Bloom | |
---|---|
Developer(s) | Bloom Team |
Designer(s) | Antonio González |
Programmer(s) | Antonio González Virgilio Virzo |
Artist(s) | Roberto Julio |
Composer(s) | ASCIIM0V Buio Mondo |
Engine | GZDoom |
Platform(s) | Windows, macOS, Linux |
Release | October 31, 2021 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Bloom is a modification for the video game Doom II , originally developed by id Software. The mod, created by the Spanish indie studio Bloom Team, was released via Mod DB on October 31, 2021. Bloom combines elements from Doom II and Monolith Productions' Blood , merging enemies, weapons, and environments from both games into a crossover experience.
Bloom introduces hybrid enemies that combine characteristics of monsters from Doom II and Blood. Players can choose between two protagonists, Doomguy and Caleb, each with unique weapons and abilities. The mod incorporates new and updated weapons such as a revolver, grenades, and a flamethrower. Graphical enhancements include voxel models and improved lighting effects. [1] [2] [3]
The mod features a new episode titled "The Way of Doomed Flesh", which includes nine levels, an original storyline, cutscenes, and two distinct soundtracks composed by ASCIIM0V [4] and Buio Mondo. [5]
Bloom can be played in cooperative mode and offers five different difficulty levels. It is compatible with Doom , Doom II, Final Doom , Sigil , and various custom WADs. [6] [7] [8]
The mod received praise from Jace Hall, the former CEO and founder of Monolith Productions, who described it as "awesome" on his personal X account. Dominic Tarason of Rock, Paper, Shotgun named Bloom one of the best Doom mods, calling it "an extremely cool concept" and "a real treat, visually and aurally". [9] Chris J. Capel of PCGamesN described it as "a ridiculously fun FPS" and a "wonderfully unique hybrid". [10] YouTube game reviewer GmanLives praised the mod's level design, visuals, and atmosphere, describing it as "one of the best Doom mods ever made". [11]
Bloom won the "Best Crossover Mod" and "Best Upcoming Mod" awards from Mod DB in 2019. [12] [13]
A spiritual successor to Bloom, titled QDOOM, was officially released by Bethesda in December 2023 as an add-on for Quake , commemorating the 30th anniversary of Doom. The add-on, created by Bloom Team's lead designer and programmer Drugod (Antonio Gonzalez), allows players to experience the first episode of Doom within the Quake engine, featuring enemies from both games. [14] [15]
Bloom Team is developing a new video game titled Voidwalker, inspired by certain aspects of Bloom. [16] [17]
Quake 4 is a 2005 first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots.
id Tech 1, also known as the Doom engine, is the game engine used in the id Software video games Doom and Doom II: Hell on Earth. It is also used in Heretic, Hexen: Beyond Heretic, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill, Freedoom, and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave Taylor, and Paul Radek. Originally developed on NeXT computers, it was ported to MS-DOS and compatible operating systems for Doom's initial release and was later ported to several game consoles and operating systems.
Video game modding is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. A set of modifications, commonly called a mod, may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.
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Garry's Mod, commonly clipped as GMod, is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects. Other game modes, notably Trouble in Terrorist Town and Prop Hunt, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. Garry's Mod was created by Garry Newman as a mod for Valve's Source game engine and released in December 2004, before being expanded into a standalone release that was published by Valve in November 2006. Ports of the original Windows version for Mac OS X and Linux followed in September 2010 and June 2013, respectively. As of September 2021, Garry's Mod has sold more than 20 million copies. A successor, Sandbox, has been in development since 2015.
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