Heart of China

Last updated
Heart of China
Heartofchina.jpg
Developer(s) Dynamix
Publisher(s) Sierra On-Line
Director(s) Jeff Tunnell
Designer(s) Jeff Tunnell
Programmer(s) Louie McCrady
Artist(s) D. Brent Burkett
Writer(s) David Atman
Jeffrey Tunnell
Tom Brooke
David Selle
Composer(s) Don Latarski
Christopher Stevens
Platform(s) Amiga, DOS, Macintosh
Release 1991
Genre(s) Adventure
Mode(s) Single-player

Heart of China is a 1991 adventure game developed by Dynamix and published by Sierra On-Line. The game follows the exploits of pilot Jake "Lucky" Masters as he tries to rescue nurse Kate Lomax from a ruthless Chinese warlord.

Contents

Plot

In 1930s Hong Kong, struggling former World War I fighter pilot Jake "Lucky" Masters is recruited by rich businessman E.A. Lomax for a dangerous mission. Lomax's daughter Kate has been kidnapped by ruthless warlord Li Deng and imprisoned in Deng's Chengdu fortress. Lucky must rescue Kate, but to do so he must enlist the help of a mysterious ninja named Zhao Chi. Each day Lucky has not rescued Kate, his reward money decreases by $20,000.

After sneaking into Deng's fortress, Lucky and Chi snatch Kate and escape. Unfortunately, Kate is bitten by a snake during the rescue and the only medicine that can save her is in Kathmandu in Nepal. After further adventures in Istanbul, the trio makes its way to Paris. The game featured multiple endings, with the player's actions determining which one would be depicted.

Gameplay

The primary gameplay is done via a point and click interface where players can use the mouse, keyboard, and/or joystick to interact with the game environment, converse with NPCs, and solve puzzles to progress the game. Portions of the game can be played from Jake's, Chi's, or Kate's perspectives, and some segments require specific characters to properly complete. There are two optional arcade-style action sequences: One where the player drives a tank through the plains of Chengdu, and another where the player has a swordfight atop the Orient Express .

Certain choices can delay the team (diminishing the reward given in the epilogue). There are several possible endings to the game and many ways to die or otherwise fail.

Development

Heart of China magazine ad. Sierra-Interaction-Magazine---Ad---HeartofChina.jpg
Heart of China magazine ad.

The game was developed on the proprietary Dynamix Game Development System that was first used in Rise of the Dragon . In regards to Heart of China's point-and-click adventure UI, Dynamix president Jeff Tunnell stated that "With our 'point-and-click' interaction system, our goal was to eliminate the frustration factor from adventure gaming, so that nothing interferes with the experience of the game." [1] The artwork used a mixture of digitized photos of live actors and hand painted sets. The game supported VGA resolution in 256 colors. Because of tight production budgets, Dynamix had to recruit the cast of actors from the company's own employees and even their families. [2]

Reception

Heart of China was commercially successful. [5]

ACE gave the game 910 out of 1000 points, calling it "a significant breakthrough in the interactive storytelling genre" and stating that unlike contemporary games such as Rise of the Dragon and Space Quest IV it does not just have excellent graphics and sound, but also a proper narrative storyline. The reviewer also mentions the story's similarity to that of the Tom Selleck film High Road to China . [4] Computer Gaming World stated that "Heart of China is everything a good adventure movie should be: fast-paced, tense, ingenious, witty, varied of locale and light of plot. Above all, it is entertaining". The magazine praised the graphics, music, and story, and concluded that it was "a cinematic experience to be savored". [6] In Dragon , the game got 5 out of 5 stars. [3]

British gaming magazine The One reviewed the DOS version of Heart of China in 1991, stating that "Now that Dynamix has combined full-colour paintings, live actors and digitising to achieve the stunning look of Heart of China, the 'interactive movie' seems just that little bit closer." [1]

In 1991, PC Format declared Heart of China one of the 50 best computer games ever. The editors wrote, "Stunning digitised scenes are the stars and create a tremendous atmospheric experience that has a tough adventure in there as well." [7]

Related Research Articles

<i>Abrams Battle Tank</i> 1988 video game

Abrams Battle Tank is a video game developed by Dynamix and published by Electronic Arts in 1988 for MS-DOS. Designed by Damon Slye, the game is a 3D vehicle simulation of the M1 Abrams tank. The 1991 Sega Genesis port by Realtime Games Software was renamed to M-1 Abrams Battle Tank.

<i>Kings Bounty</i> 1990 video game

King's Bounty is a turn-based fantasy video game designed by Jon Van Caneghem and published by New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games.

<i>Eric the Unready</i> 1993 video game

Eric the Unready is an adventure game developed and published by Legend Entertainment for MS-DOS in 1993. Eric the Unready is a parody of the fantasy genre in general, though it parodies numerous other topics as well, ranging from Star Trek to Zork. It tells a comedic story of the titular unqualified knight on a quest to rescue a princess. The game also adapts the character Morgan le Fay from Arthurian legend. The game was well received.

<i>Red Baron</i> (1990 video game) 1990 video game

Red Baron is a combat flight simulation video game for MS-DOS created by Damon Slye at Dynamix. It was published by Sierra On-Line in 1990. The game was ported for Amiga and Macintosh computers in 1992.

<i>Beyond Zork</i> 1987 video game

Beyond Zork is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom. It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.

<i>Conquests of Camelot: The Search for the Grail</i> 1990 video game

Conquests of Camelot: The Search for the Grail is a graphic adventure game released in 1990 by Sierra On-Line. It was the first game in the Conquests series designed by Christy Marx and her husband Peter Ledger. The only other game in the series was 1991's Conquests of the Longbow: The Legend of Robin Hood. Marx did the majority of the design work while Ledger created the game and package art.

<i>Plundered Hearts</i> 1987 video game

Plundered Hearts is an interactive fiction video game created by Amy Briggs and published by Infocom in 1987. Infocom's only game in the romance genre, it was released simultaneously for the Commodore 64, Atari 8-bit computers, Atari ST, Amiga, classic Mac OS, and MS-DOS. It is Infocom's twenty-eighth game.

<i>Rise of the Dragon</i> 1990 video game

Rise of the Dragon, released in 1990 by Dynamix, marks the company's venture into the cyberpunk genre, distinct from its usual portfolio of action and flight simulators. This graphic adventure game is set in a future dystopian version of Los Angeles, circa 2053, and follows the story of detective William 'Blade' Hunter as he investigates the death of the mayor's daughter, linked to a dangerous new drug, MTZ. The gameplay combines detective work, strategy, and action. Players must solve puzzles that influence the storyline, interact with characters who remember past choices, and tackle action sequences. If players fail these sequences multiple times, the game may offer to automatically complete them.

<i>Aces of the Pacific</i> 1992 video game

Aces of the Pacific is a combat flight simulation game developed by Dynamix for MS-DOS compatible operating systems and published by Sierra On-Line in 1992. The game takes place during World War II. Players can choose to play a single mission or a career path in United States Army Air Forces, United States Navy, United States Marines, Imperial Japanese Army, or Imperial Japanese Navy. Dynamix followed-up the game with Aces Over Europe in 1993.

<i>A-10 Tank Killer</i> 1989 video game

A-10 Tank Killer is a 1989 combat flight simulation video game for DOS developed and published by Dynamix. An Amiga version was released in 1990. The game features an A-10 Thunderbolt II attack aircraft. Following the success of Red Baron, version 1.5 was released in 1991 which included Gulf War missions and improved graphics and sounds. Several mission packs were sold separately. A sequel published by Sierra, Silent Thunder: A-10 Tank Killer II, was released in 1996.

<i>Return to Krondor</i> 1998 video game

Return to Krondor is a role-playing video game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's Betrayal at Krondor, it was released for Windows on the PC in time for the 1998 Thanksgiving and Christmas season. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game.

<i>Tass Times in Tonetown</i> 1986 video game

Tass Times in Tonetown is an adventure game published by Activision in 1986. It was designed by Michael Berlyn and Muffy McClung Berlyn and programmed by Rebecca Heineman of Interplay in cooperation with Brainwave Creations.

<i>Space Quest IV</i> 1991 video game

Space Quest IV: Roger Wilco and the Time Rippers is a 1991 graphic adventure game by Sierra On-Line, and the fourth entry in the Space Quest series. The game was released originally on floppy disks on March 4, 1991, and later released on CD-ROM in December 1992 with full speech support; an Atari ST version was announced via Sierra Online's magazine, Sierra News Magazine, but was later canceled. The game sees players assume the role of Roger Wilco, who is thrust into a new adventure across time and space where he must thwart the plans of an old foe that is seeking revenge against him.

<i>Space Quest III</i> 1989 video game

Space Quest III: The Pirates of Pestulon is a 1989 graphic adventure game by Sierra On-Line, and the third game in the Space Quest series. Players assume the role of Roger Wilco, a lowly space janitor, who becomes involved in rescuing a pair of computer programmers from a sinister video game company. The game received positive reviews from critics, and contributed further to the series' commercial success for Sierra. A sequel, Space Quest IV, was released in 1991.

<i>Quarterstaff: The Tomb of Setmoth</i> 1988 video game

Quarterstaff: The Tomb of Setmoth is an interactive fiction role-playing video game developed by Scott Schmitz and Ken Updike and released by Infocom for Macintosh in 1988. The game features a text parser, graphics, a dynamically updated map, and a graphical interface that incorporates Mac OS hierarchical menus.

<i>Cobra Mission: Panic in Cobra City</i> 1991 video game

Cobra Mission: Panic in Cobra City is an MS-DOS adventure game published in 1992 in North America by Megatech Software as a port of the 1991 PC-98 Cobra Mission (コブラミッション) game by INOS. This was the first eroge released in English.

<i>Martian Memorandum</i> 1991 video game

Martian Memorandum is a dystopian cyberpunk/noir graphic adventure game that was originally released in 1991 for MS-DOS. It was developed and published by Access Software. The game is the second in the series of Tex Murphy mysteries; its immediate sequel is Under a Killing Moon. The game is set in 2039, several years after Mean Streets.

<i>Elvira: Mistress of the Dark</i> (video game) 1990 video game

Elvira: Mistress of the Dark is a horror adventure/role-playing video game developed by Horror Soft and released by Accolade in 1990 for the Amiga, Atari ST, Commodore 64 and MS-DOS computers. It was Horror Soft's second published game after 1989's Personal Nightmare and stars the actress Cassandra Peterson as her character Elvira.

<i>David Wolf: Secret Agent</i> 1989 video game

David Wolf: Secret Agent is an interactive movie published by Dynamix in 1989 for MS-DOS.

<i>The Legend of Kyrandia</i> 1992 video game

The Legend of Kyrandia: Book One is a 2D point-and-click adventure game, developed by Westwood Studios and published by Virgin Games in August 1992. The game is the first in the Legend of Kyrandia series, and focuses on players taking on the role of a young prince who must put an end to the tyrannical chaos of an evil court jester.

References

  1. 1 2 "Heart of China". The One. No. 33. emap Images. June 1991. p. 29.
  2. Adventure Classic Gaming (2008), Heart of China, archived from the original on 2008-05-09
  3. 1 2 Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (December 1991), "The Role of Computers", Dragon (176): 57–62.
  4. 1 2 Presley, Paul (July 1991), "Heart of China", ACE , no. 46, pp. 50–52
  5. Ritchie, Craig (September 2010). "From the Archives; Dynamix". Retro Gamer (80): 54–58.
  6. Ardai, Charles (October 1991). "Popcorn Not Included IV / Heart of China". Computer Gaming World. No. 87. pp. 10, 12, 14. Archived from the original on 2 December 2013. Retrieved 18 November 2013.
  7. Staff (October 1991). "The 50 best games EVER!". PC Format (1): 109–111.