Masters of Doom

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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Masters of doom-Book cover.jpg
AuthorDavid Kushner
CountryUnited States
LanguageEnglish
Genre History
Publisher Random House
Publication date
May 6, 2003 (Hardcover)
May 11, 2004 (Paperback)
May 15, 2012 (Audiobook)
Media typePrint (Hardcover)
Print (Paperback)
Audiobook
Pages352 (Hardcover)
368 (Paperback)
ISBN 0-375-50524-5 (Hardcover)
ISBN   0-8129-7215-5 (Paperback)
OCLC 50129329
794.8/092/2 B 21
LC Class GV1469.15 .K87 2003

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a 2003 book by David Kushner about video game company id Software and its influence on popular culture, focusing on co-founders John Carmack and John Romero. The book goes into detail about the company's early years, the success of their franchises such as Doom , and the dynamics between Carmack and Romero and their different personalities. The book also focuses on Romero's firing and the founding and the eventual collapse of his game studio Ion Storm.

Contents

Upon release, Masters of Doom received positive reviews from critics and has been placed on numerous "best of" lists for video game books. The book would later influence Palmer Luckey to establish the technology company Oculus VR, and Alexis Ohanian and Steve Huffman to found reddit. There have been two attempts to adapt the book: a television movie on Showtime, and a pilot episode greenlit by USA Network in 2019 for a potential series.

Background

David Kushner was a contributor for news outlets such as The New York Times , Rolling Stone , and Wired. A gamer, Kushner saw an opportunity to write a book about the video games industry, choosing to focus on John Carmack and John Romero as he considered their careers as "a great story waiting to be told". [1] Due to it being his first book, [2] he spent five years on research. [3] He moved to Dallas, Texas to conduct the interviews with the subjects, interviewing them late into the night. [4] Basing his writing technique on Tom Wolfe's 1979 book The Right Stuff , Kushner wrote every line of dialogue and internal monologue based on interviews the author had with the subjects. [5]

Content

John Carmack at GDCA 2017 -- 1 March 2017 (cropped).jpeg
John Carmack
John Romero - Jason Scott interview (6951215353) (cropped).jpg
John Romero
Masters of Doom focuses on id Software's co-founders John Carmack and John Romero.

The book describes the respective childhoods of the "two Johns", their first meeting at Softdisk in 1989 and the eventual founding of their own company, id Software. It discusses in detail the company's first successes, the popular and groundbreaking Commander Keen and Wolfenstein 3D games, and the new heights the company reached with Doom , which granted the company unprecedented success, fame, and notoriety. It discusses id's next project, Quake , the aftermath of Romero's departure from the company, and his founding and the eventual collapse of Ion Storm, his new game development studio. Kushner describes the new gamer culture created by Doom and its impact on society.

The games are discussed in detail, and Kushner's main focus is in the work dynamic and personalities that enabled their creation. He describes Carmack and Romero as the driving forces of id Software, but with very different personalities. Romero is presented as having unbridled creativity and considerable skill, but he loses focus when the spectacular success of the games allows him to adopt a rock star-like public persona. Carmack is depicted as an introvert, whose unparalleled programming skills are the core of id Software, enabling the company to create extremely sophisticated games. However, he has little interest in – or even understanding of – the social niceties that enable people to enjoy working together.

Much of the book concentrates on this dynamic. The two initially complement each other well, but eventually conflicts develop, leading Romero to be fired. Carmack, the skilled creator of the complicated and fast game engines the company's products use, is repeatedly referred to as the only person in the company who is not expendable, and this gives him a great degree of authority and influence. However, this influence transforms id Software into a considerably less pleasant and fun place to work and causes its games to become increasingly repetitive, though technologically sophisticated. Romero is on the opposite end of the spectrum; his Ion Storm is intended to be a very fun place to work, where "[game] design is law" (Ion Storm's slogan was "Design is Law") and that technology must be created to realize the designer's vision, instead of the other way around. However, his lack of management and organizational focus leads to poor and financially disastrous results.

Although Kushner adopts a novel-like narrative, Masters of Doom is a work of video game journalism. According to his notes in the book, it is based on hundreds of interviews conducted over a six-year period. Kushner was an early entrant into the field of video game journalism, and recycled some of his own original reporting in the book.

Publication

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture was first published in May 2003 by Random House in hardcover and ebook form. Random House released an excerpt of the book before its release. [6] Random House later negotiated a deal with UK publisher Piatkus, releasing a trade paperback in autumn 2003. [7] An audiobook version of Masters of Doom was published in 2012 by Audiobooks.com and was narrated by Wil Wheaton. [8]

Reception

Kushner has cracked open the dark world of John Carmack and John Romero, the authors of the blockbuster computer games Wolfenstein 3D, Doom, and Quake. Reading this fascinating underground tale is as addictive as the games themselves.

David Seigfried, Booklist [9]

Seth Mnookin for The New York Times called it "an impressive and adroit social history", positively noting its pacing and detail. [2] Jeff Jensen for Entertainment Weekly gave it a "B" rating. [10] Thomas L. McDonald for Maximum PC praised its prose and its representation of the subjects. [11] Edge described the book as being akin to a Greek drama without the pathos, adding that the story was "a cautionary tale of relationships in the games industry". [12] Hardcore Gaming 101 considered the book "a highly entertaining and quite informative read". [13] Scott Juster for PopMatters praised Kushner's extensive research and interviews of Carmack and Romero. [14] Kirkus Reviews summarized the book as "laudable coverage of an undeniably important, unsettling cultural transition." [15] Since its release, the book has been on several "best video game books" lists. [16] [17] [18] In 2023, Chris Plante of Polygon termed it "arguably the most popular work of nonfiction about video game development". [19]

Salon contributor Wagner James Au, while declaring the book to be "excellent", criticized David Kushner for giving too much credit to the technical merit of Catacomb 3-D in comparison to Ultima Underworld . [20] Ann Donahue for Variety considered the character study of "the two Johns" to be interesting but thought the book had "problematic tunnel vision" by rarely taking a broader look at the impact Doom had outside of the gaming industry. [21] Computer Gaming World 's Charles Ardai called it "clumsily written but nonetheless compelling". [22] Publishers Weekly considered Kushner to have given too much leeway about the violence in the games, and criticized the narration as dry in parts of the book. [23]

Legacy

Palmer Luckey, the founder of the technology company Oculus VR, first became interested in virtual reality after reading Masters of Doom. John Carmack later left id Software in 2013 to join Oculus as chief technology officer. [24] In a 2013 blog post, Alexis Ohanian revealed that the book inspired Ohanian and Steve Huffman to start a company, which resulted in them founding reddit. [25] In 2016, Kushner released an audiobook follow-up titled Prepare to Meet Thy Doom and More True Gaming Stories. The book is a compilation of Kushner's long-form journalism which includes a "where-they-are-now" article on Carmack and Romero. The book was read in by Wil Wheaton. [26] On his website, John Romero sells signed copies of Masters of Doom. [27]

In 2021, Kushner wrote in a Substack post that he was writing a sequel to Masters of Doom. Titled Masters of Disruption: How the Gamer Generation Built the Future, Kushner planned to serialize the book in his newsletter and include new interviews with Carmack and Romero. [28]

Lawsuit

In 2005, former Ion Storm chief executive officer [lower-alpha 1] Michael Wilson sued publisher Random House Inc., claiming the book made false allegations against him making a questionable business deal to purchase a BMW with funds from the company. Wilson sought $50 million in damages, with further punitive damages from the publisher. [30] A spokesperson for Random House issued a statement announcing the publishing company's support of David Kushner. [31] No outcome of the suit was ever reported.

Adaptation

A movie adaptation was first conceived in 2005, when it was announced that producer Naren Shankar was planning a television movie for Showtime based on the story. [32] The movie never materialized beyond the initial announcement.

In June 2019, USA Network greenlit a pilot episode of a potential series based on the book, to be written and produced by Tom Bissell under James and Dave Franco's Ramona Films label. The series, if it should continue, is expected to be an anthology series. [33] The series would feature Eduardo Franco as Romero, Patrick Gibson as Carmack, and star John Karna, Jane Ackermann, Siobhan Williams, and Peter Friedman, directed by Rhys Thomas. [34] In 2020, it was reported that the pilot was in post-production by Gotham Group, though no further announcement has been made. [35]

See also

Notes

  1. Sources inaccurately claimed Mike Wilson to be Ion Storm's COO rather than its CEO. [29]

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References

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Further reading