Guy Whitmore

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Guy Whitmore is a composer specializing in video game music, notable for creating the soundtracks to Captain Claw , Die Hard: Nakatomi Plaza , Russian Squares , Peggle 2 , Shivers , Shivers II: Harvest of Souls , Blood , Blood II: The Chosen , Shogo: Mobile Armor Division and No One Lives Forever . He is the co-founder of a music production company called Music Design Network, and a founding member of the Seattle Composers Alliance.

Guy Whitmore has specialized in creating "adaptive music" for video games, using techniques such as cross-fading, location-based music, and techniques to render music "on-the-fly" rather than using "pre-rendered" linear tracks.


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Musique concrète is a type of music composition that utilizes recorded sounds as raw material. Sounds are often modified through the application of audio signal processing and tape music techniques, and may be assembled into a form of montage. It can feature sounds derived from recordings of musical instruments, the human voice, and the natural environment as well as those created using synthesizers and computer-based digital signal processing. Compositions in this idiom are not restricted to the normal musical rules of melody, harmony, rhythm, metre, and so on. The technique exploits acousmatic sound, such that sound identities can often be intentionally obscured or appear unconnected to their source cause.

Musical composition An original musical piece, or the process of creating a new piece

Musical composition can refer to an original piece or work of music, either vocal or instrumental, the structure of a musical piece or to the process of creating or writing a new piece of music. People who create new compositions are called composers. Composers of primarily songs are usually called songwriters; with songs, the person who writes lyrics for a song is the lyricist. In many cultures, including Western classical music, the act of composing typically includes the creation of music notation, such as a sheet music "score," which is then performed by the composer or by other musicians. In popular music and traditional music, songwriting may involve the creation of a basic outline of the song, called the lead sheet, which sets out the melody, lyrics and chord progression. In classical music, orchestration is typically done by the composer, but in musical theatre and in pop music, songwriters may hire an arranger to do the orchestration. In some cases, a pop or traditional songwriter may not use written notation at all and instead compose the song in their mind and then play, sing or record it from memory. In jazz and popular music, notable sound recordings by influential performers are given the weight that written or printed scores play in classical music.

Big band Music ensemble associated with jazz music

A big band or jazz orchestra is a type of musical ensemble of jazz music that usually consists of ten or more musicians with four sections: saxophones, trumpets, trombones, and a rhythm section. Big bands originated during the early 1910s and dominated jazz in the early 1940s when swing was most popular. The term "big band" is also used to describe a genre of music, although this was not the only style of music played by big bands.

Derek Bailey (guitarist) English avant-garde guitarist

Derek Bailey was an English avant-garde guitarist and an important figure in the free improvisation movement. Bailey abandoned conventional performance techniques found in jazz, exploring atonality, noise, and whatever unusual sounds he could produce with the guitar. Much of his work was released on his own label Incus Records. In addition to solo work, Bailey collaborated frequently with other musicians and recorded with collectives such as Spontaneous Music Ensemble and Company.

Daniel Bernstein is a composer for video games and movies. Born in Leningrad in the Soviet Union, he received a B.S. in computer science and an M.A. in music composition from the University of Virginia. Bernstein started in games in 1996 "working in development and sound design". He has also worked as a composer for Monolith Productions where he collaborated with Guy Whitmore on titles such as Blood and Claw. Outside of video games, he also wrote the soundtrack for short movies.

Trailer (promotion) Advertisement for a feature film

A trailer is a commercial advertisement, originally for a feature film that is going to be exhibited in the future at a movie theater/cinema. It is a product of creative and technical work.

iMUSE is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly. iMUSE was developed in the early 1990s by composers Michael Land and Peter McConnell while working at LucasArts. The iMUSE system is patented by LucasArts, and was added to the fifth version of the SCUMM game engine in 1991.

The bowed string instrument musical technique bariolage involves "the alternation of notes on adjacent strings, one of which is usually open", exploiting "the individual timbre of the various strings." This may involve quick alternation between a static note and changing notes that form a melody either above or below the static note. The static note is usually an open string note, which creates a highly resonant sound. "Bariolage" is a nineteenth-century term for an eighteenth-century violin technique, the mechanics of which are not discussed by nineteenth-century writers. The usual bowing technique required, which also may be used separately from bariolage, is called ondulé in French or ondeggiando In Italian. However, it may also be executed with separate bow strokes. In bluegrass fiddling the technique is known as "cross-fingering". Perhaps looking back on what he considered an earlier, less advanced time, one pedagogue explains that

The name bariolage is given to the kind of passage which presents the appearance of disorder and oddness, in that the notes are not played in succession on the same string where one would expect this or when the notes e2, a1, d1, are played not on the same string but alternately with one stopped finger and the open string, or else finally when the open string is played in a position where a stopped note would normally be required.

A broken chord is a chord broken into a sequence of notes. A broken chord may repeat some of the notes from the chord and span one or more octaves.

<i>Shivers</i> (video game) 1995 video game

Shivers is a single-player horror-themed PC adventure game, released on CD-ROM by Sierra On-Line in November 1995. It was developed with Sierra's Creative Interpreter. Being the first Sierra first-person adventure game, Shivers was compared to contemporary Myst and The 7th Guest, gaining praise mostly for its atmosphere. The game takes place in a fictitious haunted museum.

String piano

String piano is a term coined by American composer-theorist Henry Cowell (1897–1965) to collectively describe those pianistic extended techniques in which sound is produced by direct manipulation of the strings, instead of or in addition to striking the piano's keys. Pioneered by Cowell in the 1920s, such techniques are now often called upon in the works of avant-garde classical music composers.

Inon Zur Israeli-American composer

Inon Zur is an Israeli-American composer. Originally writing for movies and television, he later moved into composing for video games. He has been described as being "internationally recognized as one of the A-list orchestral composers in the video games industry". Zur has composed the music to over 50 video games, 15 television shows, and 10 films, as well as film trailers. He has been nominated for numerous awards, and has won three—a Telly Award in 1997 for Best Score on Power Rangers: Turbo, a Game Audio Network Guild award in 2004 for Best Original Instrumental track for Men of Valor, and a Hollywood Music in Media Award in 2009 for Best Original Song – Video Game for Dragon Age: Origins.

Experimental musical instrument Musical instrument that modifies an existing class of instruments

An experimental musical instrument is a musical instrument that modifies or extends an existing instrument or class of instruments, or defines or creates a new class of instrument. Some are created through simple modifications, such as cracked drum cymbals or metal objects inserted between piano strings in a prepared piano. Some experimental instruments are created from household items like a homemade mute for brass instruments such as bathtub plugs. Other experimental instruments are created from electronic spare parts, or by mixing acoustic instruments with electric components.

3D computer graphics Graphics that use a three-dimensional representation of geometric data

3D computer graphics, sometimes called CGI, 3DCGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. The resulting images may be stored for viewing later or displayed in real time. Unlike 3D film and similar techniques, the result is two-dimensional, without the illusion of being solid.

In video games, adaptive music is background music whose volume, rhythm or tune changes in response to specific events in the game.

A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units.

GameSoundCon is a conference and seminar on videogame music and video game sound design. GameSoundCon began as a multi-city conference providing seminars occurring 2-4 times per year in various cities in the US on creating music and sound effects for videogames. Speakers and panelists from throughout the industry cover topics ranging from composing game music to game sound design and the business of game sound.

The Piss Shivers (band)

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Volumetric capture or volumetric video is a technique that captures a three-dimensional space, such as a location or performance. This type of volumography acquires data that can be viewed on flat screens as well as using 3D displays and VR goggles. Consumer-facing formats are numerous and the required motion capture techniques lean on computer graphics, photogrammetry, and other computation-based methods. The viewer generally experiences the result in a real-time engine and has direct input in exploring the generated volume.

Cutscene Sequence in a video game that is not interactive, breaking up the gameplay.

A cutscene or event scene is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events.