The Incredible Machine (1993 video game)

Last updated
The Incredible Machine
Incredible Machine DOS Cover.jpg
DOS cover art
Developer(s) Jeff Tunnell Productions
Publisher(s) Sierra On-Line
Dynamix (3DO)
Producer(s) Jeff Tunnell
Designer(s) Kevin Ryan
Programmer(s) Kevin Ryan
Artist(s) Dennis Clevenger
Composer(s) Christopher Stevens
Series The Incredible Machine
Platform(s) Macintosh, DOS, Windows, FM Towns, PC-98, 3DO
ReleaseOriginal:
  • 1993 (DOS)
  • 1994 (FM Towns, PC-98, 3DO)

Even More:

  • 1993 (Mac, DOS, Windows 3.x)
Genre(s) Puzzle
Mode(s) Single-player

The Incredible Machine is a puzzle video game released in 1993, and the first release in The Incredible Machine video game series. The objective of the game is to create Rube Goldberg machines by arranging collections of objects in a complex fashion, so as to perform some simple task (such as "put the ball into a box" or "start a mixer and turn on a fan"). The Even More Incredible Machine was an extended version of the original, also released in 1993; it had 160 levels, about twice the number of levels in the original game, and had more parts to use in the contraptions.

Contents

Development

The Incredible Machine, the first game in the series, was originally going to be developed by Electronic Arts for the Commodore 64 in 1984, but Dynamix worked on Arcticfox for the Amiga instead and work did not start on The Incredible Machine until the spring of 1992. Kevin Ryan programmed The Incredible Machine in nine months, on a $36,000 budget. [1] The Macintosh and Windows versions were developed by Presage Software. [2]

Reception

Computer Gaming World in 1993 praised The Incredible Machine, stating that while the 80 puzzles "are a blast" the Free Form Mode was the game's best feature; "the curious, tinkering 10-year-old is re-awakened, given a digital toy box and set loose in the backyard of his or her mind". The magazine concluded that the game was "one of the most innovative and deceptively addicting products to pass this way in quite a while ... a well-oiled imagination machine with a very broad appeal". [3] In 1993, Dragon gave the game 4 out of 5 stars. [4] Electronic Gaming Monthly gave the 3DO version a 7.25 out of 10, saying that its controls are too slow due to the lack of mouse support, but that it is nonetheless better than the PC version due to the dramatically improved graphics and sound. [5]

In 1996, Computer Gaming World named The Incredible Machine the 62nd best game ever. The editors summarized it as "fresh in concept and long on gameplay". [6]

The Even More Incredible Machine

Scott A. May for Compute! said "The Even More Incredible Machine is divine madness – a delightfully addicting, thoroughly intelligent arcade game that should not be missed". [7]

PC Zone said "The Even More Incredible Machine is addictive and testing. Furthermore, it is flexible enough to last. The real puzzle, however, is reserved for the retailers, who must how out how to stack the weird-shaped box on their shelves". [8]

T. Liam McDonald for Game Players PC Entertainment said "if you're a puzzle fan who hasn't picked up the original, you'll definitely want to explore the zany world of The Even More Incredible Machine". [9]

Stephen Kent for CD-ROM Today said: "This game will not return you to the awe-struck discovery years of your childhood, but it's a fun-filled return to the machines that usually only function in a child’s mind". [10]

Computer Gaming World 's Ed Dille in 1993 stated that "The Even More Incredible Machine lives up to its billing, surpassing the original in terms of play value, if not presentation". [11]

Awards

The Incredible Machine was nominated for an award at the 1993 Game Developers Conference, [12] and was the winner of several prizes due to its innovative style and simulation abilities. It was innovative enough that Sid & Al's Incredible Toons earned Jeff Tunnell and Chris Cole a patent for the game concepts. [13]

The Incredible Machine for iPad/iPhone also won Best iPhone/iPad Game and was nominated for Best Puzzle Game at E3 by IGN. [14]

Related Research Articles

<span class="mw-page-title-main">The 3DO Company</span> American video game company

The 3DO Company, also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagship video game console, the 3DO Interactive Multiplayer, failed in the marketplace, the company exited the hardware business and became a third-party video game developer. It went bankrupt in 2003 due to poor sales of its games. Its headquarters were in Redwood City, California, in the San Francisco Bay Area.

<span class="mw-page-title-main">LaserActive</span> Video game console

The LaserActive is a converged device and fourth-generation home video game console capable of playing LaserDiscs, Compact Discs, console games, and LD-G karaoke discs. It was released by Pioneer Corporation in 1993. In addition to LaserActive games, separately sold add-on modules accept Mega Drive/Genesis and PC Engine/TurboGrafx-16 ROM cartridges and CD-ROMs.

<i>The Incredible Machine</i> Video game series

The Incredible Machine (TIM) is a series of video games in which players create a series of Rube Goldberg devices. They were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell, the now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993 through 1995 versions had the same development team, but the later 2000–2001 games have different designers. All versions were published by Sierra Entertainment. The entire series and intellectual property were acquired by Jeff Tunnell-founded PushButton Labs in October 2009. PushButton Labs was later acquired by Playdom, itself a division of Disney Interactive, so as of now the rights are held by The Walt Disney Company.

<i>Gobliiins</i> Puzzle adventure video game series

Gobliiins is a puzzle adventure video game series, consisting of five entries, released by Coktel Vision for the Amiga, Atari ST, DOS, and Macintosh platforms. The first three titles were released in the early 1990s, the fourth in 2009. The visual look of the series and its characters were created by French artist Pierre Gilhodes, whose style was used in another game from Coktel Vision: Woodruff and the Schnibble of Azimuth.

<i>Battle Chess</i> 1988 video game

Battle Chess is a video game version of chess with 2.5D graphics and fighting animations showing the result of one piece moving onto the square of another. It was developed and released by Interplay Entertainment for the Amiga in 1988 and ported to many other systems, including the 3DO Interactive Multiplayer, Acorn Archimedes, Amiga CD32, Amiga CDTV, Apple IIGS, Apple II, Atari ST, Commodore 64, MS-DOS, FM Towns, Nintendo Entertainment System, MacOS, PC-98, X68000, and Microsoft Windows. In 1991, Battle Chess Enhanced was released by Interplay for IBM PC compatibles and Macintosh with improved VGA graphics and a symphonic musical score played from the CD-ROM.

Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator Red Baron, the puzzle game The Incredible Machine, the Front Page Sports series, Betrayal at Krondor, and the online multiplayer game Tribes.

<i>Flashback</i> (1992 video game) 1992 video game

Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in the United States and Europe, and Sunsoft in Japan.

<i>Might and Magic III: Isles of Terra</i> 1991 role-playing video game

Might and Magic III: Isles of Terra is the third game in the role-playing video game series Might and Magic. Released in 1991, it is the predecessor to Might and Magic IV: Clouds of Xeen and the sequel to Might and Magic II: Gates to Another World. A Sega Genesis version was developed, but never released.

<i>Alone in the Dark 2</i> (video game) 1993 video game

Alone in the Dark 2 is a 1993 survival horror video game developed and published by Infogrames. It is the second installment in the Alone in the Dark series. It was ported to the PC-98 and FM Towns in 1994 and to the 3DO Interactive Multiplayer in 1995 under the same name, and to the Sega Saturn and PlayStation in 1996 as Alone in the Dark: Jack Is Back in Europe, and renamed as Alone in the Dark: One-Eyed Jack's Revenge in North America.

<i>Syndicate</i> (1993 video game) 1993 video game

Syndicate is an isometric real-time tactical and strategic game from Bullfrog Productions created in 1993, and released for a variety of platforms beginning with the PC and Commodore Amiga. It is the first title in the Syndicate series. Set in a dystopian future in which corporations have replaced governments, Syndicate puts the player in control of a corporation vying for global dominance.

<i>Star Wars: Rebel Assault</i> 1993 video game

Star Wars: Rebel Assault is a rail shooter video game developed and published by LucasArts for DOS, Macintosh, Sega CD and 3DO Interactive Multiplayer systems, set in the Star Wars universe. Released in 1993, it is the first CD-ROM-only game to be published by LucasArts. The game's story focuses on a young pilot called Rookie One as they are trained by, and subsequently fights for, the Rebel Alliance in the Galactic Civil War.

<i>Sid & Als Incredible Toons</i> 1993 video game

Sid & Al's Incredible Toons is a puzzle video game developed by Dynamix and released by Sierra On-Line in 1993.

Jeffrey Tunnell is a video game producer, programmer and designer.

<i>Wing Commander</i> (video game) 1990 video game

Wing Commander is the first game in Chris Roberts' space flight simulation Wing Commander franchise by Origin Systems. The game was first released for MS-DOS on September 26, 1990 and was later ported to the Amiga, CD32 (256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as Wing Commander I in 1994. An enhanced remake Super Wing Commander was made for the 3DO in 1994, and later ported to the Macintosh.

<i>Wing Commander III: Heart of the Tiger</i> 1994 video game

Wing Commander III: Heart of the Tiger is the third main game in Chris Roberts' Wing Commander science fiction space combat simulation video game series, developed and released by Origin Systems in December 1994. It was a departure from previous games in the series in that it uses extensive live action full-motion video to add an interactive movie-style presentation to the space combat gameplay, emphasized by its advertising slogan, "Don't watch the game, play the movie!". The game's more than two hours of video featured a number of prominent movie stars including Mark Hamill as Colonel Christopher "Maverick" Blair, Malcolm McDowell as Admiral Tolwyn, John Rhys-Davies as James "Paladin" Taggart and Thrakhath nar Kiranka, and Tom Wilson as Todd "Maniac" Marshall.

<i>The Lost Files of Sherlock Holmes</i> 1992 adventure video game

The Lost Files of Sherlock Holmes is an adventure game developed by Mythos Software and published by Electronic Arts for MS-DOS in 1992 and 3DO in 1994. A sequel was developed and published by the same respective companies in 1996 titled The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo.

<i>The Need for Speed</i> 1994 video game

The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO in 1994. It allows driving eight licensed sports cars in three point-to-point tracks either with or without a computer opponent. Checkpoints, traffic vehicles, and police pursuits appear in the races.

<i>The Incredible Machine 2</i> 1994 video game

The Incredible Machine 2 is a video game released in 1994 for DOS, and part of The Incredible Machine video game series. The Incredible Machine Version 3.0 was released in 1995 for Mac OS and Windows containing the same levels as The Incredible Machine 2, but with an improved interface and added extra features like CD music tracks. Re-releases of the series, including the 2009 compilation The Incredible Machine Mega Pack, have included Version 3.0.

<i>Warlords II</i> 1993 video game

Warlords II is computer wargame released in 1993, and the second release in the Warlords video game series.

<i>Fatty Bears Birthday Surprise</i> 1993 video game

Fatty Bear's Birthday Surprise is a 1993 adventure video game developed by Humongous Entertainment. It is the second game by Humongous Entertainment, the first being Putt-Putt Joins the Parade. It is also the first and only installment of the Fatty Bear point-and-click games, although the character was also used in the mini-game compilations Fatty Bear's Fun Pack and the crossover spin-off Putt-Putt & Fatty Bear's Activity Pack. In July 2013, Tommo bought the Fatty Bear license for the Atari bankruptcy proceedings.

References

  1. Matt Barton (July 14, 2013). "Jeff Tunnell on Software Patents, Betrayal at Krondor, Incredible Machines". Armchair Arcade's Matt Chat. YouTube . Retrieved July 15, 2013.
  2. "Presage Products - The Even More Incredible Machine". presage.com. Archived from the original on June 14, 1997. Retrieved February 2, 2024.
  3. Lombardi, Chris; Weksler, Mike (April 1993). "Tinkering with Sierra's The Incredible Machine". Computer Gaming World. p. 52. Retrieved 6 July 2014.
  4. Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (May 1993). "The Role of Computers". Dragon (193): 57–63.
  5. "Review Crew: Incredible Machine". Electronic Gaming Monthly . No. 59. EGM Media, LLC. June 1994. p. 38.
  6. Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World . No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  7. "Compute! Magazine Issue 163". April 22, 1994 via Internet Archive.
  8. "PC Zone 10 (January 1994)" via Internet Archive.
  9. "Game Players PC Entertainment Vol. 7 No. 1 (January-February 1994)" via Internet Archive.
  10. "CD-ROM Today 11 January 1995" via Internet Archive.
  11. Dille, Ed (November 1993). "That's Even More Incredible!". Computer Gaming World. pp. 42–43. Retrieved 28 March 2016.
  12. "The 7th International Computer Game Developers Conference". Computer Gaming World. July 1993. p. 34. Retrieved 12 July 2014.
  13. Tunnell, Jeffrey A.; Cole, Christopher M. (1994-11-10). "United States Patent 5,577,185: Computerized puzzle gaming method and apparatus". United States Patent & Trademark Office. Retrieved 2007-09-11.
  14. "E3 2011: Best of E3 Awards". IGN. 2011-06-06. Archived from the original on June 9, 2011. Retrieved 2011-06-11.