Die Hard: Nakatomi Plaza

Last updated
Die Hard: Nakatomi Plaza
Die Hard Nakatomi Plaza.jpg
Developer(s) Piranha Games
Publisher(s) Sierra Entertainment
Fox Interactive
Director(s) Russ Bullock
Bryan Ekman
Producer(s) Chris Miller
Designer(s) Alan Freemantle
Programmer(s) Dejan Cecar
Artist(s) Bryan Ekman
Writer(s) Tom Gastall
Blake McCallister
John Melchior
Composer(s) Guy Whitmore
Engine Lithtech 2.0
Platform(s) Microsoft Windows
Release
  • NA: April 23, 2002 [1]
  • EU: May 24, 2002
Genre(s) First-person shooter
Mode(s) Single-player

Die Hard: Nakatomi Plaza is a first-person shooter video game developed by Piranha Games and was co-published by Fox Interactive and Vivendi Universal Games through its subsidiary Sierra Entertainment exclusively for Microsoft Windows. The game originally used a modified Build engine, later the GoldSrc engine, before it was finally moved to the Lithtech engine. The game features the voice of Reginald VelJohnson, reprising his role as Al Powell.

Contents

Premise

The game consists mainly of recreations of events from the first Die Hard film in the form of a first-person shooter; however, there are additional elements that are exclusive to the game. Players assume the role of John McClane, attempting to thwart the terrorist attack at Nakatomi Plaza. The levels are based on the sets from the film, and the various action scenes from the film have also been recreated.

The game expands on the film's plot, adding a few missions that did not occur in the film, such as escorting a SWAT team around the office building and saving various hostages on several floors.

The game features standard first-person shooter gameplay. There are five different types of firearms, as well as other items, such as a Zippo lighter and a Motorola radio, that can be used to accomplish various tasks.

Reception

The game received "mixed" reviews according to the review aggregation website Metacritic. [2]

Notes

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