Black Pearl Software. It is the direct sequel to Desert Strike and is the second installment in the Strike series. The game is a helicopter-based shoot 'em up, mixing action and strategy. The plot concerns two villains intent on destroying Washington, D.C. The player must use the helicopter and occasionally other vehicles to thwart their plans.
Switchblade II is a 1991 side-scrolling action-platform run and gun video game originally developed and published by Gremlin Graphics in Europe for the Amiga home computers. It is the sequel to the original Switchblade, which was solely created by Simon Phipps at Core Design and released earlier in 1989 across multiple platforms. Despite being primarily developed in the UK, its graphics had a distinctly Japanese style similar to anime or manga.
James Pond 2: Codename: RoboCod, also known as Super James Pond on Super NES and Game Boy in North America and Super James Pond 2 in Europe, is a 1991 platform video game. It is the second installment in the James Pond series after James Pond: Underwater Agent and was developed by the same British teams as the original. The title music by Richard Joseph is a marimba-heavy rendition of the RoboCop film theme.
Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and distributed by Taito for arcades across Asia, North America and Europe. It is the first title in the Double Dragon franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto originally envisioned it as a direct sequel and part of the Kunio-kun series, before making it a new game with a different cast and setting.
Joe & Mac, also known as Caveman Ninja and Caveman Ninja: Joe & Mac, is a run and gun platform game released as an arcade video game by Data East in 1991. It was adapted for the Super NES, Mega Drive/Genesis, Nintendo Entertainment System, Game Boy, Amiga, Zeebo, Nintendo Switch, and IBM PC compatibles.
RoboCop 3 is a video game based on the 1993 film of the same name. Amiga, Atari ST and DOS versions were developed by Digital Image Design beginning in September 1990, and published by Ocean Software in December 1991. The Digital Image Design version includes multiple gameplay styles. During 1992 and 1993, other versions consisting of side-scrolling platform gameplay were released for the Commodore 64, ZX Spectrum, NES, Super NES, Game Gear, Master System, and Sega Genesis.
Barry Leitch is a Scottish video game music composer. His work includes the Lotus Turbo Challenge, TFX, Gauntlet Legends, Gauntlet Dark Legacy, Top Gear, and Rush video game series.
Mega Twins, known as Chiki Chiki Boys in Japan, is a side-scrolling platform game released for arcades by Capcom in 1990.
Litil Divil is a video game released by Gremlin Graphics Software in 1993. The game stars Mutt, a dog-like devil in the Underworld whose goal is to obtain the "Mystical Pizza of Plenty" from the Labyrinth of Chaos. Litil Divil's release was delayed several times, and the game was initially advertised in magazines under the name Little Divil.
Microcosm is a 3D rail shooter video game developed and published by Psygnosis in 1993. It was originally developed for the FM Towns, and ported for the Sega CD, Amiga CD32, 3DO, and MS-DOS. Microcosm featured realistic FMV animation, with the graphics being rendered on Silicon Graphics workstations. The game is either in first-person or third-person view depending on the gaming system.
Nigel Mansell's World Championship Racing is an arcade-style Formula One racing video game developed by Gremlin Graphics and released for various systems. The game was largely successful on Amiga and DOS platforms, and was consequently ported to home consoles.
Deliverance is a platform game developed and published by 21st Century Entertainment in 1992 for the Amiga and Atari ST, and in 1993 for Macintosh. It is a remake of the 1990 Hewson Consultants game Deliverance: Stormlord II, featuring new graphics and sound as well as a changed gameplay system and a different plot. A version for the Sega Genesis was planned but never released.
Brutal Sports Football is a 1993 sports video game developed by Teque London and originally published by Millennium Interactive for the Amiga. It was re-published for MS-DOS and Amiga CD32, and later became the first third-party title published for the Atari Jaguar. The first entry in the Brutal Sports series, the game is a fictional style of football played against human or computer-controlled opponents. It features a different take on american football by emphasising the violent aspect of the sport.