The Dark Crystal (video game)

Last updated
The Dark Crystal
On-Line Systems-06 -The Dark Crystal.jpg
Developer(s) Sierra On-Line
Publisher(s) SierraVenture
Designer(s) Roberta Williams
Artist(s) Jim Mahon
Series Hi-Res Adventure
Engine ADL
Platform(s) Apple II, Atari 8-bit
Release1983 [1]
Genre(s) Adventure
Mode(s) Single-player

Hi-Res Adventure #6: The Dark Crystal is a graphic adventure game based on Jim Henson's 1982 fantasy film, The Dark Crystal . The game was designed by Roberta Williams and was the first Hi-Res Adventure directly released under the SierraVenture label in 1983. [1] Versions were published for the Apple II and Atari 8-bit computers. An alternate version of the game intended for younger players called Gelfling Adventure was released in 1984. [2] [3]

Contents

Development

Jim Henson, director and producer of The Dark Crystal, and Ken Williams, game programmer Jim-Henson-and-Ken-Williams.jpg
Jim Henson, director and producer of The Dark Crystal , and Ken Williams, game programmer

It took Roberta Williams a little over a month to develop the design for the game, which was then turned over to programmers and artists. [4]

Reception

Softline considered the game to be better than the film, stating The Dark Crystal's "thin story that failed to serve the movie well is comparatively top-drawer material in the game" and called the graphics "delightful". [5] The game received a Certificate of Merit in the category of "1984 Best Computer Adventure" at the 5th annual Arkie Awards. [6]

InfoWorld's Essential Guide to Atari Computers recommended the game as among the best adventure games for the Atari 8-bit. [7] In a 1983 review of the Atari 8-bit version for Hi-Res magazine, Mark S. Murley found the game too clearly linear and disliked having to swap between three disks. He wrote:

If the narrowness of the game and the disk-swapping problem were the only negative aspects of The Dark Crystal, then I might be tempted to at least recommend it, however, to novice Adventurers. The graphics themselves are a little lackluster, and the color is not the best. This is distracting in an Adventure of this scope wherein so much of the player's time is spent looking at dozens of screens. [8]

Reviews

Related Research Articles

<i>Archon: The Light and the Dark</i> 1983 video game

Archon: The Light and the Dark is a 1983 video game developed by Free Fall Associates and one of the first five games published by Electronic Arts. It is superficially similar to chess, in that it takes place on a board with alternating black and white squares, but instead of fixed rules when landing on another player's piece, an arcade-style fight takes place to determine the victor, and each piece has different combat abilities. The health of the player's piece is enhanced when landing on a square of one's own color.

<i>Pinball Construction Set</i> 1982 video game

Pinball Construction Set is a video game by Bill Budge written for the Apple II. It was originally published in 1982 through Budge's own company, BudgeCo, then was released by Electronic Arts in 1983 along with ports to the Atari 8-bit computers and Commodore 64.

<i>M.U.L.E.</i> 1983 video game

M.U.L.E. is a multiplayer video game written for Atari 8-bit computers by Ozark Softscape. Designer Danielle Bunten Berry takes advantage of the four joystick ports of the Atari 400 and 800 to allow four-player simultaneous play. Published in 1983, M.U.L.E. was one of the first five games from new company Electronic Arts, alongside Axis Assassin, Archon: The Light and the Dark, Worms?, and Hard Hat Mack. It is primarily a turn-based strategy game, but incorporates real-time elements where players compete directly as well as aspects that simulate economics.

<i>Time Zone</i> (video game) 1982 video game

Time Zone is a multi-disk graphical adventure game written and directed by Roberta Williams for the Apple II. Developed in 1981 and released in 1982 by On-Line Systems, the game was shipped with six double-sided floppy disks and contained 1,500 areas (screens) to explore along with 39 scenarios to solve. Produced at a time when most games rarely took up more than one side of a floppy, Time Zone is one of the first games of this magnitude released for home computer systems. Ports were released for Japanese home computers PC-88, PC-98 and FM-7 in 1985.

<i>Choplifter</i> 1982 video game

Choplifter is a military-themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit computers the same year, and also to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers.

<i>Ultima II: The Revenge of the Enchantress</i> 1982 video game

Ultima II: The Revenge of the Enchantress, released on August 24, 1982, for the Apple II, is the second role-playing video game in the Ultima series, and the second installment in Ultima's "Age of Darkness" trilogy.

<i>Softporn Adventure</i> 1981 video game

Softporn Adventure is a comedic, adult-oriented text adventure game produced for the Apple II in 1981. The game was created by Charles Benton and released by On-Line Systems, later renamed Sierra On-Line. Years later, Softporn Adventure was remade and expanded as Leisure Suit Larry series of adult-oriented video games, and the first entry in that series, 1987's Leisure Suit Larry in the Land of the Lounge Lizards, was a nearly direct graphical adaptation of Softporn Adventure. Another graphical version was released as Las Vegas for various Japanese computers in 1986 by Starcraft.

<i>Kings Quest I</i> 1984 video game

King's Quest: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.

<i>Shamus</i> (video game) 1982 video game

Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.

<i>B.A.T.</i> (video game) 1989 video game

B.A.T. is a futuristic point and click adventure game with some role-playing video game elements. It was first released in 1989 and available on several home computer platforms, mostly in 1990 and 1991. It was developed by Computer's Dream and published by Ubisoft. A sequel, B.A.T. II – The Koshan Conspiracy, was released in 1992.

<i>F-15 Strike Eagle</i> (video game) 1984 video game

F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulation game released for Atari 8-bit computers in 1984 by MicroProse then ported to other systems. It is the first in the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III. An arcade version of the game was released simply as F-15 Strike Eagle in 1991, which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU.

<i>Oils Well</i> 1983 video game

Oil's Well is a video game published by Sierra On-Line in 1983. The game was written for the Atari 8-bit computers by Thomas J. Mitchell. Oil's Well is similar to the 1982 arcade game Anteater, re-themed to be about drilling for oil instead of a hungry insectivore. Ports were released in 1983 for the Apple II and Commodore 64, in 1984 for ColecoVision and the IBM PC, then in 1985 for MSX and the Sharp X1. A version with improved visuals and without Mitchell's involvement was released for MS-DOS in 1990.

<i>Gateway to Apshai</i> 1983 video game

Gateway to Apshai is an action-adventure game for the Commodore 64, ColecoVision and Atari 8-bit computers. It was developed by The Connelley Group and published by Epyx in 1983 as a prequel to Temple of Apshai. It is a more action-oriented version of Temple of Apshai, with smoother and faster graphics, streamlined controls, fewer role-playing video game elements, and fewer room descriptions.

<i>Prisoner 2</i> 1982 video game

The Prisoner 2 is a video game published in 1982 by Edu-Ware. It is a remake of the 1980 game The Prisoner.

<i>Murder on the Zinderneuf</i> 1983 video game

Murder on the Zinderneuf is a video game designed by Jon Freeman and Paul Reiche III and one of the first six games published by Electronic Arts in 1983. It was developed for the Apple II, Commodore 64, Atari 8-bit computers, and IBM PC.

<i>Jawbreaker</i> (video game) 1981 video game

Jawbreaker is a Pac-Man clone programmed by John Harris for Atari 8-bit computers and published by On-Line Systems. Released in 1981 before an official version of Pac-Man was available, it was widely lauded by reviewers and became a major seller. The story of its creation and Harris's Atari 8-bit implementation of Frogger form a portion of Steven Levy's 1984 book, Hackers: Heroes of the Computer Revolution.

<i>Legionnaire</i> (video game) 1982 video game

Legionnaire is a computer wargame for Atari 8-bit computers created by Chris Crawford released through Avalon Hill in 1982. Recreating Julius Caesar's campaigns in a semi-historical setting, the player takes command of the Roman legions in real-time battles against the barbarians.

<i>Wizard and the Princess</i> 1980 video game

Wizard and the Princess is a graphic adventure game written for the Apple II and published in 1980 by On-Line Systems. It is the second installment in the Hi-Res Adventures series after Mystery House. Unlike its predecessor, which featured monochrome drawings, Wizard and the Princess introduced color graphics. Ports for the Atari 8-bit computers and Commodore 64 were released in 1982 and 1984 respectively. The 1982 self-booting disk version for IBM PC compatibles was renamed Adventure in Serenia.

<i>Preppie! II</i> 1983 video game

Preppie! II is a video game written by Russ Wetmore for Atari 8-bit computers and published by Adventure International in 1983. Subtitled "The continuing saga of Wadsworth Overcash", it is a sequel to 1982's Frogger-inspired Preppie!. The game loosely continues the preppy theme, primarily through a story in the manual, but replaces the country club setting with an abstract, overhead view maze. Some obstacles from the first game appear in the second.

<i>ORileys Mine</i> 1983 video game

O'Riley's Mine is an action game designed by Mark Riley and published in 1983 by Datasoft for Atari 8-bit computers. The game was ported to the Apple II by Larry Lewis and Commodore 64 by Al Rubin. Both ports were also released in 1983.

References

  1. 1 2 "The Dark Crystal - Cover Art - MobyGames". www.mobygames.com. Archived from the original on October 9, 2008. Retrieved September 13, 2008.
  2. "Gelfling Adventure". Museum of Computer Adventure Game History. Retrieved March 10, 2019.
  3. "Gelfling Adventure". Vintage-Sierra.net. Retrieved March 10, 2019.
  4. Anderson, John (March 1983). "The Dark Crystal". Creative Computing. p. 168. Retrieved September 13, 2008.
  5. Tommervik, Margot Comstock (May–Jun 1983). "The Dark Crystal". Softline. p. 45. Retrieved July 28, 2014.
  6. Kunkel, Bill; Katz, Arnie (February 1984). "Arcade Alley: The 1984 Arcade Awards, Part II". Video. Vol. 7, no. 11. Reese Communications. pp. 28–29. ISSN   0147-8907.
  7. Mace, Scott (1984). InfoWorld's Essential Guide to Atari Computers. Harper & Row. pp. 79–80. ISBN   978-0-06-669006-3.{{cite book}}: CS1 maint: date and year (link)
  8. Murley, Mark S. (March 1983). "Reviews: The Dark Crystal". Hi-Res. 1 (3).
  9. "Jeux & stratégie 21". June 1983.