Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work

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Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work
Leisure-Suit-Larry-5.jpg
Developer Sierra On-Line
Publisher Sierra On-Line
Directors
Producer Guruka Singh Khalsa
Designer Al Lowe
Programmer Brian K. Hughes
Artist Jane Cardinal
Composer Craig Safan
Series Leisure Suit Larry
Engine SCI1
Platforms
ReleaseSeptember 7, 1991
Genre Adventure game
Mode Single-player

Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work is a graphical adventure game developed and published by Sierra On-Line for the Amiga, DOS and Macintosh computers in 1991. It is the fourth entry in their Leisure Suit Larry series and the first Larry title to have 256-color graphics and a fully icon-based interface. Being an (in)direct sequel to 1989's Leisure Suit Larry 3 , its title is misleading, as there is no Leisure Suit Larry 4 . [1] The game is followed by Leisure Suit Larry 6 in 1993. It was re-released in 2017 on Steam with Windows support.

Contents

Gameplay

Leisure Suit Larry 5 expands on the multi-character feature of the previous installment, with control periodically passing between the protagonists Larry and Patti. [1] A difference in the interface is that it includes the "Zipper" icon, enabling the character to perform an erotic action.

The overall difficulty is greatly reduced in comparison with past games; neither character can become trapped or die, and losing the game is impossible. [1] Many of the items players collect on their journey are merely optional, only triggering alternative solutions and affecting the final score, but not the game's progress. [1]

Plot

Screenshot showing the game's graphics and Hollywood setting LSL5 screenshot.png
Screenshot showing the game's graphics and Hollywood setting

The absence of a Leisure Suit Larry 4 forms the game's premise: Julius Biggs has stolen the "missing floppies" and caused Larry Laffer to become amnesiac. Larry awakens working as a videotape technician at PornProdCorp, a sleazy entertainment company transitioning from adult films to mainstream television. His manipulative boss, Silas Scruemall, assigns him a cross-country mission: travel across America with a hidden camera to record three finalist women for their new TV show America's Sexiest Home Videos.

Meanwhile, FBI Inspector Desmond recruits pianist Passionate Patti for an undercover operation. The Bureau suspects organized crime has infiltrated the entertainment industry through subliminal messages embedded in rock music and rap recordings. Patti must investigate Des Rever Records in Baltimore and K-RAP Radio in Philadelphia, allegedly controlled by criminal enterprises.

Larry's journey takes him to three women across the country. In New York City, he encounters Michelle Milken, a junk bond dealer who seduces him, then steals his money and credit cards. Atlantic City brings him to Lana Luscious, a professional mud wrestler he meets on the boardwalk. His final stop in Miami introduces him to Chi Chi Lambada, a dental hygienist and former gymnast.

Patti's investigation uncovers evidence of subliminal messaging techniques and documents exposing connections to organized crime. Both investigations converge on Julius, who controls both the music industry infiltration Patti is tracking and the television production company that employs Larry.

On his way back to Los Angeles, Larry is involved in an airplane incident, lands the plane safely, and is greeted as a hero. He is invited to the White House by George H. W. Bush, where he is reunited with Patti.

Development

Following Leisure Suit Larry III (1989), designer Al Lowe initially believed the series would end as a trilogy. However, Lowe and Sierra On-Line president Ken Williams explored the possibility of turning Larry into an online, multiplayer adventure. In early 1991, Lowe and a small team began work on Leisure Suit Larry 4, intended as the first Sierra Network online adventure. They built custom modem- and server-based code (code-named "Facemaker" and a waiting-room system) to let players create avatars and interact in real time. These experiments hit technical roadblocks due to dial-up speeds and graphics bandwidth limitations, and the Larry 4 project was abandoned. [2]

With no viable Larry 4, Lowe needed a fresh approach. In a chance hallway remark, he joked that the next game would be "Larry 5" instead of 4, which led to the famous in-joke: Larry 4 never exists (its "missing floppies" were stolen, causing Larry's amnesia), and Larry 5 picks up the story without retelling the fourth episode. This skipped-over entry served as a narrative device, drawing attention to the new game. Lowe later explained that skipping over "4" freed him from the constraints of continuing Larry and Patti's happily-ever-after, and the question, "What happened to Larry 4?" intrigued players. [3]

At this time, Sierra had upgraded its technology. Larry 5 was developed using the new Sierra Creative Interpreter (SCI1), which supported 256-color VGA graphics and a point-and-click interface. It became the first Larry game to use the mouse-driven icon bar (replacing the old text parser) and full-color backgrounds. Lowe and his team redrew every scene in VGA, taking advantage of the richer color palette to add more detail and humor. This interface change had major design implications: removing the text parser made puzzles easier to solve, as players no longer had to guess specific commands. To compensate for this simplification, the team inserted additional puzzles and interactions, as well as a new "Zipper" icon that allowed Larry to initiate many of his signature sexual gags without typed commands. [4]

Design goals for Larry 5 included making the game more forgiving. Unlike previous entries, Larry and Patti could not die or get permanently stuck. Sierra's internal surveys showed that many adventure players never finished games due to difficult obstacles, so Larry 5 was conceived as a "player-friendly" entry with fewer dead ends, no deaths, and easier puzzles. The game retained the dual-protagonist structure of Larry 3, with control switching between Larry Laffer and Passionate Patti depending on the chapter. In the story, Larry and Patti pursue separate cases in the pornography and music industries until their paths converge. The structure also hinted at the unseen Larry 4 events, such as the "missing floppies" plot device. [5]

Production was led by producer Guruka Singh Khalsa, with Lowe as writer/director and Bill Davis as creative director. The team completed the game in 1991 for MS-DOS, Amiga, and Macintosh platforms. Leisure Suit Larry 5 was released in September 1991. [5]

Reception

The game sold 125,000 copies within a month. [8] Al Lowe has said that each game in the Leisure Suit Larry franchise, including Leisure Suit Larry 5, sold over 250,000 copies. [9] According to Sierra, combined sales of the Larry series surpassed 1.4 million units by the end of March 1996, [10] before the release of Leisure Suit Larry: Love for Sail! The total sales of the first five Leisure Suit Larry games had surpassed 2 million copies by the time of Love for Sail!'s launch. [11]

Computer Gaming World called Leisure Suit Larry 5 "a thoroughly enjoyable game". [6]

References

  1. 1 2 3 4 "Hardcore Gaming 101: Leisure Suit Larry". Hardcore Gaming 101. Archived from the original on June 13, 2014. Retrieved February 2, 2010.
  2. "Where's LSL4?". Al Lowe's Humor Site.
  3. "Is LSL5 LSL4?". Al Lowe's Humor Site.
  4. "Talking Leisure Suit Larry with Al Lowe". IGN. December 26, 2014. Retrieved June 20, 2025.
  5. 1 2 "Leisure Suit Larry, Al Lowe's Gaming Legacy, Part 2". Retro365. Retrieved June 20, 2025.
  6. 1 2 Lambright, J. D. (November 1991). "Uncovering Passionate Patti in Sierra's Leisure Suit Larry 5". Computer Gaming World. No. 88. pp. 94–95. Archived from the original on December 2, 2013. Retrieved November 18, 2013.
  7. Presley, Paul (March 1991). "Leisure Suit Larry 5". The One For Amiga Games. No. 42. pp. 72–73.
  8. "Hot property" . Nashua Telegraph. November 15, 1991. p. 15.
  9. Lowe, Al (March 19, 1999). "The Death of Adventure Games". Al Lowe's Humor Site. Archived from the original on February 3, 2004.
  10. Sierra On-Line Form 10-K (Report). Bellevue, Washington. March 31, 1996. pp. 7–9. Archived from the original on April 16, 2018.
  11. "Leisure Suit sets sail". Newsweek . December 8, 1996. Archived from the original on July 8, 2017.