Starsiege: Tribes

Last updated
Starsiege: Tribes
StarsiegeTribesBox.jpg
Developer(s) Dynamix
Publisher(s) Sierra On-Line
Director(s) Tim Gift
Producer(s) Ken Embery
Designer(s) Scott Youngblood
Programmer(s) Mark Frohnmayer
Artist(s) Mark Frohnmayer
Writer(s) Blake Hutchins
Series Tribes
Platform(s) Microsoft Windows
Release
  • NA: 23 December 1998 [1]
Genre(s) First-person shooter
Mode(s) Multiplayer

Starsiege: Tribes is a first-person shooter video game. It is the first of the Tribes video game series and follows the story from Metaltech: Earthsiege and Starsiege . It was developed by Dynamix and published by Sierra On-Line in 1998. An expansion pack, Tribes Extreme, was cancelled; it was supposed to add single-player missions, multiplayer maps, and bot AI. [2]

Contents

Gameplay

Starsiege: Tribes screenshot Sshot0028.png
Starsiege: Tribes screenshot

Tribes is a squad-based multiplayer online game. The story is set in the 40th century, after humanity has settled across the galaxies via jumpgates. Conflict has broken out between several factions of humans, the four largest of which are the Children of the Phoenix, who descend from people isolated from the Great Human Empire during the "jumpgate diaspora", Blood Eagle, a force of imperial knights originally sent from the Empire to subdue Humans who have gone 'tribal' over time, and Diamond Sword and Starwolf, who are of secondary importance, with innumerable other splinter tribes constantly fighting for territory. The player assumes the role of a warrior loyal to one of the four major tribes battling in the front lines of the conflict.[ citation needed ]

The battles take place in one of 40 levels. Most of the standard maps are outdoors environments in a variety of climates, from sunshine to snow and hail. In general, bases are scattered throughout the map depending on the game type. The outdoor environments can extend for several in-game kilometers.[ citation needed ]

There are five distinct "default" game types:

Each player wears either light, medium, or heavy armor. Heavier armors supply larger amounts of armor, energy, and ammunition. Different armor types support different weapons and equipment; for example, only the heavy armor supports the heavy mortar but only light armor supports the sniper rifle. [3] When damage is dealt to the player (by falling or being hurt by a weapon), armor is lost. Loss of all armor results in the player's death. After dying, the player respawns at the team's base (or somewhere in the field). Players also have an energy cell, which is drawn on for jetting, firing some kinds of weapons, and activating packs. The different armor types can be accessed at an inventory station. There are various items of equipment usable by the players, including vehicles, eight weapons, and "Packs" which alter the abilities of the player. On some maps, bases include various defense mechanisms and other tools to assist the team: Generators, turrets, stations, and sensors. Generators provide power to systems. Destroying them can disable an entire team's defense by deactivating turrets and stations. Weapons include the heavy mortar, sniper rifle, explosive disc launcher, short-range gatling gun, grenade launcher, blaster, plasma rifle, and laser rifle. [3]

Movement

In addition to running and jumping, players are equipped with a jetpack which allows them to accelerate into the air until the armor's energy is used up. In addition to straight-line movement, the jetpack has other versatile uses. It can be used to make short hops whilst zig-zagging to make a player harder to target in open areas. An upward thrust can help the player evade oncoming enemies armed with short-range weapons. [4]

Another method of movement is known as "skiing", and relies on an exploitation of the game's physics engine. [5] If a player taps the jump button with the correct timing whilst descending a hill, their momentum will accumulate. High speeds can be achieved this way, and if this momentum takes the player to the crest of another hill, the jetpack can be used to rapidly propel them across the map. [4] This technique was later developed into a game feature by Dynamix for Tribes 2. [6]

Development

The game was announced in May 1998. [7]

Reception

The game received "favorable" reviews according to the review aggregation website GameRankings. [8]

GameSpot considered the game to be an almost perfect balance between gameplay, online connectivity, and speedy performance. The multiplayer gameplay drew comparisons with NovaLogic's Delta Force , with good visuals and customizable weapon loadouts. The maps were highlighted as being wonderfully rendered, with seamless indoor-outdoor transitions. The site's criticisms included the difficulty in conducting long-range combat, a lack of close-combat weapons, and the queues that form at weapon consoles. They felt that Tribes would have benefited from a stronger training mode and better handling of scores and statistics. [3] The website later chose the game as one of "The Greatest Games of All Time" in 2005. [22] Next Generation said, "Tribes has the design and the technology to be the next standard in Internet action gaming. There are over 100+ servers available (all free) and more are popping up all the time. This is the first of a new breed of game and we can't recommend it enough." [17]

The game sold 98,840 copies during 1999. [23] The company expected to sell more than 250,000 copies of the game. [24]

The Academy of Interactive Arts & Sciences named Starsiege: Tribes the winner for "Online Action/Strategy Game of the Year" at the 2nd Annual Interactive Achievement Awards; it was also nominated for "PC Action Game of the Year" and "Computer Entertainment Title of the Year", although it ultimately lost both awards to Half-Life . [25] [26] The game won Computer Games Strategy Plus ' 1998 "Online Game of the Year" award. The staff highlighted its "excellent Internet performance, depth of strategies and tactics, and its accessibility and ease of play." [27] It also won the "Best Online Game of the Year" award at IGN 's Best of 1998 Awards. [28] PC Gamer US awarded the game its 1999 "Special Achievement in Innovation" prize; the staff raved that "Tribes re-wrote the rules of online combat", and that it features "airtight networking code and what is still today one of the best self-contained online interfaces we've ever seen." [29] It was a finalist for the magazine's "Best Multiplayer Game" award, as well as PC PowerPlay 's "Best Online Only" award, but lost both of them to Team Fortress Classic . [30] [31]

Sequels

A sequel, Tribes 2 , was released in March 2001. Sierra licensed the franchise to Irrational Games for a third installment, Tribes: Vengeance , which was released in October 2004. Vivendi Universal released Starsiege: Tribes and Tribes 2 for free on May 4, 2004 on a DVD-ROM with Computer Gaming World magazine and on FilePlanet in order to promote the release of Tribes: Vengeance. [32]

Related Research Articles

<i>Delta Force</i> (video game) 1998 video game

Delta Force is a tactical first-person shooter developed and published by NovaLogic. It was released for the Windows in October 1998. Delta Force was designed to be a military simulation loosely based on the United States' Delta Force special operations army unit.

<i>Unreal Tournament</i> 1999 first-person shooter video game

Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.

<i>Midtown Madness</i> 1999 racing game

Midtown Madness is a 1999 racing game developed by Angel Studios and published by Microsoft for Microsoft Windows. The demo version was released in April 1999. Two sequels followed, with Midtown Madness 2 released in September 2000 and Midtown Madness 3 released in June 2003 for the Xbox. The game is set in Chicago; the object is for the player to win street races and obtain new cars.

<i>Tribes 2</i> 2001 video game

Tribes 2 is a first-person shooter multiplayer video game developed by Dynamix and published by Sierra On-Line in 2001 as a sequel to Starsiege: Tribes.

<i>Starsiege</i> 1999 video game

Starsiege is a mecha-style vehicle simulation game developed by Dynamix and released in 1999. Starsiege is set in the Metaltech/Earthsiege universe, which contains its predecessors Earthsiege (1994), Battledrome (1994), and Earthsiege 2 (1996). This universe also includes action game Hunter Hunted (1996), strategy games Mission Force: Cyberstorm (1996) and Cyberstorm 2: Corporate Wars (1998). It also includes the sequels Starsiege: Tribes and all subsequent Tribes titles. In 2015, this game and the rest of the Metaltech/Tribes series were released as freeware by Hi-Rez Studios, but Battledrome and the Cyberstorm series were not.

<i>Die by the Sword</i> 1998 video game

Die by the Sword is a swordfighting action-adventure video game developed by Treyarch and published by Interplay Productions under their Tantrum Entertainment imprint on March 27, 1998. The game allows players to independently command the movement and swordfighting of their in-game avatars; running, jumping and turning with one hand, while simultaneously slashing, stabbing and parrying with the other. Die by the Sword also offered deathmatch and cooperative multiplayer play in its arena mode, where players could stage fights with up to three other players.

<i>Nox</i> (video game) 2000 video game

Nox is an action role-playing game developed and published by Westwood Studios and Electronic Arts in 2000 for Microsoft Windows. It details the story of Jack, a young man from Earth who is pulled into a high fantasy parallel universe and has to defeat the evil sorceress Hecubah and her army of necromancers to return home. Depending on the player's choice of character class at the beginning of the game, the game follows three largely different linear storylines, each leading to its unique ending. In the multiplayer, players can compete against each other in various game modes such as deathmatch and capture the flag, while the freely downloadable expansion pack NoxQuest added a cooperative multiplayer mode. The game was generally well received by critics and the media.

<i>Aliens Versus Predator</i> (1999 video game) 1999 video game

Aliens Versus Predator is a 1999 science fiction first-person shooter video game developed by Rebellion Developments and published by Fox Interactive for Microsoft Windows and Mac OS X. It is a part of the Alien and Predator crossover franchise, Alien vs. Predator. A sequel, Aliens Versus Predator 2, was developed by Monolith Productions and released by Sierra in 2001.

<i>Worms Armageddon</i> 1999 video game

Worms Armageddon is a 1999 turn-based strategy video game developed and published by Team17. It was originally released for the Microsoft Windows operating system, and was later ported to the PlayStation, Dreamcast, Nintendo 64, and Game Boy Color. Worms Armageddon is the third installment in the Worms series. In the game, the player controls a team of up to eight earthworms tasked with defeating an opposing team using a wide range of weapons at their disposal. The game takes place on a destructible and customizable two-dimensional board and is characterized by cartoonish graphics and a unique brand of humour.

<i>Future Cop: LAPD</i> 1998 video game

Future Cop: LAPD is a third-person shooter developed by EA Redwood Shores and published by Electronic Arts and released first for the PlayStation, then Mac OS and Microsoft Windows. Future Cop was originally developed as an installment of the Strike series.

<i>MechWarrior 4: Vengeance</i> 2000 video game

MechWarrior 4: Vengeance is a vehicle simulation game, developed by FASA Interactive and published by Microsoft. It was released on November 22, 2000. It is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these "'Mechs" and uses variety of available weapons to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries, was released on November 7, 2002. Two smaller expansions, Inner Sphere 'Mech Pak and Clan 'Mech Pak, were also released in 2002.

<i>European Air War</i> 1998 video game

European Air War is a combat flight simulator developed and published by MicroProse and published for Microsoft Windows in 1998. It is a sequel to 1942: The Pacific Air War. It simulates the Battle of Britain, and the Allied Air offensives in Western Europe during World War II in 1943–1945.

<i>MechWarrior 3</i> 1999 video game

MechWarrior 3 is a vehicle simulation game, part of the MechWarrior series. It featured a new 3D accelerated graphics engine at the time of its release. The game contains over 20 missions, with access to 18 different mechs. A novelization called Trial Under Fire was written by Loren L. Coleman.

<i>The Wheel of Time</i> (video game) 1999 video game

The Wheel of Time is a first-person shooter video game developed by Legend Entertainment and based on Robert Jordan's fantasy series of the same name. It was released in 1999 by GT Interactive. Night Dive studios published it on GOG.com with permission from Red Eagle Games the publishing rights holders for the interactive series.

<i>Test Drive 5</i> 1998 video game

Test Drive 5 is a racing game developed by Pitbull Syndicate and published by Accolade for PlayStation and Microsoft Windows in 1998.

<i>Section 8</i> (video game) 2009 first-person shooter video game

Section 8 is a first-person shooter developed by TimeGate Studios and published by SouthPeak Games. It utilizes the Unreal Engine 3 and was released for Microsoft Windows, PlayStation 3 and Xbox 360. It was released in September 2009 for Xbox 360 and PC, and for the PlayStation 3 on March 25 in North America and April 15, 2010, in the PAL region.

<i>Return Fire 2</i> 1998 video game

Return Fire 2 is a computer game developed by Silent Software and published for Windows by Ripcord Games in 1998. It is a sequel to Return Fire.

<i>Armored Fist 3</i> 1999 video game

Armored Fist 3 is a tank simulation video game developed and published by NovaLogic in 1999.

<i>FireTeam</i> (video game) 1998 video game

FireTeam is a 1998 video game developed by Multitude, Inc. for Windows.

<i>CyberStrike 2</i> 1998 video game

Cyberstrike 2 is a mech simulation game developed by Simutronics and published by 989 Studios for Microsoft Windows in 1998. It is the sequel to CyberStrike.

References

  1. GameSpot staff (23 December 1998). "New Releases [date mislabeled as "April 28, 2000"]". GameSpot . CBS Interactive. Archived from the original on 8 June 2000. Retrieved 27 April 2021.
  2. Blevins, Tal (14 October 1999). "Tribes Extreme Interview". IGN . Ziff Davis . Retrieved 28 November 2013.
  3. 1 2 3 4 5 6 Ryan, Michael E. (22 January 1999). "Starsiege Tribes Review". GameSpot. CBS Interactive. Archived from the original on 6 March 2007. Retrieved 8 June 2017. Tribes is an ambitious game that successfully delivers a rich and addictive multiplayer gaming experience. Any team-minded action fan will love this game, and I suspect that more than a few freelance types will also.
  4. 1 2 Lambert, Kornel. "PC Cheats: Starsiege Tribes". Computer and Video Games . Future Publishing. Archived from the original on 21 January 2007. Retrieved 8 June 2017.
  5. Butts, Steve (5 October 2004). "Tribes: Vengeance". IGN. Ziff Davis. Retrieved 8 June 2017.
  6. Parker, Sam (5 April 2001). "Tribes 2 Review". GameSpot. CBS Interactive. Retrieved 8 June 2017.
  7. "Starsiege Tribes". dynamix.com. May 28, 1998. Archived from the original on June 27, 1998. Retrieved April 24, 2022.
  8. 1 2 "Starsiege Tribes for PC". GameRankings . CBS Interactive. Archived from the original on 30 May 2019. Retrieved 27 April 2021.
  9. House, Michael L. "Starsiege: Tribes - Review". AllGame . All Media Network. Archived from the original on 14 November 2014. Retrieved 8 June 2017.
  10. Schuytema, Paul (14 January 1999). "Starsiege: Tribes". Gamecenter. CNET. Archived from the original on 9 October 2000. Retrieved 27 April 2021.
  11. Mayer, Robert (5 January 1999). "Starsiege Tribes". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on 18 May 2003. Retrieved 27 April 2021.
  12. Lynch, Jim (April 1999). "Go Team! (Starsiege: Tribes Review)" (PDF). Computer Gaming World . No. 177. Ziff Davis. p. 181. Retrieved 8 June 2017.
  13. Dan Elektro (April 1999). "Starsiege: Tribes". GamePro . No. 127. IDG Entertainment. p. 50. Retrieved 27 April 2021.
  14. Strauch, Joel (2 April 1999). "Starsiege: Tribes Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 23 September 2005. Retrieved 8 June 2017.
  15. Kemuel (1 July 1999). "Starsiege TRIBES". GameZone. Archived from the original on 30 June 2001. Retrieved 8 June 2017.
  16. Ward, Trent C. (15 January 1999). "[Starsiege] Tribes". IGN . Ziff Davis . Retrieved 8 June 2017.
  17. 1 2 "Starsiege: Tribes". Next Generation . No. 51. Imagine Media. March 1999. p. 87. Retrieved 27 April 2021.
  18. PCA staff (June 1999). "The Test of Time". PC Accelerator . No. 10. Imagine Media. p. 93. Retrieved 8 May 2021.
  19. Egger, Dan (March 1999). "[Starsiege:] Tribes". PC Accelerator. No. 7. Imagine Media. pp. 82–83. Retrieved 27 April 2021.
  20. Poole, Stephen (April 1999). "Starsiege: Tribes". PC Gamer . Vol. 6, no. 4. Imagine Media. pp. 100–1. Archived from the original on 13 October 1999. Retrieved 27 April 2021.
  21. Bortorff, James (1999). "'Tribes' puts the emphasis on teamwork". The Cincinnati Enquirer . Gannett Company. Archived from the original on 28 April 2001. Retrieved 8 June 2017.
  22. Colayco, Bob (15 July 2005). "The Greatest Games of All Time - Tribes". GameSpot. CBS Interactive. Retrieved 17 July 2015.
  23. "PC Gamer Editors' Choice Winners: Does Quality Matter?". PC Gamer. Vol. 7, no. 4. Imagine Media. April 2000. p. 33. Retrieved 27 April 2021.
  24. "Starsiege Tribes Storms Store Shelves With Unprecedented Consumer Support". sierra.com. January 4, 1999. Archived from the original on October 3, 1999. Retrieved April 30, 2022.
  25. "Second Interactive Achievement Awards: Online". Academy of Interactive Arts & Sciences. Archived from the original on November 3, 1999. Retrieved 20 May 2023.
  26. "Second Interactive Achievement Awards: Personal Computer". Academy of Interactive Arts & Sciences . Archived from the original on 4 November 1999.
  27. CGSP staff (11 February 1999). "The Best of 1998 (Online Game of the Year)". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 10 February 2005. Retrieved 27 April 2021.
  28. IGN staff (29 January 1999). "IGNPC's Best of 1998 Awards". IGN. Ziff Davis. Archived from the original on 27 April 1999. Retrieved 24 August 2021.
  29. PC Gamer staff (March 2000). "The Sixth Annual PC Gamer Awards (Special Achievement in Innovation)". PC Gamer. Vol. 7, no. 3. Imagine Media. p. 62. Retrieved 27 April 2021.
  30. PC Gamer staff (March 2000). "The Sixth Annual PC Gamer Awards (Best Multiplayer Game)". PC Gamer. Vol. 7, no. 3. Imagine Media. p. 56. Retrieved 27 April 2021.
  31. "Game of the Year 1999 (Part 3)". PC PowerPlay . No. 47. Next Media Pty Ltd. April 2000. p. 30. Retrieved 18 June 2021.
  32. Franco, Julio (4 May 2004). "Get Tribes and Tribes 2 free". TechSpot. Retrieved 17 June 2012.