Die Hard: Vendetta

Last updated

Die Hard: Vendetta
Die Hard - Vendetta Coverart.png
Developer(s) Bits Studios
Publisher(s) Vivendi Universal Games [a]
Fox Interactive
Director(s) Mario Aguera
Designer(s) Mario Aguera
Danny Carr
Programmer(s) Steven Goodwin
Artist(s) Derek Siddle
Writer(s) Mario Aguera
Danny Carr
Composer(s) Frank R. Favre
Dylan Beale
Giedrius Kudzinskas
Platform(s) GameCube, PlayStation 2, Xbox
ReleaseGameCube
  • EU: November 15, 2002
  • NA: November 19, 2002
PlayStation 2 & Xbox
  • EU: June 27, 2003
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Die Hard: Vendetta is a 2002 first-person shooter video game developed by Bits Studios and published by Fox Interactive and Vivendi Universal Games for the GameCube. It was later released for the PlayStation 2 and Xbox only in Europe in 2003. Taking place after the first three Die Hard films, players take on terrorists as John McClane. Reginald VelJohnson reprises his role as Sgt. Al Powell. McClane's daughter, Lucy, is an L.A.P.D. member in the game. The game received mixed reviews from critics.

Contents

Gameplay

Vendetta separates itself from other first person shooter games with its puzzle like elements. This includes hostage situations which have multiple outcomes, environmental puzzles and NPC interactions. John McClane can communicate to various NPCs in order to gain advice on how to overcome numerous situations in the game.

McClane can also take enemies hostage which cause other enemy AI to react differently depending on the rank of the hostage. Headshots in the game are rewarded by showing a panoramic camera sequence that uses a 'bullet time' effect (similar to an effect in Max Payne where the last dispatched enemy would have an almost-alike panoramic camera). [2]

The game features an ability called "Hero Time [3] " which allows the player to slow down time whilst retaining their own speed. This can be useful for saving hostages, which is a common theme along the game. When in Hero Time, the musical piece Symphony No. 9 "Ode to Joy" by Beethoven plays. To earn more Hero Time, the player must perform a heroic act such as saving a hostage.

Story

Five years after the events of Die Hard With a Vengeance , John McClane returns to the LAPD task force after an extended absence. After refreshing his skills in a training exercise, McClane goes home to watch the unveiling of a painting that was recovered from an expedition in South America by Piet Gruber (the son of Hans Gruber, the main villain from the first Die Hard film). As the unveiling begins, Lucy (McClane's daughter, now a police officer) witnesses robbers attempting to leave with artwork, and gunfire erupts, panicking the crowd. McClane rushes to the Townsend Museum to rescue his daughter. Once there, McClane is notified that the robbers have sealed themselves in and taken hostages, including Lucy. McClane enters the museum and begins his search for the hostages, taking out several criminals in the process. After saving Dick Thornberg and Christopher von Laden (the museum's curator), McClane rescues Lucy.

McClane takes a stroll on Hollywood Boulevard when the chief notifies him of two murders at a diner not far from the former's location. McClane (disguised as a criminal) neutralizes Sergio, the perpetrator of the murders, and takes the latter's membership card, gaining access to the club where Sergio's crew is having a meeting. Quickly dispatching Sergio's men, McClane learns that the stolen artwork is hidden in a Chinese movie theater and makes his way there. Saving the hostages, McClane dwells into the subways to retrieve the missing artwork. He overhears a conversation between von Laden (secretly in league with Piet) and Jack Frontier, a former U.S. Army soldier and CIA operative turned actor turned criminal for hire. Frontier pushes off von Laden's concerns about the plan and orders him to go into hiding. Retrieving fragments of the artwork, McClane manages to find a distraught von Laden, telling him that Frontier wants the curator dead. The two escape into the city's aqueduct, where Lucy meets up with them and takes von Laden into custody.

McClane returns to the LAPD headquarters, where Piet's men have taken over the entire compound. McClane rescues Thornburg, who happens to try to get an exclusive interview with von Laden. Thornburg informs McClane there are two booby trapped bombs planted in the main entrance doors, and should anyone from the outside attempts a rescue, the headquarters will explode. McClane finds Lucy and an injured von Laden, and the latter tells McClane that Piet and Frontier have plans for him and all of Los Angeles. McClane recruits inmates Herbert Dowd and Nitric to hack into the police's communications system and disarm the explosives at the main entrance. Once the explosives are disarmed, Nitric betrays McClane and escapes. While in the hot pursuit of Nitric, McClane obtains a suitcase containing evidence of the art robbery. He confronts Piet, who is holding Captain Al Powell, von Laden, and Thornburg hostage. Lucy appears to aid her father but is taken hostage by Piet's newest henchman, Nitric. Piet kills von Laden and escapes with Frontier and Nitric in the helicopter.

McClane and the LAPD track the helicopter down to a movie studio in Hollywood. After providing cover for the SWAT team using a sniper, he regroups with them, and they recover some of the paintings. McClane ignores their advice to go home and stays to find Lucy. Arriving at a Western-themed set in the studio, McClane and Nitric engage in a shootout, where the former emerges victorious. Al comes and arrests McClane for his unintentional assault on Jessie Montana, a renowned actress whose trailer McClane vandalized while trying to find Lucy.

At the Sierra Correctional Facility, Piet's men stage a jailbreak, and Nitric leaves his cell. Sergio kidnaps the prison warden, opening all the cell doors in the process. McClane leaves his cell and arms himself as he attempts to find Nitric and the prison warden. The prison breakout intensifies, and McClane rescues the prison warden, revealing that Nitric is on the roof waiting for a helicopter. McClane finds Nitric and shoots down the latter. Nitric refuses to tell where Lucy is as he dies. Al arrives and, impressed by McClane's heroics, tells him he can go home.

Following a cryptic tip Nitric gave him before his death, McClane heads to a fish factory near the harbor to find Lucy. Instead, he finds Piet exchanging the paintings for a prototype RDXS Ample with Sumi Kazawa. Marlin, a long-time Piet associate, reveals herself, and they take the rocket to a warehouse in the harbor, where McClane chases it. Being helped out by two factory workers, he sneaks inside a truck to follow the whereabouts of Lucy and the rocket. As this was going on, Thornburg announced Piet would destroy the Los Angeles International Airport with the experimental missile if the city of Los Angeles did not give him $1 billion by the end of the night.

McClane finds himself outside the city in a warehouse where the missile is prepared to be launched, giving him the mission to destroy ten fuel tanks so the missile launch could be averted. Once successful, McClane finds the disabled rocket, only to be confronted by Frontier. Frontier reveals his plan to betray Piet. He then orders Marlin to kill McClane as he leaves to collect the ransom money. After a lengthy gunfight, McClane overcomes Marlin. As she dies, Marlin tells McClane that Piet is taking Lucy to Nakatomi Plaza, the same place where McClane killed Piet's father many years ago.

The LAPD forms a blockade around the plaza just as Al receives a call from McClane. At the same time, Frontier informs him of McClane disabling the rocket. McClane arrives to end the threat once and for all. On the 22nd floor, Piet sets up a trap for McClane, who barely escapes. McClane warns Al to hold off the backup while he rescues Lucy at the top. Fighting his way through Piet's men, McClane finds Lucy at the top floor of the plaza, where she is wearing a vest of explosives triggered to explode if she moves. McClane finds the detonator codes and defuses the explosives, saving his daughter. Lucy takes her father to the roof, where Piet and Frontier are waiting for a helicopter to escape. McClane catches up to the two on the helipad, and as Piet is about to shoot McClane dead, Frontier shoots Piet from behind, fulfilling his promise to betray his boss. Lucy comes and guns down Piet. Frontier leaves, but not before McClane grabs the bottom wheel of the helicopter.

Arriving at the Holmes Observatory for the premiere of Galaxy Thief III, McClane deduces Frontier's plot to kill the entire movie cast as revenge for his fall from grace. Learning from a wounded security officer that there are five bombs hidden in suitcases rigged to destroy the observatory, McClane rushes inside to save the hostages and disarm the bombs. Once successful, McClane and Frontier engage in a final confrontation. McClane defeats Frontier, and Frontier activates a bomb hidden in his gear. McClane escapes in the nick of time as the observatory explodes, killing Frontier.

McClane reunites with Lucy and Al. Robert Barnes, a film developer, offers McClane a starring role in a movie based on the recent events, but McClane punches him and walks off with his daughter, ending the game.

Development

The game was being developed as an original IP titled Muzzle Velocity featuring a story in which player character Jack, a member of the LAPD SWAT team, is battling an out of control crime wave that the LAPD cannot stop it on its own. After the studio partnered with Fox Interactive, the game shifted to an adaptation of the film Speed 2: Cruise Control . The game would have been primarily set on a boat, though a bus level was also conceived as a nod to the original film. This game was then planned to release in January 1999 for Nintendo 64 and Windows, but due to the movie's critical and commercial failure, both companies decided to switch the project once more to the Die Hard franchise, with the N64 scheduled release being dubbed Die Hard 64. Gameplay wise, the game was to utilize many of the mechanics found in Goldeneye 007 . By early 2000, the Die Hard project was still unfinished, while the next generation of consoles was preparing to release. The studio decided to move the title to GameCube, cancelling the Windows version in the process, and significantly upgrade the game's TWED engine so they could push the tech into the next gen hardware. [4] [5] [6] [7] [8] On August 30, 2017, a former development team member released playable prototypes of Die Hard 64, up to its latest build. [9] [10]

Reception

The GameCube version received "mixed or average" reviews from critics, according to the review aggregator website Metacritic. [14] Fran Mirabella III of IGN said of the same console version: "From the hostage-taking dynamics to the controls, the experience just feels unpolished. It can be fun, but there are a lot of frustrations that come along with it to sour the experience a little". [23]

Related Research Articles

<i>Die Hard</i> 1988 film by John McTiernan

Die Hard is a 1988 American action film directed by John McTiernan and written by Jeb Stuart and Steven E. de Souza based on the 1979 novel Nothing Lasts Forever by Roderick Thorp. It stars Bruce Willis, Alan Rickman, Alexander Godunov, and Bonnie Bedelia, with Reginald VelJohnson, William Atherton, Paul Gleason, and Hart Bochner in supporting roles. Die Hard follows New York City police detective John McClane (Willis) who is caught up in a terrorist takeover of a Los Angeles skyscraper while visiting his estranged wife.

<i>Die Hard with a Vengeance</i> 1995 film by John McTiernan

Die Hard with a Vengeance is a 1995 American action thriller film directed by John McTiernan and written by Jonathan Hensleigh, which is based on the screenplay Simon Says by Hensleigh and the characters created by Roderick Thorp for his 1979 novel Nothing Lasts Forever. Die Hard with a Vengeance is the third film in the Die Hard film series after Die Hard 2 and was later followed by Live Free or Die Hard and A Good Day to Die Hard.

<i>Donald Duck: Goin Quackers</i> 2000 video game

Donald Duck: Goin' Quackers is a platform video game developed and published by Ubi Soft for various consoles and Windows-based personal computers. A version with the same title was released for the Game Boy Color, before it was retitled Donald Duck Advance for the Game Boy Advance. Reviews praised the music, backgrounds and animations, noting the short length and low difficulty as more fun for children.

<i>Die Hard 2</i> 1990 film by Renny Harlin

Die Hard 2 is a 1990 American action thriller film directed by Renny Harlin, written by Steven E. de Souza and Doug Richardson, co-produced by Joel Silver, and starring Bruce Willis as John McClane alongside Bonnie Bedelia, William Sadler, Art Evans, William Atherton, Franco Nero, Dennis Franz, Fred Thompson, John Amos, and Reginald VelJohnson. The second installment in the Die Hard film series, the film was released on July 4, 1990, in the United States.

<i>Def Jam Vendetta</i> 2003 video game

Def Jam Vendetta is a 3D professional wrestling fighting video game developed by AKI Corporation and EA Canada and published by Electronic Arts under the EA Sports BIG label. It was released for the GameCube and PlayStation 2 in April 2003. The game is the first main installment in EA's Def Jam-licensed hip-hop video game series. It was the publisher's first attempt at a wrestling video game since WCW Backstage Assault. Several Def Jam hip-hop artists were featured in Def Jam Vendetta, including DMX, Method Man, Redman, Ludacris, N.O.R.E., Capone, Scarface, Ghostface Killah, Keith Murray, WC, Joe Budden and DJ Funkmaster Flex. Christina Milian was featured in the game as "Angel". Def Jam Vendetta was followed up by a direct sequel in 2004, titled Def Jam: Fight for NY.

<i>Tom Clancys Splinter Cell: Pandora Tomorrow</i> 2004 video game

Tom Clancy's Splinter Cell: Pandora Tomorrow is a 2004 stealth game developed and published by Ubisoft Shanghai and Ubisoft Milan. The game is the sequel to Splinter Cell and the second game in the Splinter Cell series endorsed by writer Tom Clancy. It follows the covert activities of Sam Fisher, an agent working for a black-ops branch of the National Security Agency (NSA) called "Third Echelon". Michael Ironside returns to voice Sam Fisher, while Dennis Haysbert voices the character Irving Lambert, Fisher's boss, making this the only time he is not voiced by Don Jordan. Lalo Schifrin provides the theme music for the game.

<i>The Sum of All Fears</i> (video game) 2002 video game

The Sum of All Fears is a 2002 tactical shooter video game which is developed by Red Storm Entertainment and published by Ubi Soft. It was released for Microsoft Windows, PlayStation 2 and GameCube, based on the Ghost Recon game engine; another version was released for the Game Boy Advance.

<i>Live Free or Die Hard</i> 2007 US action film directed by Len Wiseman

Live Free or Die Hard is a 2007 American action thriller film directed by Len Wiseman, and serves as the fourth installment in the Die Hard film series. It is based on the 1997 article "A Farewell to Arms" written for Wired magazine by John Carlin. The film's name references New Hampshire's state motto, "Live Free or Die".

<i>Madden NFL 2002</i> 2001 video game

Madden NFL 2002 is an American football video game. It features former Minnesota Vikings quarterback Daunte Culpepper on the cover. Pat Summerall and John Madden are the commentators. The Madden NFL 2002 commercial first aired during Super Bowl XXXVI, three days after Madden NFL 2002 started selling in Japan. Notably, it does not feature the Super Bowl MVP Tom Brady, who is included on later editions of the game as a roster update. It is also the first game to be developed by Budcat Creations.

<i>Def Jam: Fight for NY</i> 2004 video game

Def Jam: Fight for NY is a 3D fighting video game developed by AKI Corporation and EA Canada and published by EA Games. It was released for the GameCube, PlayStation 2, and Xbox on September 21, 2004. The game is the second main installment in EA's Def Jam-licensed hip-hop video game series, and the direct sequel to Def Jam Vendetta. It was ported to the PlayStation Portable under the title Def Jam Fight for NY: The Takeover in 2006, and was followed up by Def Jam: Icon in 2007.

<i>Batman: Dark Tomorrow</i> 2003 video game

Batman: Dark Tomorrow is an action-adventure game developed and published by Kemco for the GameCube and Xbox in 2003. It is based on the DC Comics character Batman. Many precedents of the comics are cited, especially as it pertains to Ra's al Ghul, and Batman's "undefined" relationship with al Ghul's daughter, Talia al Ghul.

<span class="mw-page-title-main">John McClane</span> Character in Die Hard, played by Bruce Willis

John McClane Sr. is a fictional character and the protagonist of the Die Hard franchise, based on Joe Leland from Roderick Thorp's action novel Nothing Lasts Forever. McClane was portrayed in all five films by actor Bruce Willis, and he is known for his sardonic one-liners, including the famous catchphrase in every Die Hard film: "Yippee-ki-yay, motherfucker". Per the franchise's name, he confounds repeated attempts to kill him, driving his enemies to distraction, by adding up and exploiting dumb luck.

<i>Die Hard</i> (video game) 1991 video game

Die Hard is the name of three video games, one released for the Commodore 64 in 1990, one released for the TurboGrafx-16 in 1990 and the other for the NES in 1991 by Activision. Its gameplay is based on the 1988 film of the same name. During the game, the player rescues hostages and battles with terrorists from a top view perspective at Nakatomi Plaza in Los Angeles.

<i>Superman: Shadow of Apokolips</i> 2002 video game

Superman: Shadow of Apokolips is a video game that was released in 2002 for the PlayStation 2 and GameCube consoles. It was developed by Infogrames Sheffield House, published by Infogrames under the Atari brand name, and released in conjunction with Warner Bros. Interactive Entertainment and DC Comics. It is based on the television series Superman: The Animated Series.

<i>Die Hard: Nakatomi Plaza</i> 2002 video game

Die Hard: Nakatomi Plaza is a first-person shooter video game developed by Piranha Games and was co-published by Fox Interactive and Vivendi Universal Games through its subsidiary Sierra Entertainment exclusively for Microsoft Windows. The game originally used a modified Build engine, later the GoldSrc engine, before it was finally moved to the Lithtech engine. The game features the voice of Reginald VelJohnson, reprising his role as Al Powell.

<i>Die Hard Trilogy 2: Viva Las Vegas</i> 2000 video game

Die Hard Trilogy 2: Viva Las Vegas is a video game developed by n-Space and published by Fox Interactive for Microsoft Windows and PlayStation in 2000. It is a sequel to Die Hard Trilogy, which was based on the Die Hard series of action movies. Like its predecessor, the game features three different types of level design; 3rd person Action/Adventure segments, Sharpshooting segments, and Extreme Driving segments. Unlike Die Hard Trilogy, which has three separate storylines based on the first three Die Hard films, Die Hard Trilogy 2 has a single original storyline that alternates between the three genres throughout the levels.

Die Hard is an American action film series that originated with Roderick Thorp's 1979 novel Nothing Lasts Forever. All five films revolve around the main character of John McClane, a police detective who continually finds himself in the middle of a crisis where he is both the only hope against disaster and the culprit's target.

<i>A Good Day to Die Hard</i> 2013 action film directed by John Moore

A Good Day to Die Hard is a 2013 American action thriller film and the fifth installment in the Die Hard film series. The film was directed by John Moore and written by Skip Woods, and stars Bruce Willis as John McClane in his final film in the franchise. The main plot finds McClane traveling to Russia to get his estranged son, Jack, an undercover CIA agent, out of prison. He is soon caught in the crossfire of a global terrorist plot. Alongside Willis, the film also stars Jai Courtney, Sebastian Koch, Cole Hauser and Yulia Snigir.

<span class="mw-page-title-main">Al Powell</span> Character in Die Hard, played by Reginald VelJohnson

Sergeant Al Powell is a fictional character from the 1988 action film Die Hard and the novel on which it was based, portrayed by Reginald VelJohnson. Powell is an off-duty police officer who gets called into work to investigate a potential hostage situation at Nakatomi Plaza. Powell then becomes a central character in the conflict, and a source of moral support for protagonist John McClane. VelJohnson would reprise his role in the sequel film Die Hard 2 (1990) and the second season of the action comedy/spy-drama television series Chuck (2008).

References

  1. "Vendetta launched".
  2. "Die Hard Vendetta In-depth". CUBE Magazine. Paragon Publishing. 2002. pp. 52–57.
  3. "Hero Time". YouTube . December 25, 2020. Archived from the original on December 21, 2021.
  4. "Die Hard 64 [N64 – Cancelled]". unseen64. April 10, 2019. Retrieved December 12, 2023.
  5. "Die Hard 64 - IGN.com". IGN.com. Retrieved May 6, 2018.
  6. IGN Staff (March 6, 2000). "Dying Hard". IGN. Retrieved May 6, 2018.
  7. "Die Hard 64. It's a Videogame, Not a Movie Sequel". June 9, 1999.
  8. "Die Hard 64".
  9. "Die Hard 64 (found builds of cancelled Nintendo 64 movie tie-in game; 1999-2000)". lostmediawiki. Retrieved January 26, 2024.
  10. "Die Hard (Nintendo 64)". The Cutting Room Floor. Retrieved January 28, 2024.
  11. "Die Hard: Vendetta for GameCube". GameRankings . Retrieved September 24, 2017.
  12. "Die Hard: Vendetta for PlayStation 2". GameRankings. Retrieved September 24, 2017.
  13. "Die Hard: Vendetta for Xbox". GameRankings. Retrieved September 24, 2017.
  14. 1 2 "Die Hard: Vendetta for GameCube Reviews". Metacritic . Retrieved September 24, 2017.
  15. "Die Hard: Vendetta (GC)". Electronic Gaming Monthly . No. 161. December 2002. p. 128.
  16. Reed, Kristan (November 20, 2002). "Die Hard Vendetta (GameCube)". Eurogamer . Retrieved September 24, 2017.
  17. "Die Hard Vendetta (GC)". Game Informer . No. 117. January 2003. p. 100. Archived from the original on April 9, 2005. Retrieved September 24, 2017.
  18. Pong Sifu (December 3, 2002). "Die Hard: Vendetta Review for GameCube on GamePro.com". GamePro . Archived from the original on March 12, 2005. Retrieved September 24, 2017.
  19. Liu, Johnny (December 2002). "Die Hard: Vendetta Review (GC)". Game Revolution. Archived from the original on October 1, 2015. Retrieved September 24, 2017.
  20. Gerstmann, Jeff (November 27, 2002). "Die Hard: Vendetta Review (GC)". GameSpot . Retrieved September 24, 2017.
  21. Gibson, Jon M. (February 13, 2003). "GameSpy: Die Hard: Vendetta (GCN)". GameSpy. Archived from the original on December 29, 2005. Retrieved September 24, 2017.
  22. Lafferty, Michael (December 10, 2002). "Die Hard: Vendetta - GC - Review". GameZone. Archived from the original on September 26, 2008. Retrieved September 24, 2017.
  23. 1 2 Mirabella III, Fran (November 20, 2002). "Die Hard: Vendetta (GCN)". IGN . Retrieved September 24, 2017.
  24. "Die Hard: Vendetta". Nintendo Power . Vol. 164. January 2003. p. 173.
  25. "Die Hard: Vendetta". Official UK PlayStation 2 Magazine . 2003.
  26. Keller, Matt (July 25, 2003). "Die Hard: Vendetta Review - Xbox Review". PALGN. Archived from the original on January 15, 2008. Retrieved September 24, 2017.
  1. Released in Europe under NDA Productions brand and in North America by Sierra Entertainment. [1]