Brutal Doom

Last updated

Brutal Doom
Developer(s) Marcos "Sergeant Mark IV" Abenante
Initial releaseAugust 19, 2010;14 years ago (2010-08-19)
Stable release
v21 / May 18, 2019;5 years ago (2019-05-18)
Engine Doom engine
Platform Microsoft Windows, OS X, Linux, Android
Type First-person shooter
Website www.moddb.com/mods/brutal-doom

Brutal Doom is a video game mod for the 1993 first-person shooter Doom created by the Brazilian developer Marcos Abenante, known online as "Sergeant Mark IV." It adds numerous gameplay elements and graphical effects. The mod has been in development since 2010, and continues to receive new updates. [1] [2]

Contents

Gameplay

Brutal Doom adds many gameplay features, such as blood splattering, allied Marines, an updated particle system, the ability to drive vehicles such as tanks, [3] [4] [5] stealth kills, headshots, and various " Mortal Kombat -esque fatality animations". [6] [7] Enemy AI has been revamped, with most enemies gaining new attacks and behaviors. [7]

The mod includes new and updated guns, such as a flamethrower, the demonic Unmaker, assault shotguns, new rifle types, a grenade launcher and some weapons used by enemies, specifically a Revenant's missiles or a Mancubus' flame cannon. In addition the weapon mechanics have also changed, with certain guns requiring reloading, having recoil, and iron sights or scopes. [8]

Reception

The mod was mentioned by John Romero, who jokingly said that if id Software had released the original Doom with the features of Brutal Doom, they would have "destroyed the gaming industry". [9] However, he later mentioned on his Twitter feed that Brutal Doom "is not how doom's supposed to be played." [10] Dominic Tarason of Rock Paper Shotgun remarked how the mod has "risen to such ubiquity that it has spawned a whole parallel mod scene of its own" and considered it "a game in its own right at this point". [11] Andras Neltz of Kotaku said that it was "shaping up to be one of the modding greats". [12] TechRadar called it "the most modernised, spectacular Doom mod to date". [13] Chris Plante of Polygon called it "incredible", "stomach-churning" and "hysterical". [14]

Brutal Doom won the first-ever Cacoward in 2011 for "Best Gameplay Mod" [15] and the "Mod of the Year" award by Mod DB in 2012 [16] and 2017. [17]

In 2021, Brutal Doom surpassed five million downloads on Mod DB. [18]

See also

Related Research Articles

<i>Doom</i> (1993 video game) First-person shooter

Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.

Video game modding is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.

Doom WAD is the default format of package files for the video game Doom and its sequel Doom II: Hell on Earth, that contain sprites, levels, and game data. WAD stands for Where's All the Data?. Immediately after its release in 1993, Doom attracted a sizeable following of players who created their own mods for WAD files—packages containing new levels or graphics—and played a vital part in spawning the mod-making culture which is now commonplace for first-person shooter games. Thousands of WADs have been created for Doom, ranging from single custom levels to full original games; most of these can be freely downloaded over the Internet. Several WADs have also been released commercially, and for some people the WAD-making hobby became a gateway to a professional career as a level designer.

<i>Quake</i> engine Video game engine developed by id Software

The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 2012, it has been licensed under the terms of GNU General Public License v2.0 or later.

<span class="mw-page-title-main">Mod DB</span> Video game modding website

Mod DB is a website that focuses on general video game modding. It was founded in 2002 by Scott "INtense!" Reismanis. As of September 2015, the Mod DB site has received over 604 million views, has more than 12,500 modifications registered, and has hosted more than 108 million downloads. A spin-off website, Indie DB, was launched in 2010 and focuses on indie games and news.

<i>Jailbreak: Source</i> 2007 video game

Jailbreak: Source is a multiplayer team-based first-person action video game, developed as a total conversion modification on the Valve's proprietary Source engine. The game was in beta development stages before it was abandoned, with its first public release on 14 February 2007. 0.2 followed a week later as a patch. The third major public version was released two months later on April 21, 2007. The next release was made available just over a year later, on May 3, 2008 with the latest version (0.6) being released on 15 January 2010.

<i>Black Mesa</i> (video game) 2020 video game

Black Mesa is a 2020 first-person shooter video game developed and published by Crowbar Collective. It is a fan-made remake of Half-Life (1998) made in the Source game engine. Originally published as a free mod in September 2012, Black Mesa was approved for commercial release by Valve, the developers of Half-Life. The first commercial version was published as an early-access release in May 2015, followed by a full release in March 2020, for Windows and Linux.

<i>Crusader Kings II</i> 2012 video game

Crusader Kings II is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive. Set in the Middle Ages, the game was released on February 14, 2012, as a sequel to 2004's Crusader Kings. On October 18, 2019, the video game became free to play. A sequel, Crusader Kings III, was released on September 1, 2020. Crusader Kings II stood out from earlier Paradox games in that it attracted a more widespread audience, contributing to the growth of the company.

<i>Grand Theft Auto</i> modding Modification in the video game series

User modification, or modding, of video games in the open world sandbox Grand Theft Auto series is a popular trend in the PC gaming community. These unofficial modifications are made by altering gameplay logic and asset files within a user's game installation, and can change the player's experience to varying degrees. Frequently created by anonymous modders, modifications are presented in the form of downloadable files or archives. Third-party software has been indispensable for building Grand Theft Auto mods, due to the lack of official editing tools from the developer, Rockstar Games. Mods for Grand Theft Auto are generally developed for use on the PC versions of the games, since the platform does not prevent modifications to installed software; however, similar content for console and mobile phone versions does exist to an extent.

Based on Id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor. As a game that popularized online first-person shooter multiplayer, early games were team- and strategy-based and led to prominent mods like Team Fortress, whose developers were later hired by Valve to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as machinima.

<i>Sonic Robo Blast 2</i> Sonic the Hedgehog fan game

Sonic Robo Blast 2 is a platform game made within id Software's Doom engine. It is a free Sonic the Hedgehog fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D", and was the first fan-made 3D Sonic game created. The game has received consistent support throughout its development of over 20 years, which has been attributed to a large modding community.

<span class="mw-page-title-main">Cacowards</span> Award for Doom game modifications

The Cacowards are an annual online awards ceremony which honors the year's most prominent "Doom WADs", video game modifications of the 1993 first-person shooter Doom. Such modifications may be single levels, level packs, or "total conversions" featuring gameplay that significantly diverges from traditional Doom. Although generally focusing on classic Doom games, modifications for other Doom-engine based games such as Heretic, Hexen and Strife have also been featured. Since 2004, the Cacowards have been hosted at doomworld.com, a Doom fansite.

<i>Amid Evil</i> 2019 video game

Amid Evil is a first-person shooter video game developed by Indefatigable and published by New Blood Interactive. The game's dark fantasy theme, action-oriented gameplay, and retro-inspired visual elements have earned it frequent descriptions as a spiritual successor to 1994's Heretic and 1995's Hexen. A version for the Nintendo Switch is planned for release.

<i>Sigil</i> (mod) 2019 Doom episode

Sigil is the unofficial fifth episode of the 1993 video game Doom. Published by Romero Games on May 31, 2019, the Megawad was created by an original co-creator of Doom, John Romero, independently of the main game's then-current owner, Bethesda Softworks. It has nine missions, each with a deathmatch version, and a new soundtrack created by James Paddock and Buckethead. While initially released independently, Bethesda later released the episode as a patch for the console ports of Doom.

Bloom is a modification for the video game Doom II, originally developed by id Software. The mod, created by the Spanish indie studio Bloom Team, was released via Mod DB on October 31, 2021. Bloom combines elements from Doom II and Monolith Productions' Blood, merging enemies, weapons, and environments from both games into a crossover experience.

<i>Half-Life: C.A.G.E.D.</i> 2017 video game

Half-Life: C.A.G.E.D. is a game modification of Half-Life by Cayle George and Future Games Select released on September 21, 2017. Made using the GoldSrc engine, the mod includes a single-player campaign in which the player must escape from a closely guarded prison.

<i>Ultrakill</i> 2020 video game

Ultrakill is a first-person shooter video game developed by Arsi "Hakita" Patala and published by New Blood Interactive. It was released on Steam through Early Access for Microsoft Windows on 3 September 2020. The game uses retro-style graphics reminiscent of video games from the early PlayStation consoles and combines modern movement mechanics like those of Titanfall and Doom Eternal with gameplay elements from action games like Devil May Cry.

<i>Thatchers Techbase</i> 2021 video game

Thatcher's Techbase is a mod for the video game Doom II, released by Scottish Doom developer 3D: Doom Daddy Digital on 24 September 2021. The game is set in the United Kingdom, and the player is tasked with killing former prime minister Margaret Thatcher, who has risen from the dead.

<i>Double Kick Heroes</i> 2020 video game

Double Kick Heroes is a video game developed by Headbang Club, which combines rhythm game and shoot 'em up mechanics. It was released for multiple platforms in August 2020.

References

  1. "Brutal Doom mod". Mod DB. February 27, 2012. Retrieved December 17, 2020.
  2. "Brutal DOOM". IGDB.com. Retrieved February 1, 2021.
  3. Plunkett, Luke (November 1, 2012). "Just in Case You Thought Doom Needed to be Even More Brutal". Kotaku . Retrieved July 21, 2017.
  4. Neltz, András (December 9, 2013). "Brutal Doom is—Surprise—Getting More Brutal". Kotaku . Retrieved July 21, 2017.
  5. Neltz, András (April 18, 2014). "Doom's Got Some Really Sweet Ragdoll Physics. Wait, What?". Kotaku. Retrieved July 21, 2017.
  6. Tarason, Dominic (April 19, 2017). "There's more to Brutal Doom than gore". Rock, Paper, Shotgun . Retrieved March 5, 2018.
  7. 1 2 Petitte, Omri (November 1, 2012). "Brutal Doom mod update adds custom fatality animations". PC Gamer . Retrieved July 21, 2017.
  8. Prescott, Shaun (December 17, 2015). "Brutal Doom video shows forthcoming 'gib physics' update". PC Gamer . Retrieved July 21, 2017.
  9. IGN (December 10, 2013), We Play Doom With John Romero , retrieved July 21, 2017
  10. https://twitter.com/romero/status/695255530458193921?lang=en [ bare URL ]
  11. Tarason, Dominic (April 19, 2017). "There's more to Brutal Doom than gore". Rock, Paper, Shotgun . Retrieved December 4, 2020.
  12. Neltz, András (July 21, 2014). "Brutal Doom Is About To Become Even More Brutal". Kotaku . Retrieved July 21, 2017.
  13. Robert, Zak (December 10, 2018). "The 10 best Doom mods you should play on its 25th birthday". TechRadar. Archived from the original on December 10, 2018. Retrieved January 10, 2020.
  14. Plante, Chris (July 21, 2014). "Watch 1993's Doom with features you'd expect in 2015's Doom". Polygon . Retrieved July 21, 2017.
  15. "Doomworld -- The 18th Annual Cacowards". DoomWorld.com. Retrieved December 17, 2020.
  16. Henley (December 25, 2012). "Mod of the Year 2012 feature - Brutal Doom mod for Doom". Mod DB . Retrieved October 12, 2020.
  17. Dan (December 27, 2017). "Players Choice - Mod of the Year 2017 feature". Mod DB . Retrieved December 17, 2020.
  18. "Brutal Doom mod". Mod DB . February 27, 2012. Archived from the original on April 27, 2012. Retrieved November 2, 2021.