3D Ultra Lionel Traintown

Last updated
3D Ultra Lionel Traintown
3D Ultra Lionel Traintown.jpg
Developer(s) Dynamix
Publisher(s) Sierra Attractions
Composer(s) Christopher Stevens
Platform(s) Windows
Release
  • NA: September 20, 1999 [1]
  • NA: September 30, 2000 (Deluxe)
Genre(s) Puzzle

3D Ultra Lionel Traintown is a 1999 third-person railroading game by Sierra On-Line under the casual game brand Sierra Attractions, licensed by Lionel, LLC. It consists of train layouts, some of which the player can edit.

Contents

The locomotives include a Union Pacific EMD SW1500 switcher, an Atchison, Topeka and Santa Fe Railway F3A diesel locomotive (usually used to pull passenger trains), a 2-8-0 steam locomotive, and a 1950s passenger railcar.

An enhanced version, titled 3D Ultra Lionel Traintown Deluxe, was released the following year.

Gameplay

A view of gameplay on Traintown, on the living room setting TrainPlay.PNG
A view of gameplay on Traintown, on the living room setting

There are six difficulties, known as job rosters. Each difficulty has 11 jobs, then unlocking a twelfth. Most jobs are based on picking up and delivering loads via freight and passenger cars. Other jobs involve moving numbered freight cars to make valid addition, subtraction, multiplication, and division equations at kindergarten through fifth grade difficulty levels. There are memory-matching, pick-up sticks, hangman, Tower of Hanoi, and anagram scramble jobs with set time limits. The game has seven different play environments including a desert, the arctic, a living room, and the moon.[ citation needed ]

Reception

3D Ultra Lionel Traintown won "Computer Family Entertainment Title of the Year" from the Academy of Interactive Arts and Sciences at the 3rd Annual Interactive Achievement Awards. [2]

See also

Related Research Articles

<i>Starsiege: Tribes</i> 1998 video game

Starsiege: Tribes is a first-person shooter video game. It is the first of the Tribes video game series and follows the story from Metaltech: Earthsiege and Starsiege. It was developed by Dynamix and published by Sierra On-Line in 1998. An expansion pack, Tribes Extreme, was cancelled; it was supposed to add single-player missions, multiplayer maps, and bot AI.

<i>Microsoft Flight Simulator 98</i> 1997 video game

Microsoft Flight Simulator 98, abbreviated commonly as FS98, is a flight simulator video game. It was released in September 1997 for Microsoft Windows.

<i>Driver</i> (video game) 1999 action driving video game

Driver is an action driving video game and the first installment in the Driver series. Developed by Reflections Interactive and published by GT Interactive, it was released on the PlayStation on 25 June 1999, and was ported to Microsoft Windows on 1 October 1999, and to Classic Mac OS on 12 December 2000 by Abersoft Limited.

<i>Interstate 76</i> 1997 video game

Interstate '76 is a vehicular combat video game for Microsoft Windows. It was developed and published by Activision and released on March 28, 1997.

<i>Moto Racer</i> 1997 video game

Moto Racer, mislabeled as Moto Racer Gold, is an arcade style motorcycle racing game developed by Delphine Software International and published by Electronic Arts for Microsoft Windows and PlayStation. The game was originally to be published by BMG Interactive, but after BMG closed down its U.S. operations it sold the publication rights to Electronic Arts. Critics hailed the game as the first outstanding arcade-style racer to appear on PC, and the PlayStation version in turn was called a strong conversion in reviews.

<i>NBA Live 98</i> 1997 basketball video game

NBA Live 98 is a basketball video game based on the National Basketball Association and the fourth installment of the NBA Live series. Its cover art features Tim Hardaway of the Miami Heat. The game was developed by EA Sports in 1997 for Windows, PlayStation, and Sega Saturn, while also being the final NBA Live game released for the Super NES, Genesis, and Sega Saturn.

<i>Sanitarium</i> (video game) 1998 video game

Sanitarium is a psychological horror point-and-click adventure video game that was originally released for Microsoft Windows. It was developed by DreamForge Intertainment and published by ASC Games in 1998. It was a commercial success, with sales of around 300,000 units. In 2015, it was ported to iOS and Android devices.

<i>Homeworld</i> 1999 real-time strategy computer game

Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology. The survivors journey with their spacecraft-constructing mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels and can travel in a fully three-dimensional space within each level rather than being limited to a two-dimensional plane.

<i>Railroad Tycoon 3</i> 2003 video game

Railroad Tycoon 3 is a video game, part of the Railroad Tycoon series, that was released in 2003.

<span class="mw-page-title-main">Liquid Entertainment</span> American video game developer

Liquid Entertainment was an American independent video game developer based in Pasadena, California. The studio was founded in April 1999 by Ed Del Castillo and Mike Grayford.

3-D Ultra Pinball is a series of pinball computer games developed by Sierra Entertainment's Dynamix. The games try to escape from the traditional, arcade pinball and feature animation, more than one table at once, and "temporary targets".

<i>The Polar Express</i> (film) 2004 film by Robert Zemeckis

The Polar Express is a 2004 American animated adventure film directed by Robert Zemeckis, who co-wrote the screenplay with William Broyles Jr., based on the 1985 children's book of the same name by Chris Van Allsburg. It stars Tom Hanks, Daryl Sabara, Nona Gaye, Jimmy Bennett, and Eddie Deezen. The film depicts human characters using live action and motion capture computer animation, with production sequences for the latter taking place from June 2003 to May 2004. Set on Christmas Eve, it tells the story of a young boy who sees a mysterious train bound for the North Pole stop outside his window and is invited aboard by its conductor. He joins other children as they embark on a journey to visit Santa Claus, who is preparing for Christmas.

<i>RollerCoaster Tycoon</i> (video game) 1999 video game

RollerCoaster Tycoon is a 1999 construction and management simulation video game themed around amusement parks. Developed by Chris Sawyer and published by Hasbro Interactive, the game was released for Windows and was later ported to the Xbox by Infogrames in 2003. It is the first game in the RollerCoaster Tycoon series.

<i>Need for Speed III: Hot Pursuit</i> 1998 racing video game

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 25, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.

<i>Lionel Trains: On Track</i> 2006 video game

Lionel Trains: On Track is a video game released for the Nintendo DS on December 6, 2006, licensed by Lionel Trains. The gameplay is very similar to Sid Meier's Railroad Tycoon series of computer games. In the game, the player is the head of an unspecified railroad, and their objective is to connect different cities together through rail, using the funds they start off with, and later earn. There are several separate modes of gameplay, with varying objectives.

3D Ultra Minigolf is a series of arcade-style miniature golf titles. It began in 1997 with 3D Ultra Minigolf, with 3D Ultra Minigolf Adventures and its sequel, 3D Ultra Minigolf Adventures 2 developed by Wanako Games. 3D Ultra Minigolf Adventures has been released for Microsoft Windows and Xbox 360. The sequel was released for Xbox 360 and the Sony PlayStation 3.

<i>Kings Quest: Mask of Eternity</i> 1998 video game

King's Quest: Mask of Eternity is a hybrid point-and-click adventure and action-adventure video game developed and published by Sierra Studios in 1998. It was the eighth official game in the King's Quest series, the first and only game in the main series where the main character is neither King Graham nor a member of his family, as well as the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system on box artwork and title screen.

<i>3-D Ultra NASCAR Pinball</i> 1998 video game by Dynamix

3-D Ultra NASCAR Pinball is a racing video game released in 1998 for Windows and Macintosh, and is the fourth game in 3-D Ultra Pinball video game series. It was also released under the title 3-D Ultra Pinball: Turbo Racing. The game received the Everyone rating from the Entertainment Software Rating Board. The game uses an improved graphics engine from the previous 3-D Ultra Pinball titles, which takes advantage of greater color depth and resolution up to 800x600 pixels. On the game's CD, the publishers have added texts and videos about NASCAR races.

The D.I.C.E. Award for Action Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes titles that "follow the gameplay from the prospective of the character that the player is controlling. These games feature heavy weapons use and/or involve characters engaged in combat while moving through a linear or open environment. The opponent can either be controlled by another player or by the game". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The award initially had separate awards for console games and computer games at the 1st Annual Interactive Achievement Awards in 1998, with the first winners being GoldenEye 007 for console and Quake II for computer. There have been numerous mergers and additions of action-related games throughout the awards ceremony's history. The current version was officially introduced at the 11th Annual Interactive Achievement Awards in 2008, which was awarded to Call of Duty 4: Modern Warfare.

The D.I.C.E. Award for Family Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award recognizes "the best title of any genre towards a shared, family gaming experience. The title's play dynamics must be suitable for a younger audience but can appeal to adults as well. These games often offer a mini-game component and encourage group play". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. Originally only offered as a computer game category, the first winner was Lego Island, developed and published by Mindscape. The first console winner was Pokémon Snap in 2000. Since condensing the computer and console awards into a single category, the first winner of the current version was Guitar Hero in 2006.

References

  1. "3-D Three". IGN . September 20, 1999. Retrieved June 29, 2024.
  2. "Third Interactive Achievement Awards - Personal Computer". Interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on October 11, 2000. Retrieved 28 December 2022.