Mission Asteroid | |
---|---|
Developer(s) | On-Line Systems |
Publisher(s) | On-Line Systems |
Designer(s) | Roberta Williams [2] |
Programmer(s) | Ken Williams [2] |
Series | Hi-Res Adventures |
Engine | ADL |
Platform(s) | Apple II, Atari 8-bit, Commodore 64 |
Release | 1980: Apple 1982: Atari [3] 1983: C64 |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Mission Asteroid (shown as Mission: Asteroid in the manual and on the title screen) [3] is a graphic adventure game for the Apple II written by Ken and Roberta Williams and released in 1980 by On-Line Systems. [2]
The game was released as Hi-Res Adventures #0, despite being released after Mystery House and Wizard and the Princess . It was meant as an introduction to the adventure game genre so it was made easier than the rest of Hi-Res Adventures games. [4]
It was ported to the Atari 8-bit computers [3] and Commodore 64.
Mark Marlow reviewed Mission: Asteroid, Mystery House, and The Wizard and the Princess for Computer Gaming World , and stated that "Mission: Asteroid is the simplest of the group and only requires a few hours to solve". [5]
Boulder Dash is a maze-based puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who tunnels through dirt to collect diamonds. Boulders and other objects remain fixed until the dirt beneath them is removed, then they fall and become a hazard. Puzzles are designed around collecting diamonds without being crushed and exploiting the interactions between objects. The game's name is a pun on balderdash.
Software Automatic Mouth, or S.A.M., is a speech synthesis program developed by Mark Barton and sold by Don't Ask Software. The program was released for the Atari 8-bit computers, Apple II, and Commodore 64. Released in 1982, it was one of the first commercial all-software voice-synthesis programs.
Wizard's Crown is a top-down role-playing video game published by Strategic Simulations in 1986. It was released for the Atari 8-bit computers, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. A sequel, The Eternal Dagger, was released in 1987.
California Games is a sports video game released by Epyx for the Apple II and Commodore 64 in 1987. Branching from their Summer Games and Winter Games series, this game is a collection of outdoor sports purportedly popular in California. It ported to other home computers and video game consoles and was the pack-in game for the Atari Lynx when that system launched in 1989. The game was successful and spawned a sequel, California Games II.
Mystery House is an adventure game released by On-Line Systems in 1980. It was designed, written and illustrated by Roberta Williams, and programmed by Ken Williams for the Apple II. Mystery House is the first graphical adventure game and the first game produced by On-Line Systems, the company which would evolve into Sierra On-Line. It is one of the earliest horror video games.
Skyfox is a combat flight simulation game developed by Ray Tobey for the Apple II and published by Electronic Arts in 1984. Ariolasoft published the game in Europe. It was released for the ZX Spectrum, Amstrad CPC, Commodore 64, and Macintosh in 1985, to the Amiga and Atari ST in 1986, and to the PC-88 in 1988.
Synapse Software Corporation was an American software developer and publisher founded in 1981 by Ihor Wolosenko and Ken Grant. Synapse published application software and developer tools and was primarily known for video games. It initially focused on the Atari 8-bit computers, then later developed for the Commodore 64 and other systems. Synapse was purchased by Broderbund in late 1984 and the Synapse label retired in 1985.
The Last Ninja is an action-adventure game developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro and Acorn Electron in 1988, the Apple II in 1989, the Amiga and Atari ST in 1990, and the Acorn Archimedes in 1991.
Oil's Well is a video game published by Sierra On-Line in 1983. The game was written for the Atari 8-bit computers by Thomas J. Mitchell. Oil's Well is similar to the 1982 arcade game Anteater, re-themed to be about drilling for oil instead of a hungry insectivore. Ports were released in 1983 for the Apple II and Commodore 64, in 1984 for ColecoVision and the IBM PC, then in 1985 for MSX and the Sharp X1. A version with improved visuals and without Mitchell's involvement was released for MS-DOS in 1990.
Wizard and the Princess is a graphic adventure game written for the Apple II and published in 1980 by On-Line Systems. It is the second installment in the Hi-Res Adventures series after Mystery House. Unlike its predecessor, which featured monochrome drawings, Wizard and the Princess introduced color graphics. Ports for the Atari 8-bit computers and Commodore 64 were released in 1982 and 1984 respectively. The 1982 self-booting disk version for IBM PC compatibles was renamed Adventure in Serenia.
Into the Eagle's Nest is a video game developed by Pandora and published in 1987 for Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, IBM PC compatibles, and ZX Spectrum. Atari Corporation also released a cartridge version for the Atari 8-bit computers the following year on the Atari XEGS.
Karateka is a 1984 martial arts action game for the Apple II by Jordan Mechner. It is his first published game and was created while he was attending Yale University. The game was published in North America by Broderbund and in Europe by Ariolasoft. Along with Karate Champ and Yie Ar Kung-Fu, Karateka is one of the earliest martial arts fighting games. It was inspired by Japanese culture and by early Disney animated films and silent pictures. An influential game of its era, it was one of the first to use cinematic storytelling and sound design, and rotoscoped animation.
Transylvania is an adventure video game published by Penguin Software. It was released for the Apple II in 1982 followed by ports to the Atari 8-bit computers and Commodore 64. A Mac conversion was published in 1984, then versions for the Amiga, Atari ST, and MS-DOS in 1985.
Ogre is a 1986 video game based on the Ogre board wargame. It was released by Origin Systems for the Apple II, Amiga, Atari 8-bit computers, Atari ST, Commodore 64, MS-DOS, and Mac.
Questron is a 1984 game from Strategic Simulations, the first fantasy title from a company known for computer wargames. It was written by Charles Dougherty and Gerald Wieczorek and released for the Apple II, Atari 8-bit computers, and Commodore 64. A sequel, Questron II, was released in 1988.
Star Maze is a space-themed shooter taking place in a multidirectional scrolling maze published by Sir-Tech in 1982. It was written by Canadian programmer Gordon Eastman for the Apple II, based on a design by Robert Woodhead. Versions for the Atari 8-bit computers and Commodore 64 followed in 1983.
Night Mission Pinball is a pinball simulation video game published by Sublogic in 1982. It was developed by Bruce Artwick for the Apple II, then ported to the Atari 8-bit computers, Commodore 64, and IBM PC.
Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from the many similar shoot 'em ups.